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Love the changes to nightfall (Destiny)

by bluerunner @, Music City, Monday, September 11, 2017, 03:54 (2714 days ago)

Last night Disciple, INSANEdrive, and I ran the nightfall. We failed our first time by running out of time. We beat it the second time, but we were nowhere near completing the challenge with 5 minutes on the clock. The timer eliminates cheesing it by hanging back in a safe area. It also really does force the team to have specific rolls. Not only is damaging the bosses important, but with every kill adding time to the clock add control is also just as important.

The rotating burns also adds to the specified rolls of each teammate. Before our second run we coordinated our elements on our loadouts and we tried to call out when our burn was active. We forgot about it during some of the hectic fighting, but I see having your burns, especially on power weapons, well coordinated would greatly speed things up. Insane melted a tank in seconds with his rocket launcher when his burn came up.

I'm looking forward to running the nightfall every week and improving on techniques. This is way better than sitting behind crates and shooting the boss for 1 hour.

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But I like Cheese.

by red robber @, Crawfish Country, Monday, September 11, 2017, 05:33 (2714 days ago) @ bluerunner

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One question

by Kermit @, Raleigh, NC, Monday, September 11, 2017, 07:16 (2714 days ago) @ bluerunner

What rolls?

Or did you mean roles?

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One question

by bluerunner @, Music City, Monday, September 11, 2017, 07:44 (2714 days ago) @ Kermit

Ugh. I typed that too early in the morning. I woke up thinking about it but my brain wasn't fully online yet.

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Love the changes to nightfall

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, September 11, 2017, 08:37 (2714 days ago) @ bluerunner

The rotating burns also adds to the specified rolls of each teammate. Before our second run we coordinated our elements on our loadouts and we tried to call out when our burn was active. We forgot about it during some of the hectic fighting, but I see having your burns, especially on power weapons, well coordinated would greatly speed things up. Insane melted a tank in seconds with his rocket launcher when his burn came up.

And then there's Sammy, who got a Borealis from her first exotic engram, and a Hard Light from her second, so she just laughs at us plebs while she changes her weapons' elements at will...

But yeah, Cheap and I ran with a buddy o' his, and we failed our first, then our second, and maybe our third, getting noticeably better over time. That feeling of steady improvement is extremely satisfying...

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Love the changes to nightfall

by Speedracer513 @, Dallas, Texas, Monday, September 11, 2017, 09:28 (2714 days ago) @ bluerunner

Xenos, and Ragashingo, and I beat it last night on our third or fourth try, with about 50 seconds left on the clock.

Very satisfying.

Bungie is getting it :)

by electricpirate @, Monday, September 11, 2017, 10:52 (2714 days ago) @ bluerunner

Last night Disciple, INSANEdrive, and I ran the nightfall. We failed our first time by running out of time. We beat it the second time, but we were nowhere near completing the challenge with 5 minutes on the clock. The timer eliminates cheesing it by hanging back in a safe area. It also really does force the team to have specific rolls. Not only is damaging the bosses important, but with every kill adding time to the clock add control is also just as important.

The rotating burns also adds to the specified rolls of each teammate. Before our second run we coordinated our elements on our loadouts and we tried to call out when our burn was active. We forgot about it during some of the hectic fighting, but I see having your burns, especially on power weapons, well coordinated would greatly speed things up. Insane melted a tank in seconds with his rocket launcher when his burn came up.

I'm looking forward to running the nightfall every week and improving on techniques. This is way better than sitting behind crates and shooting the boss for 1 hour.

I've long felt that for a game that's in many ways designed for long term play reward structures, it features short term play game systems. The new nightfalls are the first place where I think they are acknowledging that and leaning into the idea of a deeply repeatable game.

First point, is it's harder, and it's harder in a way that you can't cheese. This stresses the core systems which gets players to translate some of the breadth of options in destiny into depth of strategy.

Secondly, the mechanics of this are more widely applicable than bespoke raid mechanics. You can't just take Golgoroth and plop it into other strikes, but you can layer the timer, or the new modifiers, or the new timer mechanics (See BWU: Upcoming nightfalls play with the timer in different ways. 3 were mentioned, Rings, Anomaly, Zero Hour, and we already saw killing time). You can take these mechanics and put them into Ikora memories to make "Nightfall single player" You can layer them over the raid.

They also give an important element that destiny content lacks: the results of an encounter within content matter for the later pieces of content. It makes every part of the raid important, not just the boss phase. This also lets them exposes a lot more of the sandbox. Crowd control matters, movement matters, elements matter. In the past really just DPS in the specific element mattered, the rest you could fudge.

I'm not arrogant enough to make an "I was right post" but I'm just excited they are pushing the game in a direction I think has a ton of potential.

Gawd I can't wait to play when the PC version drops :)

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Love the changes to nightfall

by Ragashingo ⌂, Official DBO Cryptarch, Monday, September 11, 2017, 11:04 (2714 days ago) @ Speedracer513

Part of the fun there was figuring out our plans of attack. In the Double Tank Room, for instance, we went in with a "foolproof plan" only to get slaughtered because we didn't realize it took throwing two switches to lower tank #2.

So we went back in with a new foolproof plan that seemed like it was working a previous time. We all attacked from the right side of the room when tank #2 came down... except none of us really had good lines of sight... so we failed.

Finally, we went in, secured a good safe zone with good lines of sight, and ultimately won!

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Agreed!

by slycrel ⌂, Monday, September 11, 2017, 11:32 (2714 days ago) @ bluerunner

I've run it twice (first time took 2 attempts, the second was only one, but we had 2 veterans of the nightfall already there). Both times, for various reasons, it was less than a minute on completion. I really enjoyed the mechanics and the change-up!

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If I can get to 240 I'd like to try it tonight

by Kermit @, Raleigh, NC, Monday, September 11, 2017, 12:56 (2714 days ago) @ bluerunner

Look for me.

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I believe nightfall is 260

by MacAddictXIV @, Seattle WA, Monday, September 11, 2017, 13:03 (2714 days ago) @ Kermit

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260 recommended. 240 minimum.

by Speedracer513 @, Dallas, Texas, Monday, September 11, 2017, 13:16 (2714 days ago) @ MacAddictXIV

But I wouldn't try it unless 260+

Seriously - it's no joke of a buttwhoopin'!

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Nope, minimum is 240.

by bluerunner @, Music City, Monday, September 11, 2017, 13:17 (2714 days ago) @ MacAddictXIV

There's also a 300 prestige level, but it wouldn't let us access it.

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In B4 Korny tells you to "git gud" ;p

by CruelLEGACEY @, Toronto, Monday, September 11, 2017, 13:19 (2714 days ago) @ Speedracer513

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We should do it again!

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, September 11, 2017, 22:25 (2713 days ago) @ bluerunner

I would love to get a thing going if possible, since team work is so important for this stuff. I think we worked quite well together! I captured the last 5 min of this nightfall with the Xbox. While I apparently didn't capture the moment I nuked the tank, I did get the final boss battle. If anyone here would like to see it, I'd be willing to show it.

A fantastic first run with the nightfall Bungie! Yet a sample of one, good science does not make. I tentatively look forward to what other modified mischief Bungie has in store for us.

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No need to Wine about it!

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, September 11, 2017, 22:28 (2713 days ago) @ red robber

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ಠ_ಠ

by Funkmon @, Monday, September 11, 2017, 22:55 (2713 days ago) @ INSANEdrive

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◔_◔... മ◡മ

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, September 11, 2017, 23:28 (2713 days ago) @ Funkmon

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