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D2 Reaction. (Thx Bingle) *SP* (Destiny)

by stabbim @, Des Moines, IA, USA, Tuesday, September 12, 2017, 10:54 (2713 days ago) @ Malagate

Well, it's been about a week and I figured I should put my thoughts down somewhere, so here goes:

It was like Bungie gave me every specific thing I asked for and then some: I asked for submachine guns and grenade launchers; and I got them. I wanted Void Titans to be more in-your-face than they were, and I got that; too. Vehicle combat, coherent storyline; all the things on the wish list.

D2 has definitely convinced me that Bungie was listening to the things the community was saying. The coherent storyline especially. There still ARE other missions going on, but they got separated into the "adventures," which is just about perfect way to do things, I think.

Other community-suggested improvements I appreciated:

Being able to start missions while in the patrol space. There's now not really a distinction between "patrol mode" and "going to the start of a mission." A simple idea, but the reality of it is such a joy in comparison to how things were. This, of course, was something the community was suggesting pretty much since the beginning.

Not getting booted out of the character/inventory screens constantly during loading. I don't know how vocal the community at large has been about this one, but I personally have been raging about it for years. I don't want to jinx anything by mentioning it, but so far I haven't gotten booted from character/inventory during loading (or at all, really).

[*]97% Of weapons are fun. Rarely do they feel like barely-differentiated copies of another weapon. Each weapon type feels useful in a couple specific instances, and fair-to-middling in most others. I especially like how different (and useful!) most hand cannons feel now.

I feel the same. It's actually been super hard to decide on which weapons to keep/use because there are very few that I outright hate. I don't care much for sniper rifles, but that's more a me problem than a Destiny problem.

[*]It would be neat if something like Mythic Public Events existed, where 6+ Guardians are required for the takedown/completion of a Raid-difficulty task. Maybe something for Clans to tackle...

Sounds great.

I hear talk of "heroic" public events, and I even completed one somehow, but I still don't really know how they differ from "normal" events.


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