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Thoughts on Trials? (Destiny)

by squidnh3, Saturday, September 16, 2017, 10:45 (2708 days ago) @ CruelLEGACEY

I'm not very fond of the crucible in general, but I was a HUGE fan of Trials of Osiris in D1. It's obviously very early still, but my first impression of Trials in D2 was not good at all. For me, it has lost just about everything that made Trials so much fun for me in D1. I don't think 4v4 works for the mode very well, nor does the gametype. The pre-match intro was cool the first time I watched it, but by the 2nd game I was already wishing I could skip it.

I was a huge fan of D1 Crucible and Trials, and I have occasionally mentioned I haven't been very happy with the direction Bungie has been going with PvP.

My first impressions were not good at first, but after playing for a little longer (and having some more success), I'm a little happier. A couple of thoughts:

You have to consciously not do things that were successful in Destiny 1. D1 was often very rewarding to highly aggressive attacking moves, but D2 is not. It's much better to let the other team be the aggressor, and give some ground and then encircle (sort of a rope-a-dope). This means that...

Strategy is king. Especially with the Countdown gametype, your team needs a play, and you need to execute that play in a timely fashion, adjusting for what the other team does. Once our team actually figured out the map (having a new map for this is pretty annoying) and came up with a series of moves and countermoves, we were very successful. I'll try to post a description of what we were doing at some point - does anyone know of a good callout map yet?

I agree about the pre-match intro, it needs to be at least 2X speed, and doing a card now takes an incredibly long time with the length of the matches.


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