VG Voice Acting (Gaming)
It's interesting that this is still a thing. I'm wondering when it will occur to developers and publishers that these people are actors, and can do their jobs better if they know the story, and have other actors to play off of. They are not robots who can without context spit out lines with perfect cadence and emotion for the specific moment.
Bungie is guilty of this as well, at least with Destiny (I can't speak for Des2ny).
I totally agree, although in Tricia Helfer's case with EDI, reading the lines in a straightforward manner and without contextual inflection is perfect for the role that she was playing (a shipboard AI with only one personality)...
I was having a conversation with my brother about exactly this a few days ago. It's much more noticeable in localizations, which is why games like The Last of Us, Uncharted 4, Witcher 3, and Horizon Zero Dawn stick out to me as games where the people voicing them clearly understood the characters (both in English and in Spanish), and so you're naturally more invested in them.
Contrast this with a lot of celebrity VAs, specifically in something like Destiny 1, and bad dialogue feels even worse. Sometimes delivery is everything.
Complete thread:
- VG Voice Acting -
Cody Miller,
2017-09-22, 14:07
- VG Voice Acting - Korny, 2017-09-22, 14:21
- VG Voice Acting - Kahzgul, 2017-09-22, 16:30