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Tokens are unnecessary (Destiny)
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, September 24, 2017, 14:04 (2700 days ago)
Tokens can be removed from the game and not lose much functionality.
They are essentially delayed drops. You get them from activities, and when you get enough, you can redeem them for a legendary engram.
So why not cut out the middle man and just have an extra engram drop? If it takes say, doing an activity 5 times to get enough tokens for a drop, why not just have the activity drop an extra engram every 5 completions? That's essentially what is happening now.
OR
Tokens can be used to BUY SPECIFIC guns from the vendors. If you don't have a particular gun from a particular vendor, and haven't had luck via drops, then you should be able to redeem tokens for a specific item. Then they would have value.
The token system was not really thought through that much.
I think it's how they solved the fact that engrams are determined when they drop instead of when they're decrypted. You can delay that drop by saving up tokens and get better gear by turning in tokens instead of decrypting 10 engrams at a time.
Seems like a stupid work around for just not having engrams determine power level upon decryption instead of at drop, though.
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Heh.
by Speedracer513 , Dallas, Texas, Sunday, September 24, 2017, 14:13 (2700 days ago) @ Cody Miller
I love the new token system. I think it's a big improvement over D1. It adds much more visibility to the process of getting rewards and a transparency to how much my activities are contributing to the next guaranteed legendary reward (the timing of which is not subject to RNG btw).
Obviously, this is a quality of life improvement tied directly to the investment system aspect of Destiny -- and as you hate investment systems at your very core, I can see how you would dislike anything that reminds you that this is an investment system game. But... it is an investment system game and that's never going to change, so I like the transparency and reliability it adds to the process.
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Heh.
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, September 24, 2017, 15:51 (2699 days ago) @ Speedracer513
Des2ny is WAY less of an investment game than Destiny. At this point, D3stiny will be a straight up FPS.
We can only hope!
Give me Halo Reach (or better yet, ODST) set in the Destiny universe!
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This please
by unoudid , Somewhere over the rainbow, Sunday, September 24, 2017, 17:32 (2699 days ago) @ cheapLEY
- No text -
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This please +1
by CruelLEGACEY , Toronto, Monday, September 25, 2017, 06:33 (2699 days ago) @ unoudid
It's funny... As similar as they are, D1 and D2 are such different animals in a few key ways that I'm having a tough time comparing them from certain angles.
In D1, I (along with many others) found the core campaign to be so lacking that we latched on to any aspect of the game that we could. And for many of us, that ended up being the loot, along with the raid and 1 or 2 other end-game activities.
But with D2, I found the campaign thoroughly satisfying. Meanwhile, I'm far less compelled to dive deep into the loot/end game than I was with D1. What's funny is I can't tell if the reason for this difference comes down to the loot & raid in D2 being less compelling than they were in D1, or if it is because the rest of D2 felt so complete that I'm just not so desperate to squeeze every last drop out of the end game. Perhaps both?
All I can say for certain is that I'm having fun jumping online every few days and slowly making my way through the raid with friends, but at this rate I'll be surprised if I put more than 1/3 the hours into D2 that I put into D1, and I'm happy about that. So the suggestion of Bungie making a Destiny game without any form of long term loot/investment system actually sounds pretty cool to me.
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Tokens are exactly what you wanted in D1...
by Korny , Dalton, Ga. US. Earth, Sol System, Sunday, September 24, 2017, 15:41 (2699 days ago) @ Cody Miller
edited by Korny, Sunday, September 24, 2017, 15:52
They are essentially delayed drops. You get them from activities, and when you get enough, you can redeem them for a legendary engram.
Correct. You can also redeem them with any of your characters, so only the one that you want to get drops can cash it in.
For example, I didn't like any of the armors for either my Warlock or Hunter, so I just kept hoarding all of the tokens at each location, so that my Titan could cash in all of them at once at each place whenever I got around to making him.
Today, I logged on as my Titan, and quasi-accidentally got him to Level 20 using my triple Heroic Event XP drop exploit. I then went to each planet, cashing in hundreds of Tokens, and this is him now after literally doing nothing but cashing in Tokens the minute that he hit level 20:
284 Light. He went from wearing all green armors to being more than Raid ready in under two hours.
Without Tokens, I would have had to put as much time into him as I did my Warlock, but instead, all I had to do was keep playing as my Warlock, and it helped my other class, without having to do anything that I didn't want to do.
Tokens can be used to BUY SPECIFIC guns from the vendors. If you don't have a particular gun from a particular vendor, and haven't had luck via drops, then you should be able to redeem tokens for a specific item.
Yeah, I'd be down for that. Make a specific item cost like 50 Tokens, and everybody wins!
The token system was not really thought through that much.
There are clear benefits to it that you clearly haven't thought through that much.
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Tokens are exactly what you wanted in D1...
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, September 24, 2017, 15:53 (2699 days ago) @ Korny
I suppose you do have a point regarding transferring tokens to other characters.
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Yep this is exactly why I like it
by Xenos , Shores of Time, Sunday, September 24, 2017, 15:53 (2699 days ago) @ Korny
I have over 100 tokens stocked up for when I start my Titan.
pacing, flexibility, clarity
by electricpirate , Monday, September 25, 2017, 10:45 (2699 days ago) @ Cody Miller
The biggest issue is just giving the whole experience a chance to slowdown and breathe. D2 has way fewer trips to orbit and way fewer trips to the tower, so having some bits that get you to step back and breath are pretty valuable.
It' also got a lot of clarity in the existing system. In the system you are suggesting you've now got a bunch of additional UI elements, those elements need to be tested, the player needs to be trained what they mean and how to look for them. The existing system uses the same interface as the rest of the game's inventory, so it's easy to understand.
A disgusting amount of design work is put into making systems self explaining, and I'd be *loathe* to add complexity to an already complex game like destiny
Flexibility because Bungie already has tools to tweak things like loot pools and drop rates without changing the core application (though they seem to like to pair api pushes with client pushes for any kind of tweaking of in game values ) either way, if bungie wants to change where and how tokens drop, having them be in a loot table is dramatically safer to modify than loots be wired as it's own unique system.
The cost of all that is occasionally having to trek over to a vendor, which isn't really that high of a cost.
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pacing, flexibility, clarity
by Cody Miller , Music of the Spheres - Never Forgot, Monday, September 25, 2017, 10:49 (2699 days ago) @ electricpirate
I don't think Destiny or Des2ny's systems score very high in the "self explaining" category.
True!
by electricpirate , Monday, September 25, 2017, 12:21 (2699 days ago) @ Cody Miller
I don't think Destiny or Des2ny's systems score very high in the "self explaining" category.
That's true! Why are you trying to make that problem worse?