What if it's not about power? (Destiny)
The thoughts I see here seem to be the same as my initial thoughts. In my Not-A-Review of the Beta, I mention how "safe" everything seems to be in design choice. Since then I've been working on why, as basically what we saw in the beta, is in the same case here.
W.I.P.
I think, and I'm exploring the idea right now, that things in Destiny 2 are less about power, like things were blatantly in Destiny 1, and more about mechanics. Look at the exotic perks in the gear we get. I think it safe to say that's much less about power, and more about how it changes the way things play.
I think there is more to this.
I don't know.
2¢
Complete thread:
- Voidwalkers: How ya feeling? -
Beorn,
2017-09-26, 12:19
- Voidwalkers: How ya feeling? -
cheapLEY,
2017-09-26, 12:25
- Voidwalkers: How ya feeling? - bluerunner, 2017-09-26, 12:31
- "Crappy" Supers shouldn't be a thing -
Beorn,
2017-09-26, 12:45
- "Crappy" Supers shouldn't be a thing - breitzen, 2017-09-26, 12:54
- "Crappy" Supers shouldn't be a thing - MacAddictXIV, 2017-09-27, 07:03
- Wow. - DiscipleN2k, 2017-09-26, 12:57
- Same boat. Some thoughts for improvement... - Korny, 2017-09-26, 13:23
- Voidwalkers: How ya feeling? -
stabbim,
2017-09-26, 13:38
- This is what I do. - Funkmon, 2017-09-26, 13:46
- Yep. Been sticking with stormcaller for now. - slycrel, 2017-09-27, 09:33
- What if it's not about power? - INSANEdrive, 2017-09-27, 13:33
- I'm with Mushu on this one... - Ragashingo, 2017-09-27, 14:04
- Voidwalkers: How ya feeling? -
cheapLEY,
2017-09-26, 12:25