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I think you guys are thinking about it the wrong way. (Destiny)

by cheapLEY @, Wednesday, November 29, 2017, 10:22 (2630 days ago) @ Funkmon

That’s complete horseshit, and I’m honestly astounded anyone thinks like that. And you’re talking to me about straw men . . .

Making things rare is not a good answer to the balance problem. It’s probably the worst way to solve that problem. Depriving a huge percentage of the player base of the best and most fun weapons in the pursuit of some warped since of balance is awful. That’s exactly what I’m talking about when I say it makes the game inherently worse. You either have to get lucky or grind for endless hours to have the optimal, most fun experience the game can provide.

Halo didn’t have this problem. Bungie designed a campaign and gave you the weapons they wanted you to have every step of the way, and it was honestly a much better game for it. Can you image having to run The Library 20 times in a row to get the shotgun? That’s what Destiny 1 was, and D2 has taken huge steps towards getting rid of that sort of shit.

Again, you don’t have to make guns rare and locked behind luck and grinding to make them fun. You just have to be able to competently design the rest of your game around good, fun weapons, and Halo showed us that Bungie is more than capable of doing so.


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