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Yeah, they've acknowledged that it's bugged (Destiny)

by Kahzgul, Wednesday, December 06, 2017, 14:17 (2623 days ago) @ INSANEdrive

Per Deej this morning:

Prometheus Lens shipped with a bug. We’ll address the issue and talk solutions in ‘This Week At Bungie’ on the blog.


Where are their testers? Seriously. We aren’t talking about some obscure edge case here. This shit should be immediately apparent.


I often wonder about their internal testing. It seems to not be anything like what I'd have designed or expected back when I was coming up with test plans. There's no emphasis that I can tell on PvP balance or fun, and perhaps is only related to the barest of functionality. It's also possible that the testers are awesome, but are completely ignored by the higher-ups, which is another unfortunately common attitude, especially at AAA type devs where the size of the corporation means it's easy to dismiss people whom you never actually encounter face to face. Finally, a third possibility exists, which is that their testers have bad habits and don't do a complete or thorough test, don't understand the core design elements of the game and as a result can't come up with best practices for test plan design, or don't give a shit about "meta" bugs like game balance and are spending all of their time looking to see if each character makes the right kind of footprints on each surface or checking armor combos (seriously the shader checklist must be a nightmare to crosscheck).

It's also pretty likely that they're understaffed and lack a dedicated PvP test team.


Or... forth possibility, Bungie knew about the bug, but couldn't get a fix done in time because games are hard. The deadline waits for no one.

They did say on their podcast that they've been in a shitty bug fixing limbo due to having to ensure that PC launched with the same bugs as live in order to not confuse their servers. Still, they've had a month+ and they have a history of terrible pvp balance.


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