So I tried my first Heroic Strike today (Destiny)

by Oholiab @, Saturday, May 19, 2018, 20:22 (2461 days ago)

When did these become impossible??

I understand we were underleveled (347), but Junior and I died so fast that every time we respawned after the wipe, the pre-strike narration started up again. We gave up after three such non-starts.

If I have to wait to be 350, it's going to be a long time until I'm ready. I want to play the new content!

So I tried my first Heroic Strike today

by EffortlessFury @, Saturday, May 19, 2018, 21:36 (2461 days ago) @ Oholiab

When did these become impossible??

I understand we were underleveled (347), but Junior and I died so fast that every time we respawned after the wipe, the pre-strike narration started up again. We gave up after three such non-starts.

If I have to wait to be 350, it's going to be a long time until I'm ready. I want to play the new content!

I was struggling too. Especially the start of Exodus Crash. I eventually got through it by deciding to be very methodical about my approach. No Sparrows, at least in the first area. We had to move forward and clear out the enemies step-by-step. The boss involved camping one of the sides and the liberal use of the Warlock Healing Rift. Was actually really rewarding once we finished because it ended up being a bit more tactical than usual.

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One of todays modifiers. . .

by Harmanimus @, Sunday, May 20, 2018, 00:40 (2461 days ago) @ Oholiab

. . . Is Glass. Half health, faster recovery.

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So I tried my first Heroic Strike today

by stabbim @, Des Moines, IA, USA, Sunday, May 20, 2018, 01:29 (2461 days ago) @ Oholiab

Maybe give it another try when the modifiers change. Glass sounds kind of nasty. Cruel and I ran some Friday night when it was void singe, grounded, and whichever is the one that makes heavy ammo drop more, and it wasn't too bad (full disclosure: I was underleveled, but he wasn't). I could definitely die more easily than normal, but it wasn't D1 nightfall level or anything. Glass definitely would have made it bad.

Also, make full use of the boosts you get. Consider which weapons/subclass would synergize well. With void singe on, Cruel ran Tractor Cannon and I ran Telesto. The damage output from Telesto with Tractor Cannon's void debuff was like nothing I'd ever seen in D2 before, even with me being slightly underleveled.

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So I tried my first Heroic Strike today

by narcogen ⌂ @, Andover, Massachusetts, Sunday, May 20, 2018, 10:41 (2461 days ago) @ Oholiab

When did these become impossible??

I understand we were underleveled (347), but Junior and I died so fast that every time we respawned after the wipe, the pre-strike narration started up again. We gave up after three such non-starts.

If I have to wait to be 350, it's going to be a long time until I'm ready. I want to play the new content!

Not to be (too) snarky, but if you've done the campaign... the new strikes aren't "new content". They're leveled-up versions of the story missions where you fight Nokris and Xul.

There is a unique strike in Warmind, but it's a PlayStation exclusive.

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So I tried my first Heroic Strike today

by Malagate @, Sea of Tranquility, Monday, May 21, 2018, 05:54 (2460 days ago) @ Oholiab

When did these become impossible??

I understand we were underleveled (347), but Junior and I died so fast that every time we respawned after the wipe, the pre-strike narration started up again. We gave up after three such non-starts.

If I have to wait to be 350, it's going to be a long time until I'm ready. I want to play the new content!

Strikes are one of the things I do the least, Crucible is more immediate and varied for me (insert complaint about bland enemies/behaviors here, {can I at least fight more Taken?}). Modifiers, however, I find interesting and fun. But it's getting levelled to the point of being able to run Heroics without frustration that's proven to be a challenge.

Being under-levelled, it's crucial to leverage the "correct" synergies to beat the heroics. I view this as a plus though, because it pushes the player to re-tune their build to take advantage of this. Pushing players out of their comfort zone in order to be more efficient killers is a good thing.

The heroic strike changes make me sad

by marmot 1333 @, Monday, May 21, 2018, 08:25 (2460 days ago) @ Oholiab

Heroic strikes are WAY too hard now. They recommend 350 and don't drop anything above 340.

Strikes have been the main activity my friend and I did.

When we first ran through the DLC, we completed the story and then I loaded up the heroic strikes playlist. It took us an hour and 5 minutes to complete it a single strike. Before the DLC, we were doing heroics in about 15 minutes.

I don't understand the reasoning here. Nightfalls and Prestige Nightfalls were already hard. Why do heroic have to be so difficult too? Nightfalls are listed at 270, but they still seem just as hard, if not harder.

Plus, there is apparently a bug now where heroic strikes don't count towards your milestone. I did 5 yesterday and only got credit for 3. Wiping at each boss multiple times is not fun.

Reading some of the other threads here, it sounds like the only way to get your LL quickly is to do raids a bunch. I don't raid. That leaves very few ways to get my LL up just in order to make heroic strikes not super hard anymore. Why should I have to do raids to be able to enjoy strikes?

I was a big fan of the casualization of D2, and it feels like they swung back really hard in the opposite direction. :(

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The heroic strike changes make me sad

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, May 21, 2018, 08:27 (2460 days ago) @ marmot 1333

Plus, there is apparently a bug now where heroic strikes don't count towards your milestone. I did 5 yesterday and only got credit for 3. Wiping at each boss multiple times is not fun.

I ran into this too… I think I had to do 7 before it gave credit for 5. Someone here said the bug was tied to the modifiers not applying right. So if you pull out your ghost and don't see them, you can leave the strike and try again.

The heroic strike changes make me sad

by marmot 1333 @, Monday, May 21, 2018, 09:12 (2460 days ago) @ Cody Miller

Plus, there is apparently a bug now where heroic strikes don't count towards your milestone. I did 5 yesterday and only got credit for 3. Wiping at each boss multiple times is not fun.


I ran into this too… I think I had to do 7 before it gave credit for 5. Someone here said the bug was tied to the modifiers not applying right. So if you pull out your ghost and don't see them, you can leave the strike and try again.

Yesterday I could see the modifiers on all 5 strikes, but I didn't get credit for the 2nd and 3rd ones.

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The heroic strike changes make me sad

by Speedracer513 @, Dallas, Texas, Monday, May 21, 2018, 11:46 (2460 days ago) @ marmot 1333

Plus, there is apparently a bug now where heroic strikes don't count towards your milestone. I did 5 yesterday and only got credit for 3. Wiping at each boss multiple times is not fun.


I ran into this too… I think I had to do 7 before it gave credit for 5. Someone here said the bug was tied to the modifiers not applying right. So if you pull out your ghost and don't see them, you can leave the strike and try again.


Yesterday I could see the modifiers on all 5 strikes, but I didn't get credit for the 2nd and 3rd ones.

Did you have your Ikelos weapon equipped for those two?

The heroic strike changes make me sad

by marmot 1333 @, Monday, May 21, 2018, 13:43 (2460 days ago) @ Speedracer513

I'm talking about the weekly Milestone, not the Ikelos

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The heroic strike changes make me sad

by Kermit @, Raleigh, NC, Monday, May 21, 2018, 12:32 (2460 days ago) @ marmot 1333
edited by Kermit, Monday, May 21, 2018, 12:56

Heroic strikes are WAY too hard now. They recommend 350 and don't drop anything above 340.

Strikes have been the main activity my friend and I did.

When we first ran through the DLC, we completed the story and then I loaded up the heroic strikes playlist. It took us an hour and 5 minutes to complete it a single strike. Before the DLC, we were doing heroics in about 15 minutes.

I don't understand the reasoning here. Nightfalls and Prestige Nightfalls were already hard. Why do heroic have to be so difficult too? Nightfalls are listed at 270, but they still seem just as hard, if not harder.

Plus, there is apparently a bug now where heroic strikes don't count towards your milestone. I did 5 yesterday and only got credit for 3. Wiping at each boss multiple times is not fun.

Reading some of the other threads here, it sounds like the only way to get your LL quickly is to do raids a bunch. I don't raid. That leaves very few ways to get my LL up just in order to make heroic strikes not super hard anymore. Why should I have to do raids to be able to enjoy strikes?

I was a big fan of the casualization of D2, and it feels like they swung back really hard in the opposite direction. :(

Any milestone completion will level you up. Completing several of them of week should get you to 370 before long. I ran into difficulty in the strikes while I was under 350, and this often translated into many failures with the final strike boss. A few times, though, the game dumped me into final boss encounters because of vacancies when people quit, and we got done in about the same time strikes normally take. I actually enjoyed the challenge. Robot Chickens, Up North, and I failed in the Pyramidion a few times the other night, and it was fun having to be careful and coordinate our attacks. The one I'd probably not want to experience again underleveled is Exodus Crash.

Edit: forgot to mention there is a workaround for the bug.

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The heroic strike changes make me sad

by cheapLEY @, Monday, May 21, 2018, 12:34 (2460 days ago) @ marmot 1333

I understand where you’re coming from, but I respectfully disagree.

If you can do a Heroic Strike in 15 minutes, what’s the point? We were at the point previously where Heroic strikes might as well have just been normal strikes. I think we’ll probably get close to that again when we’re at or beyond the appropriate level.

I like challenging content, and I welcome more of it. The Heroic strikes now are unfortunately just beyond the soft cap wall. I don’t think we’d be having such a hard time if that wasn’t true.

The heroic strike changes make me sad

by marmot 1333 @, Monday, May 21, 2018, 13:54 (2460 days ago) @ cheapLEY

If you can do a Heroic Strike in 15 minutes, what’s the point? We were at the point previously where Heroic strikes might as well have just been normal strikes. I think we’ll probably get close to that again when we’re at or beyond the appropriate level.

I like challenging content, and I welcome more of it. The Heroic strikes now are unfortunately just beyond the soft cap wall. I don’t think we’d be having such a hard time if that wasn’t true.

15 minutes was probably wrong. I just know that we would often play together and knock out the weekly milestone in a little over an hour. So to answer your question, what's the point? To me, playing a strike in about 20 minutes was really fun. There were cool encounters and there was a power fantasy where I was a strong character able to take on dozens of enemies. Plus, trading in an hour for a weekly milestone seemed like a fair tradeoff to me.

My experience last night didn't seem challenging so much as unfair. It is different than D1 where you could hang back and stay safe--a lot of the bosses in D2 don't let you hide. Overall, I think that is better, but sometimes boss attacks just feel cheap.

The power fantasy was gone because we were getting crushed repeatedly, and for the most part, I could only take out a single enemy at a time.

It just feels like they double-dipped on the difficulty by making it harder to level up AND making the strikes themselves harder.

Reading these other threads, it sounds like a lot of people who didn't even like strikes before like them now that they're harder--but isn't that what the nightfalls were for? Harder strikes? One of the main reasons I posted this is because a lot of people are saying they like the difficulty, but I wanted to offer a dissenting voice.

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The heroic strike changes make me sad

by cheapLEY @, Monday, May 21, 2018, 14:04 (2460 days ago) @ marmot 1333

I think you’re right in that they screwed up by upping the difficulty AND slowing progression.

I think they should have left the weekly milestone as the Normal difficulty strikes and found another way to incentivize Heroic strikes (like upping the power level for drops—make it a decent source to farm power, maybe increase Vanguard token rewards).

The problem is that they’ve once again “left content behind” by making the weekly milestone the Heroic Strikes. What’s the point of doing Normal Strikes now? It makes folks feel like they have to be doing Heroic strikes or they’re not progressing (which also happens to be literally true, if you want that weekly milestone).

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The heroic strike changes make me sad

by Harmanimus @, Monday, May 21, 2018, 15:11 (2460 days ago) @ marmot 1333

There are also a lot of folk who will quietly dislike it and be driven off from playing as much. I really do not enjoy solo queue Heroics as much as I used to. But it is closer to how much i enjoyed them in D1 because modifiers increase the level of interest. But the combo of spiked difficulty, minimized rewards, and less forgiving modifiers (except for burns which now are incidental) feels undercooked.

This!

by Oholiab @, Monday, May 21, 2018, 20:35 (2459 days ago) @ marmot 1333

I was a big fan of the casualization of D2, and it feels like they swung back really hard in the opposite direction. :(

I think this statement sums up my feelings about the new State of the Game. I hope Bungie is listening, even though I’m just a filthy casual.

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This!

by Ragashingo ⌂, Official DBO Cryptarch, Monday, May 21, 2018, 23:28 (2459 days ago) @ Oholiab

So there were two things of note for you in the last weekly update:

Heroic strikes will be able to drop better rewards. Every three to five Heroic strikes will drop a Legendary that can carry you up to 360 Power (before mods). This should better align the rewards of Heroic strikes with the difficulty of the activity and help solo players have a more reliable source of upgrades.

How to smooth out the transition into the endgame grind once the campaign is over. Currently, there is a brick wall players seem to be running into at 345, where progression goes from fast to super frictioned. This is one of those areas we definitely don’t believe is perfect, so we’re looking at how to smooth this transition out.

So, at least soon (May 29th they say) Heroic Strikes will help advance you to Raid ready status and overcome that weird wall that Bungie themselves (unintentionally??) put in all of our way.

Thanks, Raga!

by Oholiab @, Tuesday, May 22, 2018, 14:18 (2459 days ago) @ Ragashingo

I often read these updates without yet having experienced the necessary context that would promote comprehension and retention.

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