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Sweet Victory: We Beat Spire of Stars (Finally) *SP* (Destiny)

by MacAddictXIV @, Seattle WA, Thursday, June 21, 2018, 13:41 (2127 days ago) @ Chappy

A group of us with Chappy got our first clear last night. The amount of different things that can and will go wrong in the final seconds is staggering. We've got the normal sequence pretty much down pat though.


Kudos and thanks to SquidNH3, DiscipleN2K, Unoudid, ChrisTheeCrappy, and Kermit! (though Kermit had to leave before we got the final clear). By the end there we were performing like clockwork - getting to the DPS phase and doing enough damage wasn't the problem. SURVIVING the damage phase and what follows was the real issue.

-Chappy


Yeah, all the way. We were like clockwork as well. There was even one point where we did over half his HP in one round but the next round we just got wrecked by the stupid rockets and barely touched him.


For reference, this is specifically what people were doing for DPS:

2 Arcstriders (with Raiden Flux): as his shield dropped, they popped supers (with Raiden Flux) and spammed jump/slam. They continued until there was about 20% super remaining, and then ran under cover.

3 Voidwalkers (with Lunafaction): just before his shield dropped (unless they were throwing), they popped healing/empowering rifts on top of the boxes at the back of the room. The boxes left and right of center, just behind Calus-bot, not the ones close to the smoke platforms. They fired Wardcliff coil from the rifts as quickly as possible, then ran away, firing their Nova as they moved to get under cover.

1 Sunbreaker: as his shield dropped, he Hammer Striked the boss (melting point). He then dropped to the boss's feet and fired a auto shotgun at the boss until it was empty, or until he was slammed off the platform. He then popped super while still midair, and tossed hammers at the boss while moving under cover.

With the above roles, we doing at least half his damage every time.

For the final mechanic:

We didn't quite assign specific balls to people due to RNG and situational variance, but we definitely kept to the left and right sides that people started on. Basically "try to get the ball closest to where you started the encounter".

So how did the warlocks avoid the missiles of death?


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