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Co-op Night: Requiem [Halo 4] (Recruitment)

by Kermit @, Raleigh, NC, Monday, September 23, 2013, 20:06 (3861 days ago)

[image]Screenshot by Fyrewulf.

Co-op Night Is Wednesday at 9 EDT

Master Chief has a habit of falling from space. Thank goodness for gel layers. This time John-117 finds himself on an alien planet, if you want to call it a planet. Requiem has its share of revelations, as does Cortana. They need to catch a ride to earth, but things are never that simple.

Last week's co-op night was short but sweet. I found out that my standard noob combo doesn't work so well with certain skulls on. Ragashingo, Bones, and I had a good time figuring out how to kill elites while admiring the detail 343 poured into the setting. Halo 4 is pretty.

Here are stats from last week:

Team bluerunner
Team Snipe
Team Six Min Whistle
Team Gnrl Vagueness
Team Kermit

Team Six Min Whistle was the most balanced team, with only a 15 kill difference spread between four players. Lawnmower172 had the most assists with 14, but Bones, Padraig, and I each had 13.

This week's battle plan:

Requiem
Legendary
Tough Luck, Thunderstorm, Tilt, and Mythic (fun skulls optional)

If you haven't yet, be sure and send a friend request to Coop Night on XBL. This will help me organize teams.

Co-op Night FAQ (V5.1)

Why co-op?
I like playing with other people--especially people from the bungie.org communities. We all love inhabiting other worlds and kicking alien butt. Co-op Night gives us to chance to do this while also enjoying each other's company and maybe getting to know each other better than we might when we're trying to shoot each other in the face.

What will we play?
A level of the Halo 4 campaign each week until we're done.

Why only one level?
There's no limit to what you can play. The battle plan is just a starting point. If you want to continue to play the next level, that's fine, but personally, I’m about savoring one level per night. Simply put, Co-op Night is about having a night where if you show up, it's assumed you are interested in co-op with community members, and you’re committed to playing through one level.

So there are no rules?
Not really, but the goal is to milk as much fun as possible out of each mission, and for the most part, this means full path Halo, appreciating the story, killing everything, avoiding glitchy shortcuts, and saving the galaxy with style while leaving piles of dead enemies in our wake. In other words, this is not high speed Halo. Co-op night is about teamwork. On co-op night, assists count as much as kills.

How will teams be formed?

1. Send a friend request to the gamertag Coop Night on XBL. (You can also send a note to Kermit7, but friends of Coop Night get invited first.)
2. If you're online at the designated time, I assume you have an interest in co-op and invite you to my party.
3. If and when we have a full party (or multiple parties), we play a short custom Free-For-All game and the results will serve as our randomized team list. I'll assign team leaders, and we'll count off four starting from the top.
4. The party leaders leave to form their own Xbox Live party, inviting their assigned teammates (usually the two to three names under them in the last game results). Then the co-op game begins!

With luck, this process shouldn't take more than 10-15 minutes.

But what about my friends?
You have friends? Congratulations! Gathering a party to play co-op should be easy whenever you want. Quit your bellyaching, soldier! You've got a job to do. Co-op night isn't about playing with the same old people you always play with. It's about playing with the bungie.org community, and maybe forming new friendships and bonds forged in brightly colored blood.

<3

Kermit

cc: HBO


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