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Ending in 12 hours (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 23, 2018, 19:39 (2392 days ago) @ Claude Errera

Makes me wonder what the timeframe is going to be in the future. Why close it in 12 hours only to open it up "next week"? Is that on the reset? Is it on Friday?

I guess it doens't matter, I just don't understand their fascination with time-gated (and unpredictable) content.


Looks like I will have to do this when it opens up again, because surprise. I was busy.


I got invited in to a team that was in the process of trying this, but having technical difficulties. I voluntarily left after one attempt, not because I wasn't leveled enough, but because it was as un-fun as content can be, the way I was doing it. (One person dropped out because of a networking problem. The other had already made it to the fighting spaces. I was left to discover the path on my own, which is normally 100% of the fun... but I was doing it in a party that had already been trying, and I felt like every failed jump was another chain I was hanging around someone's neck.)

I'm TOTALLY OKAY with doing this when it opens up again. Next week, or next month, whatever. It looks like a spectacular gun, but there is zero content in the game that NEEDS that spectacular gun, so not having it for a few weeks will NOT hurt me.

I don't think I'll do it again with people who know what they're doing, but haven't finished it yet - either we're all learning (and failing) together, or nobody cares that I can't jump. That middle ground is the most intensely unenjoyable place I've ever been in Destiny.

Well I am blind so when it opens up meet me on Io.


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