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It was almost hard enough (Destiny)

by cheapLEY @, Sunday, August 05, 2018, 21:57 (2378 days ago) @ squidnh3

I still think the enemies are way too passive.

I guess maybe it's not worth rehashing this discussion, but . . .

We played through a few campaign missions of Reach this weekend. Specifically, Levi and I played through Exodus on Heroic, and it was a real challenge, especially for one particular reason: hammer brutes. There is not a single enemy like that in Destiny. Thrall, I guess, but those things aren't powerful unless Blackout is active. Hammer brutes are relentless. Even regular brutes are really aggressive.

It's one of the very few nagging issues I have with Destiny--I think the enemies just aren't as good as the enemies in Halo. I think the variety and the aesthetic and the designs of enemies are great, better than Halo even, in a lot of respects, but even in these challenging Redux missions, they still mostly sort of just stand around. The challenge doesn't come from having difficult behaviors and aggression, but rather on sort of cheap tricks and spawning lots of high level enemies literally right on top of the player.

That isn't say it isn't fun, but playing Reach on Heroic gives a pretty stark comparison to the way enemies behave in Destiny. I think I'm just curious as to why. Bungie was a pioneer with AI and enemy behaviors in Halo--I think the Halo games are still the gold standard for that stuff. It's one of the very few things where Destiny feels like a huge step backwards.


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