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THAB 8.09.18 (Destiny)

by Harmanimus @, Thursday, August 09, 2018, 19:18 (2374 days ago) @ cheapLEY

The investment team lays out some goals:

  • We want to bring back the days when you are impressed when you see someone at max Power in the Tower.
  • The experience of leveling and then powering up should be meaningful.
  • Players should have a sense of discovery when earning rewards from different activities.
  • When players accomplish something difficult, the rewards should be special or unique.
  • Not all of the sources of Power in a week should be apparent on the Director.

There's also this paragraph, which I don't actually understand:

When players earn powerful rewards, these items should never scale down to where they do not give an increase in Power. Even if your Power is 100 over an activity’s recommended level, it should still grant a reward at least one Power level above your current average. This means that players should still benefit when grouping with teammates who haven’t accomplished as much as they have.


Is this different from how it is now? . . .

I have experienced cases where I'm getting a +0 increase to my overall power (i.e., I get drops for two gear slots, both are the exact same as my currently equipped gear) and I'm pretty sure what they're saying is now you'll always get at least a +1 over your current gear.

Meditations are gone, to be replaced by the Heroic Story Playlist, at 500 power. No mention of any Redux-style reworks . . . Ikora's tokens are also leaving . . .

I am super tentative about getting excited. It makes me wonder if there is going to be any specific changes or dedicated loot pools to this activity, or if it's just gonna be that one-a-day sort of thing.

Heroic modifiers will be shared between strikes, story missions, and adventures.

This, I like this.

I hope you all want to farm that spinmetal some more!

Destination materials will become the primary source of destination reputation, and destination materials will be a cost to infuse weapons and gear. (Seriously, fucking why?)

So, I have mixed feelings about this. I like streamlining the reputation currencies, and having something to use them for given that thus far the destination loot tables aren't changing (or at least not that I have heard?) so I'll continue to not have much use for those materials.

Gunsmith reputation engrams will increase in cost from 40 gunsmith materials to 100.

Gunsmith better have bounties that pay out reasonable volumes of parts, because the dev build from Tuesday was still outputting 3 parts per legendary.

The big one is that Tess is going to have bounties that reward Bright Dust.

Up to 150 Bright Dust for 6 notes, so it looks to be something to round out for when people are close already.

Picking up bounties requires a "bounty note," but they don't elaborate on what that is.

They replace mods dropping in Brightgrams.

Seems like a potentially good move.

I think it will definitely help the feel of interacting along with the changes to Prismatic Matrix stuff.

They're adding Legendary Weapon skins and Ghost projections (whatever that is).

Legendary skins is exciting. Ghost Projection are like the Jade Rabbit icon they show that Titan with in the update.


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