My "Forced" Experience from Solstice of Heroes (Destiny)
I've never been a huge fan of Crucible, but have especially disliked 4v4 Crucible in D2. I pretty much only play long enough to knock out the weekly milestones when I've got a Guardian who's below max power level and I usually hate every second of it.
I'm also not particularly fond of my Warlock. I don't necessarily dislike playing her, but I have way more fun with my Hunter and Titan, and the Warlock jump is my least favorite of the three classes.
Thanks to Solstice of Heroes, I was "forced" to take my least favorite class into my least favorite activity if I wanted to collect all of the cool toys from this event. And because I'm a glutton for punishment, I decided to get impatient and do this the Saturday before Mayhem week.
This started out exactly as frustrating as I expected. I could pretty much guarantee a kill if I used the Slow-va Bomb, but that was one, maybe two, super kills per game. Stormcaller had the potential for more multikills, but it takes so long to kill even a single Guardian that I was lucky to get more than one before getting murdered.
And then I discovered the Dawnblade...
That speed boost they added from the "Go Fast" update plus the "Everlasting Flames" perk ("Killing an enemy with Daybreak extends its duration") means you can practically wipe the enemy team in one spot, zip across the map to where everyone is respawning, and then annihilate them all over again! I may actually like Crucible now (don't tell anyone I said that).
Thanks, Bingle, for dangling that 400 power level carrot in front of my face to get me to try something new!
-Disciple
Yay for forced fun!
- No text -
I wish Dawnblade were ever that effective for me.
- No text -
The 2nd clip shouldn't have been that effective
It's buried beneath the transition effect, but before I activated that 2nd Daybreak, I rounded a corner to see a guy camping with a shotgun. I popped the super at the worst possible time. He had plenty of time to take a few steps toward me and melt me with the shotgun while I was stuck in the super animation, but he didn't and his team paid for it ;)
-Disciple
Dawnblade is pretty awesome!
Now if only the other Warlock supers were good.
Blasphemy!
- No text -
Blasphemy!
I mean... each has their moments. But in PVP specifically, neither other super even comes close.
Blasphemy!
I mean... each has their moments. But in PVP specifically, neither other super even comes close.
Like Warlock jumps, skill is required. Warlocks are the thinky group after all. I've seen alot of Warlocks that use their supers as a emergency save, which while a useful tactic, it's often (I've found) an ultimately a wasteful one. As they have saved them self from a one off, only to be killed moments later. Like a Dothraki wedding, if the super didn't result in at least three deaths, it's ultimately a wasted, dull affair.
TL;DR - If a Warlock knows how to utilize teleportation/plaid, try running. It'll be more fun for the Warlock. :P
Blasphemy!
I mean... each has their moments. But in PVP specifically, neither other super even comes close.
Like Warlock jumps, skill is required. Warlocks are the thinky group after all. I've seen alot of Warlocks that use their supers as a emergency save, which while a useful tactic, it's often (I've found) an ultimately a wasteful one. As they have saved them self from a one off, only to be killed moments later. Like a Dothraki wedding, if the super didn't result in at least three deaths, it's ultimately a wasted, dull affair.
I agree! And ultimately that's my problem with Stormcaller and Voidwalker, it's way more difficult to get those kinds of multi-kills. And I think its less about "skill" and more about how their talent trees are built:
Slova - Probably the most likely of these four to get multi-kills. The problem I've found this that it's so slow, that after the "Go Fast" update people simply run away unless you do get right on top of them.
Devour - This is a great tree for normal play but is a shit super. Give me either of the D1 Nova-Bombs to pair with the rest of the tree and I'd be happy.
Ionic Blink - Definitely the better of the Stormcaller trees as blink makes you much harder to hit, but also eats up a lot of your super energy. When you compare this super to say, the new Arcstrider, you wonder why Bungie hates Warlocks so much?
Landfall - TTK keeps getting shorter, and most of Destiny's maps don't utilize vertically like Halo. Which means It's way harder to get above a group to actually pull off.
TL;DR - If a Warlock knows how to utilize teleportation/plaid, try running. It'll be more fun for the Warlock. :P
TL;DR - All subclasses in Destiny require skill, some trees just have the odds stacked against them and I hope with Forsaken they retool them to make a couple of them more viable in PVP.
Blasphemy!
Just let Cataclysm reliable produce secondary bomblets and soak more than a single hit from other supers, please. Because I don’t expect us to get customizable subclass trees (RIP) it would be nice to see the direction they lean be better supported. But everytime a Gunslinger or Dawnblade takes about my Nova 5 feet away, survive, and have no problem following up on me I wonder why Bungle hates the best Warlock tree. Thematically, not necessarily mechanically.
+1
Just let Cataclysm reliable produce secondary bomblets and soak more than a single hit from other supers, please. Because I don’t expect us to get customizable subclass trees (RIP) it would be nice to see the direction they lean be better supported. But everytime a Gunslinger or Dawnblade takes about my Nova 5 feet away, survive, and have no problem following up on me I wonder why Bungle hates the best Warlock tree. Thematically, not necessarily mechanically.
I wish each super had two options (think defender/ward of dawn) where a quick tap on the super button would activate one thing while holding down would activate another. That would allow for slightly different supers without a bunch more actual trees. Example with Cataclysm:
Quick Press = Faster bomb with smaller AOE and slower bomblets
Press & Hold = Slower bomb with greater AOE and faster bomblets
And the lower tree:
Quick Press = Normal bomb with greater AOE
Press & Hold = Tribomb (like D1) while each has a smaller AOE