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Blasphemy! (Destiny)

by breitzen @, Kansas, Friday, August 17, 2018, 06:20 (2367 days ago) @ INSANEdrive

I mean... each has their moments. But in PVP specifically, neither other super even comes close.


Like Warlock jumps, skill is required. Warlocks are the thinky group after all. I've seen alot of Warlocks that use their supers as a emergency save, which while a useful tactic, it's often (I've found) an ultimately a wasteful one. As they have saved them self from a one off, only to be killed moments later. Like a Dothraki wedding, if the super didn't result in at least three deaths, it's ultimately a wasted, dull affair.

I agree! And ultimately that's my problem with Stormcaller and Voidwalker, it's way more difficult to get those kinds of multi-kills. And I think its less about "skill" and more about how their talent trees are built:

Slova - Probably the most likely of these four to get multi-kills. The problem I've found this that it's so slow, that after the "Go Fast" update people simply run away unless you do get right on top of them.
Devour - This is a great tree for normal play but is a shit super. Give me either of the D1 Nova-Bombs to pair with the rest of the tree and I'd be happy.
Ionic Blink - Definitely the better of the Stormcaller trees as blink makes you much harder to hit, but also eats up a lot of your super energy. When you compare this super to say, the new Arcstrider, you wonder why Bungie hates Warlocks so much?
Landfall - TTK keeps getting shorter, and most of Destiny's maps don't utilize vertically like Halo. Which means It's way harder to get above a group to actually pull off.

TL;DR - If a Warlock knows how to utilize teleportation/plaid, try running. It'll be more fun for the Warlock. :P

TL;DR - All subclasses in Destiny require skill, some trees just have the odds stacked against them and I hope with Forsaken they retool them to make a couple of them more viable in PVP.


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