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Expansion buying guide (Destiny)

by Vortech @, A Fourth Wheel, Saturday, August 18, 2018, 08:04 (2366 days ago)

Since it seems I'm going to need to keep playing dual-platform for the foreseeable future, I'm not jumping with joy at buying both expansion+annual pass. Has Bungie said what the annual pass will cost separately (or even the individual releases?). I might try to save some initial cost by getting the expansion only, but it's hard to make that buying decision without knowing what things cost. I can't seem to find an answer.

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Expansion buying guide

by Xenos @, Shores of Time, Saturday, August 18, 2018, 08:20 (2366 days ago) @ Vortech

Since it seems I'm going to need to keep playing dual-platform for the foreseeable future, I'm not jumping with joy at buying both expansion+annual pass. Has Bungie said what the annual pass will cost separately (or even the individual releases?). I might try to save some initial cost by getting the expansion only, but it's hard to make that buying decision without knowing what things cost. I can't seem to find an answer.

They have not, unfortunately. Taking an educated guess though, I'm guessing they will cost $15 each. Previous expansion passes on their own cost $5 less than buying the expansion pass and the expansion pass was $5 less than buying them individually. So $5 more than the annual pass would be $40, which doesn't divide evenly between 3, and $13.33 doesn't seem likely, so making a couple logical leaps I'm guessing $15 each, $45 for all of them.

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Expansion buying guide

by Harmanimus @, Saturday, August 18, 2018, 17:44 (2366 days ago) @ Xenos

The logic follows. But there are a few hiccups. Purchasing Forsaken standalone is 40. Forsaken + Annual Pass is 70. So I am going to guess that the cost of the Annual Pass will probably match the Expansion Pass at 35 as a bundle. But I wouldn't be surprised at all if it were 15 to buy each part separately.

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Expansion buying guide

by Xenos @, Shores of Time, Saturday, August 18, 2018, 21:46 (2365 days ago) @ Harmanimus

The logic follows. But there are a few hiccups. Purchasing Forsaken standalone is 40. Forsaken + Annual Pass is 70. So I am going to guess that the cost of the Annual Pass will probably match the Expansion Pass at 35 as a bundle. But I wouldn't be surprised at all if it were 15 to buy each part separately.

Sorry, I didn't state this, and mistyped one thing, the cost of the Expansion Pass IS $35, they already have it available. That's where I got the $5 more for the 3 separate, but because of the math not working it out pegging it at $15. So we're actually in total agreement I think, I just left out a phrase here (added in bold):

"Previous expansion passes on their own cost $5 less than buying the expansion pass in a bundle and the expansion pass was $5 less than buying them individually."

Sorry about that :)

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Has nothing to do with cost, but I was looking for this...

by kidtsunami @, Atlanta, GA, Sunday, August 19, 2018, 09:41 (2365 days ago) @ Vortech

[image]

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Has nothing to do with cost, but I was looking for this...

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 20, 2018, 17:46 (2364 days ago) @ kidtsunami

[image]

A bit vague, but that I guess answers it. Thanks.

NEW RAID LAIRS. I guess the days of full blown raids with each expo are gone :-(

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Has nothing to do with cost, but I was looking for this...

by cheapLEY @, Monday, August 20, 2018, 17:56 (2364 days ago) @ Cody Miller

[image]


A bit vague, but that I guess answers it. Thanks.

NEW RAID LAIRS. I guess the days of full blown raids with each expo are gone :-(

I actually kind of like the way they've done Raid Lairs. Yeah, they're shorter than a full raid, but they're still great quality experiences, and it's not like they were reused content or anything. And I like the thematic connection to the big raid.

I just think it's a cool idea. After we defeated Atheon, wouldn't we want to go back an explore more of the Vault of Glass? Wouldn't we go back into Oryx's Throne World (assuming we could, I suppose)?

The Leviathan makes it weird, given the setup for why we even went there to begin with, but I think lairs are cool. It just makes sense that we return to explore the depths of whatever the raid location is, I think. I just hope they really take the opportunity to use it for some actual story-telling and lore, and not just reusing a theme because it's easy or convenient or whatever.

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Has nothing to do with cost, but I was looking for this...

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 20, 2018, 18:09 (2363 days ago) @ cheapLEY

I just think it's a cool idea. After we defeated Atheon, wouldn't we want to go back an explore more of the Vault of Glass? Wouldn't we go back into Oryx's Throne World (assuming we could, I suppose)?

I don't really feel that way.

1. New content and new locations is more exciting and stimulating.
2. Revisiting makes the raid locations less 'special'.

The Leviathan makes it weird, given the setup for why we even went there to begin with, but I think lairs are cool.

They are cool compared to everything else, for sure! But they are half as long as 'real' raids. I was not really a huge fan of the story and aesthetic of the Calus raids either, seeing as we had permission to be there.

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Has nothing to do with cost, but I was looking for this...

by cheapLEY @, Monday, August 20, 2018, 18:25 (2363 days ago) @ Cody Miller

The Leviathan makes it weird, given the setup for why we even went there to begin with, but I think lairs are cool.


They are cool compared to everything else, for sure! But they are half as long as 'real' raids. I was not really a huge fan of the story and aesthetic of the Calus raids either, seeing as we had permission to be there.

I agree. That's what I mean when I said the Leviathan was weird. It's why I'm eager to see how lairs will be going forward. Strictly from a in-universe perspective, it would make sense for Guardians to continue exploring the raid location.

I get why would want new locations, but I personally like seeing the theme continuing.

And maybe the new lairs will be larger, given that they won't be spending time making one-and-done campaign levels this time around.

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Has nothing to do with cost, but I was looking for this...

by Harmanimus @, Tuesday, August 21, 2018, 08:18 (2363 days ago) @ Cody Miller

Argument: We only ever got “Full Raids” with annual releases.
Supposition: Crota’s End was a Raid Lair.

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Has nothing to do with cost, but I was looking for this...

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, August 21, 2018, 09:00 (2363 days ago) @ Harmanimus

Argument: We only ever got “Full Raids” with annual releases.
Supposition: Crota’s End was a Raid Lair.

It's hard to really directly compare, since some of the experiences are different. I think Crota and WotM are about the same size; Crota is just compacted with less downtime. VoG is larger than those, and King's Fall is the largest of all.

The raid lairs so far have only had one boss each, more 'downtime', and many more of the encounters are 'light'. Crota was much 'denser' an experience compared to a raid lair.

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Has nothing to do with cost, but I was looking for this...

by cheapLEY @, Tuesday, August 21, 2018, 09:22 (2363 days ago) @ Cody Miller

Argument: We only ever got “Full Raids” with annual releases.
Supposition: Crota’s End was a Raid Lair.


It's hard to really directly compare, since some of the experiences are different. I think Crota and WotM are about the same size; Crota is just compacted with less downtime. VoG is larger than those, and King's Fall is the largest of all.

The raid lairs so far have only had one boss each, more 'downtime', and many more of the encounters are 'light'. Crota was much 'denser' an experience compared to a raid lair.

You’re not wrong at all, but it’s a quality over quantity thing for me. Mines and Argos are top tier, near perfect raid encounters for me. As long as we continue to get quality experiences, I’m okay with it. In a lot of ways, I prefer it. While I definitely want to see another King’s Fall style almost endurance run, having smaller raid experiences that you can knock out in an hour is awesome too.

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Has nothing to do with cost, but I was looking for this...

by MacAddictXIV @, Seattle WA, Tuesday, August 21, 2018, 09:33 (2363 days ago) @ cheapLEY

Argument: We only ever got “Full Raids” with annual releases.
Supposition: Crota’s End was a Raid Lair.


It's hard to really directly compare, since some of the experiences are different. I think Crota and WotM are about the same size; Crota is just compacted with less downtime. VoG is larger than those, and King's Fall is the largest of all.

The raid lairs so far have only had one boss each, more 'downtime', and many more of the encounters are 'light'. Crota was much 'denser' an experience compared to a raid lair.


You’re not wrong at all, but it’s a quality over quantity thing for me. Mines and Argos are top tier, near perfect raid encounters for me. As long as we continue to get quality experiences, I’m okay with it. In a lot of ways, I prefer it. While I definitely want to see another King’s Fall style almost endurance run, having smaller raid experiences that you can knock out in an hour is awesome too.

I agree with smaller raid experiences. I think what they might be gearing towards is a tough but shorter experience that everyone can enjoy (most people just can't do a 4 hour block of time). And to pacify the hardcore people they are adding modifiers and such things. I'm perfectly okay with this. Yes, the Leviathan style raids are super cool, but honestly if they keep doing stuff like the raid lairs from D2, I'm still very happy.

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Has nothing to do with cost, but I was looking for this...

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, August 21, 2018, 10:54 (2363 days ago) @ cheapLEY

You’re not wrong at all, but it’s a quality over quantity thing for me. Mines and Argos are top tier, near perfect raid encounters for me.

I think so too. The mines might actually be my favorite encounter of all the raids.

I would hope it's not either or though. Full raids PLUS raid lairs for quicker / smaller experiences would be ideal. It's a sequel after all, and there's 3 studios working on the thing. Should be bigger and better no?

And yes, I would pay extra for that.

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Has nothing to do with cost, but I was looking for this...

by Harmanimus @, Tuesday, August 21, 2018, 12:35 (2363 days ago) @ Cody Miller

WotM is definitely substantially larger than CE. There are reasons in D1 you would run into folk who called CE a glorified strike. It is 4 encounters, only one of which is a proper Boss encounter. It also has no proper traversal section. WotM has 5 main Encounters (plus traversal) and 4 could be considered proper Boss encounters (though I can find an easy argument for 3). Both are smaller than VoG or KF at 6 encounters with Traversal sections.

In contrast, CE matches SoS for Encounters. And a similar assessment for size fits with EoW.

I still think Raid Lair was just to set expectations while they still fit in wihin the context of Raids at large, especially given that historically the “full raids” have all be released with the Fall major release.

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Expansion buying guide

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 20, 2018, 16:59 (2364 days ago) @ Vortech

Since it seems I'm going to need to keep playing dual-platform for the foreseeable future, I'm not jumping with joy at buying both expansion+annual pass. Has Bungie said what the annual pass will cost separately (or even the individual releases?).

Has Bungie said what the annual pass will actually contain?

Expansion buying guide

by Claude Errera @, Monday, August 20, 2018, 17:15 (2364 days ago) @ Cody Miller

Since it seems I'm going to need to keep playing dual-platform for the foreseeable future, I'm not jumping with joy at buying both expansion+annual pass. Has Bungie said what the annual pass will cost separately (or even the individual releases?).


Has Bungie said what the annual pass will actually contain?

https://destiny.bungie.org/forum/index.php?id=154314

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Expansion buying guide

by cheapLEY @, Monday, August 20, 2018, 17:35 (2364 days ago) @ Cody Miller

No, they haven't.

I don't know if they're just being coy, or if they don't actually know.

They have said they want to focus on repeatable activities rather than spending time developing one-and-done campaigns. Which make sense--as short as they are, building those campaigns is probably hugely labor and cost intensive, for what amounts to little payoff for the type of game Destiny is.

So will they be focusing on adding more Gambit or Escalation Protocol style activities? More strikes, bigger raid lairs? Something we haven't even thought of yet? Does that mean there won't be any new Destinations over the next year, just the two we get in Forsaken?

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Expansion buying guide

by Harmanimus @, Tuesday, August 21, 2018, 08:20 (2363 days ago) @ cheapLEY

I believe they said around E3 (no citation handy) that they were going to be expanding existing destinations with the Annual Pass releases. Not that we have any idea what that means.

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