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Collections fail (Criticism)

by ManKitten, The Stugotz is strong in me., Monday, September 24, 2018, 12:22 (2032 days ago) @ Cody Miller

It frustrates me when Bungie has a good idea then self sabotages it.

Collections are a rad idea. An easy way to keep track of gear and keep vault space clear. But if you hover over a year two item you get "Gear with random rolls cannot be acquired from collections". WHAT?! Everything in year two has random rolls. That means collections are worthless for most year two gear.

Why is this so hard? Have an option to 'set collections blueprint' for a piece of gear you have. Boom. Now the rolls on that weapon are set in the collections blueprint, and that's what you can reacquire. If you want to keep alternative rolls you use the vault. You can always use the command to set a new blueprint later if you want.

Blah blah I'm so smart the solution is easy etc, no its not you're not a programmer, thread derailed etc etc

I had a furrowed brow about this too. Wasn't one of the QoL updates talking about, once it's in your collection you can dismantle it then just buy it back later? But then...all the stuff you said. So what's the point of collections other than just showing what you have?


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