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Raid Encounter #1 Discussion *Raid Spoilers* (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, October 01, 2018, 13:10 (2321 days ago)

So Kermit, cheapLEY, DiscipleN2k, squidnh3, bluerunner and myself have now completed two of the encounters. Let's discuss the encounters and strategies for effectively completing them!

Encounter number 1 was Kalli. For this raid boss there are 4 unique symbols. We labelled these Figure-8, Infinity, Smiley, and Double-Headed snake. (I'm open to better names for next time.) There will be 6 symbols in the "inner ring" of the arena and 9 symbols above plates in the "outer ring". The arena is broken up into thirds. There are also a set of cubbies along the wall of the inner ring that will open if you do stuff correctly and stay closed if you don't. After some time has passed, the boss will kill everyone unless they are able to get inside of one of the cubbies for safety. To get into the cubbies, you have to stand on the plates around the room long enough for a taken knight to spawn and kill him. That will remove the corresponding symbol from the inner ring and allow the top or bottom cubbies to open. Kill both knights that match the symbols on that side to get both the top and bottom row of cubbies.

At a high level we tackled this encounter by splitting into pairs with each pair taking one third of the room. We numbered each third starting clockwise from the spawn area. When the encounter starts, players take stock of which of the 4 symbols does not appear in the inner ring and call out the missing symbol (so if there are two smileys, two infinities, and two figure eights we would call "ignore double headed snakes"). Then each third takes two of the plates in their area and we call for a floater (decided ahead of time for each third) to fill in if one area has an extra plate. This will result in each player responsible for standing on a single plate. To help lower-light players we typically assigned them to be the floaters so they would have neighbors to help kill adds if they were in trouble.

Once everyone has killed their knights we head to the center to deal damage. The first damage phase we just did everything as normal. To choose which cubby to use, each player had a number from 1-6 where 1 represents the top-left cubby and 6 represents the bottom right. This generally resulted in us selected the right cubby in time to survive without conflicts though we occasionally got confused. Once we leave the first set of cubbies we had a Nightstalker tether the adds before we kill any of them. Then we use all abilities to help do damage (melting point, etc). Sleeper seems to do the most damage of any heavy weapon. After the boss teleports away at the end, we then just rinse and repeat until the boss is "dead".

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Raid Encounter #1 Discussion *Raid Spoilers*

by Kermit @, Raleigh, NC, Monday, October 01, 2018, 13:52 (2321 days ago) @ Blackt1g3r

You forgot the "somebody revive Kermit" step, although I concede it's so common it probably goes without saying.

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Lol :)

by CruelLEGACEY @, Toronto, Monday, October 01, 2018, 13:53 (2321 days ago) @ Kermit

- No text -

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Raid Encounter #1 Discussion *Raid Spoilers*

by bluerunner @, Music City, Monday, October 01, 2018, 16:04 (2321 days ago) @ Kermit

I liked how your ghost was a rally point for the team before we headed to damage the boss.

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Raid Encounter #1 Discussion *Raid Spoilers*

by cheapLEY @, Monday, October 01, 2018, 13:58 (2321 days ago) @ Blackt1g3r

I enjoyed the first encounter quite a bit. It’s conceptually similar to Mines and Argos from Eater of Worlds. I like being able to have sort of assigned roles, but also having a rotation or other sort of variable that requires some on the fly adjustment. I haven’t looked, but I still think the Ogres need to come into play for the Challenge or for Prestige or something. I don’t think they’re really necessary as a punishment mechanic.

The second encounter though . . . I’ll have to play it much more, but it might have replaced Mines/Argos as my favorite encounter. It’s a great test of coordination, timeliness, and combat efficiency. The slim window just makes this encounter work in a really awesome way for me. Getting those tethers nailed down, generating orbs for each other, huddling into Kermit’s Well of Radiance—it was just really great feeling to nail that. And seeing that steady improvement by getting to the oracle room more quickly and being able take the time to setup and kill adds before having to worry about the grid was just great. I loved the first time you get to the next level and have to do the same mechanics but figure out a whole new set of spawns and enemies. We’re still missing something with the orb and Interrupts, though, and I think the fact that we almost entirely ignored a mechanic (and don’t understand it) and still got through is sort of a weakness.

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Hint *Spoilers*

by ZackDark @, Not behind you. NO! Don't look., Monday, October 01, 2018, 19:00 (2321 days ago) @ cheapLEY

The timing is not as tight as it may appear to the clever team. Pay attention to the timer when you're doing stuff.

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Hint *Spoilers*

by cheapLEY @, Monday, October 01, 2018, 19:44 (2321 days ago) @ ZackDark

We didn't really have much trouble with the timer until we got to the final level, due to the extra add spawns on the final round. I think we had like 10 seconds left when we killed her.

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Hint *Spoilers*

by ZackDark @, Not behind you. NO! Don't look., Monday, October 01, 2018, 19:55 (2321 days ago) @ cheapLEY

Oh, yeah, the very last is hardcore. Thought you were having trouble with the first 'stairs'. :p

Spoiling what my hint meant: if you pickup the staggering laser, the timer runs quite faster. It is preferable to stagger with sheer DPS up until the very last phase.

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Hint *Spoilers*

by cheapLEY @, Monday, October 01, 2018, 20:47 (2321 days ago) @ ZackDark

Oh, yeah, the very last is hardcore. Thought you were having trouble with the first 'stairs'. :p

Spoiling what my hint meant: if you pickup the staggering laser, the timer runs quite faster. It is preferable to stagger with sheer DPS up until the very last phase.

Ah, we never noticed that. We never did really figure out if the Captain's orb was really doing anything for us. Most of us were running Sleeper, so getting the stagger through DPS was mostly how we did it. I kept trying to convince everyone that the Captain's orb could cause an Interrupt (as it's called on the score board), but we weren't quite sure what that meant or exactly how to accomplish it. So you don't have to use that thing at all if you can do enough DPS? We though it was necessary to hit her with it regardless, so we picked it up and hit her with it immediately after we broke her shields with the Prisms, then went to town with Celestial Nighthawk Golden Guns and Sleeper Simulant.

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Hint *Spoilers*

by ZackDark @, Not behind you. NO! Don't look., Tuesday, October 02, 2018, 05:17 (2321 days ago) @ cheapLEY

If you 'super' while using the orb, it's an automatic Interrupt

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Hint *Spoilers*

by Blackt1g3r @, Login is from an untrusted domain in MN, Tuesday, October 02, 2018, 06:12 (2321 days ago) @ ZackDark

That didn't seem to hold true for our group? Or does it only force the interrupt if you use it at the correct moment? In any event we used the orbs to help clear adds faster as it's an add-killing machine! Then once the DPS phase started we immediately used the super and just did as much damage as possible from there.

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Hint *Spoilers*

by squidnh3, Tuesday, October 02, 2018, 06:59 (2321 days ago) @ Blackt1g3r

That didn't seem to hold true for our group? Or does it only force the interrupt if you use it at the correct moment?

I don't think we ever isolated a consistent response. There were times when we moved on to the next phase through pure damage without using the orb super, but there were also times when we wiped when it seemed like we had done enough damage but didn't use the orb super. Our consistent strategy that got us the clear was to use the super as soon as she was damagable, and then switch to pure DPS.

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Raid Encounter #1 Discussion *Raid Spoilers*

by breitzen @, Kansas, Wednesday, October 03, 2018, 06:41 (2320 days ago) @ Blackt1g3r

So our team did this one last night. We split up into three teams of two and each team was assigned one pair of icons and everyone went to their plate. (I actually like your setup a little better because it would have allowed us to better distribute our power levels around the room).

We each clear our plates and Knights. If someone dies, the closest person would stop what they're doing and get the res.

After knights are down we get to the middle and DPS.

For the safe rooms, we numbered ourselves 1-6. Room one was top left and room 6 was bottom right. It actually worked pretty well as there is ample time to actually get in a room. (Maybe having one group of three go immediately and the second group waits a few seconds before going next would solve some confusion?)

Probably the hardest part was when the cycle resets and you have to find your plate again. This is where I think our plate designation strat really fell apart for me. I was always soooo behind because it took me a long time to find my plate. It never caused a wipe, but I stressed out about it. Better communication may have helped, and just doing it more will certainly help.


A really good first encounter. Not too complicated and not overly difficult for our group who ranged from 536-560 (oh and that xenos guy at 581).

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Raid Encounter #1 Discussion *Raid Spoilers*

by DiscipleN2k @, Edmond, OK, Wednesday, October 03, 2018, 07:32 (2320 days ago) @ breitzen

Probably the hardest part was when the cycle resets and you have to find your plate again. This is where I think our plate designation strat really fell apart for me. I was always soooo behind because it took me a long time to find my plate. It never caused a wipe, but I stressed out about it. Better communication may have helped, and just doing it more will certainly help.

Yeah, this is definitely where separating by zones instead of symbols really helped. It took no time to identify the missing symbol, run to your zone and call out "one is good" if you had exactly one of the missing symbols or "need a floater at three" if all three plates in your area needed to be activated. This part always went pretty smoothly. It just took us forever to figure out the best way to deal enough damage to get the job done.

-Disciple

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Raid Encounter #1 Discussion *Raid Spoilers*

by cheapLEY @, Wednesday, October 03, 2018, 07:43 (2320 days ago) @ DiscipleN2k

It just took us forever to figure out the best way to deal enough damage to get the job done.

To which the answer is just “use Sleeper or Whisper.”

Hopefully that becomes less necessary as our light levels climb.

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Raid Encounter #1 Discussion *Raid Spoilers*

by breitzen @, Kansas, Wednesday, October 03, 2018, 07:54 (2320 days ago) @ cheapLEY

It just took us forever to figure out the best way to deal enough damage to get the job done.


To which the answer is just “use Sleeper or Whisper.”

Hopefully that becomes less necessary as our light levels climb.

I think we only had one sleeper and whisper. We really did a good job using a titan shoulder charge buff and the void titan shield buff. shotguns seemed to do well too if you stand on the ledge below her.

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Raid Encounter #1 Discussion *Raid Spoilers*

by cheapLEY @, Wednesday, October 03, 2018, 08:14 (2320 days ago) @ breitzen

It just took us forever to figure out the best way to deal enough damage to get the job done.


To which the answer is just “use Sleeper or Whisper.”

Hopefully that becomes less necessary as our light levels climb.


I think we only had one sleeper and whisper. We really did a good job using a titan shoulder charge buff and the void titan shield buff. shotguns seemed to do well too if you stand on the ledge below her.

Yeah, to be fair, we didn’t experiment much. Me pulling out Sleeper after a few runs and breaking a million for the first time was sort of the determining factor of everyone else that could doing it as well, and that just solved our DPS problem going forward.

I won’t spoil anything, but the next two encounters are where it might actually become more necessary. We struggled with DPS for a bit even using Sleepers. But again, I think that has more to do with Sleeper and Whisper being able to overcome the light level deficit better than other any other weapons.

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Raid Encounter #1 Discussion *Raid Spoilers*

by CruelLEGACEY @, Toronto, Wednesday, October 03, 2018, 09:01 (2320 days ago) @ cheapLEY

It just took us forever to figure out the best way to deal enough damage to get the job done.


To which the answer is just “use Sleeper or Whisper.”

Hopefully that becomes less necessary as our light levels climb.


I think we only had one sleeper and whisper. We really did a good job using a titan shoulder charge buff and the void titan shield buff. shotguns seemed to do well too if you stand on the ledge below her.


Yeah, to be fair, we didn’t experiment much. Me pulling out Sleeper after a few runs and breaking a million for the first time was sort of the determining factor of everyone else that could doing it as well, and that just solved our DPS problem going forward.

I won’t spoil anything, but the next two encounters are where it might actually become more necessary. We struggled with DPS for a bit even using Sleepers. But again, I think that has more to do with Sleeper and Whisper being able to overcome the light level deficit better than other any other weapons.

I ran the first encounter with a group a few days ago. We didn’t get through it (there were a couple people who were really struggling to stay alive). Me an 1 other guy were using Sleeper, and we were routinely doing more damage than the rest of the group combined. On one attempt, I did roughly 3,500,000 damage by the time we wiped, and the boss still had over 1/3 of her health left. I was using a mix of Sleeper, flaming shoulder charge, IKELOS Shotgun, and hammers. But I believe Sleeper was the bulk of it.

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Raid Encounter #1 Discussion *Raid Spoilers*

by ZackDark @, Not behind you. NO! Don't look., Wednesday, October 03, 2018, 13:00 (2319 days ago) @ breitzen

I think we only had one sleeper and whisper. We really did a good job using a titan shoulder charge buff and the void titan shield buff. shotguns seemed to do well too if you stand on the ledge below her.

Careful, she stomps there.

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Raid Encounter #1 Discussion *Raid Spoilers*

by Blackt1g3r @, Login is from an untrusted domain in MN, Wednesday, October 03, 2018, 08:52 (2320 days ago) @ breitzen

(Maybe having one group of three go immediately and the second group waits a few seconds before going next would solve some confusion?)

We discussed trying this as well - you could leave anyone with whisper for the second wave. Numbering seemed a lot simpler and potentially less prone to someone dying. One thing I didn't mention is that doing an incorrect plate will spawn ogres in the center. It turns out spawning the ogres is related to the challenge bounty that hawthorne gives you for this encounter.

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