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New Destiny Screenshots (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Tuesday, October 01, 2013, 12:53 (4072 days ago)

http://www.bungie.net/en/News/News?aid=11152

It looks the the Titan's helmet has horns of light bursting out of their helmet. Sweet!

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New Destiny Screenshots

by SigbiasSilva @, West Midlands, England, Tuesday, October 01, 2013, 13:06 (4072 days ago) @ Blackt1g3r

I really love the Warlock's skull helm!

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Another

by Mr Daax ⌂ @, aka: SSG Daax, Tuesday, October 01, 2013, 13:14 (4072 days ago) @ Blackt1g3r

[image]

I wonder what that glowing writing is on the monster's giant handcuffs.

Also, Giant.Freaking.Brain-Laser-Magic.

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Another

by JDQuackers ⌂ @, McMurray, PA, Tuesday, October 01, 2013, 13:53 (4072 days ago) @ Mr Daax

I love the particle effects above the "main" beam of space-brain-laser-magic.

Another

by CaneCutter @, Alabama, Tuesday, October 01, 2013, 17:17 (4072 days ago) @ JDQuackers

I love the particle effects above the "main" beam of space-brain-laser-magic.

Indeed. That may be my favorite part of the entire image.

- CC

Chromatic abberation

by electricpirate @, Tuesday, October 01, 2013, 21:02 (4072 days ago) @ Mr Daax

Bleh, not my favorite effect. That dude looks great in motion though,

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Chromatic abberation

by Pyromancy @, discovering fire every week, Tuesday, October 01, 2013, 23:20 (4072 days ago) @ electricpirate
edited by Pyromancy, Tuesday, October 01, 2013, 23:58

Bleh, not my favorite effect. That dude looks great in motion though,

I'm not a fan either. I like that it can draw the eyes/brain focus towards a certain area of an image or frame up the screen. It can also attempt to give the appearance of motion. it just is not pleasing to my eye/brain. I don't want a blurry image on my computers desktop wallpaper.

Why go through the trouble of building stunning, detailed, graphics if you are just going to make them "less pleasing" to the eye with overly emphasized effects that cause massive blurring. Why utilize overblowing, blinding, lighting effects?
I don't feel that it draws me in or enhances the realism, just the opposite, I feel like it pushes me away.
HDR ≠ realism

I can't help but have flashbacks to Reach's Winter Contingency blurry 'double vision' opening sequences.
(hurts my brains)

[image]

Chromatic abberation

by Fuertisimo, Wednesday, October 02, 2013, 00:24 (4072 days ago) @ Pyromancy

I mean, I doubt they're going for photo realism. On the whole Destiny is a highly stylized game and its built that way intentionally.

Chromatic abberation

by kapowaz, Wednesday, October 02, 2013, 02:22 (4072 days ago) @ electricpirate

Bleh, not my favorite effect. That dude looks great in motion though,

I was thinking the same thing. On the initial shots where it was outdoors it looked good, but in low-light conditions it seems over-exaggerated and unrealistic. I'm not even sure that a real chromatic aberration would be that visible in low-light. Certainly the scale of the colour phasing seems excessive here:

[image]

The little flecks of light aren't just showing aberration — they're completely separating out into the three colour channels, creating three flecks from one. Same with the vertical lines. I have to imagine when it's running at whatever resolution it runs at natively, without any supersampling, this effect isn't going to be so extreme, but right here it looks like it needs toning down a bit.

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Chromatic abberation

by uberfoop @, Seattle-ish, Wednesday, October 02, 2013, 07:52 (4072 days ago) @ Pyromancy

Why utilize overblowing, blinding, lighting effects?
I don't feel that it draws me in or enhances the realism, just the opposite, I feel like it pushes me away.
HDR ≠ realism

Actually, most of the stuff HDR is used for is somewhat justifiable from the standpoint of realism. Your TV can't represent a very wide range of brightnesses compared to the real world, which makes high-contrast scenes in video games unrealistic to begin with.

For instance, in the real world, your vision is weakly convolved with a roughly gaussian-shaped filter. This means that extremely bright objects in view will have a slight "halo" of light around them. Video games can't represent extremely bright objects at their actual luminances on your TV, so without any use of HDR, you won't experience this realistic effect when playing games. Hence the (admittedly usually quite exaggerated) use of bloom. Is having bloom alongside a non-quite-realistically-bright object more realistic/effective than just letting that object not be very bright? That's debatable. At the very least, it seems to be the case that using that sort of visual cue can make things appear brighter.

Similar arguments can be made for other effects, like the light acclimation that can occur in some games when transitioning between bright areas and dark areas. Actually, this particular effect is sort of required for functional gameplay in environments that want to utilize a broad range of brightnesses.

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* Drooling *

by Hyokin, New York, Wednesday, October 02, 2013, 09:50 (4071 days ago) @ Blackt1g3r

- No text -

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Chromatic abberation

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, October 02, 2013, 11:08 (4071 days ago) @ Pyromancy

Why go through the trouble of building stunning, detailed, graphics if you are just going to make them "less pleasing" to the eye with overly emphasized effects that cause massive blurring. Why utilize overblowing, blinding, lighting effects?

Because when done right it looks really awesome in motion. Go play Crysis 2 on Ultra with all the effects and motion blur turned on. It's like 0_o

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Chromatic abberation

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, October 02, 2013, 11:10 (4071 days ago) @ kapowaz
edited by Cody Miller, Wednesday, October 02, 2013, 11:20

Bleh, not my favorite effect. That dude looks great in motion though,


I was thinking the same thing. On the initial shots where it was outdoors it looked good, but in low-light conditions it seems over-exaggerated and unrealistic. I'm not even sure that a real chromatic aberration would be that visible in low-light. Certainly the scale of the colour phasing seems excessive here:

[image]

The little flecks of light aren't just showing aberration — they're completely separating out into the three colour channels, creating three flecks from one. Same with the vertical lines. I have to imagine when it's running at whatever resolution it runs at natively, without any supersampling, this effect isn't going to be so extreme, but right here it looks like it needs toning down a bit.

You don't know:

1. What kind of space magic warps light like that.
2. How it looks in motion.

Video games are meant to be seen moving. If you get your hands on the beta or HD videos and it looks bad, then complain :-p

It's also funny how you call chromatic aberration in low light unrealistic, when it's an artifact of glass lenses, which is unrealistic anyway since our eyes aren't made of glass. Video games have no 'camera' so they can do whatever they want.

Chromatic abberation

by kapowaz, Wednesday, October 02, 2013, 12:30 (4071 days ago) @ Cody Miller

Video games are meant to be seen moving. If you get your hands on the beta or HD videos and it looks bad, then complain :-p

Ha, did you just tell me off for premature judgement? Pot: meet kettle.

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Chromatic abberation

by Malagate @, Sea of Tranquility, Wednesday, October 02, 2013, 15:03 (4071 days ago) @ kapowaz

Video games are meant to be seen moving. If you get your hands on the beta or HD videos and it looks bad, then complain :-p


Ha, did you just tell me off for premature judgement? Pot: meet kettle.

Heh.

What Cody is talking about was exactly my issue with Doom 3. Stills and promo stuff looked great; but things never seemed to blur properly for me while playing it. It was distracting to the point of unplayable.


I just hope we don't get lens flare all over the place; and Mass Effect's glaring-light effect is saved for the (few!) environments and cinematic moments that truly call for it.

~m

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