Destiny's sales are weak; more Microtransactions on the way. (Destiny)
by Korny , Dalton, Ga. US. Earth, Sol System, Thursday, November 08, 2018, 15:22 (2276 days ago)
edited by Korny, Thursday, November 08, 2018, 15:29
According to an Activision earnings call, Destiny has underperformed expectation-wise, leading Activision to promise investors "a faster content model and new forms of monetization for the game". The faster content model likely being the Annual Pass, but the new forms of monetization? Guess Tess has returned far too many shipments to Fenchurch, and Activision is going to be expanding on how they make money.
Hopefully they don't bring Yuna over to the Western market, as that would just make Cyber's head explode, and Cody so upset that he'd stop playing D2 forever until the month is over.
For those who don't know, Yuna sells Exotics, both Year 1 and 2 (take that, Xur!), for real money. Yep.
Destiny's sales are weak; more Microtransactions on the way.
by Cody Miller , Music of the Spheres - Never Forgot, Thursday, November 08, 2018, 15:32 (2276 days ago) @ Korny
Hopefully they don't bring Yuna over to the Western market, as that would just make Cyber's head explode, and Cody so upset that he'd stop playing D2 forever until the month is over.
You know, my interest in Destiny is right now at an all time low. I don't even know if I'm going to bother doing my favorite activity (raiding).
I'm not going to say anything definite, but if the game goes any more in that direction I think it would be much easier for me to stop playing now. It's just obvious thats where this is all going, and there's even a limit for a die hard Bungie fan such as myself. I guess we will wait and see, but inertia is very powerful.
Destiny's sales are weak; more Microtransactions on the way.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, November 08, 2018, 15:41 (2276 days ago) @ Korny
Hopefully they don't bring Yuna over to the Western market, as that would just make Cyber's head explode, and Cody so upset that he'd stop playing D2 forever until the month is over.
Yer' a real cheeky git, ya know that Korny. lol
For those who don't know, Yuna sells Exotics, both Year 1 and 2 (take that, Xur!), for real money. Yep.
fuck fuck fuck fuck fuck fuck fuck.
Destiny's sales are weak; more Microtransactions on the way.
by Cody Miller , Music of the Spheres - Never Forgot, Thursday, November 08, 2018, 15:44 (2276 days ago) @ INSANEdrive
Hopefully they don't bring Yuna over to the Western market, as that would just make Cyber's head explode, and Cody so upset that he'd stop playing D2 forever until the month is over.
Yer' a real cheeky git, ya know that Korny. lol
I mean, he wasn't wrong…
Destiny's sales are weak; more Microtransactions on the way.
by CyberKN , Oh no, Destiny 2 is bad, Thursday, November 08, 2018, 17:07 (2276 days ago) @ Korny
I can assure you my head is quite intact.
Hitman 2 is out in a couple hours. Zero microtransactions.
Feels Good.
Destiny's sales are weak; more Microtransactions on the way.
by cheapLEY , Thursday, November 08, 2018, 17:25 (2276 days ago) @ Korny
If they ramp up the production pipeline and support Destiny as well as DE supports Warframe, this would be the best thing that could happen for Destiny.
Destiny's sales are weak; more Microtransactions on the way.
by Korny , Dalton, Ga. US. Earth, Sol System, Thursday, November 08, 2018, 20:38 (2276 days ago) @ cheapLEY
edited by Korny, Thursday, November 08, 2018, 20:44
If they ramp up the production pipeline and support Destiny as well as DE supports Warframe, this would be the best thing that could happen for Destiny.
Honestly, I'd simply love if we could see a single instance of ambition from Bungie's end, one of the curveballs that I've long touted. Everything is safe, and when they approach an instance of inspired content, it's timed, and always goes away for a year, before coming back barely better than before.
And when I say ambition, let's look at a single aspect of today's content drop for Warframe, Fortuna. In it, one of the things that they added were hoverboards. Neat enough, they're a new thing that had no equivalent as far as a ground vehicles go.
But also, the hoverboards can do all sorts of tricks, with more on the way. Neat enough, it adds flavor.
But also, there's also a new faction that is dedicated to hoverboarding as a sport to subvert the oppressive rule on the planet, and which has all sorts of challenges and unique rewards to help you upgrade, tweak, and customize your own board, complete with decals and such, so the more you use the board, and the better you get at doing tricks, you are constantly earning rep and rewards. Neat!
But also, they also made it so that their previous open-world expansion, Plains of Eidolon, fully supports the Hoverboard, and will be implementing several of the new improvements found in Fortuna.
But also, they've said that they're planning to let you make your own courses in your clan dojo, so you can recreate your favorite Skate 3 map segment with clan leaderboards.
And the Hoverboards aren't even a major focus of this expansion. They're just one single addition. But even there is ambition in what they've given us, and what they plan for it moving forward.
Bungie did add something unique in Destiny: A murder mystery! And, well...
I just want to see a spark of the Bungie that gave us Theater, and Forge, and File Share, and Firefight, and Forge World, and the tools to make Grifball, and Trees of Life.
And barring that, if they don't want to be ambitious and take risks, at least they could flesh out their existing ideas, because thing like Spider's Wanted bounties have so much potential, and they're just... Boring.
Destiny's sales are weak; more Microtransactions on the way.
by cheapLEY , Thursday, November 08, 2018, 20:56 (2276 days ago) @ Korny
But also, they also made it so that their previous open-world expansion, Plains of Eidolon, fully supports the Hoverboard, and will be implementing several of the new improvements found in Fortuna.
It all sounds neat, but this highlights my one real gripe with Warframe. The structure of the game is just so disjointed.
You talk about being able to use the hoverboard in the old open world space like it's some extra, above-and-beyond step. And maybe it is, in terms of how that game is actually built, but I wouldn't expect anything less from a modern video game.
It'd be like, Bungie is adding machine guns back to the game, and, get this, they also work on Mars and Nessus! Yeah, I would fucking hope so!
Then again, we don't have sparrows on Mercury, so . . .
In any case, I'm looking forward to getting back to Warframe soon.
Destiny's sales are weak; more Microtransactions on the way.
by Korny , Dalton, Ga. US. Earth, Sol System, Thursday, November 08, 2018, 21:38 (2276 days ago) @ cheapLEY
But also, they also made it so that their previous open-world expansion, Plains of Eidolon, fully supports the Hoverboard, and will be implementing several of the new improvements found in Fortuna.
It all sounds neat, but this highlights my one real gripe with Warframe. The structure of the game is just so disjointed.
Oddly enough, I personally see that as a strength. Fishing, mining, skating, hunting, photography, squad-based ship combat, underwater/space combat, Lacrosse, Base-building... None of these things in a game about being a horde-slaughtering space ninja have a unified system or consistent purpose, but they add variety, and aren't necessarily forced on the player. I mean, Sparrow Racing is so detached from the rest of Destiny, but look at how fun that was. And if you didn't have fun with it, you weren't suffering for not doing it.
You talk about being able to use the hoverboard in the old open world space like it's some extra, above-and-beyond step. And maybe it is, in terms of how that game is actually built, but I wouldn't expect anything less from a modern video game.
I mean, before today, there were zero ground vehicles in the game at all, and I feel like the old "the way our engine works, it wouldn't be possible to retroactively blah blah" excuse helps devs coast on avoiding extra work (I mean, before PoE, the game was exclusively a corridor shooter), but they are doing the equivalent of adding Escalation Protocol to the EDZ, in terms of new mechanics applying to old content (terrible example, But there's hardly anything new mechanic-wise in Destiny that wasn't there at launch, so nothing exclusive to newer stuff).
In any case, I'm looking forward to getting back to Warframe soon.
Like I've said before, take your time. The longer the better. But do please do it on PS4. Besides the existing Twitch rewards, they're doing Twitch drops for some hard-to-get stuff if you watch any Partnered/official stream in the next week... Claim them now ;)
Destiny's sales are weak; more Microtransactions on the way.
by TheeChaos , Friday, November 09, 2018, 05:54 (2276 days ago) @ Korny
In any case, I'm looking forward to getting back to Warframe soon.
Like I've said before, take your time. The longer the better. But do please do it on PS4. Besides the existing Twitch rewards, they're doing Twitch drops for some hard-to-get stuff if you watch any Partnered/official stream in the next week... Claim them now ;)
I will probably be back soon as well. Been looking at the fortuna update, looks amazing.
Also yes i need to get my Twitch prime rewards.
Destiny's sales are weak; more Microtransactions on the way.
by cheapLEY , Friday, November 09, 2018, 19:03 (2275 days ago) @ Korny
Like I've said before, take your time. The longer the better. But do please do it on PS4. Besides the existing Twitch rewards, they're doing Twitch drops for some hard-to-get stuff if you watch any Partnered/official stream in the next week... Claim them now ;)
Ugh. Damnit. Fine, I'm downloading it on PS4 right now. It'll be ready when I feel like jumping in again.
Destiny's sales are weak; more Microtransactions on the way.
by cheapLEY , Friday, November 09, 2018, 20:19 (2275 days ago) @ cheapLEY
Like I've said before, take your time. The longer the better. But do please do it on PS4. Besides the existing Twitch rewards, they're doing Twitch drops for some hard-to-get stuff if you watch any Partnered/official stream in the next week... Claim them now ;)
Ugh. Damnit. Fine, I'm downloading it on PS4 right now. It'll be ready when I feel like jumping in again.
I hate it when you're right. Using powers is so much better with the touchpad.
I picked Volt this time, instead of Excalibur.
A Murder Mystery Locked Over Three Weeks.
by Morpheus , High Charity, Thursday, November 08, 2018, 21:39 (2276 days ago) @ Korny
- No text -
Destiny's sales are weak; more Microtransactions on the way.
by Cody Miller , Music of the Spheres - Never Forgot, Friday, November 09, 2018, 09:16 (2276 days ago) @ cheapLEY
If they ramp up the production pipeline and support Destiny as well as DE supports Warframe, this would be the best thing that could happen for Destiny.
Yeah but what good is a well supported game when the game is bad?
You spend an awful lot of time complaining.
by Malagate , Sea of Tranquility, Friday, November 09, 2018, 10:28 (2275 days ago) @ Cody Miller
And also apparently a significant amount of time playin Destiny, despite that.
And then the inevitable threats to quit playing. And then you follow through.
For like 12 hours.
I kind of want to see you develop some new material.
You spend an awful lot of time complaining.
by Cody Miller , Music of the Spheres - Never Forgot, Friday, November 09, 2018, 11:42 (2275 days ago) @ Malagate
And also apparently a significant amount of time playin Destiny, despite that.
Are you saying Destiny is a bad game?
Destiny is a good game with a bad investment system. Warframe is a bad game with a bad investment system.
+1
by Harmanimus , Friday, November 09, 2018, 12:31 (2275 days ago) @ Cody Miller
- No text -
You spend an awful lot of time complaining.
by EffortlessFury , Friday, November 09, 2018, 17:01 (2275 days ago) @ Cody Miller
And also apparently a significant amount of time playin Destiny, despite that.
Are you saying Destiny is a bad game?Destiny is a good game with a bad investment system. Warframe is a bad game with a bad investment system.
Though I've struggled with getting into Warframe, there's a lot of value in it. Just because it isn't for you doesn't make it bad, man, seriously.
There's something to be said for making a game that lets you pick your own lane of engagement and gets out of your way.
Destiny's sales are weak; more Microtransactions on the way.
by CommanderCartman, Redmond, WA and Jeddah, SA, Friday, November 09, 2018, 11:20 (2275 days ago) @ Cody Miller
I think Destiny 2 Forsaken is a great expansion, my only gripe being an overwhelming amount of economy problems with masterwork/enhancement cores.
I would hate for Activision to interfere in Bungie's plans.
LOL.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, November 09, 2018, 12:40 (2275 days ago) @ CommanderCartman
- No text -
Destiny's sales are weak; more Microtransactions on the way.
by Ragashingo , Official DBO Cryptarch, Friday, November 09, 2018, 16:16 (2275 days ago) @ CommanderCartman
Well, that’s the thing isn’t it? Forsaken only just came out. And opinions before it were generally negative. Opinions now are more generally positive. So isn’t this news sort of a delayed reflection of how things are going? At the very least, do we want more Curse Of Osiris type content or more Forsaken type content?
So, yeah... I hope there’s not (another?) overreaction based on poor numbers that came about from the previous (not current) rounds of content.
Pretty sure everyone misread this post
by stabbim , Des Moines, IA, USA, Friday, November 09, 2018, 16:25 (2275 days ago) @ Cody Miller
- No text -
+1
by CruelLEGACEY , Toronto, Friday, November 09, 2018, 17:18 (2275 days ago) @ stabbim
- No text -
Yeah, but it's Cody.
by cheapLEY , Friday, November 09, 2018, 18:48 (2275 days ago) @ stabbim
I think it's in the DBO bylaws that we have to intentionally misread his words and jump all over him. He's just keeping up his end of the bargain by using absolutist language that pretty much invites only that reaction.
It's DBO's equivalent of the circle of life, I think.
(:
^ post of the week ;p
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 06:16 (2275 days ago) @ cheapLEY
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I don't get it...
by Pyromancy , discovering fire every week, Saturday, November 10, 2018, 12:52 (2274 days ago) @ cheapLEY
I think it's in the DBO bylaws that we have to intentionally misread his words and jump all over him. He's just keeping up his end of the bargain by using absolutist language that pretty much invites only that reaction.
It's DBO's equivalent of the circle of life, I think.
(:
I don't understand...
Can you...like...create a graph of it for me, or something?
Destiny's sales are weak; more Microtransactions on the way.
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 11:00 (2274 days ago) @ Korny
I don't know if I have much to add that hasn't already been said. I do worry that the cause/effect situation here will be misinterpreted by higher-ups at Activision. Hopefully they realize that weak sales right now are a consequence of Destiny 2, Curse of Osiris, and to a certain extent, Warmind. I think Forsaken has brought Destiny to the best place its ever been. The grind is a bit insane, but the quality of the latest content is really top-notch stuff. There's great stuff to do across a wide variety of activities, and the way the Dreaming City is unfolding over time is truly next-level for this franchise.
Destiny's sales are weak; more Microtransactions on the way.
by Ragashingo , Official DBO Cryptarch, Saturday, November 10, 2018, 11:08 (2274 days ago) @ CruelLEGACEY
Just saw a random Luke Smith tweet:
We are not disappointed with Forsaken. We set out to build a game that Destiny players would love, and at Bungie, we love it too.
Building Destiny for players who love it is and will remain our focus going forward.
Trying to read that as “official” vs. “what would be official if Bungie were allowed to comment” vs. “personal” is, of course, impossible. But, it’s nice to see some of us recognizing that the current release was very good.
Destiny's sales are weak; more Microtransactions on the way.
by Korny , Dalton, Ga. US. Earth, Sol System, Saturday, November 10, 2018, 11:39 (2274 days ago) @ Ragashingo
Just saw a random Luke Smith tweet:
We are not disappointed with Forsaken. We set out to build a game that Destiny players would love, and at Bungie, we love it too.
Building Destiny for players who love it is and will remain our focus going forward.
Trying to read that as “official” vs. “what would be official if Bungie were allowed to comment” vs. “personal” is, of course, impossible. But, it’s nice to see some of us recognizing that the current release was very good.
That’s kind of a dumb Tweet, though, isn’t it? Why would they be disappointed with Forsaken? It’s universally praised as the “good” bit of D2 content.
It’s Destiny 2 as a whole that has been a disappointment, and even before D2 launched, it was widely joked (at the time) that the Year 2 expansion would make the game good. Maybe he knows this, and so worded his tweet carefully about the specific expansion.
Troll Luke Smith, Trolling TrollyMunky. I love it
by Pyromancy , discovering fire every week, Saturday, November 10, 2018, 12:15 (2274 days ago) @ Korny
edited by Pyromancy, Saturday, November 10, 2018, 12:54
Luke Smith is back on Twitter again?
He forgot to @ his friends over at Activision
Destiny's sales are weak; more Microtransactions on the way.
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, November 10, 2018, 15:11 (2274 days ago) @ CruelLEGACEY
I don't know if I have much to add that hasn't already been said. I do worry that the cause/effect situation here will be misinterpreted by higher-ups at Activision. Hopefully they realize that weak sales right now are a consequence of Destiny 2, Curse of Osiris, and to a certain extent, Warmind. I think Forsaken has brought Destiny to the best place its ever been. The grind is a bit insane, but the quality of the latest content is really top-notch stuff. There's great stuff to do across a wide variety of activities, and the way the Dreaming City is unfolding over time is truly next-level for this franchise.
Quality content doesn’t matter if you can’t do it the right way.
Shattered throne, the raid, and other things I was cheated out of. I could not do them blind. Would you play and adventure / puzzle game with a walkthrough? Even if it were the best game ever, playing the whole thing with a walkthrough would ruin it.
So while the content might be ‘good’, it was still ruined for me by a bullshit progression system. So to me, Destiny is absolutely not in the best place it’s been.
Destiny's sales are weak; more Microtransactions on the way.
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 15:35 (2274 days ago) @ Cody Miller
I don't know if I have much to add that hasn't already been said. I do worry that the cause/effect situation here will be misinterpreted by higher-ups at Activision. Hopefully they realize that weak sales right now are a consequence of Destiny 2, Curse of Osiris, and to a certain extent, Warmind. I think Forsaken has brought Destiny to the best place its ever been. The grind is a bit insane, but the quality of the latest content is really top-notch stuff. There's great stuff to do across a wide variety of activities, and the way the Dreaming City is unfolding over time is truly next-level for this franchise.
Quality content doesn’t matter if you can’t do it the right way.Shattered throne, the raid, and other things I was cheated out of. I could not do them blind. Would you play and adventure / puzzle game with a walkthrough? Even if it were the best game ever, playing the whole thing with a walkthrough would ruin it.
So while the content might be ‘good’, it was still ruined for me by a bullshit progression system. So to me, Destiny is absolutely not in the best place it’s been.
We have absolutely different feelings when it comes to the value of doing things “Blind”. I think it’s almost meaningless. It has virtually no effect on my enjoyment of a game. Especially a game like Destiny. There’s very little logic progression that allows you to solve the mechanics of a raid encounter, for example. It always devolves into “lets try random shit until something works”, over and over and over. It’s not a clever puzzle to unravel, it’s an exercise in brute force trial and error. The part that’s actually fun is the combat, and that’s mostly as enjoyable the 10th time as it is the first (to the extent that the combat within an encounter is enjoyable at all).
I’m not saying that combat mechanics are inherently more fun than puzzle solving. I’m saying that Destiny’s combat mechanics are great, and it’s puzzle mechanics suck.
Now, I’m absolutely with you in the feeling that the grind is too extreme. But I would respectfully suggest that your commitment to engaging with this expansion a certain way is guaranteed to ruin it for you. I wish it weren’t the case. I wish the content had been rolled out in a way that made it easier/faster/less RNG-dependant to reach. But given the game that we have in front of us, I would suggest that if you abandone your hard and fast dedication to doing certain activities “blind” and with a group that is also blind, then you’d probably find yourself having a lot more fun with this expansion. It just isn’t designed to be something that a player or a fire team can jump into and penetrate. There’s too much to it. And maybe that’s not the best way they could have gone, or the direction that you or I may have preferred. But what it IS doing, it does extremely well. Before you write it off, you might want to try to at least engage with it in a way that doesn’t fight against the grain. I was genuinely surprised by how much I’ve grown to enjoy the sense of crowd-sources discovery that has been at the core of this expansion. I go to reddit every morning and read about all the latest theories, discoveries, tips, etc. It’s as far away from going in “blind” as possible, but it’s great in a totally different way.
Destiny's sales are weak; more Microtransactions on the way.
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, November 10, 2018, 15:47 (2274 days ago) @ CruelLEGACEY
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
Destiny's sales are weak; more Microtransactions on the way.
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 15:54 (2274 days ago) @ Cody Miller
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.
Destiny's sales are weak; more Microtransactions on the way.
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 15:58 (2274 days ago) @ CruelLEGACEY
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.
To explain further: my first trip to paris wasn’t ruined by the fact that the city had been “spoiled” for me by movies, books, and television. In fact, I went out of my way to learn as much as I could about the different destinations, galleries, landmarks and locations ahead of time, so that I could make the most out of my time there. If I’d gone “blind”, I’d have missed most of my favourite parts.
Destiny's sales are weak; more Microtransactions on the way.
by TheOmegaClown, Saturday, November 10, 2018, 16:14 (2274 days ago) @ CruelLEGACEY
This is a great analogy. Playing with cool ppl and blowing off steam after a week of work is why I play. Doesnt matter if I'm blind or not. It's still fun.
Destiny's sales are weak; more Microtransactions on the way.
by EffortlessFury , Saturday, November 10, 2018, 16:22 (2274 days ago) @ CruelLEGACEY
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.
To explain further: my first trip to paris wasn’t ruined by the fact that the city had been “spoiled” for me by movies, books, and television. In fact, I went out of my way to learn as much as I could about the different destinations, galleries, landmarks and locations ahead of time, so that I could make the most out of my time there. If I’d gone “blind”, I’d have missed most of my favourite parts.
And that's totally a valid experience. But I do sympathize with Cody.
Have you ever been to an Escape Room? Have you ever done the same room twice? I know I wouldn't; the point is the process of discovery. Once you know how to do it, there's no reason to do it again unless it changes significantly.
Now, while Destiny does provide some level of change up (which is why it is totally replayable), the elements of a Raid that are synonymous with an Escape Room are not really changed. If Cody's main draw to these activities are those elements, then Destiny does cater to that demographic poorly.
Honestly, I'd wait until we're a month or even two months into the expansion to release the raid. Let people grind for a good while to get ready and let there be a race to solve the Raid, not a race to see who can put more of their life on hold in the week after release.
Destiny's sales are weak; more Microtransactions on the way.
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 16:33 (2274 days ago) @ EffortlessFury
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.
To explain further: my first trip to paris wasn’t ruined by the fact that the city had been “spoiled” for me by movies, books, and television. In fact, I went out of my way to learn as much as I could about the different destinations, galleries, landmarks and locations ahead of time, so that I could make the most out of my time there. If I’d gone “blind”, I’d have missed most of my favourite parts.
And that's totally a valid experience. But I do sympathize with Cody.Have you ever been to an Escape Room? Have you ever done the same room twice? I know I wouldn't; the point is the process of discovery. Once you know how to do it, there's no reason to do it again unless it changes significantly.
Now, while Destiny does provide some level of change up (which is why it is totally replayable), the elements of a Raid that are synonymous with an Escape Room are not really changed. If Cody's main draw to these activities are those elements, then Destiny does cater to that demographic poorly.
Honestly, I'd wait until we're a month or even two months into the expansion to release the raid. Let people grind for a good while to get ready and let there be a race to solve the Raid, not a race to see who can put more of their life on hold in the week after release.
I’m totally onboard with your point there, just as I fully sympathize with Cody’s frustration. To run with your example though, what I’m basically saying is “Forsaken is a horrible Escape Room, so don’t even try to engage with it as one”. It just isn’t that kind of thing, IMO.
Destiny's sales are weak; more Microtransactions on the way.
by EffortlessFury , Saturday, November 10, 2018, 17:12 (2274 days ago) @ CruelLEGACEY
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.
To explain further: my first trip to paris wasn’t ruined by the fact that the city had been “spoiled” for me by movies, books, and television. In fact, I went out of my way to learn as much as I could about the different destinations, galleries, landmarks and locations ahead of time, so that I could make the most out of my time there. If I’d gone “blind”, I’d have missed most of my favourite parts.
And that's totally a valid experience. But I do sympathize with Cody.Have you ever been to an Escape Room? Have you ever done the same room twice? I know I wouldn't; the point is the process of discovery. Once you know how to do it, there's no reason to do it again unless it changes significantly.
Now, while Destiny does provide some level of change up (which is why it is totally replayable), the elements of a Raid that are synonymous with an Escape Room are not really changed. If Cody's main draw to these activities are those elements, then Destiny does cater to that demographic poorly.
Honestly, I'd wait until we're a month or even two months into the expansion to release the raid. Let people grind for a good while to get ready and let there be a race to solve the Raid, not a race to see who can put more of their life on hold in the week after release.
I’m totally onboard with your point there, just as I fully sympathize with Cody’s frustration. To run with your example though, what I’m basically saying is “Forsaken is a horrible Escape Room, so don’t even try to engage with it as one”. It just isn’t that kind of thing, IMO.
But that's the appeal of a traditional raid. That makes Destiny's raids non-traditional, but that's Cody's complaint. Truthfully, they don't have to do much to fix it and it actually would increase engagement IMO. But they're using powerful FOMO and I honestly think its going to heavily impact society negatively in the future.
This is a terrible analogy.
by Claude Errera , Saturday, November 10, 2018, 18:46 (2274 days ago) @ EffortlessFury
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.
To explain further: my first trip to paris wasn’t ruined by the fact that the city had been “spoiled” for me by movies, books, and television. In fact, I went out of my way to learn as much as I could about the different destinations, galleries, landmarks and locations ahead of time, so that I could make the most out of my time there. If I’d gone “blind”, I’d have missed most of my favourite parts.
And that's totally a valid experience. But I do sympathize with Cody.Have you ever been to an Escape Room? Have you ever done the same room twice? I know I wouldn't; the point is the process of discovery. Once you know how to do it, there's no reason to do it again unless it changes significantly.
Now, while Destiny does provide some level of change up (which is why it is totally replayable), the elements of a Raid that are synonymous with an Escape Room are not really changed. If Cody's main draw to these activities are those elements, then Destiny does cater to that demographic poorly.
Honestly, I'd wait until we're a month or even two months into the expansion to release the raid. Let people grind for a good while to get ready and let there be a race to solve the Raid, not a race to see who can put more of their life on hold in the week after release.
The whole POINT of an escape room is the puzzle; there's nothing else.
That is super-far from the case with Destiny's raids - in fact, I'd say that they're getting more and more distant from that point. There has ALWAYS been a second, critically important piece: execution.
Once you understand the mechanics of an escape room, there's zero barrier to completion - a child can do it, given the instructions. This is NOT the case with a raid. Knowing what to do is 1/10th of the battle; doing it is the other 9/10ths.
Cruel's saying that Cody's focusing on that first 1/10th, and acting like the raid is pointless if that's been spoiled. But the joy in mastering the mechanics, gelling with your team, figuring out how to work like a well-oiled machine... that's pretty damned satisfying. And given how difficult it is to stay blind, and how poorly the puzzles are solved via anything other than brute force... it's the part we should be focusing on.
This is a terrible analogy.
by EffortlessFury , Saturday, November 10, 2018, 19:09 (2274 days ago) @ Claude Errera
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.
To explain further: my first trip to paris wasn’t ruined by the fact that the city had been “spoiled” for me by movies, books, and television. In fact, I went out of my way to learn as much as I could about the different destinations, galleries, landmarks and locations ahead of time, so that I could make the most out of my time there. If I’d gone “blind”, I’d have missed most of my favourite parts.
And that's totally a valid experience. But I do sympathize with Cody.Have you ever been to an Escape Room? Have you ever done the same room twice? I know I wouldn't; the point is the process of discovery. Once you know how to do it, there's no reason to do it again unless it changes significantly.
Now, while Destiny does provide some level of change up (which is why it is totally replayable), the elements of a Raid that are synonymous with an Escape Room are not really changed. If Cody's main draw to these activities are those elements, then Destiny does cater to that demographic poorly.
Honestly, I'd wait until we're a month or even two months into the expansion to release the raid. Let people grind for a good while to get ready and let there be a race to solve the Raid, not a race to see who can put more of their life on hold in the week after release.
The whole POINT of an escape room is the puzzle; there's nothing else.That is super-far from the case with Destiny's raids - in fact, I'd say that they're getting more and more distant from that point. There has ALWAYS been a second, critically important piece: execution.
Once you understand the mechanics of an escape room, there's zero barrier to completion - a child can do it, given the instructions. This is NOT the case with a raid. Knowing what to do is 1/10th of the battle; doing it is the other 9/10ths.
Cruel's saying that Cody's focusing on that first 1/10th, and acting like the raid is pointless if that's been spoiled. But the joy in mastering the mechanics, gelling with your team, figuring out how to work like a well-oiled machine... that's pretty damned satisfying. And given how difficult it is to stay blind, and how poorly the puzzles are solved via anything other than brute force... it's the part we should be focusing on.
World of Warcraft has had both discovery and execution as well; it just does it better than Destiny does. I already noted that Destiny has aspects beyond the ones it shares with Escape Rooms, the point I'm making is that some people value that first experience of discovery over the execution, and that's perfectly valid. You're prioritizing the execution over discovery, which is also valid.
Cody's argument is that Bungie could make it easier for both camps to be happy relatively simply and I'd agree. There's no reason the Raid has to drop so close to the expansion other than wanting to get people who are on the fence to buy it more quickly.
This is a terrible analogy.
by Claude Errera , Saturday, November 10, 2018, 19:32 (2274 days ago) @ EffortlessFury
If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.
I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.
To explain further: my first trip to paris wasn’t ruined by the fact that the city had been “spoiled” for me by movies, books, and television. In fact, I went out of my way to learn as much as I could about the different destinations, galleries, landmarks and locations ahead of time, so that I could make the most out of my time there. If I’d gone “blind”, I’d have missed most of my favourite parts.
And that's totally a valid experience. But I do sympathize with Cody.Have you ever been to an Escape Room? Have you ever done the same room twice? I know I wouldn't; the point is the process of discovery. Once you know how to do it, there's no reason to do it again unless it changes significantly.
Now, while Destiny does provide some level of change up (which is why it is totally replayable), the elements of a Raid that are synonymous with an Escape Room are not really changed. If Cody's main draw to these activities are those elements, then Destiny does cater to that demographic poorly.
Honestly, I'd wait until we're a month or even two months into the expansion to release the raid. Let people grind for a good while to get ready and let there be a race to solve the Raid, not a race to see who can put more of their life on hold in the week after release.
The whole POINT of an escape room is the puzzle; there's nothing else.That is super-far from the case with Destiny's raids - in fact, I'd say that they're getting more and more distant from that point. There has ALWAYS been a second, critically important piece: execution.
Once you understand the mechanics of an escape room, there's zero barrier to completion - a child can do it, given the instructions. This is NOT the case with a raid. Knowing what to do is 1/10th of the battle; doing it is the other 9/10ths.
Cruel's saying that Cody's focusing on that first 1/10th, and acting like the raid is pointless if that's been spoiled. But the joy in mastering the mechanics, gelling with your team, figuring out how to work like a well-oiled machine... that's pretty damned satisfying. And given how difficult it is to stay blind, and how poorly the puzzles are solved via anything other than brute force... it's the part we should be focusing on.
World of Warcraft has had both discovery and execution as well; it just does it better than Destiny does. I already noted that Destiny has aspects beyond the ones it shares with Escape Rooms, the point I'm making is that some people value that first experience of discovery over the execution, and that's perfectly valid. You're prioritizing the execution over discovery, which is also valid.
You're not reading my message, I guess. Or Cruel's.
I don't prioritize execution over discovery, in general - I'm saying that given the fact that discovery is no longer as good as it once was, it makes SENSE to look for the places where you CAN have fun - ie, execution. Or, put another way, the fact that Cody can't enjoy discovery isn't as big a loss as it would have been in earlier iterations, because discovery's not as good as it was.
Cody's argument is that Bungie could make it easier for both camps to be happy relatively simply and I'd agree. There's no reason the Raid has to drop so close to the expansion other than wanting to get people who are on the fence to buy it more quickly.
No, that's not Cody's argument at all. That's your argument. (Or maybe it's not. It's an argument that hasn't been voiced before this post of yours, so I don't know WHO subscribes to it.) Cody's argument was that discovery was everything, and since he can't have that, there's nothing worth having.
This is a terrible analogy.
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, November 10, 2018, 19:58 (2274 days ago) @ Claude Errera
I don't prioritize execution over discovery, in general - I'm saying that given the fact that discovery is no longer as good as it once was, it makes SENSE to look for the places where you CAN have fun - ie, execution. Or, put another way, the fact that Cody can't enjoy discovery isn't as big a loss as it would have been in earlier iterations, because discovery's not as good as it was.
But execution involves discovery. You act as if they are separate, but as a team figuring out how to breeze through stuff IS DISCOVERY, even if you've done it before. By now the good strats have been figured out, so what am I supposed to do but follow directions?
No, that's not Cody's argument at all. That's your argument. (Or maybe it's not. It's an argument that hasn't been voiced before this post of yours, so I don't know WHO subscribes to it.) Cody's argument was that discovery was everything, and since he can't have that, there's nothing worth having.
Discovery is a HUGE part. Again, the getting better and the execution is itself discovery. If someone told you flat out an unbeatable strategy, planned your every move and you did it and it worked, how much fun would that actually be? But if your group found that themselves?
When you finish the raid blind, you have that deep understanding to make the 'getting better' part way better and more fun. At least in my view.
This is a terrible analogy.
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 20:20 (2274 days ago) @ Cody Miller
I don't prioritize execution over discovery, in general - I'm saying that given the fact that discovery is no longer as good as it once was, it makes SENSE to look for the places where you CAN have fun - ie, execution. Or, put another way, the fact that Cody can't enjoy discovery isn't as big a loss as it would have been in earlier iterations, because discovery's not as good as it was.
But execution involves discovery. You act as if they are separate, but as a team figuring out how to breeze through stuff IS DISCOVERY, even if you've done it before. By now the good strats have been figured out, so what am I supposed to do but follow directions?
Ok, that’s totally skipping over the part where we were still refining our VoG strats 2 months after first beating it. Wasn’t it like a year into D1 what you learned you could stand on the pillars in the Templar’s well and activate the plates? ;)
It’s not a “oh someone has gotten through it once, there’s no more room to learn anything” situation.
No, that's not Cody's argument at all. That's your argument. (Or maybe it's not. It's an argument that hasn't been voiced before this post of yours, so I don't know WHO subscribes to it.) Cody's argument was that discovery was everything, and since he can't have that, there's nothing worth having.
Discovery is a HUGE part. Again, the getting better and the execution is itself discovery. If someone told you flat out an unbeatable strategy, planned your every move and you did it and it worked, how much fun would that actually be? But if your group found that themselves?When you finish the raid blind, you have that deep understanding to make the 'getting better' part way better and more fun. At least in my view.
I didn’t do VoG or Crota blind, and I’d say I understand those raids inside and out far better than at least 90% of the player base.
This is a terrible analogy.
by narcogen , Andover, Massachusetts, Monday, November 12, 2018, 16:17 (2272 days ago) @ Claude Errera
Cody's argument is that Bungie could make it easier for both camps to be happy relatively simply and I'd agree. There's no reason the Raid has to drop so close to the expansion other than wanting to get people who are on the fence to buy it more quickly.
No, that's not Cody's argument at all. That's your argument. (Or maybe it's not. It's an argument that hasn't been voiced before this post of yours, so I don't know WHO subscribes to it.) Cody's argument was that discovery was everything, and since he can't have that, there's nothing worth having.
Pretty sure I've said similar things. Even in raids that I thought did this better than others (King's Fall) I was a bit disappointed by mechanics that were impenetrable if you were trying to figure out what they might be by observation and deduction instead of just trying every random thing until something happens.
The reason the I think raid drops when it does is to allow promotion through the "world's first" competitions and to ensure that the field for those are relatively assured to be streamers with significant audiences. That's the only thing achieved by retarding the rate of progress of the average player and then dropping raid content significantly in advance of when the broad part of the population reaches raid level.
I disagree with Cody on a lot, if not most things, but this isn't one of them.
This is a terrible analogy.
by MacAddictXIV , Seattle WA, Tuesday, November 13, 2018, 05:53 (2272 days ago) @ narcogen
The reason the I think raid drops when it does is to allow promotion through the "world's first" competitions and to ensure that the field for those are relatively assured to be streamers with significant audiences. That's the only thing achieved by retarding the rate of progress of the average player and then dropping raid content significantly in advance of when the broad part of the population reaches raid level.
I just realized that making the light level matter so much because of how early it was would make the skill level more obvious. Only true skilled Destiny players would be able to handle that. And thus it spread out the finish times. If they had released it later, the finish times might have been minutes or seconds apart.
Just some thoughts... Not saying I agree with it.
This is a terrible analogy.
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, November 10, 2018, 19:54 (2274 days ago) @ EffortlessFury
Cody's argument is that Bungie could make it easier for both camps to be happy relatively simply and I'd agree. There's no reason the Raid has to drop so close to the expansion other than wanting to get people who are on the fence to buy it more quickly.
Yes this is all I want.
Day 1 hardcore folks can do the raid. A week later, so can casuals. Why is that so hard? Again, 1/x where the x axis is time to raid and the y axis is difficulty in doing that.
This is a terrible analogy.
by cheapLEY , Saturday, November 10, 2018, 19:10 (2274 days ago) @ Claude Errera
And given how difficult it is to stay blind, and how poorly the puzzles are solved via anything other than brute force... it's the part we should be focusing on.
I just about replied to Cruel's post, but I was too lazy, but this thought is making me post something.
I very strongly disagree with this sentiment. I have now done four raids blind (King's Fall, Leviathan, Eater of Worlds, and Last Wish), and I cannot remember brute force ever being the method for our progression.
Yes, sometimes there is some trial and error, but there has always (so far as I can remember) been a sense of logical problem-solving. I have no doubt that it is entirely possible to brute force a Destiny raid--at the end of the day, if you just try enough shit, shoot or stand on enough glowy things, pick up enough relics, etc, you will be able to get through it.
But there is always a way to actually solve the puzzle. It's less brute force and more actually noticing the correct things. That is why I love blind raiding so much. It's all about actually figuring out what the elements at play actually are, how those elements are interacting.
I guess you could view replaying an encounter multiple times until someone actually notices the thing you're missing as brute force, but that feels pretty reductive to me.
I do think you're both right, in that raiding non-blind is not some awful thing. They're still incredibly fun and challenging, even when you know exactly what to do. I wouldn't ever just skip a raid because I couldn't do it blind. But to say they just require (or even just encourage) brute forcing is just wrong, in my opinion.
This is a terrible analogy.
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 19:37 (2274 days ago) @ cheapLEY
I guess you could view replaying an encounter multiple times until someone actually notices the thing you're missing as brute force, but that feels pretty reductive to me.
That’s basically how I view it. Yes, you need to notice the right things... but that is in and of itself just a case of repeated trial and error. There’s an “infinite number of monkeys on an infinite number of typewriters” nature to the whole endeavour. I’ve never felt clever for figuring out a raid mechanic. I just feel like my team tried enough things that didn’t work that we eventually found the things that do.
It’s like “hey, there are some plates in here. Does standing on them kill us or progress the encounter?”. It’s impossible to know until you try it and see what happens. There are no clues that could lead you to the correct decision. It’s nothing but trial and error.
And a certain amount of that, I’m totally cool with. I like it to a point. But for my taste, Destiny raids crossed way beyond the point where this element of the raids was remotely enjoyable for me. It’s like “can we just skip the next 4 hours of stumbling through all this trial and error and get to the part where we’re working to master our execution, rather than figuring out the rules?” And I know that’s my own personal line and everyone will have their own line in a different place. For what little it’s worth, I’m just saying that I’d be far more interested in the “figuring out the mechanics” aspect of Destiny’s raids if they weren’t such a rats nest of random and arbitrary hoops to jump through that often feel utterly disconnected from any combat-based logic.
This is a terrible analogy.
by cheapLEY , Saturday, November 10, 2018, 19:55 (2274 days ago) @ CruelLEGACEY
It’s like “hey, there are some plates in here. Does standing on them kill us or progress the encounter?”.
Last Wish has you covered--it's both!
Lol
by CruelLEGACEY , Toronto, Saturday, November 10, 2018, 20:15 (2274 days ago) @ cheapLEY
- No text -
This is a terrible analogy.
by Kermit , Raleigh, NC, Monday, November 12, 2018, 09:26 (2273 days ago) @ CruelLEGACEY
I guess you could view replaying an encounter multiple times until someone actually notices the thing you're missing as brute force, but that feels pretty reductive to me.
That’s basically how I view it. Yes, you need to notice the right things... but that is in and of itself just a case of repeated trial and error. There’s an “infinite number of monkeys on an infinite number of typewriters” nature to the whole endeavour. I’ve never felt clever for figuring out a raid mechanic. I just feel like my team tried enough things that didn’t work that we eventually found the things that do.
It’s like “hey, there are some plates in here. Does standing on them kill us or progress the encounter?”. It’s impossible to know until you try it and see what happens. There are no clues that could lead you to the correct decision. It’s nothing but trial and error.
And a certain amount of that, I’m totally cool with. I like it to a point. But for my taste, Destiny raids crossed way beyond the point where this element of the raids was remotely enjoyable for me. It’s like “can we just skip the next 4 hours of stumbling through all this trial and error and get to the part where we’re working to master our execution, rather than figuring out the rules?” And I know that’s my own personal line and everyone will have their own line in a different place. For what little it’s worth, I’m just saying that I’d be far more interested in the “figuring out the mechanics” aspect of Destiny’s raids if they weren’t such a rats nest of random and arbitrary hoops to jump through that often feel utterly disconnected from any combat-based logic.
Yeah, my line is in a different place. What you're describing is experimentation, and the best blind teams I've played with took an almost scientific approach, and often there were clues, especially on the wipe screen and kill feed. For Last Wish we had some very good guessers, and we always made progress before too long. (Several people on the team stayed ahead of me almost always in terms of figuring it out--my contribution was mainly in echoing approval of a strategy. That said, it was great fun, and I think some of our strats are better than Chappy-approved strats!).
About the Riven fight, I actually like the complexity, and I'm so glad to have figured out the hard (non-cheese) way to beat her, whether I get to successfully execute that strategy or not. Then again, I'm a fan of King's Fall, which seems rare (if the difficulty of recruiting for a raid is any indication). It was the most epic (dare I say Tolkienesque) raid pre-Last Wish, and the hardest part of it is finding a team with the time to do it in one sitting.
I completely agree about mastering execution--that's a different kind of pleasure, and as I've said before, it's the closest I'll ever get to playing team sports. The puzzle element often remains past knowing the how, and can be reintroduced anytime a new player joins or doesn't have the preferred loadout. I love that improvisation, the changing of armor or perks, the adjusting of positions--it's all part of what makes it fun. And I think I might have a preternatural tolerance for what some people call beating their head against the wall. I don't mind failing too much, especially if every third or fourth try I can detect a few inches of progress. Victory is all the sweeter, when it comes. For me the stress of that situation is worrying about other people's frustration--not so much my own.
This is a terrible analogy.
by Claude Errera , Saturday, November 10, 2018, 19:40 (2274 days ago) @ cheapLEY
And given how difficult it is to stay blind, and how poorly the puzzles are solved via anything other than brute force... it's the part we should be focusing on.
I just about replied to Cruel's post, but I was too lazy, but this thought is making me post something.I very strongly disagree with this sentiment. I have now done four raids blind (King's Fall, Leviathan, Eater of Worlds, and Last Wish), and I cannot remember brute force ever being the method for our progression.
Yes, sometimes there is some trial and error, but there has always (so far as I can remember) been a sense of logical problem-solving. I have no doubt that it is entirely possible to brute force a Destiny raid--at the end of the day, if you just try enough shit, shoot or stand on enough glowy things, pick up enough relics, etc, you will be able to get through it.
But there is always a way to actually solve the puzzle. It's less brute force and more actually noticing the correct things. That is why I love blind raiding so much. It's all about actually figuring out what the elements at play actually are, how those elements are interacting.
I guess you could view replaying an encounter multiple times until someone actually notices the thing you're missing as brute force, but that feels pretty reductive to me.
I do think you're both right, in that raiding non-blind is not some awful thing. They're still incredibly fun and challenging, even when you know exactly what to do. I wouldn't ever just skip a raid because I couldn't do it blind. But to say they just require (or even just encourage) brute forcing is just wrong, in my opinion.
Okay - Brute Force was the wrong description.
I guess I feel like this raid is overly-complicated. I mean, all of the pieces are doable... but they seem fiddly, to me. I miss King's Fall. :)
This is a terrible analogy.
by cheapLEY , Saturday, November 10, 2018, 19:51 (2274 days ago) @ Claude Errera
Okay - Brute Force was the wrong description.
I guess I feel like this raid is overly-complicated. I mean, all of the pieces are doable... but they seem fiddly, to me. I miss King's Fall. :)
That I can absolutely agree with--just look at my multiple posts in any thread about the Riven encounter.
This is a terrible analogy.
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, November 10, 2018, 19:53 (2274 days ago) @ Claude Errera
Cruel's saying that Cody's focusing on that first 1/10th, and acting like the raid is pointless if that's been spoiled. But the joy in mastering the mechanics, gelling with your team, figuring out how to work like a well-oiled machine... that's pretty damned satisfying. And given how difficult it is to stay blind, and how poorly the puzzles are solved via anything other than brute force... it's the part we should be focusing on.
Ok, so why haven't we been playing Spire of Stars over and over?
……………
This is a terrible analogy.
by Claude Errera , Saturday, November 10, 2018, 20:10 (2274 days ago) @ Cody Miller
Cruel's saying that Cody's focusing on that first 1/10th, and acting like the raid is pointless if that's been spoiled. But the joy in mastering the mechanics, gelling with your team, figuring out how to work like a well-oiled machine... that's pretty damned satisfying. And given how difficult it is to stay blind, and how poorly the puzzles are solved via anything other than brute force... it's the part we should be focusing on.
Ok, so why haven't we been playing Spire of Stars over and over?……………
Because the execution's not that fun.
This is a terrible analogy.
by TheOmegaClown, Saturday, November 10, 2018, 22:35 (2274 days ago) @ Claude Errera
I think the WoW comparison is fair. Ppl like to do the new thing with the new rewards. Even if they know how it works. The old thing with old rewards is okay in smaller doses (like the retro raid crew is doing) - but in those instances it really is just about reliving something and having fun in the comraderie. The rewards are just really cosmetic.
I agree that it may have been nice to stagger the release of the raid so ppl could get the gear and not feel rushed. I don't mind, however, a level requirement to access content. It's always been a staple of RPGs and maybe im just used to it at this point. Making LL irrelevant basically turns everything into a cosmetic reward which seems pretty boring to me (call me shallow and old fashioned but I like feeling like my character is getting stronger). I may be in the minority in thinking this, however.
+9999
by breitzen , Kansas, Sunday, November 11, 2018, 08:19 (2274 days ago) @ Claude Errera
- No text -
Seriously, screw the Val Kilmer encounter
by ZackDark , Not behind you. NO! Don't look., Monday, November 12, 2018, 04:59 (2273 days ago) @ Claude Errera
- No text -
Destiny's sales are weak; more Microtransactions on the way.
by TheOmegaClown, Saturday, November 10, 2018, 16:16 (2274 days ago) @ Cody Miller
You're being awfully myopic about there being a "right way"
Maybe for you, doesnt apply to me. I've been grinding away slowly - still having fun.