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How is Forge matchmaking this broken? (Destiny)

by DiscipleN2k @, Edmond, OK, Sunday, December 23, 2018, 22:43 (2238 days ago)

Maybe it's just Izanami forge, because I don't remember having this problem before this week, but I am constantly getting dropped into Forge games by myself, with no other players added until time has already run out because I can't manage three islands of adds by myself. It's been so consistent, that I can pretty much count on this happening for my first attempt to clear the forge. Usually, though, if I let the game throw me into the next match, I actually get a full team and all is well.

Today, however, things went a little differently...

My first game, I drop in, turn around aaand...Holy Crap!!! I have teammates!!! High five!
(You can skip the first 14 seconds of all three of these.)
https://xboxdvr.com/gamer/disciplen2k/video/66060415
Oh, you just forgot to leave matchmaking before another round started? It's cool. I usually don't get to play until the 2nd game anyway.

Second attempt, and what do you know? This time I'm dropping into a game-in-progress, but at least I have teammates.
https://xboxdvr.com/gamer/disciplen2k/video/66060445
So the previous player has cleared the forge, collected his rewards, and left, but the game decides that since the countdown hasn't started, these two Guardians desperately need backup and I'm just the guy for the job. Neat. And since I didn't even get to SEE the Forge Warden, they're not going to count this as a win for this pulse rifle frame I'm working on. Super-neat.

OK, so time wasted with two non-games in a row, but it can only get better from here, right?
https://xboxdvr.com/gamer/disciplen2k/video/66060471
Another join-in-progress, but this time I drop in with ZERO batteries thrown and ZERO seconds on the clock. Awesome.

I finally got to play a full game, with teammates, on my FOURTH attempt at matchmaking. I scored a Rampage/Outlaw Blast Furnace for my troubles, but that's not the point. I can at least sort of understand getting dropped into a match solo. The quest chain to unlock this forge was tedious enough that I don't want to do it on my other two characters, so maybe enough people didn't feel like completing it that the player pool is a bit smaller than it is for the other forges. Still, I'd be willing to wait another 30 seconds to get a team together. Right now matchmaking is giving up WAY too fast.

But why would matchmaking add me to a game where the boss has already been killed? I think the problem is that the transitions between stages are taking WAY too long. Enemies stick around LONG after that final battery has hit the forge and the end-of-activity countdown doesn't start for a good 15 seconds after the boss has been killed.

And why does the game automatically throw you back in the queue for another round? I don't know anyone who runs Forge just to run Forge. Most people (as far as I'm aware) and working toward some kind of objective, very likely a weapon frame, that has to be taken back to Ada to complete and pick up the next frame after a successful forge ignition anyway. If you DO want to just keep running Forge, the game drops you right next to the forge when you exit anyway, so all you have to do is hold a button to jump right back in.

Sorry. Just needed to vent after a really stupid string of matchmaking issues. On the plus side, as rampant as AFKers are supposed to be at this point, I have yet to encounter a single one while playing in the Forge. Sooo, that's a win :)

-Disciple

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How is Forge matchmaking this broken?

by bluerunner @, Music City, Monday, December 24, 2018, 06:27 (2237 days ago) @ DiscipleN2k

I notice that a lot of the time I drop in alone and my teammates don't join until it starts. It's the same delay as strikes, so I am wondering if using a SSD is screwing up matchmaking when matching with people who aren't.

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How is Forge matchmaking this broken?

by cheapLEY @, Monday, December 24, 2018, 08:04 (2237 days ago) @ bluerunner

I think that’s part of it. The difference is that, unlike strikes, the Forge doesn’t wait for the full team to start. It starts literally as soon as I land. I’m often 30 seconds into killing ads and throwing batteries before my teammates show up.

The bigger issue is auto-queue. Look, I’m generally of the opinion that making video games is hard, and it’s probanly easy to make decisions with unforeseen consequences, so we should understand and give devs a break. But seriously, who the hell made the boneheaded decision that Forges should auto-queue for the next round? Especially when backing out of matchmaking has been broken since Forsaken hit?

I understand that it’s probably because it would be super annoying to get kicked out, have to sit through a loading screen to load back into the area, then go start the Forge again, start matchmaking, load into the Forge again. The obvious solution is to make Forges selectable from orbit. And I mean that—it’s obvious. The fact that they either didn’t realize or couldn’t fix how stupid this before we ever saw it really makes me question what the hell theyre even doing over there. And it’s very, very rarely that I ever take that track. But this is so completely asinine compared to any other bad decision they’ve made that I just don’t get it.

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How is Forge matchmaking this broken?

by DiscipleN2k @, Edmond, OK, Monday, December 24, 2018, 08:44 (2237 days ago) @ cheapLEY

The bigger issue is auto-queue. Look, I’m generally of the opinion that making video games is hard, and it’s probanly easy to make decisions with unforeseen consequences, so we should understand and give devs a break. But seriously, who the hell made the boneheaded decision that Forges should auto-queue for the next round? Especially when backing out of matchmaking has been broken since Forsaken hit?

100% agree. The auto-queue would make a little more sense if completing a weapon frame didn't require two trips to Ada for every one trip to the forge. If I could choose a frame, get my kills, get my radiant seeds from the orange bars (the Izanami Forge Warden would just drop them into the abyss about 75% of the time), complete the ignition to get my new, possibly awesome, possibly crap weapon, then choose a new frame, all from the director, I'd spend hours in Forge matchmaking. The way things are set up now, though, I've NEVER wanted to run two forges back-to-back.

I understand that it’s probably because it would be super annoying to get kicked out, have to sit through a loading screen to load back into the area, then go start the Forge again, start matchmaking, load into the Forge again.

This is something I hadn't really thought of. I've gotten pretty spoiled with the SSD, so I don't even think about load times anymore. When I leave a forge activity, I get dropped back into the forge area a few seconds later and, if I wanted to jump back into a forge ignition, I could just hold X (I don't think I even have to move to get the prompt to start the forge) and be back in in just a few more seconds. Are the load times significantly longer with the Xbox's internal drive? I'm not willing to move everything back to the internal HDD to test this :p

The obvious solution is to make Forges selectable from orbit. And I mean that—it’s obvious. The fact that they either didn’t realize or couldn’t fix how stupid this before we ever saw it really makes me question what the hell theyre even doing over there. And it’s very, very rarely that I ever take that track. But this is so completely asinine compared to any other bad decision they’ve made that I just don’t get it.

This would definitely make weapon grinding less tedious, but I actually like that each forge requires us to wander through public spaces that we've been exploring since day 1 to find the entrance to these long-forgotten locations. It would be cool if the activity could be launched from the patrol space or from orbit, but even though I like having to trek to the entrance, I know that if I were given the option I'd drop in from orbit to save time.

-Disciple

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How is Forge matchmaking this broken?

by bluerunner @, Music City, Monday, December 24, 2018, 09:39 (2237 days ago) @ DiscipleN2k
edited by bluerunner, Monday, December 24, 2018, 09:47

I would rather load from orbit than trek there. And why did they have to put Watcher's Grave and Exodus Crash so close together? I wanna run the forge, not that crappy strike.

How is Forge matchmaking this broken?

by Claude Errera @, Monday, December 24, 2018, 14:04 (2237 days ago) @ bluerunner

I would rather load from orbit than trek there. And why did they have to put Watcher's Grave and Exodus Crash so close together? I wanna run the forge, not that crappy strike.

It's amazing how often I make it into the strike without noticing.

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How is Forge matchmaking this broken?

by DiscipleN2k @, Edmond, OK, Monday, December 24, 2018, 08:05 (2237 days ago) @ bluerunner

I've gotten that a few times in the other two forges, but when I get dropped into Izanami Forge, the player count on the matchmaking screen doesn't change from 1/3 and the other two players never load in. Even in the final seconds of the end-of-mission countdown, it's still just me, hanging out by myself.

It could definitely still be the SSD thing, though. The larger, outdoor area could mean more assets to load than the other two forges, widening the gap in load time between my SSD and a standard HDD. I still think it's odd that the game doesn't prevent the activity from starting until the full fireteam has loaded in like it does with some strikes.

-Disciple

How is Forge matchmaking this broken?

by Claude Errera @, Monday, December 24, 2018, 14:06 (2237 days ago) @ DiscipleN2k

I've gotten that a few times in the other two forges, but when I get dropped into Izanami Forge, the player count on the matchmaking screen doesn't change from 1/3 and the other two players never load in. Even in the final seconds of the end-of-mission countdown, it's still just me, hanging out by myself.

It could definitely still be the SSD thing, though. The larger, outdoor area could mean more assets to load than the other two forges, widening the gap in load time between my SSD and a standard HDD. I still think it's odd that the game doesn't prevent the activity from starting until the full fireteam has loaded in like it does with some strikes.

-Disciple

I don't think the SSD is keeping others from loading at all; I have one, and I've never experienced what you're talking about. (Granted, I've only got about 25 runs in the Izanami Forge, so it's possible I just don't have enough data yet.) I DO experience getting there before my teammates, regularly... but they have always (so far) eventually spawned in.

How is Forge matchmaking this broken?

by CougRon, Auburn, WA, USA, Wednesday, December 26, 2018, 00:36 (2236 days ago) @ bluerunner
edited by CougRon, Wednesday, December 26, 2018, 00:41

I’ve been having problems but with the volundr forge, the first one, the only one I’ve unlocked so far. When I go to start it up I initially load in just by myself and I have to fight for a while until it times out or something and ends the attempt and goes back into matchmaking again. Granted I’ve done very little forge right now as I seem to get curbed stomped in all but a few attempts, it’s more enjoyable to do other things and no one ever invites me to join in with them.

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