THAB 2.21.19--Gambit and Shotgun changes, One Eyed Mask nerf (Destiny)
The new Weekly Update is live.
Scourge of the Past Raid Along
Date: Tuesday, February 26
Time: 10 AM–12 PM PST
Gambit changes coming with season of The Drifter on March 5.
-The third round of Gambit matches are being changed to a Primeval rush sudden death. Goal is to make matches shorter. (Gonna be some long Primeval fights, after everyone burns supers and Heavy to melt them in round 2. I predict lots of people purposely losing round 2 instead of pushing for a come-back in order to have Super and Heavy for round 3.)
-Increasing the number of invader spawn points and changing how those spawns are picked when someone invades
-Idle protection means AFKers will not see end of game Infamy points.
-"Light vs. Light" Triumph change to require killing any Guardian in their super, not just invaders
-New blockers:
- Small Blocker = Taken Goblin with less health than the previous Phalanx.
- Medium Blocker = Taken Captain with more health than the previous Knight.
- Large Blocker = Taken Knight with more health than the previous Ogre.
Triple Infamy
Start: 2/26/2019, 9 AM PST
End: 3/5/2019
Sandbox changes:
I'll just summarize here, click through to the update for specifics
-Aim assist on Linear Fusion Rifles is lowered. 10% damage increase in PvE to compensate.
-Shotgun range reduction in Crucible (no specific values mentioned)
-Shotguns in PvE will get a damage multiplier, "effectively doubling their damage." Again no specifics
-Full-Auto rate of fire bonus is now +10% instead of +100%
-Default rate of fire for every shotgun type has been adjusted
-Ammo reserves have been adjusted because of increased damage
One Eyed Mask changes:
-Mark of Vengeance is now 8 seconds instead of 15
-Health will no regen over time along with shields, instead of instantly.
-Vengeance no longer triggers for players in Super
They also changed the shader preview view on Hunter cloaks, so you can now see the whole cloak: