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New details about Gambit Prime, Reckoning, and armor perks: (Destiny)

by cheapLEY @, Saturday, March 02, 2019, 17:03 (1879 days ago)

This all via the newest episode of Fireteam Chat, IGN's Destiny podcast. YouTube video embedded at the bottom.

Lars Bakken, design lead of Season of the Drifter, Lisa Brown, Sandbox Designer (armor specifically), and Deej guest in this episode.

Some quick details from the episode:

Power Surge bounties are designed to get characters to 640 within an hour or two. Bounties are a variety pack of the available Destiny content, and sound like they'll basically include stuff like completing strikes, public events, Crucible matches, etc.

Gambit Prime armor perks are not specifically connected to the armor. Instead each role seems to have level thresholds. So, if you get a piece of armor in the Invader set, it might a +3 to your Invader stat, with different perks unlocking at certain thresholds. Once you reach the threshold for the signature perk, the glow will be enabled. They specifically call out still being able to to wear an exotic, so you can hit that threshold without needing five armor pieces. Lars also says you can mix multiple pieces from different sets to get some lower tier perks from multiple sets instead of specializing.

The perks are only active in Gambit prime. This allowed them to crank the perks up to eleven, without having to worry about how it affects the base Gambit matches (and, also, some perks are related to specific mechanics that only exist in Gambit Prime).

The Meatball is no longer tied to curse level--he is now just as likely to appear as any other Primeval.

You earn special synths by competing in Gambit Prime. These are consumable items that you can use to "boost" your Prime armor stats for a match. You also must spend them to create a special mote that you spend in The Reckoning in order to have a chance at being rewarded armor (they specifically say "you get a chance at that particular role of the synth type you put in there"--so no guaranteed drops, apparently). They say that the Drifter gives you a portable bank for creating these motes from the synths, so I'm thinking like Eva's Oven in your inventory.

So you spend motes to get a shot at a particular set of armor for whichever role, and it's tier-based, so better armor comes from higher tiers of The Reckoning.

The Reckoning is a four person, matchmade activity. Unlike Forges, they don't end when you're finished. You can stay in there as long as you like, and the event will cycle. They said it's basically like an instanced, matchmade public event. You can still earn loot from The Reckoning without spending your mote, but it won't be that Gambit Prime armor (they didn't say what it would be).

They talk about how they came up with the roles, which is that these are the roles that have seen the community basically create. These armors are a direct response to how people already play Gambit, which is cool.

The Collector set at the highest tier will let you collect 20 motes instead of 15 and send a Giant Blocker. If you have more than one blocker around your bank, they will drain motes out of your bank, which makes have a Sentry really important. The top tier Invader perk locks the enemy bank, and if you get close enough to it, you will also siphon motes from their bank, which encourages Invaders to get close instead of sitting back and sniping.

Iron Banner will now have power buffs and debuffs. You can somehow activate the Iron Burden and reduce your power by 100 for a higher cadence of rewards and some unique vanity items. You can also increase you power somehow--no mention of how that affects rewards.

New Gambit maps premiere in Gambit Prime and will eventually go back to the regular Gambit playlist.

Gambit private matches will have options (turning off Truesight for Invaders and turning off the catch up mechanics are mentioned specifically).

There's some more stuff in there, it's well worth a watch!


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