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Single-player games FTW! (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, June 25, 2019, 20:32 (1758 days ago) @ Kermit

If a developer was smart, they'd try to find a middle ground. Don't kill yourselves and your players by trying to pump out a never ending stream of constant updates like Fortnite does. But also don't leave ongoing revenue on the table like God of War did. Instead, start with a AAA quality single player game, but launch it as a base for major, beefy, exciting yearly or bi-yearly updates. Make the major but infrequent updates part of your game's story and part of your studio's message.

Design your game so each new chapter has plenty of new stuff and progresses an ongoing story, but also have each chapter end at a satisfying stopping point or cliffhanger. Make the idea of coming back to your game a large part of the draw and set up your story, and studio, and work schedules around the idea that players will finish your content and will go do other things, but will come back to you next time to see how things have advanced and changed.


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