Raiding, to blind or not to blind (Destiny)
by kidtsunami , Atlanta, GA, Thursday, June 27, 2019, 04:31 (1988 days ago)
Just a random thought regarding blind raiding vs going in with your eyes open.
I think of going through the raid blind like trying to play a sport where you don't know any of the rules. Step out of bounds? Lose possession. Hit the wrong thing, take a penalty. Take too long? Start over.
Once you manage to avoid getting punished for doing something you didn't know you were supposed to do, at the end somebody much stronger than you punches your face in.
Between the 1 time I've blind raided vs all the other times I've been sherpa'd or was sherpa'ing myself, I think I prefer to know the rules ahead of time and find the enjoyment in working together on the execution.
Does anyone else feel this way?
Absolutely
by CruelLEGACEY , Toronto, Thursday, June 27, 2019, 06:39 (1987 days ago) @ kidtsunami
Just a random thought regarding blind raiding vs going in with your eyes open.
I think of going through the raid blind like trying to play a sport where you don't know any of the rules. Step out of bounds? Lose possession. Hit the wrong thing, take a penalty. Take too long? Start over.
Once you manage to avoid getting punished for doing something you didn't know you were supposed to do, at the end somebody much stronger than you punches your face in.
Between the 1 time I've blind raided vs all the other times I've been sherpa'd or was sherpa'ing myself, I think I prefer to know the rules ahead of time and find the enjoyment in working together on the execution.
Does anyone else feel this way?
I don’t enjoy blind raiding. I’m not a fan of puzzle games in general, so turning a raid into a puzzle-solving experience kinda ruins it for me.
On top of that, the way Destiny’s raids are integrated with the light-level system, it blurs the ability to judge your team’s performance. “Are we failing because we’re missing something, or are we just not levelled high enough?”. That’s a question I dislike having to ask.
For me, the fun and satisfaction I get from raiding comes from execution, finding better or more efficient ways to complete the objectives.
Absolutely
by kidtsunami , Atlanta, GA, Thursday, June 27, 2019, 07:23 (1987 days ago) @ CruelLEGACEY
Just a random thought regarding blind raiding vs going in with your eyes open.
I think of going through the raid blind like trying to play a sport where you don't know any of the rules. Step out of bounds? Lose possession. Hit the wrong thing, take a penalty. Take too long? Start over.
Once you manage to avoid getting punished for doing something you didn't know you were supposed to do, at the end somebody much stronger than you punches your face in.
Between the 1 time I've blind raided vs all the other times I've been sherpa'd or was sherpa'ing myself, I think I prefer to know the rules ahead of time and find the enjoyment in working together on the execution.
Does anyone else feel this way?
I don’t enjoy blind raiding. I’m not a fan of puzzle games in general, so turning a raid into a puzzle-solving experience kinda ruins it for me.On top of that, the way Destiny’s raids are integrated with the light-level system, it blurs the ability to judge your team’s performance. “Are we failing because we’re missing something, or are we just not levelled high enough?”. That’s a question I dislike having to ask.
For me, the fun and satisfaction I get from raiding comes from execution, finding better or more efficient ways to complete the objectives.
Yeah, having to wonder if there is something you have to do outside of the raid (increase your light level) to progress is not... fun.
I actually don't mind the figuring out the puzzle aspect, I love puzzle rooms, it's that once you add in "I don't even know if we're a high enough light level for this" that I immediately become "well this isn't fun to figure out". If I'm trying to figure out the solution to something, adding in the possibility that it may be impossible to solve makes it less fun, and starts to make it work.
Absolutely
by Kermit , Raleigh, NC, Friday, June 28, 2019, 01:39 (1987 days ago) @ kidtsunami
I actually don't mind the figuring out the puzzle aspect, I love puzzle rooms, it's that once you add in "I don't even know if we're a high enough light level for this" that I immediately become "well this isn't fun to figure out". If I'm trying to figure out the solution to something, adding in the possibility that it may be impossible to solve makes it less fun, and starts to make it work.
I had not read this when I wrote my reply to you below. I understand better where you're coming from. It's been discussed a lot, and I've said before that I have a high tolerance for existing in that "I don't know if we're high enough light level" place. I think we've gotten better at knowing when that's the issue, and even then practicing and refining approaches to new mechanics is fun to me. I'm building up the muscle memory for when it becomes racquet ball. :)
There's also the time when you're barely high enough light level, and you just need some good breaks, a few miracle plays maybe, and good execution to succeed. A lot of my first clears of raid bosses were in that situation, and it was exhilarating.
Absolutely
by kidtsunami , Atlanta, GA, Friday, June 28, 2019, 12:02 (1986 days ago) @ Kermit
I actually don't mind the figuring out the puzzle aspect, I love puzzle rooms, it's that once you add in "I don't even know if we're a high enough light level for this" that I immediately become "well this isn't fun to figure out". If I'm trying to figure out the solution to something, adding in the possibility that it may be impossible to solve makes it less fun, and starts to make it work.
I had not read this when I wrote my reply to you below. I understand better where you're coming from. It's been discussed a lot, and I've said before that I have a high tolerance for existing in that "I don't know if we're high enough light level" place. I think we've gotten better at knowing when that's the issue, and even then practicing and refining approaches to new mechanics is fun to me. I'm building up the muscle memory for when it becomes racquet ball. :)There's also the time when you're barely high enough light level, and you just need some good breaks, a few miracle plays maybe, and good execution to succeed. A lot of my first clears of raid bosses were in that situation, and it was exhilarating.
Yeah I'd be really interested to try a raid blind with the new "contest" version. New dad here, so I had no chance in hell of trying this last one, but I'm keen to check out the next.
To that end, I'd like a way of accessing the "contest" version whenever as an option (is that an option?).
Maayyyybe I'll feel different if I can try a blind raid where LL is no longer an issue.
Absolutely
by Kermit , Raleigh, NC, Friday, June 28, 2019, 12:52 (1986 days ago) @ kidtsunami
I actually don't mind the figuring out the puzzle aspect, I love puzzle rooms, it's that once you add in "I don't even know if we're a high enough light level for this" that I immediately become "well this isn't fun to figure out". If I'm trying to figure out the solution to something, adding in the possibility that it may be impossible to solve makes it less fun, and starts to make it work.
I had not read this when I wrote my reply to you below. I understand better where you're coming from. It's been discussed a lot, and I've said before that I have a high tolerance for existing in that "I don't know if we're high enough light level" place. I think we've gotten better at knowing when that's the issue, and even then practicing and refining approaches to new mechanics is fun to me. I'm building up the muscle memory for when it becomes racquet ball. :)There's also the time when you're barely high enough light level, and you just need some good breaks, a few miracle plays maybe, and good execution to succeed. A lot of my first clears of raid bosses were in that situation, and it was exhilarating.
Yeah I'd be really interested to try a raid blind with the new "contest" version. New dad here, so I had no chance in hell of trying this last one, but I'm keen to check out the next.To that end, I'd like a way of accessing the "contest" version whenever as an option (is that an option?).
There wasn't really a contest version--they merely locked down the light level for the first few fights until a group finished the raid.
Maayyyybe I'll feel different if I can try a blind raid where LL is no longer an issue.
Yeah, finding five people who care enough to level up but are also blind is difficult. But never mind that, congrats on fatherhood. That's awesome!
Absolutely
by kidtsunami , Atlanta, GA, Friday, June 28, 2019, 12:58 (1986 days ago) @ Kermit
I actually don't mind the figuring out the puzzle aspect, I love puzzle rooms, it's that once you add in "I don't even know if we're a high enough light level for this" that I immediately become "well this isn't fun to figure out". If I'm trying to figure out the solution to something, adding in the possibility that it may be impossible to solve makes it less fun, and starts to make it work.
I had not read this when I wrote my reply to you below. I understand better where you're coming from. It's been discussed a lot, and I've said before that I have a high tolerance for existing in that "I don't know if we're high enough light level" place. I think we've gotten better at knowing when that's the issue, and even then practicing and refining approaches to new mechanics is fun to me. I'm building up the muscle memory for when it becomes racquet ball. :)There's also the time when you're barely high enough light level, and you just need some good breaks, a few miracle plays maybe, and good execution to succeed. A lot of my first clears of raid bosses were in that situation, and it was exhilarating.
Yeah I'd be really interested to try a raid blind with the new "contest" version. New dad here, so I had no chance in hell of trying this last one, but I'm keen to check out the next.To that end, I'd like a way of accessing the "contest" version whenever as an option (is that an option?).
There wasn't really a contest version--they merely locked down the light level for the first few fights until a group finished the raid.
Maayyyybe I'll feel different if I can try a blind raid where LL is no longer an issue.
Yeah, finding five people who care enough to level up but are also blind is difficult. But never mind that, congrats on fatherhood. That's awesome!
It is AWESOME and exhausting. Thanks so much, appreciate all the love.
Yeah right now, I'm just casually moving through annual pass content. I've unlocked the second forge, only done tier 1 reckoning, on second invitation quest. It's hilarious sampling all of this content.
Can't wait to do Scourge Of The Past, and honestly all this raid talk makes me want to redo ALL the Y1 raids... Just gotta find the time... to sleep, and then... the time to play.
Absolutely
by Cody Miller , Music of the Spheres - Never Forgot, Friday, June 28, 2019, 17:17 (1986 days ago) @ kidtsunami
Can't wait to do Scourge Of The Past, and honestly all this raid talk makes me want to redo ALL the Y1 raids... Just gotta find the time... to sleep, and then... the time to play.
I think Cruel Legacy is the guy to ask for advice here :-p
Dude did flawless raider with a baby.
Absolutely
by MacAddictXIV , Seattle WA, Tuesday, July 02, 2019, 08:51 (1982 days ago) @ Cody Miller
Can't wait to do Scourge Of The Past, and honestly all this raid talk makes me want to redo ALL the Y1 raids... Just gotta find the time... to sleep, and then... the time to play.
I think Cruel Legacy is the guy to ask for advice here :-pDude did flawless raider with a baby.
He two manned flawless with a baby!? damn! How did they even communicate!?
Absolutely
by Kermit , Raleigh, NC, Wednesday, July 03, 2019, 09:31 (1981 days ago) @ MacAddictXIV
Can't wait to do Scourge Of The Past, and honestly all this raid talk makes me want to redo ALL the Y1 raids... Just gotta find the time... to sleep, and then... the time to play.
I think Cruel Legacy is the guy to ask for advice here :-pDude did flawless raider with a baby.
He two manned flawless with a baby!? damn! How did they even communicate!?
You may not realize the irony of your comment. Dude did flawless with a full team but because he did have a (sleeping) baby he did not communicate.
Absolutely
by CruelLEGACEY , Toronto, Wednesday, July 03, 2019, 09:47 (1981 days ago) @ Kermit
Can't wait to do Scourge Of The Past, and honestly all this raid talk makes me want to redo ALL the Y1 raids... Just gotta find the time... to sleep, and then... the time to play.
I think Cruel Legacy is the guy to ask for advice here :-pDude did flawless raider with a baby.
I'd give Korny a little more credit than that ;p
He two manned flawless with a baby!? damn! How did they even communicate!?
You may not realize the irony of your comment. Dude did flawless with a full team but because he did have a (sleeping) baby he did not communicate.
The timeless art of Dance is communication enough for me :)
Absolutely
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, July 03, 2019, 10:20 (1981 days ago) @ Kermit
edited by Cody Miller, Wednesday, July 03, 2019, 10:24
Can't wait to do Scourge Of The Past, and honestly all this raid talk makes me want to redo ALL the Y1 raids... Just gotta find the time... to sleep, and then... the time to play.
I think Cruel Legacy is the guy to ask for advice here :-pDude did flawless raider with a baby.
He two manned flawless with a baby!? damn! How did they even communicate!?
You may not realize the irony of your comment. Dude did flawless with a full team but because he did have a (sleeping) baby he did not communicate.
Except for one time.
None of us knew what he sounded like. During the jumping puzzle we hear "Guardian down", and we start flipping out. Who died? What? Come on! Turns out he spoke it into the mic in his best Dinklebot impression.
Greatest raiding prank ever. Epic.
Time for me to come clean
by CruelLEGACEY , Toronto, Wednesday, July 03, 2019, 10:29 (1981 days ago) @ Cody Miller
Can't wait to do Scourge Of The Past, and honestly all this raid talk makes me want to redo ALL the Y1 raids... Just gotta find the time... to sleep, and then... the time to play.
I think Cruel Legacy is the guy to ask for advice here :-pDude did flawless raider with a baby.
He two manned flawless with a baby!? damn! How did they even communicate!?
You may not realize the irony of your comment. Dude did flawless with a full team but because he did have a (sleeping) baby he did not communicate.
Except for one time.None of us knew what he sounded like. During the jumping puzzle we hear "Guardian down", and we start flipping out. Who died? What? Come on! Turns out he spoke it into the mic in his best Dinklebot impression.
Greatest raiding prank ever. Epic.
... that wasn’t me. It was Korny.
Nobody recognized his voice, so everyone assumed it was me. I enjoyed getting the credit for making everyone laugh, and I’m sure Korny found it extra funny that nobody could tell that it was him, so he didn’t correct anyone :)
Time for me to come clean
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, July 03, 2019, 10:40 (1981 days ago) @ CruelLEGACEY
Can't wait to do Scourge Of The Past, and honestly all this raid talk makes me want to redo ALL the Y1 raids... Just gotta find the time... to sleep, and then... the time to play.
I think Cruel Legacy is the guy to ask for advice here :-pDude did flawless raider with a baby.
He two manned flawless with a baby!? damn! How did they even communicate!?
You may not realize the irony of your comment. Dude did flawless with a full team but because he did have a (sleeping) baby he did not communicate.
Except for one time.None of us knew what he sounded like. During the jumping puzzle we hear "Guardian down", and we start flipping out. Who died? What? Come on! Turns out he spoke it into the mic in his best Dinklebot impression.
Greatest raiding prank ever. Epic.
... that wasn’t me. It was Korny.Nobody recognized his voice, so everyone assumed it was me. I enjoyed getting the credit for making everyone laugh, and I’m sure Korny found it extra funny that nobody could tell that it was him, so he didn’t correct anyone :)
High-larious!
by Kermit , Raleigh, NC, Wednesday, July 03, 2019, 11:00 (1981 days ago) @ Cody Miller
- No text -
hahaha wow, brilliant
by kidtsunami , Atlanta, GA, Friday, July 05, 2019, 07:11 (1979 days ago) @ Cody Miller
- No text -
Time for me to come clean
by cheapLEY , Wednesday, July 03, 2019, 16:28 (1981 days ago) @ CruelLEGACEY
That might actually be the most perfect thing I’ve ever read. I can hear Korny’s smirk from here.
Absolutely
by Cody Miller , Music of the Spheres - Never Forgot, Thursday, June 27, 2019, 08:55 (1987 days ago) @ CruelLEGACEY
I mean, the light level thing is a legitimate point. Are we doing shit damage on the boss because we missed a powerup mechanic? Or because we are too low a level / have bad weapons?
Raiding, to blind or not to blind
by Cody Miller , Music of the Spheres - Never Forgot, Thursday, June 27, 2019, 09:00 (1987 days ago) @ kidtsunami
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
Raiding, to blind or not to blind
by Kermit , Raleigh, NC, Thursday, June 27, 2019, 10:25 (1987 days ago) @ Cody Miller
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
I've never put together this way, but I like feeling like I'm immersed in a fictional world. Blind raiding just means you're on the elite squad of guardians willing to scope out the unknown. It's cool, man.
Raiding, to blind or not to blind
by CruelLEGACEY , Toronto, Thursday, June 27, 2019, 11:20 (1987 days ago) @ Kermit
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
I've never put together this way, but I like feeling like I'm immersed in a fictional world. Blind raiding just means you're on the elite squad of guardians willing to scope out the unknown. It's cool, man.
I love that feeling as well, but Destiny has never constantly given it to me. It’s so overtly “gamey”, from the health bars and numbers flying off enemies as you shoot them, monster closets that spawn enemies, teammates that disappear and reappear between loading zones, “darkness” zones... Destiny just isn’t a game that manages to make me feel like I’m in a “real” place, on a “real” mission very often. This extends to raids as well, where the various mechanics feel more like arbitrary and artificial challenges than having an actual battle against a powerful foe. I don’t mean any of this as a criticism... it’s all loads of fun. But immersion is so rarely part of the equation for me. That said, there are rare moments that go farther towards making me feel like I’m with my fireteam in a real time and place, and they’re some of my favourite experiences in Destiny. Shattered Throne, Whisper, Zero Hour, a few of the strikes, parts of some of the older raids... its a great feeling when Destiny does start to close the gap between the game itself and my suspension of disbelief :)
Raiding, to blind or not to blind
by Cody Miller , Music of the Spheres - Never Forgot, Thursday, June 27, 2019, 12:34 (1987 days ago) @ CruelLEGACEY
I love that feeling as well, but Destiny has never constantly given it to me. It’s so overtly “gamey”, from the health bars and numbers flying off enemies as you shoot them, monster closets that spawn enemies, teammates that disappear and reappear between loading zones, “darkness” zones... Destiny just isn’t a game that manages to make me feel like I’m in a “real” place, on a “real” mission very often.
And that's a fundamental problem I think.
Raiding, to blind or not to blind
by CruelLEGACEY , Toronto, Thursday, June 27, 2019, 13:51 (1987 days ago) @ Cody Miller
I love that feeling as well, but Destiny has never constantly given it to me. It’s so overtly “gamey”, from the health bars and numbers flying off enemies as you shoot them, monster closets that spawn enemies, teammates that disappear and reappear between loading zones, “darkness” zones... Destiny just isn’t a game that manages to make me feel like I’m in a “real” place, on a “real” mission very often.
And that's a fundamental problem I think.
Sure, for people who are hoping for that kind of experience. I do love games that can achieve that, but I’m just as fond of arcade-style games that I can enjoy on a purely mechanical and aesthetic level. For me, Destiny is so much about the social experience that I’m almost glad it doesn’t try to build a more immersive world. Imagine trying to play an experience like The Last of Us while you and your friends are joking around and laughing together; the game and the social experience would just clash at that point.
Raiding, to blind or not to blind
by cheapLEY , Thursday, June 27, 2019, 15:54 (1987 days ago) @ CruelLEGACEY
I totally agree with you there.
I’d still love to see a Destiny with a truly great 10 hour campaign to play solo, but the social aspects are really what make Destiny work.
It’s why I’m totally okay with the lorebook style storytelling. It’s there, and it’s good, but it doesn’t get in the way of shooting aliens with friends and can be picked through at the player’s leisure.
Raiding, to blind or not to blind
by Kermit , Raleigh, NC, Thursday, June 27, 2019, 16:39 (1987 days ago) @ CruelLEGACEY
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
I've never put together this way, but I like feeling like I'm immersed in a fictional world. Blind raiding just means you're on the elite squad of guardians willing to scope out the unknown. It's cool, man.
I love that feeling as well, but Destiny has never constantly given it to me.
It's not constant for me either, but I've gotten a bit of it every time we move ahead while blind raiding. I admit that the feeling as has never been as intense as it was in Gorgons' Labyrinth.
Raiding, to blind or not to blind
by MacAddictXIV , Seattle WA, Tuesday, July 02, 2019, 09:06 (1982 days ago) @ CruelLEGACEY
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
I've never put together this way, but I like feeling like I'm immersed in a fictional world. Blind raiding just means you're on the elite squad of guardians willing to scope out the unknown. It's cool, man.
I love that feeling as well, but Destiny has never constantly given it to me. It’s so overtly “gamey”, from the health bars and numbers flying off enemies as you shoot them, monster closets that spawn enemies, teammates that disappear and reappear between loading zones, “darkness” zones... Destiny just isn’t a game that manages to make me feel like I’m in a “real” place, on a “real” mission very often. This extends to raids as well, where the various mechanics feel more like arbitrary and artificial challenges than having an actual battle against a powerful foe. I don’t mean any of this as a criticism... it’s all loads of fun. But immersion is so rarely part of the equation for me. That said, there are rare moments that go farther towards making me feel like I’m with my fireteam in a real time and place, and they’re some of my favourite experiences in Destiny. Shattered Throne, Whisper, Zero Hour, a few of the strikes, parts of some of the older raids... its a great feeling when Destiny does start to close the gap between the game itself and my suspension of disbelief :)
I feel like most of the raids on the Leviathan have felt immersive because it actually feels like your in Calus' House were he is testing you in some weird space gladiator arena. So all the switches and weird rules makes sense. It actually made it even more twisted because you know he built this to test people.
This
by kidtsunami , Atlanta, GA, Tuesday, July 02, 2019, 09:34 (1982 days ago) @ MacAddictXIV
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
I've never put together this way, but I like feeling like I'm immersed in a fictional world. Blind raiding just means you're on the elite squad of guardians willing to scope out the unknown. It's cool, man.
I love that feeling as well, but Destiny has never constantly given it to me. It’s so overtly “gamey”, from the health bars and numbers flying off enemies as you shoot them, monster closets that spawn enemies, teammates that disappear and reappear between loading zones, “darkness” zones... Destiny just isn’t a game that manages to make me feel like I’m in a “real” place, on a “real” mission very often. This extends to raids as well, where the various mechanics feel more like arbitrary and artificial challenges than having an actual battle against a powerful foe. I don’t mean any of this as a criticism... it’s all loads of fun. But immersion is so rarely part of the equation for me. That said, there are rare moments that go farther towards making me feel like I’m with my fireteam in a real time and place, and they’re some of my favourite experiences in Destiny. Shattered Throne, Whisper, Zero Hour, a few of the strikes, parts of some of the older raids... its a great feeling when Destiny does start to close the gap between the game itself and my suspension of disbelief :)
I feel like most of the raids on the Leviathan have felt immersive because it actually feels like your in Calus' House were he is testing you in some weird space gladiator arena. So all the switches and weird rules makes sense. It actually made it even more twisted because you know he built this to test people.
Between the curse loop of the Dreaming City/Last Wish and the "tests" of the Leviathan, Bungie has gotten a better handle on the ludonarrative of Destiny.
This
by CruelLEGACEY , Toronto, Wednesday, July 03, 2019, 09:48 (1981 days ago) @ kidtsunami
I love that feeling as well, but Destiny has never constantly given it to me. It’s so overtly “gamey”, from the health bars and numbers flying off enemies as you shoot them, monster closets that spawn enemies, teammates that disappear and reappear between loading zones, “darkness” zones... Destiny just isn’t a game that manages to make me feel like I’m in a “real” place, on a “real” mission very often. This extends to raids as well, where the various mechanics feel more like arbitrary and artificial challenges than having an actual battle against a powerful foe. I don’t mean any of this as a criticism... it’s all loads of fun. But immersion is so rarely part of the equation for me. That said, there are rare moments that go farther towards making me feel like I’m with my fireteam in a real time and place, and they’re some of my favourite experiences in Destiny. Shattered Throne, Whisper, Zero Hour, a few of the strikes, parts of some of the older raids... its a great feeling when Destiny does start to close the gap between the game itself and my suspension of disbelief :)
I feel like most of the raids on the Leviathan have felt immersive because it actually feels like your in Calus' House were he is testing you in some weird space gladiator arena. So all the switches and weird rules makes sense. It actually made it even more twisted because you know he built this to test people.
Between the curse loop of the Dreaming City/Last Wish and the "tests" of the Leviathan, Bungie has gotten a better handle on the ludonarrative of Destiny.
Agree with both of you here. They've definitely found interesting ways to close those gaps a bit in D2.
Raiding, to blind or not to blind
by kidtsunami , Atlanta, GA, Thursday, June 27, 2019, 12:55 (1987 days ago) @ Kermit
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
I've never put together this way, but I like feeling like I'm immersed in a fictional world. Blind raiding just means you're on the elite squad of guardians willing to scope out the unknown. It's cool, man.
I love picturing an "elite" squad of anything that involves just "trying" things until something works, dying multiple times in the process. I felt like I was on an elite squad of lemmings.
Doing calus prestige with an LFG group? That felt like being a part of an elite squad.
Raiding, to blind or not to blind
by Kermit , Raleigh, NC, Thursday, June 27, 2019, 17:05 (1987 days ago) @ kidtsunami
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
I've never put together this way, but I like feeling like I'm immersed in a fictional world. Blind raiding just means you're on the elite squad of guardians willing to scope out the unknown. It's cool, man.
I love picturing an "elite" squad of anything that involves just "trying" things until something works, dying multiple times in the process. I felt like I was on an elite squad of lemmings.
How is that not elite? Elite squads have died throughout history in warfare, often gaining ground for those who come after. In our case we happen to be deathless zombie warriors, so we are the ones who come after. And why the scare quotes around "trying" things? Of course you're trying things--that's what you do to figure out how to open the combination lock that is most rooms in Destiny raids. I mean, it's okay if you don't like puzzles, but they have always been a staple of the fantasy genre.
Blind raiding is absolutely not like a sport, and if that is what you want, don't blind raid.
Why would you go to an escape room if, by your logic, it's like racquet ball when you don't know the rules? Not knowing the rules is the fun part of blind raiding for many of us, and many of us also like the enjoyment of playing with others later after we know the rules. It's a different activity then--one where the comparison to racquet ball is more apt.
Raiding, to blind or not to blind
by cheapLEY , Thursday, June 27, 2019, 17:35 (1987 days ago) @ Kermit
edited by cheapLEY, Thursday, June 27, 2019, 17:38
And why the scare quotes around "trying" things? Of course you're trying things--that's what you do to figure out how to open the combination lock that is most rooms in Destiny raids. I mean, it's okay if you don't like puzzles, but they have always been a staple of the fantasy genre.
Because the puzzles are beginning to make less and less sense. Vault of Glass felt mysterious and awesome, and, even if it’s maybe a stretch, the Relic felt like it fit. It was created by a Guardian for the team that came after to get the job done. The Sword in Crota’s end made sense. Even the person in the shadow realm or whatever for Oryx, while I couldn’t tell you what’s actually happening, felt like it fit.
Why the hell do we have to stand on random plates to damage Shuro Chi? Why does she even go to those spots if she can become vulnerable there? Why am I calling out random symbols? Who put them there, why does this room even actually exist.
Previous raids felt like cool excursions into enemy territory. And while they may have been abstract, the mechanics felt like we, the Guardians, we’re doing something, making something happen (by using the Relic, or by stealing a Sword from a Hive Knight). Some of the more modern raids are getting really abstract, and it feels like we, the Guardians, are reacting to things built for us, rather than making things happen. They feel like places that are built exclusively to be raids, and not like real places that might exist in the universe. They feel like playgrounds more than dangerous excursions into enemy territory.
I will say that Scourge of the Past was a refreshing change of pace on that front, and feels much more like an old Destiny raid in a way that I really love, and the mechanics feel like real things that make sense within the context of the world, unlike basically anything in Leviathan or The Last Wish.
EDIT: Just to add, it feels less like actually figuring out a puzzle and more like flipping random switches until something happens. Is there a glowy thing? Okay, shoot it, stand on it, or throw something we don’t have yet at it. Who the hell knows why, though.
Raiding, to blind or not to blind
by Kermit , Raleigh, NC, Friday, June 28, 2019, 01:23 (1987 days ago) @ cheapLEY
And why the scare quotes around "trying" things? Of course you're trying things--that's what you do to figure out how to open the combination lock that is most rooms in Destiny raids. I mean, it's okay if you don't like puzzles, but they have always been a staple of the fantasy genre.
Because the puzzles are beginning to make less and less sense. Vault of Glass felt mysterious and awesome, and, even if it’s maybe a stretch, the Relic felt like it fit. It was created by a Guardian for the team that came after to get the job done. The Sword in Crota’s end made sense. Even the person in the shadow realm or whatever for Oryx, while I couldn’t tell you what’s actually happening, felt like it fit.Why the hell do we have to stand on random plates to damage Shuro Chi? Why does she even go to those spots if she can become vulnerable there? Why am I calling out random symbols? Who put them there, why does this room even actually exist.
Previous raids felt like cool excursions into enemy territory. And while they may have been abstract, the mechanics felt like we, the Guardians, we’re doing something, making something happen (by using the Relic, or by stealing a Sword from a Hive Knight). Some of the more modern raids are getting really abstract, and it feels like we, the Guardians, are reacting to things built for us, rather than making things happen. They feel like places that are built exclusively to be raids, and not like real places that might exist in the universe. They feel like playgrounds more than dangerous excursions into enemy territory.
I will say that Scourge of the Past was a refreshing change of pace on that front, and feels much more like an old Destiny raid in a way that I really love, and the mechanics feel like real things that make sense within the context of the world, unlike basically anything in Leviathan or The Last Wish.
EDIT: Just to add, it feels less like actually figuring out a puzzle and more like flipping random switches until something happens. Is there a glowy thing? Okay, shoot it, stand on it, or throw something we don’t have yet at it. Who the hell knows why, though.
I think that's a legitimate criticism, and one that becomes harder to combat with each new raid because fresh mechanics are harder to come up with even without considering the need for them to feel like that they naturally arise from the setting or narrative. Funny that you mention Shuro Chi, because from a gameplay perspective I think it's one of the better, more dynamic raid battles. The Dreaming City is just such a gorgeous location I can forgive a lot. I think with Leviathan they leaned into the playground metaphor with the lore.
Raiding, to blind or not to blind
by cheapLEY , Friday, June 28, 2019, 06:51 (1986 days ago) @ Kermit
Oh, I love the Shuro Chi encounter. I like the mechanics. Figuring out that encounter was great, and it’s a really fun one to repeat. The timer makes it feel tense, even if we’re not really down to the wire anymore. I love the flow of that entire battle. It’s truly one of my favorite raid encounters.
It’s just that what we’re actually doing doesn’t seem to make a whole lot of sense within the universe.
Raiding, to blind or not to blind
by kidtsunami , Atlanta, GA, Thursday, June 27, 2019, 12:52 (1987 days ago) @ Cody Miller
I mean I don’t see it as different than anything else in videogames. If you’ve never play a video game before, you don’t “know” touching a goomba in Mario will kill you. You do it, and you see what happens. You don’t “know” that you can break bricks if you’re big. You just discover that. You don’t “know” hidden blocks exist. You find them.
The rules of every game only reveal themselves one you get in there and start playing. It’s always been a part of learning how to win.
Figuring out the rules is an interesting part of a game, but I don't think it's the most interesting part.
I find my enjoyment of games is a lot higher after I've learned the basic rules of the game and I get to start exploring the higher echelons of the game play (SLASO didn't involve unknown rules, but it sure as hell made me learn more about the game and figure out how to persevere in the end).
Raids have a lot of rules that are basic non-starters until you figure them out, and once you do, they merely become a step to perform rather than an interesting mechanic to riff on. It's like discovering that you have to flip a switch. Like yeah I guess there's a moment of discovery where you figure out that yes, this switch does something, but for the most part you're fumbling around looking for a switch, while dying for reasons you don't understand.
It's why Argos is my favorite encounter since there aren't many "ah you forgot to flip the switch" moments while it's this dance with all the other members of your team that allows for some improvisation/heroics.
Raiding, to blind or not to blind
by Chappy, Arlington, VA., Thursday, June 27, 2019, 13:55 (1987 days ago) @ kidtsunami
It's why Argos is my favorite encounter since there aren't many "ah you forgot to flip the switch" moments while it's this dance with all the other members of your team that allows for some improvisation/heroics.
FWIW, the new raid is all about the dance. There are constant opportunities to improvise and correct when someone makes a mistake.
Raiding, to blind or not to blind
by Claude Errera , Thursday, June 27, 2019, 14:00 (1987 days ago) @ Chappy
It's why Argos is my favorite encounter since there aren't many "ah you forgot to flip the switch" moments while it's this dance with all the other members of your team that allows for some improvisation/heroics.
FWIW, the new raid is all about the dance. There are constant opportunities to improvise and correct when someone makes a mistake.
Maybe we were doing it wrong, but there are a couple of places where a mistake meant a guaranteed wipe.
Example: Final fight, crystals. You've got what... 10 seconds? If you get there, don't destroy the crystal, and one of the pair dies, there isn't enough time to recover. Guaranteed wipe. No recovery possible. (I mentioned this to someone last night, and they said they hadn't had any trouble with that - even if someone died, "another pair could come over and sub in." Our experience directly contradicted that solution; with 3 or 4 seconds left on the clock, it didn't matter HOW fast you could run, you couldn't get to the crystal before time ran out.
::shrug::
If the solution is "don't die during the crystals"... I guess this raid isn't for me.
Raiding, to blind or not to blind
by Chappy, Arlington, VA., Thursday, June 27, 2019, 14:13 (1987 days ago) @ Claude Errera
It's why Argos is my favorite encounter since there aren't many "ah you forgot to flip the switch" moments while it's this dance with all the other members of your team that allows for some improvisation/heroics.
FWIW, the new raid is all about the dance. There are constant opportunities to improvise and correct when someone makes a mistake.
Maybe we were doing it wrong, but there are a couple of places where a mistake meant a guaranteed wipe.Example: Final fight, crystals. You've got what... 10 seconds? If you get there, don't destroy the crystal, and one of the pair dies, there isn't enough time to recover. Guaranteed wipe. No recovery possible. (I mentioned this to someone last night, and they said they hadn't had any trouble with that - even if someone died, "another pair could come over and sub in." Our experience directly contradicted that solution; with 3 or 4 seconds left on the clock, it didn't matter HOW fast you could run, you couldn't get to the crystal before time ran out.
::shrug::
If the solution is "don't die during the crystals"... I guess this raid isn't for me.
Join us next week, Claude - Nico's going to be busy.
You're right about only having 10-15 seconds, but that's enough time for another team or person to come over and help with the crystal - the key is communication. It's critical to maintain awareness of where the crystal will appear next - when you kill a crystal, call out to the next team to expect a crystal. That way each pair can be ready (postponing other tasks like dropping Decptions) or ask for help. Granted there's still a window when there's not enough time for help to arrive, but I don't believe it's as bad as you think. When we ran last night, we surprised ourselves how long we kept the encounter going after mistakes were made.
Note: we didn't actually beat it, but it wasn't just because of deaths during crystals.
Raiding, to blind or not to blind
by squidnh3, Thursday, June 27, 2019, 14:27 (1987 days ago) @ Claude Errera
Example: Final fight, crystals. You've got what... 10 seconds? If you get there, don't destroy the crystal, and one of the pair dies, there isn't enough time to recover. Guaranteed wipe. No recovery possible. (I mentioned this to someone last night, and they said they hadn't had any trouble with that - even if someone died, "another pair could come over and sub in." Our experience directly contradicted that solution; with 3 or 4 seconds left on the clock, it didn't matter HOW fast you could run, you couldn't get to the crystal before time ran out.
We "recovered" a few times during our attempts last night, although we were not successful overall. In order to provide help, you have to be aware of the status of the other two groups, to the point where you are already headed over to help before the failure has occurred. In order to be aware of what the other teams are doing, you need to have your area completely under control, which is easier said than done. This encounter requires a lot of mental bandwidth, and at this point I don't think most people have fully internalized the normal sequences to be able to deviate and recover.
Raiding, to blind or not to blind
by CruelLEGACEY , Toronto, Thursday, June 27, 2019, 15:01 (1987 days ago) @ squidnh3
Example: Final fight, crystals. You've got what... 10 seconds? If you get there, don't destroy the crystal, and one of the pair dies, there isn't enough time to recover. Guaranteed wipe. No recovery possible. (I mentioned this to someone last night, and they said they hadn't had any trouble with that - even if someone died, "another pair could come over and sub in." Our experience directly contradicted that solution; with 3 or 4 seconds left on the clock, it didn't matter HOW fast you could run, you couldn't get to the crystal before time ran out.
We "recovered" a few times during our attempts last night, although we were not successful overall. In order to provide help, you have to be aware of the status of the other two groups, to the point where you are already headed over to help before the failure has occurred. In order to be aware of what the other teams are doing, you need to have your area completely under control, which is easier said than done. This encounter requires a lot of mental bandwidth, and at this point I don't think most people have fully internalized the normal sequences to be able to deviate and recover.
Agreed. That encounter is a bit like being a juggler with multiple balls in the air, but some balls fall faster than others.
You need to become familiar with the sequence of events in your section of the board. Then you need to understand the rotation well enough to keep track of where the other 2 segments are at in their rotations. It’s a lot to keep track of, and some things (like Crystals) need to be dealt with right away, while other things can be left to linger for a few moments.
One of the things that made the biggest difference for my group was ad control. If you are able to clear ads quickly enough (like, immediately as they spawn) you’ll actually find yourself with a surprising amount of down-time during the encounter. Me and my partner had a great rhythm down. We’d deal with our ads right away, swap the buff in the breaks between waves, take a few long-range shots at the ads in the other sections, then turn back and face our platform just as the next wave was appearing. We had plans to take out Ogres and Knights almost instantly, which also helped. Our whole group was great at calling out Crystal locations, so we all knew where they were due to go, and we’d call them out as they appeared. If someone died in the section that was about to get a crystal, someone else would rotate over to deal with the crystal, then get the res.
It’s definitely a lot going on, but I appreciated how much room there is to improvise and adapt most of the time.
I, for one, think time-based mechanics should be tied to FPS
by ZackDark , Not behind you. NO! Don't look., Thursday, June 27, 2019, 19:38 (1987 days ago) @ Claude Errera
The crystals feel like an eternity on PC, but they're gone in an instant on consoles...
That's really encouraging sounding! Can't wait!
by kidtsunami , Atlanta, GA, Friday, June 28, 2019, 13:00 (1986 days ago) @ Chappy
- No text -
Blind all the way
by Chappy, Arlington, VA., Thursday, June 27, 2019, 10:24 (1987 days ago) @ kidtsunami
Blind raids are my absolute favorite activity in Destiny. Not only is there new content to explore, but new mechanics to discover and use. New enemies. New strategies to think up, try, and refine. And best of all, you're doing it with 5 friends.
Yes, you need to prepare by getting your power level up, and yes you may hit a wall where the problem is your power level, but those are just temporary obstacles.
Blind raids are where Destiny goes beyond just rote execution - it's not just "point and shoot", it's discovery, trial and error, and (IMHO) a bigger sense of accomplishment. I'm hugely disappointed with Bungie's recent focus on making blind raids something to watch rather than something to do.
Blind all the way
by Kermit , Raleigh, NC, Thursday, June 27, 2019, 10:27 (1987 days ago) @ Chappy
Blind raids are my absolute favorite activity in Destiny. Not only is there new content to explore, but new mechanics to discover and use. New enemies. New strategies to think up, try, and refine. And best of all, you're doing it with 5 friends.
Yes, you need to prepare by getting your power level up, and yes you may hit a wall where the problem is your power level, but those are just temporary obstacles.
Blind raids are where Destiny goes beyond just rote execution - it's not just "point and shoot", it's discovery, trial and error, and (IMHO) a bigger sense of accomplishment.
Yes to all this.
I'm hugely disappointed with Bungie's recent focus on making blind raids something to watch rather than something to do.
Do you mean the level caps and all? I kind of liked that, as a player I mean. I've never watched the world's first competitors because I wanted it to be blind for myself.
Blind all the way
by Chappy, Arlington, VA., Thursday, June 27, 2019, 13:46 (1987 days ago) @ Kermit
Do you mean the level caps and all? I kind of liked that, as a player I mean. I've never watched the world's first competitors because I wanted it to be blind for myself.
In my pursuit of staying blind I wasn't even aware of the temporary level cap until after the fact, but yes, that's part of it.
Most of my frustration is with the raid release schedule. For some reason Bungie wanted the raid to be available on the same day that the new season released, but they knew it couldn't be completed on the same day because the raid level requirements are 715, 725, and 735. So they created an "easy mode" event that only 6-person teams that were able to take time off work or school could participate in. That's just not something the average or even dedicated Destiny player could do.
Bungie also included in-game rewards (a triumph and emblem) for finishing within that 24-hour time frame. If you wanted the in-game reward and you only had a few hours after work/school before going to bed, you probably cheated yourself out of the blind experience in pursuit of the in-game reward. You know I don't like having to choose between in-game rewards and the game experience itself.
Imagine if the raid was released on the second or even third Friday evening after a season started. There'd be no need for an artificial level cap because many more casual players could reasonably prepare. Many, many more fireteams would certainly be able to play on a Friday night.
---
Yes, I understand that Bungie is probably favoring the streamers over the whole of their customer population in order to get more attention and sales for their product. Doesn't mean I have to like being treated like a second-class citizen.
Blind all the way
by Kermit , Raleigh, NC, Friday, June 28, 2019, 01:45 (1987 days ago) @ Chappy
Do you mean the level caps and all? I kind of liked that, as a player I mean. I've never watched the world's first competitors because I wanted it to be blind for myself.
In my pursuit of staying blind I wasn't even aware of the temporary level cap until after the fact, but yes, that's part of it.Most of my frustration is with the raid release schedule. For some reason Bungie wanted the raid to be available on the same day that the new season released, but they knew it couldn't be completed on the same day because the raid level requirements are 715, 725, and 735. So they created an "easy mode" event that only 6-person teams that were able to take time off work or school could participate in. That's just not something the average or even dedicated Destiny player could do.
Bungie also included in-game rewards (a triumph and emblem) for finishing within that 24-hour time frame. If you wanted the in-game reward and you only had a few hours after work/school before going to bed, you probably cheated yourself out of the blind experience in pursuit of the in-game reward. You know I don't like having to choose between in-game rewards and the game experience itself.
Imagine if the raid was released on the second or even third Friday evening after a season started. There'd be no need for an artificial level cap because many more casual players could reasonably prepare. Many, many more fireteams would certainly be able to play on a Friday night.
---
Yes, I understand that Bungie is probably favoring the streamers over the whole of their customer population in order to get more attention and sales for their product. Doesn't mean I have to like being treated like a second-class citizen.
I understand. You're in a different position than me--you've got a talented dedicated blind raid group that has (or might have had) a decent shot at those triumphs/rewards. I daydreamed about getting the jacket for about ten seconds the afternoon before the reset, but that was it. :)
Blind all the way
by Harmanimus , Tuesday, July 02, 2019, 16:39 (1982 days ago) @ Chappy
I would actually suggest that keeping the first 24 hours with an artificial power cap would be of greater benefit to a Raid with a delayed release.
Like a bank heist - It's all about the team.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, June 27, 2019, 12:47 (1987 days ago) @ kidtsunami
Do you prefer to know your job, or know your skills?
One is singular and rigid, the other adaptive and momentary.
The fun is secondary, as after all with raids...
Its all about that loot.
Go Blind. You can only do it once per raid.
by CyberKN , Oh no, Destiny 2 is bad, Thursday, June 27, 2019, 15:36 (1987 days ago) @ kidtsunami
and you get great moments like this:
oh wow, that made me smile.
by Kermit , Raleigh, NC, Thursday, June 27, 2019, 17:13 (1987 days ago) @ CyberKN
- No text -
LOL
by slycrel , Saturday, June 29, 2019, 08:19 (1985 days ago) @ CyberKN
- No text -
Go Blind. You can only do it once per raid.
by kidtsunami , Atlanta, GA, Tuesday, July 02, 2019, 06:21 (1982 days ago) @ CyberKN
and you get great moments like this:
Haha yeah, I guess there's a weird partial state of blindness where you're getting trolled by your sherpas because that definitely happened to me.
Go Blind. You can only do it once per raid.
by Chappy, Arlington, VA., Tuesday, July 02, 2019, 07:24 (1982 days ago) @ kidtsunami
Haha yeah, I guess there's a weird partial state of blindness where you're getting trolled by your sherpas because that definitely happened to me.
Sorry; every now and then there's something like that that catches on among sherpas. More recently it was "everyone punch the boxes at the same" to activate the elevator to the the final encounter space in the Spire of Stars raid.
3, 2, 1, <guardian down>
It's funny when it's not you, plus you get to help sell it to the next guy.
Haha yeah
by kidtsunami , Atlanta, GA, Tuesday, July 02, 2019, 08:17 (1982 days ago) @ Chappy
Haha yeah, I guess there's a weird partial state of blindness where you're getting trolled by your sherpas because that definitely happened to me.
Sorry; every now and then there's something like that that catches on among sherpas. More recently it was "everyone punch the boxes at the same" to activate the elevator to the the final encounter space in the Spire of Stars raid.3, 2, 1, <guardian down>
It's funny when it's not you, plus you get to help sell it to the next guy.
I'd have to find myself in an extremely rare mood to not find it hilarious. Though on Spire Of The Stars I could tell something was up. In Kings Fall the prankers just have to fall back slightly and let the mark go first...
Haha yeah
by slycrel , Tuesday, July 02, 2019, 14:24 (1982 days ago) @ kidtsunami
Indeed, you got to see it happen to our group (video above) the first time. I had no idea what hit me... and we proceeded to let the new guys who hadn't experienced that section of the raid to follow the spark and kick off the next event step -- which triggered the giant piston. I attended at least 3 or 4 subsequent events. And it never got old, and to all appearances, everyone was happy they got to experience it "blind". :D
Haha yeah
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, July 02, 2019, 15:20 (1982 days ago) @ slycrel
Indeed, you got to see it happen to our group (video above) the first time. I had no idea what hit me... and we proceeded to let the new guys who hadn't experienced that section of the raid to follow the spark and kick off the next event step -- which triggered the giant piston. I attended at least 3 or 4 subsequent events. And it never got old, and to all appearances, everyone was happy they got to experience it "blind". :D
I'm pretty sure we pranked Vortech by not warning him about that :-p
Haha yeah
by CruelLEGACEY , Toronto, Wednesday, July 03, 2019, 10:56 (1981 days ago) @ Cody Miller
Indeed, you got to see it happen to our group (video above) the first time. I had no idea what hit me... and we proceeded to let the new guys who hadn't experienced that section of the raid to follow the spark and kick off the next event step -- which triggered the giant piston. I attended at least 3 or 4 subsequent events. And it never got old, and to all appearances, everyone was happy they got to experience it "blind". :D
I'm pretty sure we pranked Vortech by not warning him about that :-p
Telling someone to “follow the light” always struck me as a particularly funny and evil way to lead them into that trap :)
Go Blind. You can only do it once per raid.
by Kermit , Raleigh, NC, Tuesday, July 02, 2019, 08:36 (1982 days ago) @ kidtsunami
and you get great moments like this:
Haha yeah, I guess there's a weird partial state of blindness where you're getting trolled by your sherpas because that definitely happened to me.
Definitely. I don't think this clip represents that, though. I think everyone was blind.
Go Blind. You can only do it once per raid.
by kidtsunami , Atlanta, GA, Tuesday, July 02, 2019, 09:32 (1982 days ago) @ Kermit
and you get great moments like this:
Haha yeah, I guess there's a weird partial state of blindness where you're getting trolled by your sherpas because that definitely happened to me.
Definitely. I don't think this clip represents that, though. I think everyone was blind.
Yeah, too many people got taken out at the same time for that not to be a blind team.