Something is happening on Saturday. (Destiny)
by bluerunner , Music City, Friday, June 05, 2020, 09:29 (1636 days ago)
edited by bluerunner, Friday, June 05, 2020, 09:33
Rasputin is at full power.
— Destiny 2 (@DestinyTheGame) June 5, 2020
Tomorrow at 10AM PT we take aim at the Almighty. pic.twitter.com/Lkx8gFr5m7
Something is happening on Saturday.
by Chappy, Arlington, VA., Friday, June 05, 2020, 10:31 (1636 days ago) @ bluerunner
"Take aim"? <sigh> Looks like he misses the shot.
I wonder if we should gather in the tower or something
by kidtsunami , Atlanta, GA, Friday, June 05, 2020, 11:14 (1636 days ago) @ bluerunner
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Rumor Says the Tower.
by Morpheus , High Charity, Friday, June 05, 2020, 13:02 (1636 days ago) @ kidtsunami
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Yup.
by bluerunner , Music City, Friday, June 05, 2020, 13:20 (1636 days ago) @ Morpheus
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Before anyone else gets a chance to do it...
by bluerunner , Music City, Friday, June 05, 2020, 13:22 (1636 days ago) @ bluerunner
Watch everybody get beavered right when it happens.
( ͡° ͜ʖ ͡°)
Before anyone else gets a chance to do it...
by MacAddictXIV , Seattle WA, Friday, June 05, 2020, 13:37 (1636 days ago) @ bluerunner
Watch everybody get beavered right when it happens.
( ͡° ͜ʖ ͡°)
Player 1: Did we get hit by the ship!?!?
Player 2: No. Why do you ask?
Player 1: I got hit by a beaver.
Player 3: I have a pest problem.
Yup.
by Burchie, Friday, June 05, 2020, 14:57 (1636 days ago) @ bluerunner
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You should not need to reset the instance.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, June 05, 2020, 15:58 (1636 days ago) @ bluerunner
If we’re in the tower before reset do we need to restart the instance or does that not matter?
— Sahil (@sahil_sood25) June 5, 2020
No, you should be good.
— Cozmo (@Cozmo23) June 5, 2020
Sidenote: I have some found memories of staying up late or waking upon the breaking dawn to watch and observe astronomical phenomena. This for one reason or another is starting to feel like such a moment to me. Not sure why.
I hope I don't forget. ._.
10 Min Warning! *NM*
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 09:50 (1635 days ago) @ bluerunner
.....Nothing happened???
by marmot 1333 , Saturday, June 06, 2020, 10:05 (1635 days ago) @ INSANEdrive
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Somebody needs to reboot Rasputin.
by bluerunner , Music City, Saturday, June 06, 2020, 10:08 (1635 days ago) @ marmot 1333
Whoever is playing the sad trombone in my Tower is making my day after this.
Ha, happened for me too
by marmot 1333 , Saturday, June 06, 2020, 10:10 (1635 days ago) @ bluerunner
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Yeah, what the heck?
by Kermit , Raleigh, NC, Saturday, June 06, 2020, 10:11 (1635 days ago) @ marmot 1333
Yeah, what the heck?
by Burchie, Saturday, June 06, 2020, 10:17 (1635 days ago) @ Kermit
All I know is it’s now 3.15 am here and my daughters will come in at the same time bright and early. They won’t respect that ‘daddy woke up to watch the kaboom’.
I feel like an event like this... needs a schedule
by kidtsunami , Atlanta, GA, Saturday, June 06, 2020, 10:24 (1635 days ago) @ Kermit
Like you don't need to say "we're firing the shot at 9:15am PST" but, at least some vagaries that set our expectations...
I feel like an event like this... needs a schedule
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:29 (1635 days ago) @ kidtsunami
A Warmind is never late, nor is he early, he arrives precisely when he means to. pic.twitter.com/RjuL3uazL2
— Cozmo (@Cozmo23) June 6, 2020
If Rasputin was delivering a pizza it would now be free.
by bluerunner , Music City, Saturday, June 06, 2020, 10:32 (1635 days ago) @ INSANEdrive
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Wait, there's missiles now...
by bluerunner , Music City, Saturday, June 06, 2020, 10:35 (1635 days ago) @ bluerunner
Moving at 2 pixels per second. It's like watching grass grow.
This is why the Darkness got us last time! Cold Pizza!
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:35 (1635 days ago) @ bluerunner
No! Wait... pizza is good cold too. I meant cold feet. Cold Feet.
And because it rhymes here is (20 min old) a retweet from Larz...
Have been told it’s starting
— Paul Tassi (@PaulTassi) June 6, 2020
Just slow
Do not leave
this is a "grace period" for people to get in
— Paul Tassi (@PaulTassi) June 6, 2020
also to manage server stuff
k.
I am so hungry after reading this...
by Burchie, Saturday, June 06, 2020, 10:38 (1635 days ago) @ bluerunner
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You have time to eat.
by bluerunner , Music City, Saturday, June 06, 2020, 10:39 (1635 days ago) @ Burchie
I just went downstairs and made something, came back and the warsats had made it about 2 more inches across my screen.
On one hand the speed may be realistic per distances.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:40 (1635 days ago) @ bluerunner
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On the other... BUNGIE! COM' ON!!!! ME WANT BIG BOOM! *NM*
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:41 (1635 days ago) @ INSANEdrive
ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!ME WANT BIG BOOM!
You have time to eat.
by Burchie, Saturday, June 06, 2020, 10:46 (1635 days ago) @ bluerunner
I just went downstairs and made something, came back and the warsats had made it about 2 more inches across my screen.
Yeah, grabbing some. By the time this is done I may be able to order pizza again, looks like it will be at least 4am...
You have time to eat.
by Morpheus , High Charity, Saturday, June 06, 2020, 11:08 (1635 days ago) @ bluerunner
I feel like an event like this... needs a schedule
by Korny , Dalton, Ga. US. Earth, Sol System, Saturday, June 06, 2020, 11:08 (1635 days ago) @ INSANEdrive
A Warmind is never late, nor is he early, he arrives precisely when he means to. pic.twitter.com/RjuL3uazL2
— Cozmo (@Cozmo23) June 6, 2020
Translation: We weren't happy with the initial concurrent numbers, so we're delaying the main event until we can drum up some solid CCU.
The tower was mostly empty when I logged on around 1:26. It's pretty full now. Warframe's version of this event was way cooler, and had a real great terror-inducing payoff. Boo Bungie. Boo this dev.
Season of the Worthy everyone!
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:14 (1635 days ago) @ marmot 1333
(Also... #Destiny2 be trending on twitter)
Realzys though... 15+ min after and no boom? We ded.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:16 (1635 days ago) @ INSANEdrive
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It's happening!
by Korny , Dalton, Ga. US. Earth, Sol System, Saturday, June 06, 2020, 10:25 (1635 days ago) @ marmot 1333
edited by Korny, Saturday, June 06, 2020, 10:35
This is some next-level stuff!
You've cried wolf so many times I knew it wasn't. :/
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:28 (1635 days ago) @ Korny
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LOOK UP TO THE RIGHT
by kidtsunami , Atlanta, GA, Saturday, June 06, 2020, 10:34 (1635 days ago) @ bluerunner
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ITS HAPPENING! *NM*
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:38 (1635 days ago) @ kidtsunami
(Only Took an extra HALF AN HOUR.) >_<
You can now see the shots from the earth
by kidtsunami , Atlanta, GA, Saturday, June 06, 2020, 10:41 (1635 days ago) @ INSANEdrive
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You can now see the shots from the earth
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 10:49 (1635 days ago) @ kidtsunami
Rasputin right now with those Warsats. #Destiny2 pic.twitter.com/PMwduarAOP
— Azurai (@LorekeeperAzura) June 6, 2020
You can see impacts/explosions now
by marmot 1333 , Saturday, June 06, 2020, 10:51 (1635 days ago) @ kidtsunami
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You can see impacts/explosions now *img*
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 11:01 (1635 days ago) @ marmot 1333
If you missed the first hour of this event...
by bluerunner , Music City, Saturday, June 06, 2020, 11:01 (1635 days ago) @ bluerunner
I envy you.
So far, watching the community interact is more intrest'n.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 11:04 (1635 days ago) @ bluerunner
edited by INSANEdrive, Saturday, June 06, 2020, 11:29
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So far, watching the community interact is more intrest'n.
by Burchie, Saturday, June 06, 2020, 11:23 (1635 days ago) @ INSANEdrive
According to Steam, this event ends at 11:30amPT pic.twitter.com/BLuUdU8DDb
— Fallout Pants 👖 (@falloutplays) June 6, 2020
I sure hope so. I think this whole thing will backfire. It is becoming a joke.
If you missed the first hour of this event...
by Burchie, Saturday, June 06, 2020, 11:06 (1635 days ago) @ bluerunner
I envy you.
I know a lot has been said about Bungie’s choices and respecting players’ time, but this is an interesting example right here.
NOW THAT! IS A BOOM!
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 11:29 (1635 days ago) @ bluerunner
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That was cool...
by bluerunner , Music City, Saturday, June 06, 2020, 11:36 (1635 days ago) @ INSANEdrive
But they could have done it an hour and a half ago.
10 min would have been good... but an Hour and a Half!?
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 11:46 (1635 days ago) @ bluerunner
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And yet...
by Kermit , Raleigh, NC, Saturday, June 06, 2020, 12:11 (1635 days ago) @ INSANEdrive
I know this is a game—not only that, a game that more often than not eschews realism in favor of space magic. It’s also a legitimate argument to say that people should’ve been given a better idea of how much time to budget. On the other hand, I remember when the world would stop to watch anything that NASA did, including walking on the moon. It was always an exercise in waiting, yet we were mesmerized. I had a bit of deja vu in kind of a cool way.
And yet... "Know your Audience".
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 12:12 (1635 days ago) @ Kermit
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This x150 Million. And then another 9M for The Lie.
by Morpheus , High Charity, Saturday, June 06, 2020, 12:05 (1635 days ago) @ bluerunner
When it (finally) blew up and crashed, yeah—that was really cool and thrilling...but FUCK I could've spent 2 hours making a list of the things I could've done in 2 hours while waiting for that.
Most of it is still in the sky.
by bluerunner , Music City, Saturday, June 06, 2020, 11:37 (1635 days ago) @ INSANEdrive
The wreckage is burning behind the Tower, but the wings of it are still in the sky.
New Emblem: Go To Damaged Section. Press "Interact".
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 11:46 (1635 days ago) @ INSANEdrive
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A perfectly fitting end to this season
by TheOmegaClown, Saturday, June 06, 2020, 11:50 (1635 days ago) @ bluerunner
An underwhelming end to an underwhelming season. So glad I took a leave of absence from my already scant playtime in this game, or I'd be more annoyed.
So much hype, so little agency. Could have capped the season off with a do or die quest to help rasputin destroy the almighty, an armageddon style mission with zavala and anna ....
... No, watching red bits streak across the sky and make sparkles is much more engaging.
Double Check'd my Captures. If ya'll missed or wahevz, soon.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 11:58 (1635 days ago) @ bluerunner
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...or...
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 12:09 (1635 days ago) @ INSANEdrive
Mtashed
https://clips.twitch.tv/TameAwkwardRuffPermaSmug
(Air Explosion - Main tower area)
Gladdhttps://clips.twitch.tv/PowerfulSlickBaboonTheTarFu
(Air explosion - Main tower area)
FalloutPlayshttps://clips.twitch.tv/FrailModernPlumTheThing
(Ground Explosion - from Courtyard)
BannedWipehttps://clips.twitch.tv/FriendlyAmazonianPonyBIRB
(Ground Explosion - Main tower area)
Gernader Jakehttps://clips.twitch.tv/EnthusiasticAuspiciousSnakeJonCarnage
(Ground Explosion - Main tower area)
Heh
by CruelLEGACEY , Toronto, Saturday, June 06, 2020, 12:04 (1635 days ago) @ bluerunner
Looks like I could’ve reinstalled D2 in time to catch the “climax” in time after all, lol
lol
by Claude Errera , Saturday, June 06, 2020, 13:38 (1635 days ago) @ CruelLEGACEY
Looks like I could’ve reinstalled D2 in time to catch the “climax” in time after all, lol
"Destiny 2 is temporarily at capacity. You will join the game in the order in which you connected. For more information please visit help.bungie.net"
YOUR PLACE IN THE QUEUE: RIGHT BEHIND RASPUTIN
...
by Morpheus , High Charity, Saturday, June 06, 2020, 12:35 (1635 days ago) @ bluerunner
Do you have any idea how much better this would've went over if Bungie didn't announce it.
Save yourself 86 minutes.
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, June 06, 2020, 12:35 (1635 days ago) @ bluerunner
If you want the full experience...
by bluerunner , Music City, Saturday, June 06, 2020, 15:13 (1635 days ago) @ Cody Miller
Right, so here are my captures.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 16:51 (1635 days ago) @ Cody Miller
I'm only showing off the big stuff. If you for some reason want to see every relevant story thing that I captured that brought us to this point in this season, here is the playlist I made.
At one point I go "It's getting close... should move? ... Yes yes I should."
---
Has anyone ever gone down the youtube rabbit hole and found them selfs watching shock wave footage? Well when I saw this sucker I was... as you can see, trying to figure out how to brace for that hit. And OH BABY! What a HIT! Surprised it didn't kill us all from the shock wave alone all "Tunguska" Style.
---
As far as I've been able to find this is the only area with damage.
---
Go to 0:50, and give this a look. It's pretty, despite the meaning of it all.
Was it worth it?
by cheapLEY , Saturday, June 06, 2020, 13:36 (1635 days ago) @ bluerunner
I’m genuinely not convinced this isn’t worse than just seeing that as a cutscene when you first log in.
It certainly wasn’t worth the wait.
Was it worth it?
by CruelLEGACEY , Toronto, Saturday, June 06, 2020, 13:59 (1635 days ago) @ cheapLEY
I’m genuinely not convinced this isn’t worse than just seeing that as a cutscene when you first log in.
It certainly wasn’t worth the wait.
Maybe just me, but if you told me a week ago that Bungie’s plan was to gather players at reset and have them all stand there waiting for 80 minutes before anything happened, I would have said that even with my current all-time-low opinion of Bungie, there’s no way anyone at the studio would be crazy enough to think that would be a good idea. Shows what I know ;)
Was it worth it?
by squidnh3, Saturday, June 06, 2020, 14:22 (1635 days ago) @ CruelLEGACEY
there’s no way anyone at the studio would be crazy enough to think that would be a good idea. Shows what I know ;)
While I mostly enjoyed the event (a high % of which can be attributed to the ongoing live group discussion), making everyone wait around for 90 minutes is a strange choice. Bungie is exhibiting a lot of signs of groupthink.
I Agree.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 16:34 (1635 days ago) @ squidnh3
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Maybe for the tech?
by Ragashingo , Official DBO Cryptarch, Saturday, June 06, 2020, 14:17 (1635 days ago) @ cheapLEY
At the very least we saw three big new things at play here:
1. The ability to host a significant chunk of Destiny 2's population at the same time with no major outages or issues. The game held up under a worldwide event. There's a tweet here and there from Bungie employees talking about it took a good amount of work to make that possible.
2. Time of Day and Skybox scripting. The event paused the normal time of day rotation in the mid-morning hours, then later advanced it to noon, then paused it again in the early afternoon hour that the Almighty stuff actually started happening. Later, the time of day resumed its normal 1 hour = 1 day schedule. (Or whatever it is now) I don't think we've seen that before.
3. Big, multi-bubble, linked skybox events. This is something I've wanted for Destiny for ever and ever. Public events have had skybox stuff, like the Fallen ship that settles over an Ether Servitor then leaves when the event ends. But, every event big or small I can think of (Missions, public events, Raids, etc) have basically existed one bubble (map zone) at a time. If you leave the Cabal Base in the EDZ while the Ether Servitor event is going, the event just ends in an instant from your point of view. When the Almighty's flaming hulk was falling I ran from the Bazaar back to the main Tower and the whole event continued to exist and remained in sync including things like controller rumble and the position of the Almighty's wreckage.
Doesn't mean my time was respected with this event. The eclipse phase should have started an hour before Update. The attack phase should have been 10-15 minutes tops. The crashing phase was fine at around 3 minutes. I'd love to see this tech repurposed for other big events... Just make them 30 minutes long instead of 120...
I think it was.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 19:07 (1635 days ago) @ cheapLEY
...It certainly wasn’t worth the wait.
I've had time to think of it, get some food. As it says on the title... I think it was pretty good, ultimately. Timing needed work, yes, but I get it. I did find that there was something different about being in the game and having these things, these "events", happen with that controllable point of view perspective. I was in control of, as much as one can, what I got out of the moment.
Before reset, I was in a pretty good mood. It was interesting seeing everyone on. Don't know if anyone here grouped up, but I was with a bunch of blueberrys. Bunch of Randos. Bunch of fool'n around and silliness. Some folk dance'n, emoting about, all of us trying to figure out where to stand or sit or eat holographic popcorn. It was cool. That "community" aspect. I tell ya I dream of a sudden live fire moment. With all these guardians, all filled with light.
After that, after reset, well let's play what if. What if 9AM PST on the nose we saw those red streaks hit the sky? They go through that entire visual build up they had in 7 minutes (instead of the hour or so we had just waiting for the thing to start in ernest, plus the half hour till boom time). Then BOOM! 3 min for it to fall to the ground... BOOM! Shockwave. (Personally, I think everyone should have "died" when the shockwave hit, only to get rez'd back. Than again, there are non-guardians in the tower and the last city...sooo, I guess not. Rated T for Teen right?)
I think that would have been the sweet spot. I think pretty much all of us agree that this was definitely COOL, and its nice to see Bungie TRYING new things. This kind of reminded me of the type of thing you could see in the intro of Mass Effect 3, but in a live online game. Seeing in realtime an effect happen to the playable character (even if it was just a push from the shock wave) was cool. I see....ugh, there is no other set of words to use here... "the potential" of it. Will Bungie have the competence to pull it off 100% successfully (like they did with crosssave as I recall), in the future when the try this again? No idea. I don't blame you if ya answered with a big fat NO, as Bungie has burned a shit ton of trust as of late.
...
Wish 'em all the best when they try this sort of thing again. Just don't be late to the date there Bungo. It hurts the romance of the evening.
Again...
by Morpheus , High Charity, Sunday, June 07, 2020, 05:47 (1634 days ago) @ cheapLEY
This would've had so much more positive reactions if this wasn't announced at all. I know what you're thinking, "No one would've seen it". Not true.
Let's go back a bit and pretend(like most people wish they could get their time back from this). Okay. Bungie says nothing. Reset comes, people are going into the Tower(anyway) for bounties and Banshee and the like. They go to Zavala to pick up their ish, someone would at least be looking at him(maybe narrow the interact range a little to get people to pay attention) or walk towards the edge holding X but not getting anything. He's not standing where he always is—he's against the side of the rail, looking up. What's he looking at?
Holy shit, that's the Almighty hanging over the Tower blocking out the sun!! X tweets about it to Y, famous streamer K does a quick livestream to generate hype, "Join party, raid buddy 56 has invited you"—word spreads and people flock to go see it.
Truthfully, no they're not going to stay. This is the lure. The...well, 'warning' isn't the right word, but a synonym of that. The 'soft open', so to speak.
Nothing at all up to that point changes. THEN 40 minutes in, people start seeing the first signs of missiles. OH MY GOD, RASPUTIN'S USING ALL THE MISSILES WE BUILT ALL SEASON!! Even more important, that's when people realize—THIS IS HAPPENING LIVE!!!
Thousands of people are flooding the Tower now, maybe even 6 figures. People who haven't played in ever have just gotta see this! XBL Parties and streamchats are going apeshit. This even makes gaming news.
10 minutes between first missile volley and the finale(not another hour Bungie, just 10 minutes)—enough time for people to log in, download any (small) updates, get through any cutscenes they might have missed, load into a Tower and after a firm 10...
BOOM.
I guarantee you, people would've been losing their shit even more, and at least a third of them will be so excited and thrilled, they'll let slip the phrase 'All is forgiven!' and get Bungie back on their side.
Instead we got a 24 hour heads-up, 22 hours of hype, 2 hours of just standing there, and—as Cruel put it—a >4 minute light show.
So....maybe?
Again...
by Claude Errera , Sunday, June 07, 2020, 11:09 (1634 days ago) @ Morpheus
I, for one, would have missed this entirely without the early warning. I don't generally get on Destiny at 10am on a Saturday.
And I've have been sad to have missed it.
So, speaking for myself, I'd have to say I'm happy they didn't go your route.
I liked it. A few details could mean you'd be there
by ZackDark , Not behind you. NO! Don't look., Sunday, June 07, 2020, 12:48 (1634 days ago) @ Claude Errera
For instance, the missiles could have a very defined constant speed, so that people would certainly calculate time to impact, which would organically spread like wildfire through the community. If there were enough time between missiles appearing and impact, say a full day (with the sun rotating around the sky, of course), we'd know almost as ahead as we already did through Bungie.
Then have impact-to-kaboom be less than 10min, of course.
Again...
by Morpheus , High Charity, Monday, June 08, 2020, 14:53 (1633 days ago) @ Claude Errera
And you're absolutely right—doing this without announcements would've increased the number of people missing it. Not a lot of people sign on specifically for reset. Only reason I even check the daily updates is for Dawn mods I missed in case Banshee sells 'em.
But...surely, someone would've told you, right? I'm not talking about hunting Destiny streams or subscribing to DMG's tweets, but...word of mouth, chat stuff, heck even DBO here gave us updates throughout.
I genuinely believe that the 50 total minutes that I was suggesting, would be enough time for people to hear word, log on and access it, unless someone was asleep, at work or doing something more important; in which case they likely wouldn't have been able to access it in the first place.
I don't know if announcements were a deciding factor in the lukewarm response to this event, but I certainly know what was—the length.
There are at least three people in my clan who live in Australia or other parts of the world where reset is at an ungodly time for them. I know one of them (who of course said he wasn't going to on his day off) woke up for it. Now I heard from one of the big-name streamers that apparently Bungie weren't happy with the initial population of the Towers at the time of reset so they had pushed it back—at least that's what I heard. I landed about 10 minutes before reset. A friend of mine landed about an hour before. Some even earlier.
So the people who woke up at 3 in the morning had to wait until almost 5 for this to happen because it was late, because it was long, and because it was at a set time. While I think it was a very cool idea, it just wasn't executed as well as it could have been.
Again...
by Claude Errera , Monday, June 08, 2020, 16:45 (1633 days ago) @ Morpheus
But...surely, someone would've told you, right? I'm not talking about hunting Destiny streams or subscribing to DMG's tweets, but...word of mouth, chat stuff, heck even DBO here gave us updates throughout.
Nope. Saturday mornings are generally 'do work around the house' times. Phone is in the basement, turned off, charging. (Obviously, not every week - sometimes I'm out of the house, occasionally I'm even online. But usually.)
If there had been no warning, I likely would have come back to my phone and computer and seen a number of texts (and online posts) telling me what I missed - but I would have missed it.
I was there because they warned me the day before, and I made plans to be free.
I'm not saying my situation is universal, or that anyone had any responsibility to make sure I participated. I'm saying that I'm glad it didn't work out the way you suggested it, because 100% I would have missed it.
Again...
by MacAddictXIV , Seattle WA, Wednesday, June 10, 2020, 08:03 (1631 days ago) @ Claude Errera
But...surely, someone would've told you, right? I'm not talking about hunting Destiny streams or subscribing to DMG's tweets, but...word of mouth, chat stuff, heck even DBO here gave us updates throughout.
Nope. Saturday mornings are generally 'do work around the house' times. Phone is in the basement, turned off, charging. (Obviously, not every week - sometimes I'm out of the house, occasionally I'm even online. But usually.)If there had been no warning, I likely would have come back to my phone and computer and seen a number of texts (and online posts) telling me what I missed - but I would have missed it.
I was there because they warned me the day before, and I made plans to be free.
I'm not saying my situation is universal, or that anyone had any responsibility to make sure I participated. I'm saying that I'm glad it didn't work out the way you suggested it, because 100% I would have missed it.
Yep. I'm a dad of a little creature. If I was told there was a major event happening in 30 minutes I would have had a 50/50 chance that little creature was sleeping (not necessarily the whole time) and if she wasn't then I would have to sell my soul to my wife (not that I haven't already) to have her spontaneous just take care of our creature full time for an unknown amount of time.
I now live on a schedule. The fact that I could say "Hey honey, can I play Destiny for a little little bit for this event tomorrow at 10?" means it happened for me. I'm just glad Bungie realized that a majority of Destiny players have a life outside of Destiny and have to schedule things instead of just jumping on on a whim.
On a side note, I am also not on twitter, so if it wasn't for people in this community that told me out side of DBO (I usually only check on the weekdays) then I would have come into work and found this entire thread and been majorly bummed that I missed this.
+77
by Pyromancy , discovering fire every week, Thursday, June 11, 2020, 00:16 (1631 days ago) @ Claude Errera
- No text -
Bungie Tweets: Aftermath
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 18:17 (1635 days ago) @ bluerunner
- No text -
Bungie Tweets: Aftermath
by CruelLEGACEY , Toronto, Saturday, June 06, 2020, 19:13 (1635 days ago) @ INSANEdrive
- No text -
Bungie Tweets: Aftermath
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, June 06, 2020, 20:05 (1635 days ago) @ CruelLEGACEY
edited by Cody Miller, Saturday, June 06, 2020, 20:13
The strangest thing was that the event was not interactive. There’s zero reason to do it “in game” if you can’t really participate.
Not really
by Claude Errera , Saturday, June 06, 2020, 20:54 (1635 days ago) @ Cody Miller
The strangest thing was that the event was not interactive. There’s zero reason to do it “in game” if you can’t really participate.
It WAS interactive. The view changed, depending on where you were. This was probably the coolest part of the event, actually; you could change 'bubbles' and you were still seeing the same thing (from a different angle). It was interactive and entertaining in a way a cutscene couldn't be.
I think I'd have appreciated it more if it had been about 30 minutes from start to finish, instead of closer to 2 hours... but overall, I think it was a pretty interesting event. For a first outing, I think they did pretty well.
And I'll remember it - it'll be in that relatively short list of 'things you mention when you look back'.
::shrug::
I guess I'm pro, overall. It wasn't perfect, but I enjoyed it.
Not really
by TheOmegaClown, Saturday, June 06, 2020, 21:56 (1635 days ago) @ Claude Errera
That's not interactive in the least. Viewing from different angles? Really? I can view a movie from different seats in the theatre or from home, but still wont have a stitch of interaction with it in the least. This was a lost opportunity in a string of lost opportunities for this season.
Not really
by marmot 1333 , Sunday, June 07, 2020, 15:34 (1634 days ago) @ TheOmegaClown
That's not interactive in the least.
Yeah, it is. It barely clears the bar, but it is interactive.
Viewing from different angles? Really? I can view a movie from different seats in the theatre or from home, but still wont have a stitch of interaction with it in the least.
That is completely different. You could already view D2 from a different seat in your own house. During this event, you could stand in a different area and see a live even occuring from a different angle.
Is that super impressive? No, not really. But it is "interactive in the least."
Not really
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 07, 2020, 08:27 (1634 days ago) @ Claude Errera
The strangest thing was that the event was not interactive. There’s zero reason to do it “in game” if you can’t really participate.
It WAS interactive. The view changed, depending on where you were.
Your view changes when you pick a different seat at Hamilton too. Doesn't make it interactive. And yes live theatre is mildly interactive because the performers can respond to the audience blah blah you get the point though.
Not really
by Claude Errera , Sunday, June 07, 2020, 11:07 (1634 days ago) @ Cody Miller
The strangest thing was that the event was not interactive. There’s zero reason to do it “in game” if you can’t really participate.
It WAS interactive. The view changed, depending on where you were.
Your view changes when you pick a different seat at Hamilton too. Doesn't make it interactive. And yes live theatre is mildly interactive because the performers can respond to the audience blah blah you get the point though.
Yep, I get it. Don't agree with you, but I get your point.
That's okay, though. I'm totally fine with having a different opinion than you do about this. I don't feel the need to try and convince you that I'm right, or that you're wrong, because the enjoyment of this particular event is subjective as hell. If you hated it, okay, they missed. If I enjoyed it, that's okay, too - it worked for me. (I mean, you weren't even there, so it seems idiotic that you'd try and argue about what it felt like... but that's a pretty Cody thing to do, so whatever.)
I like what this might mean, going forward. I like that they're thinking about removing barriers that they've said since 2013 that they've unhappily lived with because of tech constraints. I don't know that anything super-impressive will actually COME from this - but I'm hopeful.
I also understand that some people see this as frustrating, in that effort was put into something they didn't enjoy, and that effort might have been spent elsewhere, fixing known problems that bother them. I'm not sure how reasonable that particular frustration is, given that I can't think of a lot of major problems that could be fixed by the engineers that put this particular event together... but it's something to think about, at least.
In the end, it was an event. For the most part, it went off as expected (by those hosting it, anyway). We move on.
Not really
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 07, 2020, 11:43 (1634 days ago) @ Claude Errera
(I mean, you weren't even there, so it seems idiotic that you'd try and argue about what it felt like... but that's a pretty Cody thing to do, so whatever.)
No, but I played Destiny for just over 4 years. I am quite familiar with it, and can easily imagine what it would have been like to log in myself to watch. I've been to the tower hundreds of times before.
This is different that anything I'd have to say about something like sunsetting, because I gave up when the season pass thing started.
Not really
by Claude Errera , Sunday, June 07, 2020, 12:45 (1634 days ago) @ Cody Miller
(I mean, you weren't even there, so it seems idiotic that you'd try and argue about what it felt like... but that's a pretty Cody thing to do, so whatever.)
No, but I played Destiny for just over 4 years. I am quite familiar with it, and can easily imagine what it would have been like to log in myself to watch. I've been to the tower hundreds of times before.This is different that anything I'd have to say about something like sunsetting, because I gave up when the season pass thing started.
Okay, fair enough. It came off to me like people who say "why go to a sporting event when I can watch it on TV? It's way better, I can actually see what's happening!"
But you're right, you DID play Destiny for a while, and although there's never really been an event like this (I thought it was pretty damned cool to tune into Gladd's Twitch channel and see that he was seeing the same thing I was seeing), it's not THAT different from stuff you've done.
Still, that was a throwaway comment; my main point was that the appreciation of this event is pretty personal, and I'm not going to try and change the mind of anyone who has a different opinion than I do.
Not really
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 07, 2020, 12:57 (1634 days ago) @ Claude Errera
Still, that was a throwaway comment; my main point was that the appreciation of this event is pretty personal, and I'm not going to try and change the mind of anyone who has a different opinion than I do.
I never tried to challenge you on your personal enjoyment of the event. Just your statement that it was interactive.
Not really
by Claude Errera , Sunday, June 07, 2020, 14:34 (1634 days ago) @ Cody Miller
Still, that was a throwaway comment; my main point was that the appreciation of this event is pretty personal, and I'm not going to try and change the mind of anyone who has a different opinion than I do.
I never tried to challenge you on your personal enjoyment of the event. Just your statement that it was interactive.
lol - I enjoyed it partly because I felt it was interactive. ;)
Not really
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 07, 2020, 15:33 (1634 days ago) @ Claude Errera
Still, that was a throwaway comment; my main point was that the appreciation of this event is pretty personal, and I'm not going to try and change the mind of anyone who has a different opinion than I do.
I never tried to challenge you on your personal enjoyment of the event. Just your statement that it was interactive.
lol - I enjoyed it partly because I felt it was interactive. ;)
Boy, then Hamilton is the show for you!
Bungie Tweets: Aftermath
by Robot Chickens, Saturday, June 06, 2020, 20:09 (1635 days ago) @ CruelLEGACEY
edited by Robot Chickens, Saturday, June 06, 2020, 20:13
I’m really baffled, both by these tweets as well as many of the responses.
Like, I totally get if the team had to conquer some technical hurdles to make this work, and they’re proud of themselves for pulling it off. They should be proud. But “difficult to implement” does not equate to “fun user experience”. What really blows my mind is the number of replies to those tweets saying stuff like “fantastic event!” and “it was awesome!”. I’m not trying to be a downer here, but... it was literally standing in the tower for 80 minutes while nothing happened, followed by a ~4 minute lightshow. Are people’s standards/expectations so damn low that Bungie can just tell them to stand in the tower for an hour and a half and that’s an “awesome event”?
I totally understand and appreciate a game that leaves room for a group of friends to “create their own fun”. That’s why I love the early D1 raids more than most of the D2 raids; the voice chat bandwidth wasn’t completely consumed by callouts, so you could just hang out with friends while raiding. That’s why I have so much fun with games like Deep Rock, Sea of Thieves, and Destiny until recently. But praising Bungie for making you and your friends stand in the tower for an hour just doesn’t make sense to me. If you had any fun, it’s because your friends are awesome, not the event.
Or am I just totally out of touch here?(OldManYellingAtCloud.jpg)
Don't do the thing where you assume people who were happy were happy for the wrong reasons. :-)
Perhaps you had to be there? Hang out with with friends in anticipation, shoot the breeze as you see some skybox changes, cool ending. I don't know, I wasn't there but lots of live memories include a lot of waiting around with friends.
Bungie Tweets: Aftermath
by CruelLEGACEY , Toronto, Sunday, June 07, 2020, 08:35 (1634 days ago) @ Robot Chickens
I’m really baffled, both by these tweets as well as many of the responses.
Like, I totally get if the team had to conquer some technical hurdles to make this work, and they’re proud of themselves for pulling it off. They should be proud. But “difficult to implement” does not equate to “fun user experience”. What really blows my mind is the number of replies to those tweets saying stuff like “fantastic event!” and “it was awesome!”. I’m not trying to be a downer here, but... it was literally standing in the tower for 80 minutes while nothing happened, followed by a ~4 minute lightshow. Are people’s standards/expectations so damn low that Bungie can just tell them to stand in the tower for an hour and a half and that’s an “awesome event”?
I totally understand and appreciate a game that leaves room for a group of friends to “create their own fun”. That’s why I love the early D1 raids more than most of the D2 raids; the voice chat bandwidth wasn’t completely consumed by callouts, so you could just hang out with friends while raiding. That’s why I have so much fun with games like Deep Rock, Sea of Thieves, and Destiny until recently. But praising Bungie for making you and your friends stand in the tower for an hour just doesn’t make sense to me. If you had any fun, it’s because your friends are awesome, not the event.
Or am I just totally out of touch here?(OldManYellingAtCloud.jpg)
Don't do the thing where you assume people who were happy were happy for the wrong reasons. :-)
I take your point, and that’s certainly not what I’m trying to do. I think what I’m trying to tease out is the line between “enjoying a piece of content” vs “having fun with friends, regardless of where you are or what you’re doing”.
Like, my friends and I could go to a bar that has overpriced drinks, terrible music, sticky tables, and we’ll still have a blast. Because we have fun together. But I’m not going to go to Yelp the next day and give the bar a 5-star review because I had fun.
Set aside whatever technical hurdles Bungie has to overcome to make this work, this event was 80 minutes of doing NOTHING. The Fortnight Live Concerts that happened recently are not the kind of thing that would appeal to me, but at least I can point at it and say “there’s a freaking live concert happening in this video game”. There was something to engage with, not just 80 minutes of waiting.
I know the skybox was changing every 20 minutes or whatever, but that’s what I was driving at with my “low standards/expectations” remark. It’s a freaking skybox. They’re beautiful, and they take a lot of work, and I’m not knocking any of the effort that goes into creating them, but i can’t think of another game studio that has ever been so in love with their own farts that they’d try to market an “event” around a skybox. This is the same studio that used to bring industry-defining features to their games like clockwork, and now things like this “event” are what they seem to get themselves excited about.
For almost 2 years now, we’ve been hearing from the team that they’re stretched too thin, they don’t have the resources for X Y and Z, etc. But if their twitter accounts are anything to go by, they sunk a whole bunch of time and manpower into this glorified tech demo. Whatever happened to Jonty Barnes’ motto of “concentrated coolness”? The directive that every single scrap of effort from the team should be going towards things that are going to have a big impact on the player experience, and creating lasting, memorable gameplay experiences.
Now, it’s only fair to note that this tech could be used to create something cool. We’ll see if that ever comes to fruition.
Bungie Tweets: Aftermath
by MacAddictXIV , Seattle WA, Monday, June 08, 2020, 08:20 (1633 days ago) @ CruelLEGACEY
I’m really baffled, both by these tweets as well as many of the responses.
Like, I totally get if the team had to conquer some technical hurdles to make this work, and they’re proud of themselves for pulling it off. They should be proud. But “difficult to implement” does not equate to “fun user experience”. What really blows my mind is the number of replies to those tweets saying stuff like “fantastic event!” and “it was awesome!”. I’m not trying to be a downer here, but... it was literally standing in the tower for 80 minutes while nothing happened, followed by a ~4 minute lightshow. Are people’s standards/expectations so damn low that Bungie can just tell them to stand in the tower for an hour and a half and that’s an “awesome event”?
I totally understand and appreciate a game that leaves room for a group of friends to “create their own fun”. That’s why I love the early D1 raids more than most of the D2 raids; the voice chat bandwidth wasn’t completely consumed by callouts, so you could just hang out with friends while raiding. That’s why I have so much fun with games like Deep Rock, Sea of Thieves, and Destiny until recently. But praising Bungie for making you and your friends stand in the tower for an hour just doesn’t make sense to me. If you had any fun, it’s because your friends are awesome, not the event.
Or am I just totally out of touch here?(OldManYellingAtCloud.jpg)
Don't do the thing where you assume people who were happy were happy for the wrong reasons. :-)
I take your point, and that’s certainly not what I’m trying to do. I think what I’m trying to tease out is the line between “enjoying a piece of content” vs “having fun with friends, regardless of where you are or what you’re doing”.
Like, my friends and I could go to a bar that has overpriced drinks, terrible music, sticky tables, and we’ll still have a blast. Because we have fun together. But I’m not going to go to Yelp the next day and give the bar a 5-star review because I had fun.
Set aside whatever technical hurdles Bungie has to overcome to make this work, this event was 80 minutes of doing NOTHING. The Fortnight Live Concerts that happened recently are not the kind of thing that would appeal to me, but at least I can point at it and say “there’s a freaking live concert happening in this video game”. There was something to engage with, not just 80 minutes of waiting.
I know the skybox was changing every 20 minutes or whatever, but that’s what I was driving at with my “low standards/expectations” remark. It’s a freaking skybox. They’re beautiful, and they take a lot of work, and I’m not knocking any of the effort that goes into creating them, but i can’t think of another game studio that has ever been so in love with their own farts that they’d try to market an “event” around a skybox. This is the same studio that used to bring industry-defining features to their games like clockwork, and now things like this “event” are what they seem to get themselves excited about.
For almost 2 years now, we’ve been hearing from the team that they’re stretched too thin, they don’t have the resources for X Y and Z, etc. But if their twitter accounts are anything to go by, they sunk a whole bunch of time and manpower into this glorified tech demo. Whatever happened to Jonty Barnes’ motto of “concentrated coolness”? The directive that every single scrap of effort from the team should be going towards things that are going to have a big impact on the player experience, and creating lasting, memorable gameplay experiences.
Now, it’s only fair to note that this tech could be used to create something cool. We’ll see if that ever comes to fruition.
I just want to start by saying I understand your comparison, and I agree with that. I personally enjoyed it. And I was just sitting and watching it in my living room. Was I annoyed at some points? Yes. Did I think it took a bit too long? Sure. Do I think they failed? Nope. Did I enjoy it just because of people I was hanging out with? Nope.
That being said, I feel like you are blowing up Bungie's "You need to be here or else!" advertisement. I saw a tweet, which someone else showed me, and when I logged on for this event a banner. Those were the only two things I signaled that this event was going to happen. And both of them were simply a "you should be at the tower at reset". This wasn't some marketing ploy and videos for that start of a new season (those are insane sometimes and I hate all the fluff).
Honestly the only thing I think they did wrong was the time from reset to the start of the lines in the sky. And they already said that was partly due to technical difficulties. Like if people are expecting a live concert in the tower when Bungie mentions an "event" then people need a reality check. Fortnight does a great job at events. Great, Destiny isn't fortnight. They did something eventful here. Can't people just accept that?
Lastly I want to mention the technical aspect and their use of resources. The teams shouted our for this are:
Network operations team, devops (Development Operations) engineers, site reliability engineers, VFX team, and design. Yes, that is a lot of teams, but honestly, looking at those teams, VFX team and design are the only ones I can see making NEW content. The network operations, devops, and site reliability engineers are probably just maintaining the live game. And they are the ones that I am sure made the technical hurdles. So with that said, I don't think they really took anything away from making new content. And to me, this being a new thing that can happen is really worth it.
Bungie Tweets: Aftermath
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, June 06, 2020, 20:21 (1635 days ago) @ CruelLEGACEY
Like, I totally get if the team had to conquer some technical hurdles to make this work, and they’re proud of themselves for pulling it off. They should be proud. But “difficult to implement” does not equate to “fun user experience”. What really blows my mind is the number of replies to those tweets saying stuff like “fantastic event!” and “it was awesome!”. I’m not trying to be a downer here, but... it was literally standing in the tower for 80 minutes while nothing happened, followed by a ~4 minute lightshow. Are people’s standards/expectations so damn low that Bungie can just tell them to stand in the tower for an hour and a half and that’s an “awesome event”?
I totally understand and appreciate a game that leaves room for a group of friends to “create their own fun”. That’s why I love the early D1 raids more than most of the D2 raids; the voice chat bandwidth wasn’t completely consumed by callouts, so you could just hang out with friends while raiding. That’s why I have so much fun with games like Deep Rock, Sea of Thieves, and Destiny until recently. But praising Bungie for making you and your friends stand in the tower for an hour just doesn’t make sense to me. If you had any fun, it’s because your friends are awesome, not the event.
Or am I just totally out of touch here?(OldManYellingAtCloud.jpg)
You can't know their experiences nor standard for fun, yes? I know not who you reference, but I'd wager there were probably a few clans that all grouped up and shot the shit and chatted up with one another while the clock invisibly ticked. It's digital fireworks, in some cases literally if someone spawns the traveler ball. You just can't know what other folks find fun, and what that metric will be.
I for one am glad others were able to find fun among the horrible timing of things.
Bungie Tweets: Aftermath
by cheapLEY , Saturday, June 06, 2020, 21:30 (1635 days ago) @ INSANEdrive
You’re not wrong. I just don’t buy that as being “good.” I’ve had lots of fun doing really mundane shit with my friends, just because it was with my friends. Destiny seems to rely on that too much, I think.
Bungie Tweets: Aftermath
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Sunday, June 07, 2020, 09:26 (1634 days ago) @ cheapLEY
You’re not wrong. I just don’t buy that as being “good.” I’ve had lots of fun doing really mundane shit with my friends, just because it was with my friends. Destiny seems to rely on that too much, I think.
Destiny does rely on the social aspect both more and less then it should thanks to a Hodgepodge of inconsistent quality choices. There have been times where this game can be surprisingly lonely sometimes. It's... weird.
Bungie Tweets: Aftermath
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 07, 2020, 09:48 (1634 days ago) @ cheapLEY
You’re not wrong. I just don’t buy that as being “good.” I’ve had lots of fun doing really mundane shit with my friends, just because it was with my friends. Destiny seems to rely on that too much, I think.
Seems easy to me.
Doing fun things with friends > doing mundane things with friends. The friends terms is the same either way. What the developers have control over is the activity. So try to make it as fun as possible.
This doesn't mean everything has to be omg awesome high octane all the time. The ebbs and flows of a raid where you have periods of activity and calm is really great. After you do a cool thing, you have a minute to reflect with your friends and decompress before moving onto something else. But the totality of the experience is awesome.
To add overall.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Sunday, June 07, 2020, 10:13 (1634 days ago) @ Cody Miller
You’re not wrong. I just don’t buy that as being “good.” I’ve had lots of fun doing really mundane shit with my friends, just because it was with my friends. Destiny seems to rely on that too much, I think.
Seems easy to me.Doing fun things with friends > doing mundane things with friends. The friends terms is the same either way. What the developers have control over is the activity. So try to make it as fun as possible.
This doesn't mean everything has to be omg awesome high octane all the time. The ebbs and flows of a raid where you have periods of activity and calm is really great. After you do a cool thing, you have a minute to reflect with your friends and decompress before moving onto something else. But the totality of the experience is awesome.
I enjoyed seeing the large ...15 or so in the tower?... random folks come together sharing the moment, which I have not seen before within Destiny. As I think of it, it's this one aspect that keeps my pessimism for the overall event at bay. If I hadn't, and all my focus was just on "the big boom" which took over two hours for me, as I was early, I would probably be in the same pessimistic view.
You can see some of what I mean through out the social media spaces, should you look. If you see such things, and you feel nothing to it, than... yeah, the boom was neat but this thing sucked. Which is awful! How do you make an explosion not fun! Is it really possible to bring those words together into a sentence!?... oh... wait... I guess so. ... WELL IT SHOULDN'T BE!
To add overall.
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 07, 2020, 15:38 (1634 days ago) @ INSANEdrive
I think the idea of it not being announced beforehand was a good one. Since it took so long to 'wind up', word could spread naturally and people could just watch it unfold with no expectations. The fact that it was a missable event was already a given.
To add overall.
by MacAddictXIV , Seattle WA, Monday, June 08, 2020, 08:34 (1633 days ago) @ Cody Miller
I think the idea of it not being announced beforehand was a good one. Since it took so long to 'wind up', word could spread naturally and people could just watch it unfold with no expectations. The fact that it was a missable event was already a given.
Not to mentioned they said that the time before the streaks were two part: technically difficulties and to let people filter in. I'm sure they were incredibly worried that they would get 1/4 of the amount people they wanted and then servers started burning.
I personally am annoyed when people say that Bungie just failed because they made a stupid event happen in their game and look at fortnight and their events. Fortnight is literally based around an event that happens in their word every week? month? I mean, it's like if fortnight did a campaign or a raid. And people are complaining about it because it's nothing like Destiny's. Of course it's not! It's a completely different game.
It's like a kid saying to his mom, "hey I learned to juggle! I've never done this before" And his mom just bashes him because the neighbor has been doing it with flaming pins. This is a technical achievement people. Did they do it with no hitches? Did they do it perfectly to people expectations? No to both.
To add overall.
by bluerunner , Music City, Monday, June 08, 2020, 09:45 (1633 days ago) @ MacAddictXIV
I think most of the complaints could have been avoided if they had either communicated the length of the event or the end time. Staying stuck to my screen for the length of a movie watching small lines and explosions because I didn't want to miss the end wasn't enjoyable. If I had known about when the end would come I could have checked back in off and on without fear I would miss it. That, or they could have shortened it to under 30 minutes and it would have been enjoyable.
I shoot professional fireworks shows. I very rarely go over 20 minutes for a show. After that you get audience fatigue. We have a variety of shells and effects, often synced to music, but eventually the novelty runs out. That 15-20 minute mark gives me, excuse the pun, the most bang for my buck. The sponsors (who pay for the show) feel like they got their money's worth, and the audience is entertained long enough before they start to lose interest. I definately felt the fatigue after the first 20 minutes of it actually starting. It being delayed 30 minutes just added to that.
Agreed, I actually watched the first 60 minutes and left
by kidtsunami , Atlanta, GA, Monday, June 08, 2020, 12:16 (1633 days ago) @ bluerunner
I think most of the complaints could have been avoided if they had either communicated the length of the event or the end time. Staying stuck to my screen for the length of a movie watching small lines and explosions because I didn't want to miss the end wasn't enjoyable. If I had known about when the end would come I could have checked back in off and on without fear I would miss it. That, or they could have shortened it to under 30 minutes and it would have been enjoyable.
I shoot professional fireworks shows. I very rarely go over 20 minutes for a show. After that you get audience fatigue. We have a variety of shells and effects, often synced to music, but eventually the novelty runs out. That 15-20 minute mark gives me, excuse the pun, the most bang for my buck. The sponsors (who pay for the show) feel like they got their money's worth, and the audience is entertained long enough before they start to lose interest. I definately felt the fatigue after the first 20 minutes of it actually starting. It being delayed 30 minutes just added to that.
I honestly thought there was no way it could be longer than 60 minutes and at the point that the sparkling had gone on for that amount of time, I thought "ok well I guess this will sparkle/explode at a later date" and logged off so I could help take care of my 1 year old.
If I had just the vaguest sense of when the main event was, it would have really helped me set mine and my partner's expectations. As such, it looks like I missed out what I personally think was a really cool event.
I didn't realize it was delayed by 30 minutes, I thought that the first 30 minutes was just the almighty very slowly getting closer/larger, but I couldn't tell...
I'm super excited about more events like this, I just hope they're better communicated in the future.
To add overall.
by Cody Miller , Music of the Spheres - Never Forgot, Monday, June 08, 2020, 10:16 (1633 days ago) @ MacAddictXIV
It's like a kid saying to his mom, "hey I learned to juggle! I've never done this before" And his mom just bashes him because the neighbor has been doing it with flaming pins. This is a technical achievement people. Did they do it with no hitches? Did they do it perfectly to people expectations? No to both.
I mean, Bungie is an AAA studio. They aren't a kid. If you went to clown school for 8 years and could only juggle balls, yet you were trying to compete with the best jugglers out there, then the response would be appropriate.
To add overall.
by MacAddictXIV , Seattle WA, Monday, June 08, 2020, 10:41 (1633 days ago) @ Cody Miller
It's like a kid saying to his mom, "hey I learned to juggle! I've never done this before" And his mom just bashes him because the neighbor has been doing it with flaming pins. This is a technical achievement people. Did they do it with no hitches? Did they do it perfectly to people expectations? No to both.
I mean, Bungie is an AAA studio. They aren't a kid. If you went to clown school for 8 years and could only juggle balls, yet you were trying to compete with the best jugglers out there, then the response would be appropriate.
You are assuming they are trying to compete in live events. They are not. They are competing in a loot and shoot game and while most people consider the loot aspect not so great, in my opinion the shoot part is still top notch in the field. So as a AAA game studio I think they are doing a pretty good job. Just because a studio is AAA doesn't mean it has to be amazing at everything and not make mistakes.
Feel free to bring up all of their other "mistakes" and I will promptly ignore them as we are talking about live events.
To add overall.
by cheapLEY , Monday, June 08, 2020, 11:00 (1633 days ago) @ MacAddictXIV
I dunno.
Hey, the ostensibly main motivator of your game sucks right now, but good job on the mediocre skybox thing!
Maybe they should prioritize a little better?
To add overall.
by MacAddictXIV , Seattle WA, Monday, June 08, 2020, 12:44 (1633 days ago) @ cheapLEY
I dunno.
Hey, the ostensibly main motivator of your game sucks right now, but good job on the mediocre skybox thing!
Maybe they should prioritize a little better?
How do you know they aren't? I don't know this. Maybe they aren't. But my bet is that they spent 10% of their resources on this while they are chugging away at whatever else they are doing.
It's apparent that Bungie has already failed you to a point that they need to do something that is near perfection for you to sway your opinion.
To add overall.
by cheapLEY , Monday, June 08, 2020, 12:54 (1633 days ago) @ MacAddictXIV
Nah.
I know I sound overly judgmental most of the time. I’ve accepted that they’re making a game I don’t particularly like anymore. And that’s fine. I wish it was different but it’s fine.
I have a very hard time believing they’re allocating resources intelligently based on the content we’ve seen over the last two years though. I miss the ambition of old Bungie. Maybe that’s not fair, I don’t know. They don’t have to give me perfection, but I need to see something interesting. They can talk about all the technical challenges they want, this event still wasn’t impressive on a moment to moment level, no matter how difficult it was to pull off. If it leads to something amazing, I’ll concede, but I’m not sure sharing live skyboxes across different bubbles even measures as a blip on the radar for “cool” stuff I’d like to see out of the game.
I genuinely hope they’re working towards something incredible. I just don’t see it.
To add overall.
by MacAddictXIV , Seattle WA, Monday, June 08, 2020, 13:01 (1633 days ago) @ cheapLEY
Nah.
I know I sound overly judgmental most of the time. I’ve accepted that they’re making a game I don’t particularly like anymore. And that’s fine. I wish it was different but it’s fine.
I have a very hard time believing they’re allocating resources intelligently based on the content we’ve seen over the last two years though. I miss the ambition of old Bungie. Maybe that’s not fair, I don’t know.
I'm just not saying either way. Yes, I feel they have lost a bit of a spark as well. But I'm willing to give them the benefit of the doubt for a first time chance at something. If they never learn from this experience with future live events then feel free to call me out :-)
They don’t have to give me perfection, but I need to see something interesting. They can talk about all the technical challenges they want, this event still wasn’t impressive on a moment to moment level, no matter how difficult it was to pull off. If it leads to something amazing, I’ll concede, but I’m not sure sharing live skyboxes across different bubbles even measures as a blip on the radar for “cool” stuff I’d like to see out of the game.
I share your frustration with the moment to moment enjoyment. But I also think that if they hadn't had the technical issues and the timing was a little better then it would have been amazing. I thoroughly enjoyed the experience apart from that.
I genuinely hope they’re working towards something incredible. I just don’t see it.
To add overall.
by cheapLEY , Monday, June 08, 2020, 10:58 (1633 days ago) @ Cody Miller
As always seems to be the case with this game, it’s a matter of expectations. People expected something amazing and ended up disappointing. That sounds like a dig a Bungie. It’s not entirely supposed to be. All they did was tweet about being in the Tower at reset. Everyone immediately knew what was going to happen and they worked themselves into a frenzy over it instead of just letting it be a neat thing that happened. How can they manage expectations without also just straight up telling us what’s going to happen and undercutting the nature of a live event?
Don’t get me wrong, there are so many ways this could have been better. They could have built it up over a week or two and actually used in game things to notify us what’s going on. Messages in the Tower, both text and over the loudspeaker. Let’s see people evacuating starting a few weeks ago. Imagine seeing lines of people leaving the City, and the City slowly just going dark as people leave, until it’s empty and all the lights are off. The Tower empties except for the Vanguard and the Guardians. Just something to show that anybody is taking this seriously. If Tess is still going on about not being unpacked, how am I supposed to take the Almighty seriously?
Relying on a tweet to get the word out about something like this feels out of place. I know that’s just the world we live in, and they’re not going to not advertise something going on, but I think it would be so much stronger if they didn’t. Just let things happen, and use the actual game to point to something happening.
More importantly though, they need to make the players feel engaged with the end result. Admittedly, I didn’t participate beyond the first week this season, but I have no idea how doing chores for Rasputin contributed to blowing up the Almighty. They need to do a better job of making the things we do feel like they actually matter. Until we even have the possibility of failing, I don’t think it ever will. It never mattered how many Vex parts we donated, or how much data whatever for the Obelisks we donated, or how many basketball games we played with Rasputin. Maybe it’s an unrealistic amount of work to ask of them to plan for two or more outcomes to any sort of event, but I think engagement would be much higher if there was actually a possibility of failing, of not doing enough.
+1
by Korny , Dalton, Ga. US. Earth, Sol System, Monday, June 08, 2020, 10:59 (1633 days ago) @ Cody Miller
It's like a kid saying to his mom, "hey I learned to juggle! I've never done this before" And his mom just bashes him because the neighbor has been doing it with flaming pins. This is a technical achievement people. Did they do it with no hitches? Did they do it perfectly to people expectations? No to both.
I mean, Bungie is an AAA studio. They aren't a kid. If you went to clown school for 8 years and could only juggle balls, yet you were trying to compete with the best jugglers out there, then the response would be appropriate.
Plus, we have the precedent of much, much smaller studios doing even better with less advanced tech.
That said, Bungie has been doing pretty skybox lightshows in Destiny since the E3 reveal for D1. If their fancy tech is more related with "look at it from different angles!", then that's probably a lot of effort for very little payoff. They once again hyped up a mildly interesting thing, and then wasted far too much of people's time, before granting you a generic-looking emblem as a reward. If that isn't Destiny in a nutshell, I don't know what is.
And no, it's not going to be something that I hold onto as a special "you had to be there" memory, as much as it's going to be yet another embarrassing footnote to add to each season. I've seen far cooler and more ambitious stuff from devs with a fraction of Bungie's studio size and budget. With that in mind, I can understand people who only play Destiny finding this event to be "impressive", because Bungie just has such a lack of ambition, that they haven't had a "Forward Unto Dawn landing on the Ark" moment in ages, and people forgot what standards they set themselves.
Also, watching the big chunk of damage in the tower just blink into existence without an effect to hide it? Well, it didn't feel any more underwhelming than the rest of it.
This is the second time I've heard "hype"
by MacAddictXIV , Seattle WA, Monday, June 08, 2020, 12:54 (1633 days ago) @ Korny
It's like a kid saying to his mom, "hey I learned to juggle! I've never done this before" And his mom just bashes him because the neighbor has been doing it with flaming pins. This is a technical achievement people. Did they do it with no hitches? Did they do it perfectly to people expectations? No to both.
I mean, Bungie is an AAA studio. They aren't a kid. If you went to clown school for 8 years and could only juggle balls, yet you were trying to compete with the best jugglers out there, then the response would be appropriate.
Plus, we have the precedent of much, much smaller studios doing even better with less advanced tech.
That said, Bungie has been doing pretty skybox lightshows in Destiny since the E3 reveal for D1. If their fancy tech is more related with "look at it from different angles!", then that's probably a lot of effort for very little payoff. They once again hyped up a mildly interesting thing, and then wasted far too much of people's time, before granting you a generic-looking emblem as a reward. If that isn't Destiny in a nutshell, I don't know what is.
What did Bungie do to "hype" this up? I said it before that I personally only heard it in two places, twitter and in game. Both times it was a simple "you should be in the tower at reset" how is that "hype"? That seems more like a PSA.
And no, it's not going to be something that I hold onto as a special "you had to be there" memory, as much as it's going to be yet another embarrassing footnote to add to each season. I've seen far cooler and more ambitious stuff from devs with a fraction of Bungie's studio size and budget. With that in mind, I can understand people who only play Destiny finding this event to be "impressive", because Bungie just has such a lack of ambition, that they haven't had a "Forward Unto Dawn landing on the Ark" moment in ages, and people forgot what standards they set themselves.
I started talking this point... but then I erased it because honestly I've made the point so many times already that It just isn't worth it anymore.
Also, watching the big chunk of damage in the tower just blink into existence without an effect to hide it? Well, it didn't feel any more underwhelming than the rest of it.
To add overall.
by Claude Errera , Monday, June 08, 2020, 10:59 (1633 days ago) @ Cody Miller
It's like a kid saying to his mom, "hey I learned to juggle! I've never done this before" And his mom just bashes him because the neighbor has been doing it with flaming pins. This is a technical achievement people. Did they do it with no hitches? Did they do it perfectly to people expectations? No to both.
I mean, Bungie is an AAA studio. They aren't a kid. If you went to clown school for 8 years and could only juggle balls, yet you were trying to compete with the best jugglers out there, then the response would be appropriate.
Oh, c'mon. You're taking Mac's relatively tortured analogy and nitpicking.
Bungie is taking an engine they've been using for 6 years (well, for some of the code, we could probably say 20+ years) and adding substantially new functionality to it. It's less like comparing a beginner juggler to an expert, and more like if, say, someone had a truck and said "we're going to make this able to drive through shallow streams" and they seal up the bottom and add a snorkel, and someone says "but that company makes fully amphibious cars, this truck is lame". We're not talking about Bungie going to clown school and failing to learn to juggle, we're talking about Bungie upgrading a long-standing engine with abilities it didn't have before, and some people comparing those abilities to engines that were built from the ground up to do that sort of thing.
To add overall.
by Cody Miller , Music of the Spheres - Never Forgot, Monday, June 08, 2020, 11:18 (1633 days ago) @ Claude Errera
edited by Cody Miller, Monday, June 08, 2020, 11:40
Bungie is taking an engine they've been using for 6 years (well, for some of the code, we could probably say 20+ years) and adding substantially new functionality to it.
This doesn't really make it any better. You're basically saying we should praise them for making better vacuum tubes, while others are moving on to transistors.
Nothing about the technology or the difficulty in making something matters. All that matters is whether the thing is fun and engaging. If it isn't, it's not any consolation to the player that it was 'hard' to do. We don't play games to marvel at human labor. We play them to have great experiences.
If someone says "I don't think this experience was great", you don't get to counter that by saying "But it was hard for me to do!".
To add overall.
by MacAddictXIV , Seattle WA, Monday, June 08, 2020, 13:17 (1633 days ago) @ Cody Miller
Bungie is taking an engine they've been using for 6 years (well, for some of the code, we could probably say 20+ years) and adding substantially new functionality to it.
This doesn't really make it any better. You're basically saying we should praise them for making better vacuum tubes, while others are moving on to transistors.
Nothing about the technology or the difficulty in making something matters. All that matters is whether the thing is fun and engaging. If it isn't, it's not any consolation to the player that it was 'hard' to do. We don't play games to marvel at human labor. We play them to have great experiences.
This is what we like to call an "entitled gamer" or I guess we can simplify it to an "entitled user". Yes, it's the role of the development studio to make a product that a user enjoys, but to simply leave it at that without consideration for sooooo much more is kind of naive. Thus, why I bring up someone who feels entitled.
You expect fun laid out to you without any consideration to time, effort, difficulty, plausibility. They didn't set expectations for this because they probably didn't know what was going to happen because it was difficult and they didn't know what would happen.
I have to step away. As a software engineer who has very specific clients, these kind of statements infuriate me. But that isn't much new when responding to you.
If someone says "I don't think this experience was great", you don't get to counter that by saying "But it was hard for me to do!".
And no, they never responded with that. They said that from the get go. They were simply acknowledging the hard work that went into this.
To add overall.
by Cody Miller , Music of the Spheres - Never Forgot, Monday, June 08, 2020, 14:34 (1633 days ago) @ MacAddictXIV
This is what we like to call an "entitled gamer" or I guess we can simplify it to an "entitled user". Yes, it's the role of the development studio to make a product that a user enjoys, but to simply leave it at that without consideration for sooooo much more is kind of naive. Thus, why I bring up someone who feels entitled.
I'm baffled that you would think it's "entitled" to have the expectation that the experience you are paying for is worth it. Both in terms of money, AND in terms of time. Time is actually the most valuable currency. If anything Bungie is entitled, because they feel like it is okay to waste the time of the player in many aspects of the game.
I have to step away. As a software engineer who has very specific clients, these kind of statements infuriate me. But that isn't much new when responding to you.
I have not hired Bungie. But if I did, and they they didn't or couldn't deliver, it would not be entitled to fire them and go with someone else who could. Conversely, if your clients are being completely unreasonable, you can 'fire' them too and end the working relationship.
And no, they never responded with that. They said that from the get go. They were simply acknowledging the hard work that went into this.
And all I'm saying is that hard work means nothing unless you make something great with it. To just say "I worked hard" does automatically mean we must like the thing you made. The world doesn;t run on participation trophies. I'm working hard on the Bungie Book, but if nobody wants to read it or they feel like it wasn't worth it to read I don't get to play the 'but it was hard!" card. Using it to deflect criticism is simply an excuse.
Bungie Tweets: Aftermath
by cheapLEY , Saturday, June 06, 2020, 21:28 (1635 days ago) @ CruelLEGACEY
I’m with you. I’m glad to see them try new things. Hopefully it does lead to actually cool things. I guess I’m pessimistic enough to wonder if the effort would have been better spent on just about anything else.
I wonder though, are they just putting on a good face for their team and community, or do they really think they crushed it? I feel like I’ve wondered that a lot about this team and this game lately.
Bungie Tweets: Aftermath
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Sunday, June 07, 2020, 09:50 (1634 days ago) @ cheapLEY
I’m with you. I’m glad to see them try new things. Hopefully it does lead to actually cool things. I guess I’m pessimistic enough to wonder if the effort would have been better spent on just about anything else.
I wonder though, are they just putting on a good face for their team and community, or do they really think they crushed it? I feel like I’ve wondered that a lot about this team and this game lately.
I think your pessimism is well earned at this point. Why did they work on this vanity(?) project stuff when there a base game that somehow still needs work, I get that. My speculative answer; This may have been a very public test of new tech for... future aspirational purposes. Hopefully for in-depth in-game story telling, like Bungie games used to have. Where wandering the world is the catalyst for such story moments to happen, and to react to.
It's a shame the repeated result of, be it by mistake or design, the actions Bungie have made results that counteract what ever face we are advertised to see. Even if it's the truth, we doubt it. Awful. The truth should not be lost in such a gray. I don't envy what Bungie will need to do for a solution to this, should they care to. Should that even hit the radar for something so international. And it's a shame that the good work that has been done is so deftly overshadowed by other less wise choices, but I suppose that's more a life thing isn't it.
Bungie Tweets: Aftermath
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 07, 2020, 10:02 (1634 days ago) @ INSANEdrive
Hopefully for in-depth in-game story telling, like Bungie games used to have.
Yeah I know right! "Don't make me hope!" ... *Sigh*
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Sunday, June 07, 2020, 10:14 (1634 days ago) @ Cody Miller
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Best community event in Destiny since the loot cave.
by Kermit , Raleigh, NC, Tuesday, June 09, 2020, 20:56 (1632 days ago) @ bluerunner
edited by Kermit, Tuesday, June 09, 2020, 21:03
The difference being that I hated the loot cave, and I kinda loved this. People are willing to stand around shooting into a cave for hours on end in the hopes that they MIGHT get an exotic, yet grumble when a sci fi game has a gigantic space battle playing out in real time, finally letting something happen in one of those gorgeous skyboxes.
Yeah, I hear you, you had to wait too long, but you know, there's a reason attending a baseball game is more fun with friends. I think I understand the reality of the situation--Bungie probably felt that they had to be direct with the announcement to ensure a certain number of people were there because they needed them for what was essentially a live-fire beta test that could happen only at production. They took a risk, and with success suffered some criticism with the praise. I think it's a win. And in the future they can use some sort of community puzzle to spread the word, and then blame less-than-perfect expectation-setting on the vagaries of an ancient AI in a cave on Phobos or something.
Let's say it started a little later than they originally planned--in my estimation, every time someone began to think Bungie had done effed up, something changed. A good seductress removes her glove one finger at a time. Whatever you thought about the pacing, to me it was all worth it for that one moment--I'm pretty sure we all had it--that moment when we thought we might get mushed. I'm gonna have to fight through the flaming rubble of the tower AGAIN?
Already mentioned the 50-year-old memories it tickled when the whole world was mesmerized by the sky. I'm not the audience. I get that. Still. I think it was cool.
+1
by MacAddictXIV , Seattle WA, Wednesday, June 10, 2020, 07:55 (1631 days ago) @ Kermit
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