It's Random Every Time. (Destiny)

by Morpheus @, High Charity, Thursday, September 24, 2020, 15:00 (31 days ago) @ ManKitten

It's a feature first implemented in D1 that was essentially carried over.
When D1 first started doing strikes, it was the exact same dialogue and the exact same encounters every time. But when Taken King came around, and new strikes were getting added, and old strikes were getting Taken remixes, Bungie decided to record a small handful of dialogue for the new and old strikes, to mix it up a little. When D2 rolled out, they adjusted the formula, and did the same thing; record multiple lines for each segment.

It's a pain in the ass to record them all. XD

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