Woah (Beyond Two Souls) (Gaming)
I was actually wrong. David Cage actually got the best of me.
I spoke with someone else who played the game and realized he did things much differently than I did. What's strange, is that I just assumed that the game played out the way it did for everybody. But no. It seems like most of the choices were "invisible" and actually changed the outcomes in dramatic ways. In Heavy Rain, when you made a choice it was obvious and had an immediate effect. Beyond Two Souls? Choices are more subtle… and many have no prompts.
Further, I explored a lot more than he did, and he was absolutely shocked at some of the stuff I'd seen that he hadn't.
If you've played this, play it again but do it in a different way. Actively try to sabotage the flow of events that seem obvious. It's fucking cool, trust me.
If Quantic Dream can take this system of choice, and pair it with an excellent story next time, then we may have the Citizen Kane of video games.
I also got a funny look buying back a game I sold off :-p