Bungie Update: Road to the Witch Queen (Destiny)
Witch Queen Stuff:
- Witch Queen delayed to 2022
- "The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the “Light and Darkness Saga,” the conflict we first introduced with the launch of Destiny many years ago. "
- More to share in Summer 2021
Gear Sunsetting Changes:
- "We’ve made the decision that any weapon or armor that can currently be infused to max Power will continue to be able to reach max Power permanently. Starting in Season 14 we won’t be capping the infusion on any weapons or armor that have not already reached the cap as of the start of Season 13. This means you’ll be able to take your Trustee, your Falling Guillotine, and all the high-stat armor you’ve earned this year to take on the raid in The Witch Queen."
- "we don’t believe that infusion caps are the right answer. We’re taking time this year to research and validate a plan that creates a fresh and balanceable ecosystem for our most aspirational content, one that doesn’t make our rewards feel like they have an expiration date."
- It will impact how OP some variables are and fine-tuning those will be down the line.
Power:
- Goes up by 10, rather than 50
- Intended to reward those who went beyond soft cap of previous season while eliminated the feeling of a complete reset each season.
Crucible:
- We know we've been ignoring it. Here's a new plan:
- Goodbye 3rd person when you don't have ammo
Stasis Nerfs/Fixes Sub-list:
- Titans: Decrease Super damage reduction. Increase Super energy cost when performing light attacks. Remove freeze AOE on Super cast. Reduce travelling efficacy of Shiver Strike when slowed.
- Hunters: Decrease Withering Blade damage and tracking. Decrease slow stacks applied to targets. Remove Shatterdive damage reduction.
- Warlocks: Fix bug where Iceflare Bolts wouldn’t track towards targets immediately on creation. Fix bug where Shadebinder Super projectiles were not tracking until a certain distance travelled.
- All: Decrease crystal shatter damage.
- Archetype changes to increase diversity in weapon choices. Fusion Rifle nerf incoming. Also, abilities may be nerfed to increase reliance on gunplay.
- Prosecuting Cheat Developers
- Fix Trials rewards and matchmaking pool (Solo Trials?)
- Iron Banner will get looked at after Trials
VOG Returns:
- Season 14
- Changes will be made to fit the D2 experience: "Our philosophy behind bringing things out of the Destiny Content Vault is to keep them feeling like the content you remember while updating them to meet Destiny 2 difficulty and raid standards. So, while the high-level experience remains the same, you should expect the raid team to have a few tricks up their sleeves when you tackle the depths of Venus this summer."
- Contest for World First also includes other challenges as prerequisite.
- GrandMaster Raids in 2021 with Adept Gear.
Universal Ornaments:
- Season 14
- Ada-1 returns to manage this
- Grind
- Every season Ada will offer players a set of bounties that highlight various activity types. Players can complete these quests and receive the materials they need to power up Ada’s Loom, which can turn any piece of armor in your collection into a permanent universal ornament. Players short on time will also be able to purchase Synthesis tokens for Silver.
- New Appearance Screen will let you manage applying shaders to all gear and looks for each thing from one screen.
- Shaders will be permanent unlocks. No need to hold onto stacks
Other Stuff:
- Crossplay Season 15, tests in 14. PC users need to invite console users if they want to get dunked on by Mouse and Keyboard players in PVP.
- Ikora hasn't been forgotten and will be around in Witch Queen
- Stasis weapons will be coming in Season 15
- Title Gilding updates let you tell people how many hours you've lost to Destiny. :-)
- Concept art with Armor that has ammo/doodads stored in every orifice.