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CruelLEGACEY was right. (Gaming)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, February 14, 2022, 14:15 (801 days ago) @ Cody Miller

From his initial impression of the first game:

• Restraint.

The Dev team seems to have fantastic instincts when it comes to knowing how much of something is "enough". So far, I have yet to come across a single task that felt overly repetitive. Nothing drags on too long for its own good. This comes across in obvious ways, but subtle little ways, too. For example (I'll be as vague as possible to avoid spoilers); I was exploring a specific area, and I reached a point where I needed to activate a thing in the middle of the room. I'm looking around, and I see 3 small towers around the edge of the room. I climb one of them, and sure enough, there's a button I can press. My immediate thought is "so I need to climb these three towers and press all 3 buttons"... because that's how videogames work, right? But when I pressed the first button, I turned and saw that it had activated all 3 towers. This seems like a tiny thing on its own, but the game is filled with examples of this sensibility. Resource gathering is another example. Lots of games feature hunting and skinning wildlife to gather materials. There's usually a little animation to go along with it. The first time you do it, it's gross. The 10th time, it's already taking longer than you wish it would. The 100th time... you get my point. So Horizon just skips that. You kill an animal, press a button and there's a split-second animation of crouching down to pick something off the ground. That's it.
I can't stress enough how refreshing it is to play a game that is so big, yet so respectful of the player's time. The developers realize that repetitive busy work and other time-vacuums are no substitute for actual CONTENT, and are best avoided.

*Stops. Takes sip of coffee. Turns and gives a long, pointed look in Bungie's direction. Continues.*

These little details are so important because the game really is HUGE. With so much to do, any repetitive tasks taking longer than they need to would suck all drive and momentum from the game. Horizon dodges this issue beautifully.


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