15 Years ago… (Gaming)
…we finished the fight. On September 25, 2007 Bungie released Halo 3.
And but for a spinoff and a prequel, the Halo series wrapped up with absolutely no more games ever.
15 Years ago…
Happy birthday, Halo 3. My favorite campaign in the franchise, and my favorite game of all time.
15 Years ago…
All true facts. Though MCC is great now, real talk. Happy anniversary H3!
15 Years ago… *Img*
…we finished the fight. On September 25, 2007 Bungie released Halo 3.
Were It So Easy. ;-)
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BELIEVE
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A look back at co-op night promos
What a time to be alive.
Now I don't want to give anyone false hope, BUT... in the screenshots for the upcoming cut content being added to MCC, there were four Spartans...
BELIEVE
The best marketing/advertising campaign for a video game ever.
period.
hands down.
Maybe even the best for anything ever.
The hype was real.
Intriguing!
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BELIEVE
Oh for sure, it was like they couldn't miss. Every single thing from the trailers to Crackdown for the Beta, Landfall to the Slurpee Cups, ViDocs to the Diorama, it was all magic. 11/10 A++
BELIEVE
Oh for sure, it was like they couldn't miss. Every single thing from the trailers to Crackdown for the Beta, Landfall to the Slurpee Cups, ViDocs to the Diorama, it was all magic. 11/10 A++
Yes, in game things popped into the frame, just like magic.
BELIEVE
Oh for sure, it was like they couldn't miss. Every single thing from the trailers to Crackdown for the Beta, Landfall to the Slurpee Cups, ViDocs to the Diorama, it was all magic. 11/10 A++
Na, see Micro$oft did all that dumb stuff. I'm not talking about that stuff. (I actually had the metal Mt. Dew bottles until about a year ago.)
BELIEVE
Oh for sure, it was like they couldn't miss. Every single thing from the trailers to Crackdown for the Beta, Landfall to the Slurpee Cups, ViDocs to the Diorama, it was all magic. 11/10 A++
Na, see Micro$oft did all that dumb stuff.
None of it was dumb, what the hell are you on about? The marketing was godly top to bottom.
BELIEVE
Oh for sure, it was like they couldn't miss. Every single thing from the trailers to Crackdown for the Beta, Landfall to the Slurpee Cups, ViDocs to the Diorama, it was all magic. 11/10 A++
Na, see Micro$oft did all that dumb stuff.
None of it was dumb, what the hell are you on about? The marketing was godly top to bottom.
Even the Halo 2 condom?
BELIEVE
BELIEVE
Oh for sure, it was like they couldn't miss. Every single thing from the trailers to Crackdown for the Beta, Landfall to the Slurpee Cups, ViDocs to the Diorama, it was all magic. 11/10 A++
Na, see Micro$oft did all that dumb stuff.
None of it was dumb, what the hell are you on about? The marketing was godly top to bottom.
I thought you were mocking me :P
Because the IP was absolutely whored out to everything.
It was a special time.
I thought you were mocking me :P
Nope, I thought we were veterans reminiscing.
Because the IP was absolutely whored out to everything.
Exactly. Halo 3 was everywhere. I was a freshman in high school at the time, it was all anyone talked about. Absolutely insane hype. We had H3 Mtn Dew in our vending machines, walk to 7-11 and get a H3 Slurpee cup. Turn on the news and Time Square is Halo 3 Land. Go to Burger King get a Halo 3 meal. A global phenomenon.
I honestly get hyped just remembering this shit. Literally brings a tear to my eye, I'm man enough to admit.
Even though I ended up being disappointed by the game! LOL
We were a little young for the midnight launch, but the moment we got home from school, my brother, two friends, and I rushed to our 360s and we Finished the Fight in one sitting. Homework be damned.
Man I'm honestly really bummed now thinking about the current state of Halo, the series that defined my childhood. Forged lifelong friendships. I've never experienced anything like it. So if I ever go off on 343, or get defensive of the Bungie games, or whatever else, then that's why. Cause it's all gone.
I'm gonna go have another drink. Peace to you and your clan.
It was a special time.
How could you be disappointed by the best Halo game ever released?
It was a special time.
How could you be disappointed by the best Halo game ever released?
I wasn't. I was disappointed by Halo 3. The gameplay was a huge step down, but the features that were added (Forge, Fileshare, Theater, online Coop) were monumental. Light years ahead of the competition. Those really made up for it in the long run, but it took a little while for the fruits of said features to really manifest.
It was a special time.
How could you be disappointed by the best Halo game ever released?
Excuse me.
The Highs and Lows
It's fun and easy to remember the good times:
- Great cutscenes
- Stellar musical score
- Thematic heft and narrative completeness
- Valhalla
- Forge
- 4-player co-op
- Theater
- File share
- Terminals
- Grifball
But our praise means little if it's not given with honest sobriety. And to that end we should acknowledge the low points:
- Hit detection sucked
- Regen equipment sucked
- Bubble shield sucked
- Isolation
- Snowbound
- Initial transformation of Cortana from "sassy and helpful partner" to "schizo girlfriend who needs saving before she ruins the galactic dinner party"
- Hit detection sucked
Fond memories but I'd say I had more fun playing Reach. And that's despite bloom, which may have been the single worst element intentionally introduced into any Halo game from any studio.
The Highs and Lows
Bubble shield sucked
We are no longer friends.
Sub-thread: Post a handful of your favourite screenshots.
The Highs and Lows
Fond memories but I'd say I had more fun playing Reach. And that's despite bloom, which may have been the single worst element intentionally introduced into any Halo game from any studio.
Are we talking reticle bloom in Reach, or light bloom in 5?
The Highs and Lows
It's fun and easy to remember the good times:
- Great cutscenes
- Stellar musical score
- Thematic heft and narrative completeness
- Valhalla
- Forge
- 4-player co-op
- Theater
- File share
- Terminals
- Grifball
Your excellent list made me remember the 24 hour Bungie Day gaming for Recon times. Which eventually led to Steak gaming in Reach? Awesome times!! Gotta veto for Colonnade!
But our praise means little if it's not given with honest sobriety. And to that end we should acknowledge the low points:
- Hit detection sucked
- Regen equipment sucked
- Bubble shield sucked
- Isolation
- Snowbound
- Initial transformation of Cortana from "sassy and helpful partner" to "schizo girlfriend who needs saving before she ruins the galactic dinner party"
- Hit detection sucked
Fond memories but I'd say I had more fun playing Reach. And that's despite bloom, which may have been the single worst element intentionally introduced into any Halo game from any studio.
I had fun with bubble shield, and I never really minded Snowbound. To this day, Isolation should never be played or be in any MCC or LAN rotation imo. Like the Flood, that map needs to be killed with fire.
The Highs and Lows
The Highs and Lows
Fond memories but I'd say I had more fun playing Reach. And that's despite bloom, which may have been the single worst element intentionally introduced into any Halo game from any studio.
Are we talking reticle bloom in Reach, or light bloom in 5?
The former. Bullet spread was of course present in automatic weapons since Halo 1, but in Reach a huge amount of it was baked into the bread-and-butter semi-auto precision weapon of the game. Unforgivable.
343 reduced it in later patches, but the rest of the sandbox and maps weren't rebalanced to account for the change. Just a mess.
The Highs and Lows
I had fun with bubble shield, and I never really minded Snowbound. To this day, Isolation should never be played or be in any MCC or LAN rotation imo. Like the Flood, that map needs to be killed with fire.
So many of H3's original MP maps were just weak and forgettable. For every strong entry (Valhalla, High Ground, The Pit) you have at least two stinkers (Isolation, Epitaph, Snowbound, Longshore, Rat's Nest, etc).
Guardian was alright but never lived up to its billing as the next Lockout.
The Highs and Lows
Lockout wishes it was as good as Guardian.
This.
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The Highs and Lows
I suck at multiplayer--except on Snowbound for some reason. That reason was probably why most people didn't like it.
The Highs and Lows
I suck at multiplayer--except on Snowbound for some reason. That reason was probably why most people didn't like it.
It's the proliferation of those transparent shield doors. They wrecked the pace of the game and turned indoor engagements into awkward dances involving footsies and grenades, punctuated by frenzied and random CQC.
The pacing element is a big reason why armor lock and bubble shield were such disasters too. There is a flow to the Halo MP gameplay: the way you move around the map, the way you engage enemies, the sightlines you prioritize, etc.
On top of being cheap "You fucked up, press X to not die!" mechanics, things like bubble shield and armor lock wreck this flow when deployed. You cleared the left side, cleared the right side, grabbed a weapon, crossed the catwalk, moved into a good position, you have an idea where the enemy might be based on where your team is, and as expected you get the jump on an enemy who's under-armed and out of place. You open fire, confident in the kill and already thinking about where his buddies might appear to avenge his death and... he pops the bubble shield or locks his armor and is invincible.
Now the game stops and the game-within-the-game starts. Now you're doing this awkward dance where the enemy can leave his protective shell at will, weakened but with a full clip, while you have a half-empty clip and his buddies can (and probably will) show up at some point from some location you can't really prepare for while maintaining your advantage on the idiot you should have killed. Bubble shield and armor lock are the most clear examples of this, but throw enough shield doors into enclosed areas and you'll get the same effect. The greatest sin isn't so much the denial of justice for people who should be dead, it's the abrupt transformation (for the worse) in how the game plays.
The Highs and Lows
Fond memories but I'd say I had more fun playing Reach. And that's despite bloom, which may have been the single worst element intentionally introduced into any Halo game from any studio.
Are we talking reticle bloom in Reach, or light bloom in 5?
The former. Bullet spread was of course present in automatic weapons since Halo 1, but in Reach a huge amount of it was baked into the bread-and-butter semi-auto precision weapon of the game. Unforgivable.
It's not inherently bad. I'd have thought you'd have liked it since it adds a skill element of shot pacing, and decision making / risk assessment for when to go for a quick second shot.
Halo 3 had a lot of great maps!
These are the ones I enjoyed: Assembly, Avalanche, Longshore, Citadel, Rat's Nest, Epitaph, Cold Storage, Sandtrap, Sandbox, Standoff, Foundry, Ghost Town, Guardian, The Pit, Heretic, and of course, Valhalla.
The Highs and Lows
You open fire, confident in the kill and already thinking about where his buddies might appear to avenge his death and... he pops the bubble shield or locks his armor and is invincible.
The original fortnite building mechanic. Just ruining all the fun.
The Highs and Lows
All that feeds into the entire design philosophy for H3. "Let's take Halo 2 but make it slower and clunkier". Every piece of equipment* slowed down the fight. The precision weapons are far less precise. Movement speed lowered. Map gimmicks designed around creating standoffs.
Definitely still better than bloom though, yeah.
*Power drain is arguable here.
I disagree*
*Partially.
I think lumping the Bubble Shield in with Armour Lock does the former a massive disservice.
One of these makes you an immobile brick on-demand, the other provides a one-time chance to dynamically alter the environment you're fighting in.
I don't expect you to agree with me that it was a welcome addition to the sandbox, you've already made it clear you feel otherwise, but c'mon; Armour Lock as a concept was so much worse.
Halo 3 had a lot of great maps!
These are the ones I enjoyed: Assembly, Avalanche, Longshore, Citadel, Rat's Nest, Epitaph, Cold Storage, Sandtrap, Sandbox, Standoff, Foundry, Ghost Town, Guardian, The Pit, Heretic, and of course, Valhalla.
All winners.
In fact, looking at the list of maps again, the only one that I remember disliking when it popped up in the queue was Isolation. It was just a little too easy to get caught out in some area without nearby cover. Also, flood-themed environments 🤢
I disagree*
*Partially.
I think lumping the Bubble Shield in with Armour Lock does the former a massive disservice.
One of these makes you an immobile brick on-demand, the other provides a one-time chance to dynamically alter the environment you're fighting in.
I don't expect you to agree with me that it was a welcome addition to the sandbox, you've already made it clear you feel otherwise, but c'mon; Armour Lock as a concept was so much worse.
Armor Lock was, on balance, worse than Bubble Shield for the simple fact that it was far more ubiquitous. Bubble Shield at least pretended to be a power weapon, although in practice it was more common than it should have been. And on maps that also spawned Regen you had a "Press X to not die" twofer.
The Highs and Lows
Halo 3's movement speed wasn't lower. The FOV was just narrower.
I disagree*
I like Bubble Shield and Regen, but I do agree that they should've been treated more like power weapons. All equipment should've. Still, I enjoyed their implementation as it was.
Sub-thread: Post a handful of your favourite screenshots.
While I do have a number of them in, uh SOME hard drive somewhere, I do know of a place where you can see TWO of them (and other folks) here (Note: Link is http, not https), and some of my faves (which I would be showing larger if I could find them) thanks to Wayback Machine. If you click the wayback, scroll down. It got captured funny.
15 Years ago…
15 Years ago…
Oh man I can’t believe it’s been so long