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Weapon devs on DCP's Firing Range Podcast (Destiny)

by cheapLEY @, Thursday, December 15, 2022, 16:16 (686 days ago)

Chris Proctor, weapon design lead, and Mercules, associate weapon designer joined the Destiny Community Podcast's Firing Range to talk about the weapon sandbox. It's well worth a listen with lots of neat little details.

Lots of good discussion about designing weapons and perks in general, exotics vs legendaries, changes to Airborne Effectivess, craftable DMT and Hawkmoon (it's happening), Revoker changes, etc.

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Some highlights:

by cheapLEY @, Saturday, December 17, 2022, 13:47 (684 days ago) @ cheapLEY
edited by cheapLEY, Saturday, December 17, 2022, 14:07

Airborne Effectiveness is getting reworked. Starting in Lightfall (or maybe later this season if it gets through testing in time), primary weapons will all basically have the AE of Icarus Grip a year ago. Which means your accuracy will have no penalty, but aim assist is still much lower than on the ground. Further building into AE will bring the aim assist back as you get higher AE. Special weapons will get similar adjustments later after further testing.

They’ve started experimenting with extending perks. All previous perks had to essentially be reactivated in the same way as the initial activation to extend the perk timer. With some newer perks like Close to Melee, extending the timer has a different activator than getting the perk going the first time. With that perk, Glaive projectile final blows increase Glaive melee damage. To extend the perk, you just have to deal damage with a Glaive. It’s a small change, but they want certain perks to be easier to extend.

Both Hawkmoon and Dead Man’s Tale will be craftable at some point in the future.

They’re working on a solution for the game considering players as airborne or not. Essentially you will need to be off the ground for a set amount of time (he says 0.2 seconds, but that didn’t sound concrete). This will also fix the issue of taking extra damage from the Grounded modifier from hitting weird geometry. That didn’t say anything about it, but I also wonder if it’ll help fix the times when the game “steals” your initial jump because you were technically not on the ground.

Revoker will now require you to miss 2 shots within a few seconds to refund 1 round.

They tried putting Desperado on a 120 hand cannon, but it’s too ridiculous so it’ll remain in burst fire weapons (Pulses and now Sidearms). It’ll eventually come to 3 burst sidearms. They didn’t say that specifically, but they did say it works on them but they wanted to put it on a Dungeon weapon first before it makes it’s way to more weapons.

They’re working towards making all weapon recoil patterns deterministic.

Liner Fusions are going to be brought down a bit.

Some more exotics are getting reworks to work with Subclass 3.0 verbs.

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Some highlights:

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, December 17, 2022, 16:53 (684 days ago) @ cheapLEY

Both Hawkmoon and Dead Man’s Tale will be craftable at some point in the future.

You know back in MY day…

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Thanks for writing that up.

by Vortech @, A Fourth Wheel, Saturday, December 17, 2022, 20:03 (684 days ago) @ cheapLEY

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