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Disco Elysium (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, March 23, 2023, 09:13 (611 days ago)

Disco Elysium is the closest I have come to having a game mimic a human Dungeon Master. It's nowhere close, but it is surprisingly flexible in what the game tracks, what you can do, and how you can do it.

[image][image]

The game's an adventure RPG hybrid. You wake up in a hotel room, naked and hung over. You have no memory. You're in Martinaise, a district of the city of Revachol, gripped by poverty and corruption after a failed communist rebellion years ago. There's a dead guy hanging from a tree out back and you were supposed to find out who did it.

[image]

The skill system is legitimately cool. Skills are aspects of your brain and psyche. You have typical ones like hand eye coordination, but more interesting ones like Visual Calculus - which allows you to reconstruct events by piecing together visual clues, Electrochemistry - which determines your response to drugs and sex hormones, and Inland Empire - which is your imagination and intuition. The most interesting aspect is that pumping large amounts of skill points into a skill can have unusual effects. While it will make it easier to pass checks, if you put lots of points into say, Perception, you will start noticing every little thing and become paranoid. Lots of Authority might make you able to intimidate others, but you'll crave obedience and crack at the slightest display of disrespect. High Shivers gives you an impeccable Spidey Sense™, but you'll appear crazy to others as you listen to the city instead of other people.

[image]

Since the skills are part of your mind, they will talk to you. They will guide you through exploration and dialogue. There's soft checks that can activate skill dialogue at various times. Sometimes the skills might conflict, fighting each other for your attention. It's all quite cool.

The game also has hard skill checks, where a dice roll happens and your skill bonuses are applied, as well as any actions you've taken that might affect the outcome. The genius here is that failed checks don't usually block you. Sometimes they open up a NEW path for you. I never reloaded a game after a failed check - the game makes it so you can keep going regardless, just differently… To me this is the game's biggest innovation. Failure is not FAILURE, and it encourages you to go with whatever transpires.

[image][image][image]

This makes the experience incredibly interesting and personal. If you spec your character out differently, the entire game feels super different, with different skills guiding you through the world and situations, as well as letting you solve problems in different ways. The first time I was a sober, logical handyman, while my second playthrough I chose to be a drunken, hulking brute and lothario, solving everything through force or seduction. Drugs give you bonuses to stat checks with no downside, essentially creating an addiction mechanic if you decide to constantly take them before attempting actions. The flexibility in the game scenario is pretty amazing. There's an achievement for solving the murder without ever examining the body, which is insane to me since my examination was crucial in uncovering a lead.

But the most impressive aspect is the building of the world, and insane amount of thought and backstory put into all of it. Your story is but a small part of an incredibly complex interaction of governments, factions, and political systems. None of it is necessary, but depending on your chosen build, navigating, understanding, and exploiting it might be beneficial to you.

[image][image][image][image]

The game came out the same year as Death Stranding (2019), and I wish I'd have gotten to playing it sooner.

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Disco Elysium

by cheapLEY @, Thursday, March 23, 2023, 09:49 (611 days ago) @ Cody Miller

Tell Korny to quit making me buy old cooperative games so I can get around to playing this soon.

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Disco Elysium

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, March 23, 2023, 11:38 (611 days ago) @ cheapLEY

Tell Korny to quit making me buy old cooperative games so I can get around to playing this soon.

It's on the longer side. How long is kind of up to you. But I would say not less than 30 hours.

Also note if you want to play your character as a fascist, the game calls it 'traditionalism' since in this universe the fascists tried a new name for better brand perception lol. Just know that before you say something stupid.

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Disco Elysium

by cheapLEY @, Thursday, March 23, 2023, 13:02 (611 days ago) @ Cody Miller

Tell Korny to quit making me buy old cooperative games so I can get around to playing this soon.


It's on the longer side. How long is kind of up to you. But I would say not less than 30 hours.

Also note if you want to play your character as a fascist, the game calls it 'traditionalism' since in this universe the fascists tried a new name for better brand perception lol. Just know that before you say something stupid.

That’s true in our world, too, lol. No one is actively calling themselves fascists.

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Disco Elysium

by Kermit @, Raleigh, NC, Thursday, March 23, 2023, 11:22 (611 days ago) @ Cody Miller

Disco Elysium is the closest I have come to having a game mimic a human Dungeon Master. It's nowhere close, but it is surprisingly flexible in what the game tracks, what you can do, and how you can do it.

[image][image]

The game's an adventure RPG hybrid. You wake up in a hotel room, naked and hung over. You have no memory. You're in Martinaise, a district of the city of Revachol, gripped by poverty and corruption after a failed communist rebellion years ago. There's a dead guy hanging from a tree out back and you were supposed to find out who did it.

[image]

The skill system is legitimately cool. Skills are aspects of your brain and psyche. You have typical ones like hand eye coordination, but more interesting ones like Visual Calculus - which allows you to reconstruct events by piecing together visual clues, Electrochemistry - which determines your response to drugs and sex hormones, and Inland Empire - which is your imagination and intuition. The most interesting aspect is that pumping large amounts of skill points into a skill can have unusual effects. While it will make it easier to pass checks, if you put lots of points into say, Perception, you will start noticing every little thing and become paranoid. Lots of Authority might make you able to intimidate others, but you'll crave obedience and crack at the slightest display of disrespect. High Shivers gives you an impeccable Spidey Sense™, but you'll appear crazy to others as you listen to the city instead of other people.

[image]

Since the skills are part of your mind, they will talk to you. They will guide you through exploration and dialogue. There's soft checks that can activate skill dialogue at various times. Sometimes the skills might conflict, fighting each other for your attention. It's all quite cool.

The game also has hard skill checks, where a dice roll happens and your skill bonuses are applied, as well as any actions you've taken that might affect the outcome. The genius here is that failed checks don't usually block you. Sometimes they open up a NEW path for you. I never reloaded a game after a failed check - the game makes it so you can keep going regardless, just differently… To me this is the game's biggest innovation. Failure is not FAILURE, and it encourages you to go with whatever transpires.

[image][image][image]

This makes the experience incredibly interesting and personal. If you spec your character out differently, the entire game feels super different, with different skills guiding you through the world and situations, as well as letting you solve problems in different ways. The first time I was a sober, logical handyman, while my second playthrough I chose to be a drunken, hulking brute and lothario, solving everything through force or seduction. Drugs give you bonuses to stat checks with no downside, essentially creating an addiction mechanic if you decide to constantly take them before attempting actions. The flexibility in the game scenario is pretty amazing. There's an achievement for solving the murder without ever examining the body, which is insane to me since my examination was crucial in uncovering a lead.

But the most impressive aspect is the building of the world, and insane amount of thought and backstory put into all of it. Your story is but a small part of an incredibly complex interaction of governments, factions, and political systems. None of it is necessary, but depending on your chosen build, navigating, understanding, and exploiting it might be beneficial to you.

[image][image][image][image]

The game came out the same year as Death Stranding (2019), and I wish I'd have gotten to playing it sooner.

I can never see your images. I need to get back to this. I loved what I played.

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Disco Elysium

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, March 23, 2023, 11:35 (611 days ago) @ Kermit

I can never see your images. I need to get back to this. I loved what I played.

I think it's because I made them http instead of https. Clicking the image button defaults to a link starting with http. Claude said chrome won't mix http links if the page is https.

Maybe an admin can change that since I can't edit the post anymore.

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Disco Elysium

by Joe Duplessie (SNIPE 316) ⌂ @, Detroit, Friday, March 24, 2023, 18:26 (610 days ago) @ Cody Miller

I can never see your images. I need to get back to this. I loved what I played.


I think it's because I made them http instead of https. Clicking the image button defaults to a link starting with http. Claude said chrome won't mix http links if the page is https.

Maybe an admin can change that since I can't edit the post anymore.

Firefox wins yet again.

Disco Elysium

by Claude Errera @, Thursday, March 30, 2023, 13:19 (604 days ago) @ Cody Miller

I can never see your images. I need to get back to this. I loved what I played.


I think it's because I made them http instead of https. Clicking the image button defaults to a link starting with http. Claude said chrome won't mix http links if the page is https.

Maybe an admin can change that since I can't edit the post anymore.

Changed. (Back in the land of internet... it feels so weird!)

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Good News Bad news

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, March 27, 2023, 14:25 (607 days ago) @ Cody Miller

Good News: Update added a photo mode
Bad News: I found out the company is shit

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Disappointing

by Kermit @, Raleigh, NC, Tuesday, March 28, 2023, 13:29 (606 days ago) @ Cody Miller

The writing is so good.

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Disco Elysium

by Vortech @, A Fourth Wheel, Thursday, April 06, 2023, 11:59 (597 days ago) @ Cody Miller

Disco Elysium is the closest I have come to having a game mimic a human Dungeon Master.

Tried wildermyth?

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Disco Elysium

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, April 06, 2023, 18:50 (596 days ago) @ Vortech

Disco Elysium is the closest I have come to having a game mimic a human Dungeon Master.


Tried wildermyth?

I watched the trailer. Honestly, the fact that 'choose!' comes up and lists 2-3 options from you to pick from sort of goes against what I meant. Playing D&D, you are very very rarely given a binary choice and asked to choose. You just DO what you want, and the story wraps around that.

You are rarely asked to 'choose' in Disco Elysium. You just DO, and things change.

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