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Co-op Night: Midnight (Recruitment)

by Kermit @, Raleigh, NC, Tuesday, December 03, 2013, 20:12 (4019 days ago)

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Co-op Night Is Wednesday at 9 EST

Master Chief is tough. You know he's tough because he spends most of this level with a nuke strapped to his backside. He and Cortana are in pursuit of the Didact, and now they're closer than ever to reaching him, but first they have some pesky Forerunner to deal with.

I don't know where this level ranks among my favorites, but I know for some reason I really like playing it on legendary, and I've played it more than any other. I must enjoy seeing my body disintegrate into floating flecks of gold.

This week's battle plan:

Midnight
Legendary
Tough Luck, Thunderstorm, and Mythic (fun skulls and Tilt optional)

If you haven't yet, be sure and send a friend request to Coop Night on XBL. This will help me organize teams.

Battle Notes
Composer was great a few weeks ago. Human levels are always fun, and Loftus always puts things in perspective, sometimes literally.

Here are the stats from last week:

Team Kermit
Team Snipe
Team Bones

My team may have been the most cooperative in the history of co-op nights. Across four players we all killed within 9 of each other. Bluerunner had a whopping 47 assists. He must have closely supported Snipe, helping with his tremendous 124 kills.

Co-op Night FAQ (V5.1)

Why co-op?
I like playing with other people--especially people from the bungie.org communities. We all love inhabiting other worlds and kicking alien butt. Co-op Night gives us to chance to do this while also enjoying each other's company and maybe getting to know each other better than we might when we're trying to shoot each other in the face.

What will we play?
A level of the Halo 4 campaign each week until we're done.

Why only one level?
There's no limit to what you can play. The battle plan is just a starting point. If you want to continue to play the next level, that's fine, but personally, I’m about savoring one level per night. Simply put, Co-op Night is about having a night where if you show up, it's assumed you are interested in co-op with community members, and you’re committed to playing through one level.

So there are no rules?
Not really, but the goal is to milk as much fun as possible out of each mission, and for the most part, this means full path Halo, appreciating the story, killing everything, avoiding glitchy shortcuts, and saving the galaxy with style while leaving piles of dead enemies in our wake. In other words, this is not high speed Halo. Co-op night is about teamwork. On co-op night, assists count as much as kills.

How will teams be formed?

1. Send a friend request to the gamertag Coop Night on XBL. (You can also send a note to Kermit7, but friends of Coop Night get invited first.)
2. If you're online at the designated time, I assume you have an interest in co-op and invite you to my party.
3. If and when we have a full party (or multiple parties), we play a short custom Free-For-All game and the results will serve as our randomized team list. I'll assign team leaders, and we'll count off four starting from the top.
4. The party leaders leave to form their own Xbox Live party, inviting their assigned teammates (usually the two to three names under them in the last game results). Then the co-op game begins!

With luck, this process shouldn't take more than 10-15 minutes.

But what about my friends?
You have friends? Congratulations! Gathering a party to play co-op should be easy whenever you want. Quit your bellyaching, soldier! You've got a job to do. Co-op night isn't about playing with the same old people you always play with. It's about playing with the bungie.org community, and maybe forming new friendships and bonds forged in brightly colored blood.

<3

Kermit

cc: HBO

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MIDNIIIIIIIIIGHT!

by MrPadraig08 ⌂ @, Steel City, Wednesday, December 04, 2013, 10:51 (4018 days ago) @ Kermit

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MIDNIIIIIIIIIGHT!

by General Vagueness @, The Vault of Sass, Wednesday, December 04, 2013, 17:47 (4018 days ago) @ MrPadraig08


just my way of saying I'll be there

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Co-op Night: Midnight

by bluerunner @, Music City, Thursday, December 05, 2013, 09:43 (4017 days ago) @ Kermit

I'm curious if the other teams were all mashing buttons to figure out who was fighting the Didact.

That trench run was awful. When one person crashed it caused the other peoples' screens to flash so we couldn't see where we were going. If one person got too far ahead the others wouldn't make it through the closing doors.

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Co-op Night: Midnight

by Kermit @, Raleigh, NC, Thursday, December 05, 2013, 09:57 (4017 days ago) @ bluerunner

I think the host fought the Didact. Yes, the trench run was awful, but let's face it: it's never good.

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Co-op Night: Midnight

by General Vagueness @, The Vault of Sass, Friday, December 13, 2013, 14:05 (4009 days ago) @ Kermit

I think the host fought the Didact. Yes, the trench run was awful, but let's face it: it's never good.

I liked it the first time I played it and many times afterwards.

I think most of our playtime was spent redoing that trench run. I find it pretty enjoyable solo but it largely seems like no one tested it in coop. Oh well, fun times were still had :)

This kind of sounds true to me though.

Did anyone get the easter egg? I remembered it existed when we got to the section where you trigger it but I couldn't remember any specifics (I looked it up afterwards).

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Co-op Night: Midnight

by ZackDark @, Not behind you. NO! Don't look., Thursday, December 05, 2013, 11:40 (4017 days ago) @ bluerunner

If one person got too far ahead the others wouldn't make it through the closing doors.

Reminds me of the Annual run.

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So... much... shaking.

by LostSpartan, Friday, December 06, 2013, 13:40 (4016 days ago) @ bluerunner

I think most of our playtime was spent redoing that trench run. I find it pretty enjoyable solo but it largely seems like no one tested it in coop. Oh well, fun times were still had :)

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