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[MARATHON 2026] One-week-in thoughts? (Gaming)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, March 12, 2026, 09:57 (46 days ago)

Curious to know what people think of it now that the game is real and not just a beta, especially those who are bought-in.

Are you having fun? Are you getting phat loots? Dying too much?

Do you see yourself sticking with it in the near-term?

I've just been watching people play it on twitch. It's fun to see people who are way more skilled that you, in the same way it was fun to watch those people play Trials of Osiris... but it's not making me want to pick it up, it looks very stressful (again, much like Trials).

[MARATHON 2026] One-week-in thoughts?

by EffortlessFury @, Thursday, March 12, 2026, 14:18 (46 days ago) @ CyberKN

Curious to know what people think of it now that the game is real and not just a beta, especially those who are bought-in.

Are you having fun? Are you getting phat loots? Dying too much?

Do you see yourself sticking with it in the near-term?

I've just been watching people play it on twitch. It's fun to see people who are way more skilled that you, in the same way it was fun to watch those people play Trials of Osiris... but it's not making me want to pick it up, it looks very stressful (again, much like Trials).

I think it's a solid enough game, I just dunno how long I'm going to stick with it. I'm playing solo 99% of the time (the couple of times I tried Fills it sucked), which isn't bad, but really has only been enjoyable for me on Perimeter. The aggressive player-hunters don't seem to play on that map too much.

I understand why wipes are necessary but my vendor/upgrade progression has been slow enough that I don't think I'll be able to make enough meaningful progress without consistent regular play, and I don't think I'm going to be motivated to keep up that kind of grind in a second season, so my time with the game feels like it'll come to an end sooner rather than later.

I might stick with the game longer term if it was PvE-only, but I'm just not good enough at PvP to overcome the sweats.

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[MARATHON 2026] One-week-in thoughts?

by Vortech @, A Fourth Wheel, Friday, March 13, 2026, 08:05 (45 days ago) @ CyberKN

I don't have time to write a whole thing, and that same lack of time means I have not played enough for my position to be much changed from what I wrote here before. But, I am liking the game more over time.

As I disconnect my brain from thinking of gear and weapons like I do in Destiny and other games, (Gear Fear, seems to be the term in the subgenre) that's helping. Over the past year I had been playing a bunch of Apex again, and the idea that you die most games was a helpful grounding for getting in the Marathon-compatible mindset. Experience has created more familiarity with what is important for looting, and when it is important for looting. The UI is maybe the biggest delta between how terrible everyone thinks it is on first impression, and how well designed it actually is when I am using it to play the game now. It's a lot of Information, but how many times did I silently beg Bungie to put information I needed in the Destiny UI instead of needing to look something up online and then store it in my head?

I'd be curious how many people who are saying something similar to "I'm not a PVP person" played a lot of Halo competitive Multiplayer. I'm not trying to prove a point here, to be clear. Measured by hours played I did a lot more of that than solo story or co-op. It's not until D2 and the meat grinder of Trials that I started thinking of myself as more into PvE and I think that's because I was able to do well (or it felt like it anyway) at the endgame PvE (raids) but not at the endgame PvP (Trials). But I was never amazing at Halo multi, I just had fun with people messing around, even when we got our butts handed to us. Oh well, hop back in the queue and try again. Marathon is certainly designed to feel more "important" and "tense" in the moment of play than H3 Multi, but I don't think it should be thought of as any more durable. Rinse and repeat, it's just a fun thing to do, not a long-term goal to achieve. Or, at least more in that direction than Destiny. And you're never more than 3 months behind in progress because everything resets anyway - again a sort of in-between concept for investment.
This also means it neither needs nor rewards vast amounts of time being put into it. But I think it's probably good for it to not take over my whole free time like Destiny 2 did. I did that willingly, but I didn't always have the time to give, really.

Well, look at that. I guess I did have things to say. What's the old line? "I wrote you a long letter because I didn't have time to write you a short one."?

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[MARATHON 2026] One-week-in thoughts?

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, March 13, 2026, 09:50 (45 days ago) @ Vortech

Do you feel, given your ability to only play the game a little bit, that you'll be able to enjoy what Outpost and Cryo Archive will have to offer? I am mostly curious about how these things will be accessible to more casual players of the game.

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[MARATHON 2026] One-week-in thoughts?

by Vortech @, A Fourth Wheel, Sunday, March 15, 2026, 09:14 (43 days ago) @ Cody Miller

They have been so secretive about Cryo/Marathon I don't know how to evaluate that.

For Outpost, I am already past the level required and I think I have good enough gear to hang for a while. The problem with Outpost is not time investment/casual but rather that I have mostly been playing Solo. I am going to try, but other than maybe scavenging as a Rook I don't know how successful I will be in Outpost. I'll have to see. In theory, if I solo queue into Outpost it will be other solos so it's even footing, but I think as a solo your skill level is more determinative and so I wonder if I won't be able to play at that level given Outpost draws the better players with its better loot. The other issue is that a lot of Outpost involves collecting keys and then fighting UESC at a chokepoint and that is not AFAIK adjusted in any way for solo queue. The best ingress for solo was just patched out (temporarily, they say) so I will see what the replacement version of that looks like.

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[MARATHON 2026] One-week-in thoughts?

by kidtsunami @, Atlanta, GA, Monday, March 23, 2026, 09:18 (35 days ago) @ Vortech

They have been so secretive about Cryo/Marathon I don't know how to evaluate that.

For Outpost, I am already past the level required and I think I have good enough gear to hang for a while. The problem with Outpost is not time investment/casual but rather that I have mostly been playing Solo. I am going to try, but other than maybe scavenging as a Rook I don't know how successful I will be in Outpost. I'll have to see. In theory, if I solo queue into Outpost it will be other solos so it's even footing, but I think as a solo your skill level is more determinative and so I wonder if I won't be able to play at that level given Outpost draws the better players with its better loot. The other issue is that a lot of Outpost involves collecting keys and then fighting UESC at a chokepoint and that is not AFAIK adjusted in any way for solo queue. The best ingress for solo was just patched out (temporarily, they say) so I will see what the replacement version of that looks like.

Just today I did a run on Outpost with what I'd describe as a blue kit and yes I had to take out 3 other runners in the process, managed to fight my way into the pinwheel, activate the command wing, take out the boss, take out the contract specific extra boss, and exfil, solo.

Mind you, I'm insanely obsessive about not taking anything out of my vault, if I die, free kit, zero to hero. So I'm basically forcing myself to develop insane survival instincts. If I hear someone and they're above me or in an advantageous spot, I BOOK IT THE F OUT OF THERE.

Oh and I'm a thief main.

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[MARATHON 2026] One-week-in thoughts?

by Vortech @, A Fourth Wheel, Monday, March 23, 2026, 12:12 (35 days ago) @ kidtsunami

I was protecting the vault, but I ran out of space in the vault, so now I feel like it's sorta helpful to lose stuff.

Also, my expectations were wrong. In some ways it's easier to solo Outpost than Dire Marsh - as long as the goal is scavenging loot. Getting in rooms and events are impossible for me solo. Contracts have been pretty difficult, but doable.

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It's a lot of fun!

by Anna Komnene, Sunday, March 15, 2026, 06:54 (43 days ago) @ CyberKN

- No text -

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My FOMO is real

by ManKitten @, The Stugotz is strong in me., Monday, March 16, 2026, 06:53 (42 days ago) @ CyberKN

I'm watching streamers play and the game looks so fun. But I've played the game too...and my experience greatly differed....but it looks so fun!!

I'm still hoping for that one moment that makes me get the game and give it a go. Originally I had no interest in Arc Raiders, but all they hype made me buy it and I love it.

C'mon Marathon....get me.

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My FOMO is real

by cheapLEY @, Sunday, March 22, 2026, 17:41 (35 days ago) @ ManKitten

I'm still hoping for that one moment that makes me get the game and give it a go. Originally I had no interest in Arc Raiders, but all they hype made me buy it and I love it.

They're fairly different games, despite both being extraction shooters. I think I like Marathon more, which surprises me. ARC got a lot right, especially with the ARC enemies. Those robots are just fun to fight, and they way they move and tumble around as you break them apart is cool. The UESC enemies in Marathon seem a bit more rote by comparison (and you can see a lot of Destiny in there--one of the dudes really just acts like a reskinned Fallen Captain), but there's enough variety that they're still fun to fight against.

It's been said before, but ARC is definitely more cooperative. It's basically shoot on sight in Marathon so far for me, but I'm still only playing on the first two maps. There might be enough going on that some solos might team up to do some of the actual map activities, but I haven't ever seen that happen.

I think Marathon is just overall more engaging on a moment to moment level. The world feels more alive than the one in ARC. Some of that comes down to quests. They're very similar between the two games (go to a specific place on the map and activate the quest objective, just with different flavors for what you're supposedly "doing" when you hold down the button). In ARC it's rebooting a radio tower or something, in Marathon, it's downloading or recovering data. The difference is that in Marathon, when you get back after a run, you usually have some new bit of information to read that is piecing together at least a potentially interesting story. Also, sometimes that actually happens in the game--I had to retrieve some data for NuCaloric, and when I activated the console, it actually started playing a audio log that I just sat there and listened to for thirty seconds or whatever, which is neat. Small stuff like that makes the world feel like a more interesting place than it does in ARC Raiders.

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My FOMO is real

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, March 22, 2026, 18:15 (35 days ago) @ cheapLEY

I think Marathon is just overall more engaging on a moment to moment level. The world feels more alive than the one in ARC.

Boy Arc Raiders' world must be completely DEAD for this to be true.

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👀

by ZackDark @, Not behind you. NO! Don't look., Tuesday, March 24, 2026, 14:21 (34 days ago) @ Cody Miller

- No text -

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[MARATHON 2026] One-week-in thoughts?

by squidnh3, Friday, March 20, 2026, 10:22 (38 days ago) @ CyberKN

I definitely want to play more than I've currently been able. I've had a blast playing with some full teams of friends, we had one run last weekend where each of us was at different times the last man standing and revived the other two after the fight was over. I'd like to spend some more time with the different characters and maps as well.

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The game requires attention

by Kermit @, Raleigh, NC, Friday, March 20, 2026, 11:21 (38 days ago) @ CyberKN

If you don't have headphones and a quiet environment, forget about it. You need to be able to hear and your teammates need to be able to hear.

Like squid, I want to play it more than I have time for. I've had the most fun with friends. Solo can be painful, but victory is sweeter.

I've been playing it as if it were beyond Elite level Splinter Cell, as if the enemies are always better than you, because they almost always are--even the AI. I'm training myself to ignore gear fear. I suspect that that is the secret to enjoying yourself.

Kerm

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The game requires attention

by ManKitten @, The Stugotz is strong in me., Friday, March 20, 2026, 11:57 (38 days ago) @ Kermit

If you don't have headphones and a quiet environment, forget about it. You need to be able to hear and your teammates need to be able to hear.

...you saying my two boys in the background constantly yelling, whooping and making siren noises are a distraction?

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The game requires attention

by Kermit @, Raleigh, NC, Friday, March 20, 2026, 12:08 (38 days ago) @ ManKitten
edited by Kermit, Friday, March 20, 2026, 12:30

If you don't have headphones and a quiet environment, forget about it. You need to be able to hear and your teammates need to be able to hear.


...you saying my two boys in the background constantly yelling, whooping and making siren noises are a distraction?

Maybe? I suck so bad that if anything gets the drop on me, I am dead. YMMV.

I was thinking about Bones. We had to switch to Discord chat because it has noise cancellation. Otherwise, his PC, which sounds like an industrial HVAC system in Florida in August, was distracting. He blames the Xbox for not having noise cancellation. We couldn't use prox chat and it is consoles' fault. PC master race logic.

I could never be a streamer. They seem able to chat with viewers and eat potato chips, all while winning 1 v 3 matches without breaking a sweat.

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The game requires attention

by Vortech @, A Fourth Wheel, Sunday, March 22, 2026, 11:06 (36 days ago) @ Kermit

You can use Prox chat while using discord. When you open the public prox mic it routs that to the game audio, even if your Xbox is using Discord for chat audio.

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good to know!

by Kermit @, Raleigh, NC, Sunday, March 22, 2026, 11:11 (36 days ago) @ Vortech

- No text -

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Do you know if prox chat works when you're in party chat?

by Kermit @, Raleigh, NC, Sunday, March 22, 2026, 19:26 (35 days ago) @ Kermit

on Xbox or Playstation?

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Do you know if prox chat works when you're in party chat?

by Vortech @, A Fourth Wheel, Monday, March 23, 2026, 12:21 (35 days ago) @ Kermit

That's what I'm talking about. I thought that was what you were talking about? Or, we're just talking past each other. But either way, the answer is yes unless I totally don't understand what you mean. Or, I'm remembering totally wrong. I admit it's been a while since I tried.

https://help.marathonthegame.com/hc/en-us/articles/46853995013652-Audio-Voice-Troubleshooting is confusing me even further.

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Do you know if prox chat works when you're in party chat?

by Kermit @, Raleigh, NC, Tuesday, March 24, 2026, 11:57 (34 days ago) @ Vortech

That's what I'm talking about. I thought that was what you were talking about? Or, we're just talking past each other. But either way, the answer is yes unless I totally don't understand what you mean. Or, I'm remembering totally wrong. I admit it's been a while since I tried.

https://help.marathonthegame.com/hc/en-us/articles/46853995013652-Audio-Voice-Troubleshooting is confusing me even further.

You mentioned Discord, and I thought maybe that could be unique to Discord chats and not applicable to Xbox or PS chats. In my mental model, any kind of platform-associated chat is walled off from in-game chat (including proximity chat) and never the twain shall meet.

It's good if that is not true for Marathon.

P.S. Still think that prox chat should be a toggle.

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I'm loving it – totally hooked!

by Beorn @, <End of Failed Timeline>, Friday, March 20, 2026, 13:56 (38 days ago) @ CyberKN

Once I got myself to a place where I was okay with the constant inflow/outflow of gear (non-attachment!), a lot of the FOMO went away and I've just been learning to ride the waves, enjoy the wins, and roll on the losses as they happen. Sometimes you have zero gear and are poor as hell, then a couple runs later your Vault is overflowing with an embarrassment of riches.

I'm a middle-of-the-road PvP player. Good enough to have occasional moments of glory, but I get steamrolled more often than not and I'm waaay negative on my total gear win/loss record. Sometimes the game is infuriating, sometimes it's amazing. I definitely get Trials vibes from the PvP, which honestly, I love. Classic Trials was a damn good time and made me better at Destiny. I expect that I'll get a few passes at the Marathon, lose a bunch of gear, and eventually come out on top once or twice.

Headphones are a must. Last year's Public Alpha was really lacking in the audio cue department (and Bungie said as much when it came out), but the amount of information that can be gleaned from just audio is pretty astounding. I've definitely hunted down other players (and have been hunted) based solely on audio cues.

The world and story they're building here feels a lot more intentional than Destiny did when it first came out. We're all just sleuthing about and finding out information once piece at a time, but it all seems to be going somewhere, at least. And I absolutely love that my OG Mac gaming franchise is back with a vengeance after 30 years. Feels good, man.

If anyone is looking to team up, definitely send me a Bungie friend request. I'm Beorn#9530. Would love to play with some of the old guard. :)

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I'm hooked.

by cheapLEY @, Sunday, March 22, 2026, 16:03 (36 days ago) @ CyberKN

I don't know how long I'll stick with it, but I'm loving it right now. I felt the same about ARC Raiders, and I ended up dropping it after a month or so. I'm just not sure the loop will hold me for a super long time.

But at this exact moment, holy shit, this game is fun. I've done a good mix of solos and playing in trios with randoms, and it's fun either way. I usually play solo if I have a specific quest I'm working on, as it's usually fairly easy to just get in, activate the thing, and get out. If I'm going to queue up with randos, I just grab a white quest that's usually about killing runners or UESC and jump in. I just finished a match where all of us just happened to have a quest for killing Runners, and we went on a tear and wiped three teams and extracted with a bunch of blue weapons and gear.

It feels incredible, as is expected from a Bungie shooter. The UESC enemies are engaging to fight, and the PvP is some of the most fun I've had in ages.

My only gripe, and it is very minor, is that it seems clear that the actual progression system seems tuned for playing with a team, as you share some of your squad's XP as they complete objectives. It can be pretty slow if you're playing alone. And some of the upgrade materials for the skill trees can be painfully rare, even some of the basic ones.

I cannot say enough about how awesome the game looks and sounds. It's just cool.

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I'm hooked.

by Kermit @, Raleigh, NC, Sunday, March 22, 2026, 19:21 (35 days ago) @ cheapLEY

I don't know how long I'll stick with it, but I'm loving it right now. I felt the same about ARC Raiders, and I ended up dropping it after a month or so. I'm just not sure the loop will hold me for a super long time.

But at this exact moment, holy shit, this game is fun. I've done a good mix of solos and playing in trios with randoms, and it's fun either way. I usually play solo if I have a specific quest I'm working on, as it's usually fairly easy to just get in, activate the thing, and get out. If I'm going to queue up with randos, I just grab a white quest that's usually about killing runners or UESC and jump in. I just finished a match where all of us just happened to have a quest for killing Runners, and we went on a tear and wiped three teams and extracted with a bunch of blue weapons and gear.

It feels incredible, as is expected from a Bungie shooter. The UESC enemies are engaging to fight, and the PvP is some of the most fun I've had in ages.

My only gripe, and it is very minor, is that it seems clear that the actual progression system seems tuned for playing with a team, as you share some of your squad's XP as they complete objectives. It can be pretty slow if you're playing alone. And some of the upgrade materials for the skill trees can be painfully rare, even some of the basic ones.

I cannot say enough about how awesome the game looks and sounds. It's just cool.

Agreed. The tell for me is that I think about it when I'm not playing it. Thanks again for hanging with us noobs the other night.

BTW, I've learned that the game gives you more info than I originally knew, like exactly where to find whatever you're looking for in quests. think it also tells you where to find different materials.

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I'm hooked.

by Vortech @, A Fourth Wheel, Monday, March 23, 2026, 12:24 (35 days ago) @ cheapLEY

They added a faction rep bonus for solo play to make up for it, but I fully agree with you. It's not enough, and it's starting to feel like I'm not on a level playing field - especially as a rook - because I have mostly been solo when I was playing.

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I'm hooked.

by cheapLEY @, Monday, March 23, 2026, 14:46 (35 days ago) @ Vortech

They added a faction rep bonus for solo play to make up for it, but I fully agree with you. It's not enough, and it's starting to feel like I'm not on a level playing field - especially as a rook - because I have mostly been solo when I was playing.

Explain Rook to me, because I'm not sure I really get it. I don't understand why I would enter as a Rook instead of just going into solos and accomplishing the same thing, as well as being able to actually complete some contracts along the way. I understand being able to sneak around the UESC, but I'm not sure that's worth the trade off of not being able to make actual progress and also being in a match full of squads. I feel like I can loot just as effectively in a solo match, but I won't pretend I might not be missing something.

I'm hooked.

by EffortlessFury @, Monday, March 23, 2026, 14:58 (35 days ago) @ cheapLEY

They added a faction rep bonus for solo play to make up for it, but I fully agree with you. It's not enough, and it's starting to feel like I'm not on a level playing field - especially as a rook - because I have mostly been solo when I was playing.


Explain Rook to me, because I'm not sure I really get it. I don't understand why I would enter as a Rook instead of just going into solos and accomplishing the same thing, as well as being able to actually complete some contracts along the way. I understand being able to sneak around the UESC, but I'm not sure that's worth the trade off of not being able to make actual progress and also being in a match full of squads. I feel like I can loot just as effectively in a solo match, but I won't pretend I might not be missing something.

At least one distinction is the ability to upgrade your starting loadout as Rook via the Factions' capstone upgrades. The eventual starting loadout for a Rook is much, much better than a free kit yet it also costs you nothing.

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I'm hooked.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, March 23, 2026, 15:01 (35 days ago) @ cheapLEY

They added a faction rep bonus for solo play to make up for it, but I fully agree with you. It's not enough, and it's starting to feel like I'm not on a level playing field - especially as a rook - because I have mostly been solo when I was playing.


Explain Rook to me, because I'm not sure I really get it. I don't understand why I would enter as a Rook instead of just going into solos and accomplishing the same thing, as well as being able to actually complete some contracts along the way. I understand being able to sneak around the UESC, but I'm not sure that's worth the trade off of not being able to make actual progress and also being in a match full of squads. I feel like I can loot just as effectively in a solo match, but I won't pretend I might not be missing something.

Because Rook drops in with a decent kit, that you can upgrade through the factions. You essentially get pretty good starting gear without having to risk anything. You can get to the point where Rook has a shotgun by default.

His special is also really good for looting guarded containers, or using guarded exfils without having to fight.

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I'm hooked.

by Vortech @, A Fourth Wheel, Wednesday, March 25, 2026, 07:23 (33 days ago) @ cheapLEY

Few reasons:

1. Rook puts you into a match half-way through so you have quicker runs to build your vault.
2. solos only will put you in with other solos, but Rook goes in with trios. If you are being a scavenger, more players means more bodies to find and pick over.
3. lower risk. The rook is set up for loot collection with a free backpack and depending on faction progress, claymore stacks, shields, shotguns, etc. everything you get cost you nothing. The free faction kits are not as good and limit how much you can bring out in addition to longer matches means much less efficient looting.
4. You are underestimating the value of the robot camo. It means you can use the guarded exfil point with basically a group of armed guards. Easier exfil means more likely to get the loot out.

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"Raid mechanics"

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, March 22, 2026, 18:17 (35 days ago) @ CyberKN

Now that the Marathon is out, and people have been doing it, it seems like the idea of 'raid mechanics' was an oversell. Most people have equated it to a dungeon. But everyone doing Cryo Archive seems to be loving it.

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"Raid mechanics"

by Kermit @, Raleigh, NC, Sunday, March 22, 2026, 19:18 (35 days ago) @ Cody Miller

Now that the Marathon is out, and people have been doing it, it seems like the idea of 'raid mechanics' was an oversell. Most people have equated it to a dungeon. But everyone doing Cryo Archive seems to be loving it.

That's what I've heard, too, and it makes sense, as the team size is the same. I'm sad that I'll probably never get do this activity, but who knows, I assumed that about Destiny raids initially.

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"Raid mechanics"

by cheapLEY @, Sunday, March 22, 2026, 20:32 (35 days ago) @ Kermit

I’ll go in with you, once I level up enough. I’m only at like 12. Maybe by next weekend I’ll be ready.

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"Raid mechanics"

by Kermit @, Raleigh, NC, Monday, March 23, 2026, 07:39 (35 days ago) @ cheapLEY

I’ll go in with you, once I level up enough. I’m only at like 12. Maybe by next weekend I’ll be ready.

Love ya, cheapLEY. Given our survival rate on the easy maps the other night, we're going to need to recruit a god (before he escapes). (That's not really fair to you, in that you're very good, and some of our experience was due to progression level.)

Azteccross says it's only for GAMERS (there's no way to capture typographically the way he says the word).

My best hope is that a meta is figured out that makes it doable by mortals and then I get some good people who want to carry me. Back in the day, a few people like Speedracer wanted to carry me to the Lighthouse, but we never made it happen. I was just thinking, this activity seems like a cross between a grandmaster-level dungeon and Trials.

Given that Bungie is leaning into time-gating things, maybe they'll have a noob weekend.

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"Raid mechanics"

by Vortech @, A Fourth Wheel, Monday, March 23, 2026, 14:19 (35 days ago) @ Kermit

I still think there is a LOT that is not well understood about CA, if understood at all. As that stuff gets recorded and disseminated it will get a bit easier. There is also a sense - like the pinwheel - that you are choosing to take on the harder parts of it. I think the real issue is so far the strategy for getting what you need seems to be mostly taking it from the corpses of other teams.

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"Raid mechanics"

by Kermit @, Raleigh, NC, Tuesday, March 24, 2026, 12:08 (34 days ago) @ Vortech

I still think there is a LOT that is not well understood about CA, if understood at all. As that stuff gets recorded and disseminated it will get a bit easier. There is also a sense - like the pinwheel - that you are choosing to take on the harder parts of it. I think the real issue is so far the strategy for getting what you need seems to be mostly taking it from the corpses of other teams.

Just saw a video where nine people teamed up to kill the Compiler. That gives me hope, if only I can be friendly enough! Given my experience in Marathon thus far, that's gonna be tough. Trusting one stranger is hard enough, much less six.

One thing I don't like is RNG seems to play a big part. I'm patient when it comes to grinding a raid, once we think we've got the steps figured out and we're just practicing execution. I think it's harder to be patient waiting for the right dice roll.

"Raid mechanics"

by EffortlessFury @, Wednesday, March 25, 2026, 01:16 (33 days ago) @ Kermit

I still think there is a LOT that is not well understood about CA, if understood at all. As that stuff gets recorded and disseminated it will get a bit easier. There is also a sense - like the pinwheel - that you are choosing to take on the harder parts of it. I think the real issue is so far the strategy for getting what you need seems to be mostly taking it from the corpses of other teams.


Just saw a video where nine people teamed up to kill the Compiler. That gives me hope, if only I can be friendly enough! Given my experience in Marathon thus far, that's gonna be tough. Trusting one stranger is hard enough, much less six.

One thing I don't like is RNG seems to play a big part. I'm patient when it comes to grinding a raid, once we think we've got the steps figured out and we're just practicing execution. I think it's harder to be patient waiting for the right dice roll.

They announced that the AI Subroutine RNG is going away, and now they are a guaranteed drop, so that removes a large source of RNG from the equation.

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"Raid mechanics"

by Kermit @, Raleigh, NC, Wednesday, March 25, 2026, 08:18 (33 days ago) @ EffortlessFury

Nice!

They announced that the AI Subroutine RNG is going away, and now they are a guaranteed drop, so that removes a large source of RNG from the equation.

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[MARATHON 2026] One-week-in thoughts?

by Vortech @, A Fourth Wheel, Monday, March 23, 2026, 12:27 (35 days ago) @ CyberKN

I think my biggest complaint is it's pretty hard to join up with people.

It's hard to tell if someone is in a group, and if the group is full. The join button is there even when people are not joinable (which is most of the time) there's no ability to join a crew if they are in a match (Apex and others will just have you waiting in a lobby until they are done.) Invites are buried and easy to miss. People show as bungie friends online when they are in D2 (I think that is what that means? either way my attempts to invite them are not working)

I feel weird just busting into someone's crew or party just to find out I'm not welcome. They could really improve this part of it.

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[MARATHON 2026] One-week-in thoughts?

by cheapLEY @, Monday, March 23, 2026, 14:49 (35 days ago) @ Vortech

I think my biggest complaint is it's pretty hard to join up with people.

Yeah, that part is definitely frustrating. I'm F000CH #3449 if you want to squad up. I love playing solo, and I've had decent luck playing with random fills, but it'd be nice to have some more folks I actually know to play with.

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[MARATHON 2026] One-week-in thoughts?

by Kermit @, Raleigh, NC, Tuesday, March 24, 2026, 12:12 (34 days ago) @ Vortech

I think my biggest complaint is it's pretty hard to join up with people.

It's hard to tell if someone is in a group, and if the group is full. The join button is there even when people are not joinable (which is most of the time) there's no ability to join a crew if they are in a match (Apex and others will just have you waiting in a lobby until they are done.) Invites are buried and easy to miss. People show as bungie friends online when they are in D2 (I think that is what that means? either way my attempts to invite them are not working)

Agreed. From day one in D1 I think you could see who was playing with who and got an idea what they are doing. You can surmise the same sometimes by looking at the map and time left for people, but why make it detective work?


I feel weird just busting into someone's crew or party just to find out I'm not welcome. They could really improve this part of it.

Never be shy about joining me. I'll try not feel awkward if I need to tell you I was holding a spot for someone else, and I hope you won't feel awkward.

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[MARATHON 2026] One-week-in thoughts?

by cheapLEY @, Tuesday, March 24, 2026, 13:26 (34 days ago) @ Kermit

I feel weird just busting into someone's crew or party just to find out I'm not welcome. They could really improve this part of it.


Never be shy about joining me. I'll try not feel awkward if I need to tell you I was holding a spot for someone else, and I hope you won't feel awkward.

We won’t feel awkward, we’ll just know who your real friends are.

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[MARATHON 2026] One-week-in thoughts?

by Kermit @, Raleigh, NC, Tuesday, March 24, 2026, 22:23 (33 days ago) @ cheapLEY

I feel weird just busting into someone's crew or party just to find out I'm not welcome. They could really improve this part of it.


Never be shy about joining me. I'll try not feel awkward if I need to tell you I was holding a spot for someone else, and I hope you won't feel awkward.


We won’t feel awkward, we’ll just know who your real friends are.

Ha! I make plans ahead of time sometimes. Otherwise, you're always welcome on my fireteam. Vortech, too!

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Shells

by cheapLEY @, Monday, March 23, 2026, 14:55 (35 days ago) @ CyberKN

What's everyone running? This is the rare game where I think I actually enjoy playing every shell. Vandal is my favorite so far, though--I love her mobility. Although, I spent a few matches in solos last night as Recon to great success. So many people try to rat as Assassin in solos, so being able to just ping them and hunt them down works really well. I had a match last night with 7 Runner kills and ended up basically alone on the map towards the end. Thief is the only shell I'm not absolutely in love with. I had the same problem with the Apex character that had the drone--I just don't like leaving my actual character to control something else. The grapple is great, though.

Also, minor nitpick, but I hate the name changes. Glitch and Void and Blackbird were just much cooler names.

If anyone else is looking for a teammate, feel free to add me. F000CH #3449. This game has grabbed me in a way that no multiplayer game has in quite a while, like maybe not since the launch of Apex Legends.

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Shells

by Vortech @, A Fourth Wheel, Wednesday, March 25, 2026, 07:40 (33 days ago) @ cheapLEY

What's everyone running? This is the rare game where I think I actually enjoy playing every shell. Vandal is my favorite so far, though--I love her mobility. Although, I spent a few matches in solos last night as Recon to great success. So many people try to rat as Assassin in solos, so being able to just ping them and hunt them down works really well. I had a match last night with 7 Runner kills and ended up basically alone on the map towards the end. Thief is the only shell I'm not absolutely in love with. I had the same problem with the Apex character that had the drone--I just don't like leaving my actual character to control something else. The grapple is great, though.

Also, minor nitpick, but I hate the name changes. Glitch and Void and Blackbird were just much cooler names.

If anyone else is looking for a teammate, feel free to add me. F000CH #3449. This game has grabbed me in a way that no multiplayer game has in quite a while, like maybe not since the launch of Apex Legends.

I think the Assassin infos shotgun knife camping ratting whatever needs something done about it to make solos better. I hear it's not an issue in trios, but I don't have much experience there. it really is like 90% of my deaths. And it's not a fun way to die.

I have mostly played Triage (I love a support class) and assassin. This week I have been doing destroyer exclusively and finding a lot to like about it.

I played a bunch of Recon in the server slam and liked it, but once it went live I realized it really needs help. The spider drone is beyond stupid to be almost useless. The pinging is less informative than a TAD. The best part of her is the passive, but that is useless in solos.

I liked thief, but I was not very good at it? Flying the drone seemed very imprecise and I was just fumbling around. I wondered if it was a controller thing. I also find the Drone UI confusing. But Theif had a hard meta for a while so it can be played well.

I have literally not touched Vandal. I want to, but just have not gotten to it yet. I agree, there is something for me to like in every shell, which is a hell of an accomplishment.

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Reportedly 1.2 million copies sold

by cheapLEY @, Wednesday, March 25, 2026, 15:50 (33 days ago) @ CyberKN

I have no idea how accurate that is, given how difficult it must be to try and track digital sales, but that's the number I've seen reported.

Who knows what goals Bungie and Playstation have, but that doesn't seem like a lot. I try not to care about that sort of thing (beyond it just being interesting information), but I really hope Marathon can sustain. I hope it does well enough to justify continued support beyond just next season or something, because damn I really love the game, and I'm excited to see how they use seasons to continue the story and keep the game fresh with new stuff.

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Jeff Gerstmann's Review:

by cheapLEY @, Wednesday, March 25, 2026, 15:57 (33 days ago) @ CyberKN

https://jeff.zone/posts/marathon-review-153863027

I just thought this was a decent read. I credit Jeff with convincing me to give the game another shot after the open test weekend. He's a bit of an old curmudgeon at this point in some ways--he doesn't really seem to like most of the big AAA video games, so I tend to sit up and take note when he just straight up says "this game fucking rules," which he's been doing on his podcast every week since the game launched.

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It just gets better.

by cheapLEY @, Saturday, March 28, 2026, 23:22 (29 days ago) @ CyberKN

The more I play, the better the game gets. I'm honestly kind of blown away by just how good the game is. Everything in the game just meshes so well, it's really impressive how well designed everything is.

The thing that made me quit Arc Raiders was just that the loop got stale. It felt like it lost its purpose a bit. I know everyone loves how cooperative that game became, and while it was interesting and fun at first, it ultimately made the game sort of boring. It got to where you could load into a solo lobby and join basically every player in taking down the Queen or whatever. Add to that that the upgrade tree was just not interesting, nothing felt like it made a meaningful difference. The only driving force of the game became collecting trash to level up your workbenches and finding blueprints, and it sort of just became a slog.

Marathon feels like the total opposite experience. The faction upgrade trees feel super meaningful, both in terms of leveling up your runners and unlocking vendor stock, and there's a lot of choice for the player to decide what the focus should be. Want easy access to healing items and consumables? Focus on NuCaloric. Want to be a grenade throwing maniac? Mainline MIDA. Add in the fact that literally everything you do from killing enemies and runners to looting specific containers will give you XP for one faction or another, and you're always making progress for something no matter what you do.

More importantly, though, are the contracts. While the main loop is definitely resource and gear acquisition, I'm impressed by how much the contracts add. I really feel like the factions are sending me out to do something specific to further their goals. While they do all sort of end up being, "go here, hit the button, kill the commander, go somewhere else, hit the button," there's enough flavor in all of it to make them end up not feeling like I'm just doing the same thing over and over.

That standout is just how fun the game feels. I honestly think this may be the best PvP Bungie has ever made, even if that maybe takes a bit to show itself. At the beginning it was easy to feel like it was too easy to just die without even realizing what was going on, but as I've learned the maps and become more comfortable with the different weapons and shells, that doesn't feel like the reality. Even with the quick time to kill, there's enough cover in the maps that you can pretty much always reposition and reset an encounter. I've had quite a few really drawn out squad fights that were really fun. Honestly, it feels a lot like Apex Legends, and that's a good thing. And things can get really chaotic if everything converges the right way with multiple squads and a bunch of UESC in the area.

My only complaint remains investment time for the upgrades. I'm sure part of it is that I just don't play super efficiently--the combat in the game is so fun that I sort of don't care what's in my backpack, I'm always down to take on that other squad if the opportunity presents itself. But it still feels like progress is maybe a touch on the slow side. That is ultimately a minor complaint, though, as I don't feel like I'm a huge disadvantage because of it.

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It just gets better.

by Vortech @, A Fourth Wheel, Sunday, March 29, 2026, 09:10 (29 days ago) @ cheapLEY

I agree with all of that. And I'll extend this:

Marathon feels like the total opposite experience. The faction upgrade trees feel super meaningful, both in terms of leveling up your runners and unlocking vendor stock, and there's a lot of choice for the player to decide what the focus should be. Want easy access to healing items and consumables? Focus on NuCaloric. Want to be a grenade throwing maniac? Mainline MIDA. Add in the fact that literally everything you do from killing enemies and runners to looting specific containers will give you XP for one faction or another, and you're always making progress for something no matter what you do.

It's not just that I can chose to develop toward my playstyle. its; that when I develop the faction, I unlock a new way to play. And so far almost all have been fun for me to do.

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It just gets better.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, March 30, 2026, 13:57 (28 days ago) @ cheapLEY

The faction upgrade trees feel super meaningful, both in terms of leveling up your runners and unlocking vendor stock, and there's a lot of choice for the player to decide what the focus should be.

Is it really a choice, when you can fully upgrade all of them?

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It just gets better.

by cheapLEY @, Monday, March 30, 2026, 16:11 (28 days ago) @ Cody Miller

I’ve played for nearly 30 hours and am nowhere near that point. It’s a choice for what you want to focus on first.

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Laughs in seasonal reset vs work+life balance language

by ZackDark @, Not behind you. NO! Don't look., Tuesday, March 31, 2026, 03:50 (27 days ago) @ Cody Miller

- No text -

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Laughs in seasonal reset vs work+life balance language

by cheapLEY @, Tuesday, March 31, 2026, 07:25 (27 days ago) @ ZackDark

Right? Like I’m nowhere near the top of the skill curve and I play pretty stupidly sometimes, so I think I’ll just be filling out the upgrades fully right as the season ends.

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It just gets better.

by Vortech @, A Fourth Wheel, Tuesday, March 31, 2026, 08:06 (27 days ago) @ Cody Miller

Is buying a car a choice, when you can just buy all of them?

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It just gets better.

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, March 31, 2026, 13:02 (27 days ago) @ Vortech

Is buying a car a choice, when you can just buy all of them?

But you can't. You can only earn so much money in life. In game, the exp you can earn is unbounded and you can reach the max required to buy everything.

You can also spend money on things that aren't cars, and thus could possibly not want to buy a particular car. You spend your faction rep on upgrades only.

It just gets better.

by EffortlessFury @, Tuesday, March 31, 2026, 13:19 (27 days ago) @ Cody Miller

You can also spend money on things that aren't cars, and thus could possibly not want to buy a particular car. You spend your faction rep on upgrades only.

Faction rep isn't spent, it merely unlocks the ability to purchase an upgrade. Purchasing an upgrade costs credits and salvage that could be used to barter in exchange for other items such as weapons, gear, and consumables.

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It just gets better.

by Vortech @, A Fourth Wheel, Wednesday, April 01, 2026, 08:55 (26 days ago) @ EffortlessFury

Yep. And there is no cap on the amount of money you can earn. Hell, it's less bounded than the Faction rep progress. The rewards for contracts are set and equivalent for anyone. But my point, if I have to explain it, is that you only have so much time you can work in life, so you can't buy all the cars, even though there is no systemic rule that prevents you from buying all the cars.

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