Deadstiny (Destiny)
So Destiny is at the end of its life now. June 9th is the final update.
Hearing this has me looking back and thinking about the journey that was Destiny. My many frustrations through the years are well represented in the forum here, but so are many of the highs. And man, those highs were so good, and remain nearly exclusive in all of video games for just how much fun it was.
Running Skolas for weeks to help folks for the Triumph. My first blind raid, King's Fall. The spacewalk in Deep Stone Crypt. The surprise Black Spindle mission. Running Crucible for weeks to get Luna's Howl. Running tons of Gambit to fight the Meatball to get Malfeasance. Entering the Dreadnaught for the first time, which felt like the first time Destiny really started to lived up to what it could be. Even the smaller moments of mystery, like when the roaming House of Wolves Fallen started showing up before that expansion dropped. Hell, there's so much stuff I feel like I could write pages about it. Trying to get that damn shotgun from Escalation Protocol on Mars. Even as frustrating as that was, I look back on it now with more fondness than annoyance.
For all its faults, Destiny was journey filled with amazing moments, and I find myself looking back with incredible fondness for just what the game was at its best, and now that it's coming to and end, I miss it more than I anticipated. Even when I wasn't playing for years, it was sort of a comfort, knowing it was there.
I'm still not sure Destiny ever lived up to its original promise, and it never fully managed to capture that early mystery where it felt like anything was possible. Looking back, though, Destiny was far more good than bad, and when it was good, it was unlike anything else I've ever played.
I'm looking forward to giving it one final hurrah on June 9th. Here's to hoping Bungie finds a way forward and can continue to build on what they accomplished with Destiny.