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From Tuncer Deniz ... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, June 29, 2026, 17:32 (1 hours, 8 minutes ago) @ Coaxkez

The problem with Marathon has never been that the quality isn’t there, but rather that the game fundamentally does not appeal to a wide enough audience.

No. The problem is they made a game in a niche genre, and spent $200+ million on it. Nothing wrong with making a game for a hyper specific audience. But if you're going to do that, you should probably make it lean.


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