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You can never have enough power! (Destiny)

by uberfoop @, Seattle-ish, Thursday, March 20, 2014, 19:20 (3699 days ago) @ RC

From John Carmack,

“Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4,”

Destiny is targeted at 30 FPS on the PS3 right? It might need some cutbacks to be acceptable in VR. VR also brings up some weirdness in terms of jumping out into third person, which Destiny does quite a bit.

Edit: Worth noting that Carmack works for a competing company though.


However, one way (that will become used in VR and UHD) to ameliorate lack of power is to do eye-tracking and use it to do foveated-rendering. If Sony can manage to squeeze that into their device then they'd be in a very good position: being able to provide VR games on-par with or with better visuals than TV PS4 experiences.

I'd love to see for myself how that would hold up in a high-speed game environment. MSAA+TAA is a reasonable solution given the needs of the AA for the low-res renders.


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