From someone mostly dark on Destiny: (Destiny)
by NartFOpc, Monday, April 28, 2014, 20:28 (3861 days ago)
Just watched the gameplay vid, first Destiny content I've consumed in awhile.
Please provide me 3 reasons why Destiny is different from Borderlands 2 in terms of gameplay. Jump height does not count.
Also note that I am somewhat excited for Destiny, and disliked Borderlands 2 quite a bit.
From someone mostly dark on Destiny:
by Beorn , <End of Failed Timeline>, Monday, April 28, 2014, 20:37 (3861 days ago) @ NartFOpc
Just watched the gameplay vid, first Destiny content I've consumed in awhile.
Please provide me 3 reasons why Destiny is different from Borderlands 2 in terms of gameplay. Jump height does not count.
Also note that I am somewhat excited for Destiny, and disliked Borderlands 2 quite a bit.
1) I only played Borderlands 1, so this point may be moot, but I remember that the combat in Borderlands felt distinctly unlike like a Bungie shooter (and generally left me wanting, hence not playing B2).
2) I think the loot stream in Borderlands is almost completely random (yes/no?), but Destiny is supposed to tailor the loot you get so that it applies to YOU.
3) Supers.
From someone mostly dark on Destiny:
by Kermit , Raleigh, NC, Monday, April 28, 2014, 20:41 (3861 days ago) @ Beorn
1) I only played Borderlands 1, so this point may be moot, but I remember that the combat in Borderlands felt distinctly unlike like a Bungie shooter (and generally left me wanting, hence not playing B2).
You just made me feel validated. Thanks.
From someone mostly dark on Destiny:
by SonofMacPhisto , Tuesday, April 29, 2014, 08:53 (3860 days ago) @ Kermit
Yeah, just watching the video shows me it's not Borderlands in all the ways it matters: movement, combat, atmosphere, etc.
Borderlands =\= tons of guns and a character progression system after all.
From someone mostly dark on Destiny:
by Xenos , Shores of Time, Monday, April 28, 2014, 20:40 (3861 days ago) @ NartFOpc
1) Weapons are NOT procedurally generated. Each is hand crafted.
2) Many different kinds of activities (including competitive multiplayer) that don't just include main quests and side quests.
3) It's gorgeous.
From someone mostly dark on Destiny:
by SonofMacPhisto , Tuesday, April 29, 2014, 09:17 (3860 days ago) @ Xenos
Yeah, BL looks good enough but Destiny really is like holeeeeeeeee fuuuuuuuuuck.
Challenge accepted.
by Ragashingo , Official DBO Cryptarch, Monday, April 28, 2014, 21:00 (3861 days ago) @ NartFOpc
Just watched the gameplay vid, first Destiny content I've consumed in awhile.
Please provide me 3 reasons why Destiny is different from Borderlands 2 in terms of gameplay. Jump height does not count.
Also note that I am somewhat excited for Destiny, and disliked Borderlands 2 quite a bit.
1. Tone. The world of Boarderlands was largely a silly silly place. Almost everything is a joke. Almost everything is over the top. It can be fun but it wore on me after a while. In contrast Destiny, even if it were exactly the same gameplay as Borderlands (it isn't), appears to be a much more serious and epic science fiction story more comparable to Halo. Impossible odds. Incredible victories. Amazing discoveries. All things that the goofy Borderlands rarely tried to do.
2. World. Borderlands did have some nice level and enemy designs. I liked the huge boss that launched flying attackers for instance. But Destiny looks like it is going to have a vastly more interesting world. Already we've seen the ruins of Old Russia with giant colony ships that never even made it to launch and ruined buildings being overrun by enemies, and that's just one of several locations. It appears we'll get a flooded and rainy Chicago with skyscrapers who's lower submerged floors are held by the enemy. There will be the seemingly open red sands of Mars that have swept in over a once great human city and buried at least one ancient war intelligence. Venus has strange vast gardens, forests, and volcanic sulphur pits. And even our moon has a rich history, with long forgotten human bases on the surface and deadly enemies burrowed beneath the crust who seem to be building up in order to destroy us. And that's just the locations we've really seen. There's still the frozen moon of Europa, The Reef which I speculate is some kind of junkyard station built out of the scrap of the space battles of the Golden age, and who knows where else.
3. Gameplay. Destiny appears to have a lot more going for it in terms of gameplay. Guns, grenades, and melee seems to be alive and kicking from Bungie's Halo days, each with a few upgrades for good measure. Then you add in sets of class specific offensive and defensive powers that can be changed out and upgraded. Each piece of your Guardian's armor will have its own upgrade tree seemingly allowing you to bias your guardian in the direction you choose. Same with your guns which seem to allow you to make choices and trade offs as you gain experience with them. All that and I think we can be confident that Bungie will deliver first rate enemy AI. Add in big choreographed battle set pieces like a fleet of enemy dropships swarming a location and multiple fire teams of Guardians teaming up to win the day.
And that's just what we know about. There's more to come like upgrading your own personal spaceship, vehicle combat, details on multiplayer, and who knows what else. To me it feels like maybe Borderlands blazed a nice trail but did so in a way I never really liked and now Destiny is coming it to provide me the game I always wish Borderlands could have been.
I'll do it in one.
by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, April 29, 2014, 07:11 (3860 days ago) @ NartFOpc
Just watched the gameplay vid, first Destiny content I've consumed in awhile.
Please provide me 3 reasons why Destiny is different from Borderlands 2 in terms of gameplay. Jump height does not count.
Also note that I am somewhat excited for Destiny, and disliked Borderlands 2 quite a bit.
You will see in the Beta.
What do I win?
From someone mostly dark on Destiny:
by Doooskey, Kansas City, MO, Tuesday, April 29, 2014, 13:22 (3860 days ago) @ NartFOpc
The Borderlands story is funny, and consistent, but it never really drove me. What really stands out is the personality of the characters. The world itself felt bland and empty to me. Even when running around with 3 buddies, there was a certain amount of life missing. I think of games like Skyrim, which has no multiplayer or online, but the world feels vibrant, alive, itching for exploration. Why? Because of the developers. There are ruins... treasures worth finding, lively cities, a vast wilderness. Borderlands wild areas just felt like empty space to make the world seem bigger or as filler to make the journey from A to B longer.
When I see screens/videos of Destiny and hear about the world, I want to explore it... Ruins left to discover, uncharted territory, mystery. It reminds me of the sense I had about Skyrim before it came out. But here's the kicker... Destiny will have that sort of feel on multiple regions of multiple planets (remember, Skyrim is just one region, although it is pretty big) and it will be a shared world. There will be life, random encounters, and epic public battles mixed into the adventures of you and your fireteam. I heard Lars Bakken in an interview talking about "bubbles" of players, some you interact with, some that just pop up on the horizon. What better way to make a world feel alive, interesting, intriguing and exciting - than to have actually people (not AI) creating the sense of life to the world. I have a feeling it will be awesome.
As far as game play, this looks far tighter than Borderlands, plus without a doubt my favorite FPS gameplay has always been the Halo series - and this looks to improve on that. Borderlands is fun though, very fun, even if I think it feels a bit clunky. Don't get me started on vehicle gameplay...
When it comes to loot... In Borderlands there is sooo much loot, but nearly all of it is trash. You fight a great boss, and you can still get something worthless. In a game like Skyrim, you traverse ancient ruins to find that one chest... and you know whatever it is, it will be worth your time. There is a sense of earning the reward and having fun while you do it. Borderlands sort of crams loot into every nook and cranny (and toilet) so that you lose that sense of achievement/adventure. You may just turn a corner and see a random chest out in the open with a killer grenade, but you can fight through tons of difficult enemies and not get anything worth your while. I looked at WAAAAY too many gun descriptions, and did way too much comparison in that game. I probably spent as much time in menus looking at junk guns as I did using guns worth my time (before I level up and left that gun behind). In Destiny, your guns level up with you, and when you find an exotic, it becomes a part of your character, your story, you won't just chuck it one day, but as you use it - you will upgrade it. When you no longer use it, it will become a trophy on your wall, in your apartment, in the tower... :)
Borderlands did a lot right... But man, Bungie knows how to create epic story moments, epic multiplayer moments they know how to create interesting characters, story and lore (I am excited to see Bungie's take on investment for myself) - I think, when it is all said and done, we won't even be comparing these two games because Destiny will be so different. It's just too cheap and easy right now to say, "Detinsy are Halo disguized as bordurlnds"
I can think of a lot of similarities between two games like Skyrim and Borderlands, but they are sooo different in how they execute those similarities. Just because Destiny is an FPS and it is doing some similar things as other games, does not mean the execution will be anything close to the same.
Thanks for the responses
by NartFOpc, Tuesday, April 29, 2014, 14:13 (3860 days ago) @ NartFOpc
The non-gameplay stuff you guys mentioned is very heartening, and that's what I was already excited for.
A few of you addressed the core gameplay stuff (not game modes or scale of battles, but how it feels) and seemed to sum it up as more Halo-like, less Borderlands-like. To me the gameplay footage seemed somehow slower than a Halo game, which was the core of my concern. I will grant that it could have just been the people playing going for more cinematic footage. Hopefully I'll come around when I can actually get my hands on it and feel it out.
Thanks for the responses
by ZackDark , Not behind you. NO! Don't look., Tuesday, April 29, 2014, 14:41 (3860 days ago) @ NartFOpc
To me the gameplay footage seemed somehow slower than a Halo game, which was the core of my concern. I will grant that it could have just been the people playing going for more cinematic footage.
I agree with this assessment and how that makes it a lot more similar to Borderlands than expected. I, for one, liked Borderland's gameplay mechanics quite a lot, however, so I liked it.
I do strongly agree with Doooskey (had to rewrite twice his name, each time adding an "o") on the "feel" part. Borderlands does feel very empty and that is probably what put off a lot of people. It is also why Tiny Tina's Assault on Dragon's Keep (or something like that) was by the best DLC in any of the Borderlands games, because it was filled to the brim. IMHO, the Destiny footage we've just seen feels very much like Tiny Tina's DLC.
I'm excited.