Raid size (Destiny)

by Fuertisimo, Thursday, May 01, 2014, 15:45 (3861 days ago)

Anyone else notice the number six being thrown around as the size for a raid with this latest round of news? I wonder if that's going to be the standard size or whether it will be variable.

In my mind I was imagining something like 12-15 players for a "raid", but I can see how that could be chaotic, plus you've got the added difficulty of gathering that many people together at once.

However, my creativity really starts churning when you think about the kinds of encounters you could design with 15 players in mind...

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Raid size

by ZackDark @, Not behind you. NO! Don't look., Thursday, May 01, 2014, 15:56 (3861 days ago) @ Fuertisimo

I think Bungie themselves confirmed they're still working on the balancing, but that it'll probably be around 7-9 max players.

EDIT: I see how it could ambiguous. I was saying Bungie confirmed they're thinking about 7-9 players.

Raid size

by Fuertisimo, Thursday, May 01, 2014, 16:07 (3861 days ago) @ ZackDark

I think Bungie themselves confirmed they're still working on the balancing, but that it'll probably be around 7-9 max players.

EDIT: I see how it could ambiguous. I was saying Bungie confirmed they're thinking about 7-9 players.

I saw the 6 player raid thing pop up in a couple of places, here's one just for reference: "...there are many other multiplayer modes that have yet to be discussed, including a 6-player Raid mode." at http://www.cheats.co/blog/destiny-complicated-end-game-activities/.

I think it would be neat if they tweaked the player cap depending on the encounter, since I'm guessing they aren't going to have all night dungeon crawl instances like WoW had, where a fixed number of players across all encounters made more sense. In Destiny I imagine it will be a lot easier to just "pick up" a group to do a raid, rather than requiring large clans/guilds to do them.

Still, the idea of taking a Raid like encounter and applying it to a first person shooter, so much you could do with it and could really be a really important evolution to FPS PVE gameplay.

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Raid size

by uberfoop @, Seattle-ish, Thursday, May 01, 2014, 16:00 (3861 days ago) @ Fuertisimo

Anyone else notice the number six being thrown around as the size for a raid with this latest round of news? I wonder if that's going to be the standard size or whether it will be variable.

In my mind I was imagining something like 12-15 players for a "raid", but I can see how that could be chaotic, plus you've got the added difficulty of gathering that many people together at once.

However, my creativity really starts churning when you think about the kinds of encounters you could design with 15 players in mind...

They've also got networking to consider. If Destiny really is using peer-to-peer, 15 players with the appropriate amount of enemies would cause the game to, in a best case scenario, be a bit like playing Halo 3 BTB on the far side of the moon.

Raid size

by Fuertisimo, Thursday, May 01, 2014, 16:10 (3861 days ago) @ uberfoop

Anyone else notice the number six being thrown around as the size for a raid with this latest round of news? I wonder if that's going to be the standard size or whether it will be variable.

In my mind I was imagining something like 12-15 players for a "raid", but I can see how that could be chaotic, plus you've got the added difficulty of gathering that many people together at once.

However, my creativity really starts churning when you think about the kinds of encounters you could design with 15 players in mind...


They've also got networking to consider. If Destiny really is using peer-to-peer, 15 players with the appropriate amount of enemies would cause the game to, in a best case scenario, be a bit like playing Halo 3 BTB on the far side of the moon.

Yeah, good point. BTB in Halo 2 was a blast if you could get one where the lag was manageable, but plenty just ended up being a frustrating mess.

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FPS Bosses

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, May 01, 2014, 16:37 (3861 days ago) @ Fuertisimo

I'm wondering if they have solved the very longstanding problem of bosses sucking in FPS games, and if so, how.

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FPS Bosses

by Xenos @, Shores of Time, Thursday, May 01, 2014, 16:38 (3861 days ago) @ Cody Miller

I'm wondering if they have solved the very longstanding problem of bosses sucking in FPS games, and if so, how.

You have to play candy crush to do more damage to the boss.

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I'm out then. For several reasons. :p

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, May 01, 2014, 16:44 (3861 days ago) @ Xenos

- No text -

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BL2 had some pretty fun ones

by ZackDark @, Not behind you. NO! Don't look., Thursday, May 01, 2014, 18:01 (3861 days ago) @ Cody Miller

Granted, lots of sucky ones too.

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FPS Bosses

by Leviathan ⌂, Hotel Zanzibar, Thursday, May 01, 2014, 18:07 (3861 days ago) @ Cody Miller

I'm wondering if they have solved the very longstanding problem of bosses sucking in FPS games, and if so, how.

... and most other games, too. :)

I can't remember what I was playing a few months back, but during a boss battle I couldn't help thinking "why I am I playing variants of the same handful of boss battles I was playing in the 90's?"

Luckily, Bungie showed me some great bosses after Halo 2 (most great boss battles for me tend to be the ones where I don't even notice I'm playing a 'boss') with the Scarabs and Brute Chieftains in 3. Those were/are some of my most enjoyable game experiences ever. If not the most enjoyable!

So I'm looking forward to trolls in the heart of the Moon and spider tanks squashing all my teammates.

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FPS Bosses

by ncsuDuncan @, Thursday, May 01, 2014, 21:39 (3861 days ago) @ Cody Miller

I'm wondering if they have solved the very longstanding problem of bosses sucking in FPS games, and if so, how.

I guess we can find out at E3, right? :)

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Raid size

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, May 01, 2014, 16:50 (3861 days ago) @ Fuertisimo

Anyone else notice the number six being thrown around as the size for a raid with this latest round of news? I wonder if that's going to be the standard size or whether it will be variable.

In my mind I was imagining something like 12-15 players for a "raid", but I can see how that could be chaotic, plus you've got the added difficulty of gathering that many people together at once.

However, my creativity really starts churning when you think about the kinds of encounters you could design with 15 players in mind...

With too many players in the mix the amount of enemies you have to throw at the group to keep it challenging just crushes any lone player or players who get even momentarily separated. Also, it's no fun to play an FPS where your every kill is stolen by players 1-14. Keeping sizes very small ensures that each battle is more personal and that each team really has to rely on each other.

Raid size

by Dmiller, Thursday, May 01, 2014, 20:30 (3861 days ago) @ Fuertisimo

I'm on the Raid team. I'm excited to hear what you think when you get to it!

Raid size

by Fuertisimo, Friday, May 02, 2014, 02:41 (3861 days ago) @ Dmiller

I'm on the Raid team. I'm excited to hear what you think when you get to it!

Awesome, I hope you guys knock that out of the park, it's one of the features I'm most anxious to see.

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Raid size

by kidtsunami @, Atlanta, GA, Friday, May 02, 2014, 02:45 (3861 days ago) @ Dmiller

I'm on the Raid team. I'm excited to hear what you think when you get to it!

Yeah, really pumped. This is one of the differentiators that I'm most curious about for Destiny.

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Raid size

by stabbim @, Des Moines, IA, USA, Saturday, May 03, 2014, 09:21 (3859 days ago) @ Fuertisimo

In my mind I was imagining something like 12-15 players for a "raid", but I can see how that could be chaotic, plus you've got the added difficulty of gathering that many people together at once.

It might also be that with 3 classes and 2 focuses per, things start getting redundant with that many players.

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