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Challenge (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, May 01, 2014, 19:51 (3861 days ago)

So from the videos it appears that Destiny will work like Halo, in that when you die you can simply respawn with your team.

Co-op Halo is very very easy because of this.

How will Destiny end up providing a challenge? Will there be more enemies with each player added? Has this been examined in any of the coverage?

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Challenge

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, May 01, 2014, 19:58 (3861 days ago) @ Cody Miller

If by like Halo you mean a 40 second respawn time if nobody can help you out then sure.


Personally I think the much linger respawn will add a good deal of challenge and teamwork. Lose one man and you may be in a world of trouble, especially if there's a large enemy between you and his Ghost! It's kinda brilliant really.

(Presumably there's no get out of jail free respawn if the rest of your team runs away from the danger...)

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by Dmiller, Thursday, May 01, 2014, 20:36 (3861 days ago) @ Cody Miller

"So from the videos it appears that Destiny will work like Halo, in that when you die you can simply respawn with your team."

Death mechanics in Destiny aren't like Halo. I'm unsure which video you saw that implied this.

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Challenge

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, May 01, 2014, 20:39 (3861 days ago) @ Dmiller

"So from the videos it appears that Destiny will work like Halo, in that when you die you can simply respawn with your team."

Death mechanics in Destiny aren't like Halo. I'm unsure which video you saw that implied this.

Fill me in man. How do they work then?

Challenge

by Dmiller, Thursday, May 01, 2014, 20:40 (3861 days ago) @ Cody Miller

All I've seen in the strike video is that someone died and had to be rez'd by his teammates.

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by ZackDark @, Not behind you. NO! Don't look., Thursday, May 01, 2014, 20:42 (3861 days ago) @ Dmiller

All I've seen in the strike video is that someone died and had to be rez'd by his teammates.

But there was a 40 second countdown there as well. Maybe that's what he's talking about.

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Challenge

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, May 01, 2014, 20:42 (3861 days ago) @ Dmiller

All I've seen in the strike video is that someone died and had to be rez'd by his teammates.

Ah so like Gears of War 2?

That game was also pretty easy on co-op :-/

Challenge

by Dmiller, Thursday, May 01, 2014, 20:45 (3861 days ago) @ Cody Miller

I can't say much, but safe to say, Challenge is not something you will find lacking in Destiny.

the raid will make you cry

Challenge

by Avateur @, Thursday, May 01, 2014, 20:46 (3861 days ago) @ Dmiller

the raid will make you cry

So glad to hear this. Thanks! :D

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Challenge

by squidnh3, Thursday, May 01, 2014, 20:54 (3861 days ago) @ Dmiller

I'll have to show this post to one of my buddies. We've been discussing Destiny a lot lately (for obvious reasons) and one of his big concerns was that co-op would be basically optional like it is in Halo (you can choose to work as a team, but it's not a requirement for success). The Strike video didn't really show any cooperation, so he has been somewhat pessimistic lately. Hopefully this and some of other talk about these "six man raids" can re-excite him.

Challenge

by Dmiller, Thursday, May 01, 2014, 20:57 (3861 days ago) @ squidnh3

If you don't play like and communicate like a team, you will fail.

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by Beorn @, <End of Failed Timeline>, Thursday, May 01, 2014, 21:00 (3861 days ago) @ Dmiller

I can't say much, but safe to say, Challenge is not something you will find lacking in Destiny.
the raid will make you cry

<MrBurns>Eeeeeexcellent…</MrBurns>

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Challenge

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, May 01, 2014, 21:20 (3861 days ago) @ Cody Miller

I have this odd feeling we are going to look back at this post.... and Laugh!

Good times. Gooooood Times.

Challenge

by Claude Errera @, Thursday, May 01, 2014, 21:34 (3861 days ago) @ Dmiller

I can't say much, but safe to say, Challenge is not something you will find lacking in Destiny.

the raid will make you cry

"In two days, you'll tell me. If you got your ass kicked, you owe me a beer."

::two days later::

"So - do you owe me a beer?"

"I..."

"Do you?"

"Yes. Yes, I owe you a beer."

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Challenge

by ncsuDuncan @, Thursday, May 01, 2014, 21:36 (3861 days ago) @ INSANEdrive

I have this odd feeling we are going to look back at this post.... and Laugh!

Good times. Gooooood Times.

I have the odd feeling Luke Smith is already laughing at posts like that.

Every time a raid team wipes, his beard gains more power.

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this right here. can't wait

by kidtsunami @, Atlanta, GA, Friday, May 02, 2014, 01:31 (3861 days ago) @ Dmiller

- No text -

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Challenge

by kidtsunami @, Atlanta, GA, Friday, May 02, 2014, 01:52 (3861 days ago) @ ZackDark

All I've seen in the strike video is that someone died and had to be rez'd by his teammates.


But there was a 40 second countdown there as well. Maybe that's what he's talking about.

Haha I'm always so impressed with the "Detail finders" of the Bungie community, Datto's analysis in particular this time.

Anyways, you're talking about this countdown right?
[image]

Maybe if you don't get revived by a teammate you'll have some debuff when you respawn or you'll respawn not near the fight. Anyways I imagine it's really easy for a fireteam or raid to wipe out in what appears to almost a minute of respawn time.

I'm guessing we'll find out for sure at E3 because I'm sure some people are going to wipe/fail to revive their fellow guardians.

Failure states

by electricpirate @, Friday, May 02, 2014, 06:35 (3861 days ago) @ Cody Miller

I wonder if party death is the only fail state on tougher missions? Will we also have things to protect, or speed benchmarks to clear? Maybe there are missions where you have to race the enemies to some goal.

I dunno, we haven't heard anything like that, but I doubt all raids will just be "Go here, and kill everything till the end"

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Failure states

by kidtsunami @, Atlanta, GA, Friday, May 02, 2014, 07:03 (3861 days ago) @ electricpirate

I wonder if party death is the only fail state on tougher missions? Will we also have things to protect, or speed benchmarks to clear? Maybe there are missions where you have to race the enemies to some goal.

I dunno, we haven't heard anything like that, but I doubt all raids will just be "Go here, and kill everything till the end"

Yeah I want to start wrestling with AI on objectives beyond "kill or be killed". I'd love to fight to secure an objective knowing that the AI may move on another objective at that time.

Though I'm even more curious about the puzzles that require coordination on part of the whole party. I think this is where we're really exploring how Bungie will bring new ideas to mainstream shooters.

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Challenge

by RC ⌂, UK, Friday, May 02, 2014, 07:42 (3861 days ago) @ Dmiller

I can't say much, but safe to say, Challenge is not something you will find lacking in Destiny.

the raid will make you cry


[image]

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Failure states

by Kermit @, Raleigh, NC, Friday, May 02, 2014, 08:00 (3861 days ago) @ kidtsunami


Yeah I want to start wrestling with AI on objectives beyond "kill or be killed". I'd love to fight to secure an objective knowing that the AI may move on another objective at that time.

Sounds like Invasion with bots. I'll take it.

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Challenge

by Kermit @, Raleigh, NC, Friday, May 02, 2014, 08:13 (3861 days ago) @ Claude Errera

I can't say much, but safe to say, Challenge is not something you will find lacking in Destiny.

the raid will make you cry


"In two days, you'll tell me. If you got your ass kicked, you owe me a beer."

::two days later::

"So - do you owe me a beer?"

"I..."

"Do you?"

"Yes. Yes, I owe you a beer."

You HAVE played it! :)

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RC during first Raid

by MrPadraig08 ⌂ @, Steel City, Friday, May 02, 2014, 08:36 (3861 days ago) @ RC

[image]

Challenge

by Claude Errera @, Friday, May 02, 2014, 08:40 (3861 days ago) @ Kermit

I can't say much, but safe to say, Challenge is not something you will find lacking in Destiny.

the raid will make you cry


"In two days, you'll tell me. If you got your ass kicked, you owe me a beer."

::two days later::

"So - do you owe me a beer?"

"I..."

"Do you?"

"Yes. Yes, I owe you a beer."


You HAVE played it! :)

A: There is no evidence that I was one of the parties in that exchange.
B: Only one of those parties was actually playing - the other seemed to have been observing.
C: I have never played, nor even observed, a Destiny raid in action.

All three of these statements are true.

Challenge

by yakaman, Friday, May 02, 2014, 08:47 (3861 days ago) @ Claude Errera

BULLOCKS!

this right here. can't wait - SECONDED

by yakaman, Friday, May 02, 2014, 08:49 (3861 days ago) @ kidtsunami

- No text -

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Challenge

by Kermit @, Raleigh, NC, Friday, May 02, 2014, 09:02 (3861 days ago) @ Claude Errera

I can't say much, but safe to say, Challenge is not something you will find lacking in Destiny.

the raid will make you cry


"In two days, you'll tell me. If you got your ass kicked, you owe me a beer."

::two days later::

"So - do you owe me a beer?"

"I..."

"Do you?"

"Yes. Yes, I owe you a beer."


You HAVE played it! :)


A: There is no evidence that I was one of the parties in that exchange.
B: Only one of those parties was actually playing - the other seemed to have been observing.
C: I have never played, nor even observed, a Destiny raid in action.

All three of these statements are true.

:( I lodge a protest then. Someone get Claude a PS4! Stat!

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You're almost as good at teasing as deej is

by kidtsunami @, Atlanta, GA, Friday, May 02, 2014, 09:30 (3861 days ago) @ Claude Errera

- No text -

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Challenge

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, May 02, 2014, 11:09 (3860 days ago) @ Dmiller

I can't say much, but safe to say, Challenge is not something you will find lacking in Destiny.

Cool. Don't think this post was accusatory, it was genuinely a question as to how death will work, and what we'll be challenged to do.

Challenge

by Dmiller, Friday, May 02, 2014, 11:14 (3860 days ago) @ Cody Miller

I didn't take it as an accusation. I was more curious if you saw an interview or something since there's a number of them that I haven't seen yet.

Also, our rez/death mechanic doesn't fit in a soundbyte and requires some play time before you see the breadth of it.

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Challenge *On Soundbytes*

by kidtsunami @, Atlanta, GA, Friday, May 02, 2014, 11:19 (3860 days ago) @ Dmiller

I didn't take it as an accusation. I was more curious if you saw an interview or something since there's a number of them that I haven't seen yet.

Also, our rez/death mechanic doesn't fit in a soundbyte and requires some play time before you see the breadth of it.

I'm getting the sense that one of the biggest issues that Bungie is experiencing sharing Destiny with the press is that a lot of it doesn't fit neatly in a soundbyte.

And that is really encouraging.

Challenge *On Soundbytes*

by electricpirate @, Friday, May 02, 2014, 11:46 (3860 days ago) @ kidtsunami

I didn't take it as an accusation. I was more curious if you saw an interview or something since there's a number of them that I haven't seen yet.

Also, our rez/death mechanic doesn't fit in a soundbyte and requires some play time before you see the breadth of it.


I'm getting the sense that one of the biggest issues that Bungie is experiencing sharing Destiny with the press is that a lot of it doesn't fit neatly in a soundbyte.

And that is really encouraging.

Bungie tends to do really mechanically rich games, and the press doesn't understand mechanics very well. I remember Halo going through similar pains 5 months before it released.

Though, restricting the press to a super slim chunk of the game doesn't help either.

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Challenge *On Soundbytes*

by stabbim @, Des Moines, IA, USA, Friday, May 02, 2014, 22:47 (3860 days ago) @ kidtsunami

I'm getting the sense that one of the biggest issues that Bungie is experiencing sharing Destiny with the press is that a lot of it doesn't fit neatly in a soundbyte.

Clearly, Bungie should adopt a more CoD-esque design philosophy in the future:

"We have a dog."

"We have some fish."

Brilliant.

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Challenge

by uberfoop @, Seattle-ish, Saturday, May 03, 2014, 00:42 (3860 days ago) @ Claude Errera

A: There is no evidence that I was one of the parties in that exchange.
B: Only one of those parties was actually playing - the other seemed to have been observing.
C: I have never played, nor even observed, a Destiny raid in action.

All three of these statements are true.

Depending on how we interpret "in action", this leaves open the possibility that you've been watching exclusive recordings of Destiny gameplay featuring observer commentary.

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Challenge *On Soundbytes*

by uberfoop @, Seattle-ish, Saturday, May 03, 2014, 00:48 (3860 days ago) @ stabbim

I'm getting the sense that one of the biggest issues that Bungie is experiencing sharing Destiny with the press is that a lot of it doesn't fit neatly in a soundbyte.


Clearly, Bungie should adopt a more CoD-esque design philosophy in the future:

"We have a dog."

"We have some fish."

Brilliant.

Bungie games already have fish. In Halo's 3 and Reach, you can even go fishing with guns. Dogs aren't really there, but dogs are basically just less-cool moa. Speaking of which, Destiny should make moa usable like a vehicle.

"We have some fish."

->

"You can kill fish."

->

"You can kill fish with machine guns."

->

"You can kill fish with machine guns while riding a moa."

Now that is more like it.

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Hedge, a request?

by SonofMacPhisto @, Saturday, May 03, 2014, 06:28 (3860 days ago) @ uberfoop

A Thunderlord equipped Fronk riding a Moa. Thanks in advance <3

Yep - on my Oculus Rift

by Claude Errera @, Saturday, May 03, 2014, 09:43 (3860 days ago) @ uberfoop

- No text -

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