Avatar

Destiny PvP sucks (Destiny)

by Durandal, Tuesday, June 10, 2014, 14:29 (3818 days ago) @ Schooly D

So really this is no different from most shooters.

Halo was somewhat old school for retaining a large health/shield pool that required most of a clip to whittle down.

CoD and Battlefield have numerous 1 shot weapons. Rocket launchers, grenade launchers, C4, Sniper Rifles all are 1 hit kills most of the time. Battlefield does have a range mechanic that reduces damage when you are far away, but you can still be one shot by head shots all the time.

It is rare for these types of shooters to have weapons that take more then 4-5 bullets to kill, and many are 2-3 when you are in the right range band, even for non "power" weapons.

Halo typically had about 145 hp in shield and life. Most other modern shooters have 100. The difference is 1 bullet in halo is about 9 damage, where a single assault rifle bullet in BF4 is 24-39.


Of course that may not be people's style. I always considered the Halo game play to be far more tactical because of the longer engagement time, but it also is far slower. It also made the power weapons much more critical to control and use effectively. If your sniper didn't counter snipe effectively, you were hosed. You would also have difficulty with a group of foes even if you achieved tactical advantage.

In contrast BF4 is much more about fighting in your weapons engagement zone, using your abilities to support your team, and not pretending you are an invincible super soldier. CoD of course is designed for the FPS trolls of the universe.


So long as we don't see a full on embrace of the CoD specific style of play, which rewards cheap kills via No Scoping and Teleporting Knifes on everything, you should not be too concerned.


Complete thread:

 RSS Feed of thread