Defense of Destiny Multiplay (Destiny)
I don't know about this guy, it sounds like he doesn't really understand fps games. Movement has always been important. So is map knowledge. So is strategy. It's like this guy just had an epiphany about something that everyone else has known for years.
Yeah, I think Destiny multiplayer is doing new things and could be awesome, however I'm not sure how they forgot:
- Denial of area grenades have existed in many forms, one of my favorites, the GL from Reach
- UT, Quake, Halo, TF, basically anything with "arena" multiplayer were big on positioning and movement
- Damage mitigation... is an important part of a lot of non-COD style shooters
I'm not sure if his analysis is in the context of a specific set of successful console shooters, but this video really failed to describe why Destiny's multiplayer is special. Which is something I'm going to refuse to comment on too much until I play the XB1 beta with my mates.
Complete thread:
- Defense of Destiny Multiplay -
Cody Miller,
2014-07-09, 20:11
- Defense of Destiny Multiplay - Ragashingo, 2014-07-09, 20:27
- Defense of Destiny Multiplay - Blue_Blazer_NZ, 2014-07-09, 20:33
- Defense of Destiny Multiplay -
Kalamari,
2014-07-09, 21:13
- Defense of Destiny Multiplay - kidtsunami, 2014-07-14, 01:51
- Defense of Destiny Multiplay -
Korny,
2014-07-09, 22:15
- Defense of Destiny Multiplay - Joe Duplessie (SNIPE 316), 2014-07-10, 00:40
- Defense of Destiny Multiplay -
yakaman,
2014-07-10, 08:03
- Defense of Destiny Multiplay - RC, 2014-07-10, 10:06
- Defense of Destiny Multiplay - Malagate, 2014-07-10, 10:09