Avatar

Tech Analysis: Destiny Beta On Xbox One (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, July 25, 2014, 13:35 (3565 days ago) @ DaDerga

Scalability is at the heart of Bungie's new in-house Destiny engine, but the good news is that it appears that no major alterations are made from the PS4 release to accommodate Microsoft's platform. Sparing the resolution downgrade to 900p, the Xbox One beta handles its lighting, shadow rendering, and even level of detail scaling at the exact same grade of quality as Sony's newest platform. No nips, no tucks. Having pored over the introductory cut-scene set outside Old Russia's walls, and compared long views across the Steppes area, any contrasts we see stem only from shifts in the game's day-night cycle.


It's a good read and also covers the frame-pacing issue with regard to the first-stage of the beta on PS4.

It's so good... I'm going to link to it while DaDerga recoups from all that goodness.

Goooood. Gooood.


Complete thread:

 RSS Feed of thread