The beta kind of did this... (Destiny)

by electricpirate @, Wednesday, July 30, 2014, 10:33 (3768 days ago) @ kapowaz

I think Bungie needs to be careful about the terminology they're using to describe two separate concepts: that of the level of your player and the level of some content that player can participate in. In a couple of points in this article Luke uses the two terms interchangeably and I think it's a bit confusing:

So if you're a fresh level 20 you can play the Nightfall daily activity at level 22 and it's going to be hard.


I can work out what he's driving at (the content is aimed at a level 22 player) but I'm wondering if they wouldn't be better off using relative terms to describe the difficulty of content? I'm thinking the standard normal, heroic, legendary progression would work here — attempting content aimed at your level is normal, 2 or 3 levels above yours is heroic, and 4 or more is legendary.

The beta did exactly that. When you changed difficulty levels on the story mission it would tell you relatively how hard it was for your character. The alpha I believe calculated your weapon effectiveness also, so I'm not sure if that's factored in.


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