0111
by error_username_not_found, Wednesday, February 27, 2013, 07:46 (4289 days ago)
0111
by Monochron, Wednesday, February 27, 2013, 07:55 (4289 days ago) @ error_username_not_found
edited by Monochron, Wednesday, February 27, 2013, 07:59
Can we Fourier / Laplace transform this image like the alpha lupi ones?
Hhm, I can definitely see a 7 in there. And maybe a slash off to the right. Could be a date. July something.
7
by RC , UK, Wednesday, February 27, 2013, 07:58 (4289 days ago) @ error_username_not_found
Yes, I can indeed see a 7.
0111
by Monochron, Wednesday, February 27, 2013, 08:01 (4289 days ago) @ error_username_not_found
Oh duh, 0111 = 7.
dat binary.
by UnrealCh13f , San Luis Obispo, CA, Wednesday, February 27, 2013, 09:06 (4289 days ago) @ Monochron
- No text -
boring
by Schooly D, TSD Gaming Condo, TX, Wednesday, February 27, 2013, 08:05 (4289 days ago) @ error_username_not_found
0111
by Xenos , Shores of Time, Wednesday, February 27, 2013, 11:18 (4289 days ago) @ error_username_not_found
I'm guessing this is just a community thing, but man I never can figure out the image ones. My mind over complicates it most of the time
0111
by Dagoonite, Somewhere in Iowa, lost in a cornfield., Wednesday, February 27, 2013, 19:46 (4289 days ago) @ Xenos
Don't feel bad. For any image-based puzzle in an ARG I kinda go "WHELP, TIME FOR ME TO GO MAKE A PIZZA. LET ME KNOW WHEN YOU GUYS GOT IT FIGURED OUT."
0111
by General Vagueness , The Vault of Sass, Wednesday, February 27, 2013, 19:31 (4289 days ago) @ error_username_not_found
edited by General Vagueness, Wednesday, February 27, 2013, 20:00
Well, I tried inverting the colors, inverting individual channels (RGB), removing channels, removing all color, flipping it one way, flipping it the other way, and using all kinds of twist and bulge and inversion tools on it, and looking at the actual file before all that and after a lot of those to see if we had another file-inside-a-file situation, and I didn't find anything. It looks to me like there are some shapes hidden in the noise but my attempts at clearing them up didn't do much.
edit: I went back and looked a little more, and there's a small chance there's a bitmap (.bmp) file inside this; I don't know where the end should be so I don't know how to check.
I don't think Bungie or most companies would use imgur for this anyway.
0110
by error_username_not_found, Thursday, February 28, 2013, 08:34 (4288 days ago) @ error_username_not_found
edited by error_username_not_found, Thursday, February 28, 2013, 09:16
so... 7, 6...
by thebruce , Ontario, Canada, Thursday, February 28, 2013, 10:37 (4288 days ago) @ error_username_not_found
- No text -
Message to follow
by thebruce , Ontario, Canada, Thursday, February 28, 2013, 10:50 (4288 days ago) @ error_username_not_found
At byte 0x86dcb in the PNG file is the embedded text:
MESSAGE TO FOLLOW - MESSAGE TO FOLLOW - MESSAGE TO FOLLOW - MESSAGE TO FOLLOW - MESSAGE TO FOLLOW - MESSAGE TO FOLLOW
Anyone tried untwisting it yet?
by ZackDark , Not behind you. NO! Don't look., Thursday, February 28, 2013, 17:47 (4288 days ago) @ error_username_not_found
- No text -
0110
by Xenos , Shores of Time, Thursday, February 28, 2013, 22:16 (4288 days ago) @ error_username_not_found
The one from today (5 I would assume) kind of looks likes the WB lot that is in old movies.
0110
by Claude Errera , Friday, March 01, 2013, 04:58 (4287 days ago) @ Xenos
The one from today (5 I would assume) kind of looks likes the WB lot that is in old movies.
The username is totally different - I'd guess the newest one is just a copycat. Wait for a post from the original user.
and...
by Claude Errera , Friday, March 01, 2013, 05:40 (4287 days ago) @ Claude Errera
The one from today (5 I would assume) kind of looks likes the WB lot that is in old movies.
The username is totally different - I'd guess the newest one is just a copycat. Wait for a post from the original user.
...with the real post, I shut up, since they both seemed to start with the same source. :)
0111
by Malfar, Thursday, February 28, 2013, 22:04 (4288 days ago) @ error_username_not_found
Images why did it have to be images!
0101
by error_username_not_found, Friday, March 01, 2013, 05:23 (4287 days ago) @ error_username_not_found
Analysis so far
by thebruce , Ontario, Canada, Friday, March 01, 2013, 10:13 (4287 days ago) @ error_username_not_found
So, the PNG itself is corrupt. But I've determined that there's a 41 byte discrepancy creating a false CRC check in the 10th IDAT chunk, somewhere between offset 0x5000c and 0x60003.
The chunk CRC is stored as 0x7E8C0613, but the data retrieved is returning 0x3F54E4FA. All the other chunks (including the final two) are valid.
Unfortunately I can't seem to spot any embedded text or markers for another embedded data type just from scanning the binary... I might have missed something, but the next step would be to manually run through the uncompress of the valid IDAT data and find out where specifically the invalid data is.
If this were a valid PNG, I'd say if there's something hidden it's in the visible content. But it's an invalid PNG, like 0110, only 0110 had the very visible english phrase in its binary. This one, not so much... =/
OTOH, it might just be an invalid PNG without anything hidden in it, because they're all just counting down to something... :P
My (unskilled) process
by Xenos , Shores of Time, Friday, March 01, 2013, 11:18 (4287 days ago) @ thebruce
Yeah I was going to run it through Google Image search just for the heck of it, and it told me it was corrupt also. I downloaded it and looking at it you get a pretty big black bar at the bottom that you don't see in the online version. Now I have no idea what to do from here, but just thought I'd share on the off side it'll help.
My (unskilled) process
by thebruce , Ontario, Canada, Friday, March 01, 2013, 11:57 (4287 days ago) @ Xenos
Yeah I was going to run it through Google Image search just for the heck of it, and it told me it was corrupt also. I downloaded it and looking at it you get a pretty big black bar at the bottom that you don't see in the online version. Now I have no idea what to do from here, but just thought I'd share on the off side it'll help.
That's just because whatever engine is rendering the image there decided to fill the remaining/unknown image space with black instead of white (well, white for me running Firefox).
Anything beyond the valid image shown is due to the PNG corruption. Some programs may not even open the file as an image because the PNG is not valid.
My little parsing program would be one that doesn't 'open' the image, as I haven't coded a partial uncompressor that can at least deal with the data that is valid.
tl;dr:
In short, yeah, the PNG is "broken", so anything after the bad data in the binary won't be displayed (or won't be displayed properly; whether black or white or whatever)
Thanks for the help
by Xenos , Shores of Time, Friday, March 01, 2013, 13:29 (4287 days ago) @ thebruce
I may actually figure some stuff out to do with images.
Possible breakthrough?
by Xenos , Shores of Time, Friday, March 01, 2013, 11:40 (4287 days ago) @ thebruce
I inverted the colors for the photo and ran it through a hex editor and got this at the bottom of the file:
https://docs.google.com/document/d/1B7FMQH3DhV1Vaevyn0LiiyoPemielMiG02UXRbhMeWI/edit?usp=sharing
I had to put it in a Google Doc because DBO would just say the post had no text in it.
Possible breakthrough?
by thebruce , Ontario, Canada, Friday, March 01, 2013, 12:01 (4287 days ago) @ Xenos
I inverted the colors for the photo and ran it through a hex editor and got this at the bottom of the file:
What do you mean by 'inverted the colors' and 'ran it through a hex editor'?
1) In what program did you open the PNG file?
2) To what format did you save the inverted image?
3) Did you simply view that resulting file in a hex editor?
The text you see may just be the standard formatting code of the image type you saved it as.
Possible breakthrough?
by Beorn , <End of Failed Timeline>, Friday, March 01, 2013, 12:10 (4287 days ago) @ thebruce
The text you see may just be the standard formatting code of the image type you saved it as.
Yeah, that output looks like metadata associated with the file format. Note all the talk about layers.
Are you on OS X? The 'bplist00' thing at the beginning is a binary plist marker, which I've seen in respect to OS X files before.
Possible breakthrough?
by Xenos , Shores of Time, Friday, March 01, 2013, 13:17 (4287 days ago) @ Beorn
Ah, yes you are right. I used Pixelmator, it's basically a cheap version of Photoshop. That makes sense. Thanks guys.
Analysis so far
by thebruce , Ontario, Canada, Saturday, March 02, 2013, 10:02 (4286 days ago) @ thebruce
Given 0100's hint, found the embedded text in 0101:
DATA - AOPZ NHTL PZ MHPYSF ZPTWSL - DATA
Rot-19 the middle text, becomes "THIS GAME IS FAIRLY SIMPLE"
Analysis so far
by General Vagueness , The Vault of Sass, Saturday, March 02, 2013, 17:25 (4286 days ago) @ thebruce
Well I looked for "data" in all the images and aside from what's been found I just got two in M75rUk1.png (0110), and they're actually "IDATA" and "IDATa", so I'm not sure if it's a coincidence-- or I guess two coincidences-- or hiding it differently/better. Does the stuff between them look suspicious to anyone?
I also tried "atad" and a base64 conversion, "REFUQQ==", but I came up with nothing.
Given 0100's hint, found the embedded text in 0101:
DATA - AOPZ NHTL PZ MHPYSF ZPTWSL - DATA
Rot-19 the middle text, becomes "THIS GAME IS FAIRLY SIMPLE"
OK I'll ask, how did you figure that one out?
I tried it rot19'd too, "wtmt" (and backwards, "tmtw"), and again got nothing.
0100
by error_username_not_found, Saturday, March 02, 2013, 06:27 (4286 days ago) @ error_username_not_found
0100
by thebruce , Ontario, Canada, Saturday, March 02, 2013, 09:58 (4286 days ago) @ error_username_not_found
KEYWORD IS 'DATA'
Yep, embedded text at 0x5C34D:
DATA - 8 8 - DATA UExFQVNFIFBBU1MgSVQgQUxPTkcgVE8gQUxMIFlPVVIgRlJJRU5EUw== DATA - 8 8 - DATA
Base64->text = "PLEASE PASS IT ALONG TO ALL YOUR FRIENDS"
0011
by error_username_not_found, Sunday, March 03, 2013, 07:10 (4285 days ago) @ error_username_not_found
Found the data
by Xenos , Shores of Time, Sunday, March 03, 2013, 12:22 (4285 days ago) @ error_username_not_found
edited by Xenos, Sunday, March 03, 2013, 12:41
DATA COM.MICROSOFT.WAVEFORM-AUDIO3 DATA
Later in the file it saves IEND then WAVE again and then the data changes. I would assume that means that's where the wav file ends or begins, but I haven't had any luck getting anything out of it so far. If you change the whole document to a wav, it DOES play but it doesn't have any sound.
Found the data
by General Vagueness , The Vault of Sass, Sunday, March 03, 2013, 12:54 (4285 days ago) @ Xenos
DATA COM.MICROSOFT.WAVEFORM-AUDIO3 DATA
Later in the file it saves IEND then WAVE again and then the data changes. I would assume that means that's where the wav file ends or begins, but I haven't had any luck getting anything out of it so far. If you change the whole document to a wav, it DOES play but it doesn't have any sound.
Right, thanks, I almost forgot, I copied that out and renamed it as a .wav file. It seems to be a completely valid file and it plays. To me it sounds like some kind of mechanism... it reminds me of a tape player but I could be way off. Thebruce or someone who knows more about audio manipulation will probably reverse it and get a spectrograph of it and other stuff, if they're not already doing that, and find whatever's in it, assuming there is another another layer to this.
Found the data
by Xenos , Shores of Time, Sunday, March 03, 2013, 13:09 (4285 days ago) @ General Vagueness
I am at work waiting for things to do so I reversed it and made a spectrogram. I have no idea if I did it right, but it can't hurt.
0011
by General Vagueness , The Vault of Sass, Sunday, March 03, 2013, 12:48 (4285 days ago) @ error_username_not_found
Since all the discussion seems to be here I'll just put this here.
I continued with the literal take on things from the last one and removed everything between occurrences of "DATA" in the files. The first one doesn't have "DATA" in it, as I mentioned above. I took out the stuff between "IDATA" and "IDATa" in the second one but it didn't seem to improve and some stuff wouldn't open it so I'm guessing that's not the solution there. As for the rest, the third one cleared up a little,
the fourth one cleared up completely,
and the fifth one only got a minor change.
0011
by Xenos , Shores of Time, Sunday, March 03, 2013, 12:52 (4285 days ago) @ General Vagueness
Yeah, I got the same results, was just about to post it.
0011
by thebruce , Ontario, Canada, Sunday, March 03, 2013, 14:48 (4285 days ago) @ Xenos
Got as far as y'all, and yeah with this one removing the DATA*DATA content still resulted in a bad PNG. Looks like the inserted text may have overwritten a single byte instead of being inserted in place. That particular IDAT chunk is 1 byte too long.
WAV file - same thing. valid, nothing in the spectrogram. If there's something hidden in there, it's not obvious (to me at least)
0011
by General Vagueness , The Vault of Sass, Monday, March 04, 2013, 09:58 (4284 days ago) @ General Vagueness
Well I figured out if you remove the red and green channels after removing the "DATA" block, the 5 in the third picture seems to disappear.
I didn't find anything in it. :/
now to check the new picture out...
0011
by MrToasty, Monday, March 04, 2013, 11:07 (4284 days ago) @ General Vagueness
I think there was an extra space to remove from #5
0011
by thebruce , Ontario, Canada, Monday, March 04, 2013, 12:12 (4284 days ago) @ MrToasty
I think there was an extra space to remove from #5
Yep. It's only #6, 0110, I haven't been able to form the valid PNG. Looks like the IDAT segment containing the "MESSAGE TO FOLLOW" text is short by 10 bytes once the text is removed. =/
Otherwise, the rest are straight-forward embedded bytes, with valid PNGs once the embeds are removed.
0011
by General Vagueness , The Vault of Sass, Monday, March 04, 2013, 19:52 (4284 days ago) @ thebruce
I think there was an extra space to remove from #5
Yep. It's only #6, 0110, I haven't been able to form the valid PNG. Looks like the IDAT segment containing the "MESSAGE TO FOLLOW" text is short by 10 bytes once the text is removed. =/Otherwise, the rest are straight-forward embedded bytes, with valid PNGs once the embeds are removed.
what, all of them? I thought yesterday's file still wasn't cleared up either
0011
by General Vagueness , The Vault of Sass, Monday, March 04, 2013, 20:07 (4284 days ago) @ General Vagueness
edited by General Vagueness, Monday, March 04, 2013, 20:12
Well, either way I just cracked it. Thebruce, I think you meant to say it was one byte too short, not too long. I figured the "3" after "audio" was part of the format name at first, but I looked it up and didn't find anything about it in the specs. Then I checked a tab I'd moved away from where I'd Googled "COM.MICROSOFT.WAVEFORM-AUDIO3" and saw a post in this thread was the first result. So I took out the data block except for the 3 and I got this.
Only after I saw the result did I realize it should've been even easier: even without the whole picture, we could see a giant clue.
0011
by thebruce , Ontario, Canada, Monday, March 04, 2013, 20:28 (4284 days ago) @ General Vagueness
Yeah looks like you got it right. The 3 wasn't part of the embedded text. Remove the text bytes around it, but leave the "3" and it's a valid PNG. Good call.
0011
by General Vagueness , The Vault of Sass, Monday, March 04, 2013, 18:41 (4284 days ago) @ MrToasty
I think there was an extra space to remove from #5
agh, I could've sworn I tried that and it didn't work... good catch, I went back and saw the extra space and getting rid of it gave me the same picture you got
0010
by error_username_not_found, Monday, March 04, 2013, 06:45 (4284 days ago) @ error_username_not_found
0010
by thebruce , Ontario, Canada, Monday, March 04, 2013, 06:56 (4284 days ago) @ error_username_not_found
VISUAL BECOMING CLEARER
"DATA - FHQ UN QFMFGOIT BNYP JPFYUEW - DATA"
Not sure yet on the inner code
0010
by thebruce , Ontario, Canada, Monday, March 04, 2013, 07:56 (4284 days ago) @ thebruce
edited by thebruce, Monday, March 04, 2013, 07:59
"DATA - FHQ UN QFMFGOIT BNYP JPFYUEW - DATA"
EDIT: Scratched all that I previously posted; there's no error.
Correction - the embedded text was correct (I must have mis-typed somewhere along the way)
The original text FHQ UN QFMFGOIT BNYP JPFYUEW is a vigenere cipher with the keyword BUNGIE
And reads:
END OF MESSAGES HASH FOLLOWS
0010
by General Vagueness , The Vault of Sass, Monday, March 04, 2013, 10:11 (4284 days ago) @ thebruce
edited by General Vagueness, Monday, March 04, 2013, 10:32
"DATA - FHQ UN QFMFGOIT BNYP JPFYUEW - DATA"
EDIT: Scratched all that I previously posted; there's no error.Correction - the embedded text was correct (I must have mis-typed somewhere along the way)
The original text FHQ UN QFMFGOIT BNYP JPFYUEW is a vigenere cipher with the keyword BUNGIE
And reads:
END OF MESSAGES HASH FOLLOWS
cool
I took the data block out of it and it completely cleared up-- or at least, the rest of the picture showed up.
I'm guessing it's a screen showing... something... maybe the hash it mentioned.
0001
by error_username_not_found, Tuesday, March 05, 2013, 06:45 (4283 days ago) @ error_username_not_found
0001
by MrToasty, Tuesday, March 05, 2013, 06:54 (4283 days ago) @ error_username_not_found
edited by MrToasty, Tuesday, March 05, 2013, 07:09
And with the data removed.
DATA - KEYS -.0101110.0101010.0011011.0011010.0011110.0001010.0101100.0010100.0010101.
0000101.0001011.0001111.0110110.0101111.0011000.0110011.0011100.0100000.0100111.
0011001.0000100.0000001.0001110.0001101.0001000.0001100.0101011.0010001.0000111.
0100101.0100010.0010000.0110000.0000010.0100011.0110111.0110001.0000011.0010011.
0100001.0101001.0100100.0100110.0110010.0011101.0001001.0010010.0110100.0000000.
0101000.0000110.0010111.0011111.0101101.0110101.0010110.DATA
ETA - 7 digit binary numbers don't seem to work out to any meaningful text, as decimal digits would be:
46 42 27 26 30 10 44 20 21 5 11 15 54 47 24 51 28 32 39 25 4 1 14 13 8 12 43 17 7 37 34 16 48 2 35 55 49 3 19 33 41 36 38 50 29 9 18 52 0 40 6 23 31 45 53 22
or as hex:
2e 2a 1b 1a 1e 0a 2c 14 15 05 0b 0f 36 2f 18 33 1c 20 27 19 04 01 0e 0d 08 0c 2b 11 07 25 22 10 30 02 23 37 31 03 13 21 29 24 26 32 1d 09 12 34 00 28 06 17 1f 2d 35 16
0001
by JDQuackers , McMurray, PA, Tuesday, March 05, 2013, 07:07 (4283 days ago) @ MrToasty
I see GNOP playing on a MAC (some old version of an Apple OS)
0001
by MrToasty, Tuesday, March 05, 2013, 07:13 (4283 days ago) @ JDQuackers
edited by MrToasty, Tuesday, March 05, 2013, 07:52
Ah yes, Bungie's first published game:
http://en.wikipedia.org/wiki/Gnop!
Also, hi MrToasty!
by thebruce , Ontario, Canada, Tuesday, March 05, 2013, 07:26 (4283 days ago) @ MrToasty
What brought you here? ;)
Also, hi MrToasty!
by MrToasty, Tuesday, March 05, 2013, 07:30 (4283 days ago) @ thebruce
What brought you here? ;)
Teh interwebz of course :)
Actually talk in #alphalupi got me here, been mostly lurking and playing along since the start.
0001
by kapowaz, Tuesday, March 05, 2013, 07:42 (4283 days ago) @ JDQuackers
edited by kapowaz, Tuesday, March 05, 2013, 07:46
I see GNOP playing on a MAC (some old version of an Apple OS)
Looks like an inverted image of System 6 — also the Apple logo in the menu bar has been replaced with the Seventh Column logo :)
Edit: also, inverting it shows that it's set in the bevel of a classic Mac (possibly an SE/30 or similar of that era?):
Earlier WAV is laughing sound from GNOP! ?
by MrToasty, Tuesday, March 05, 2013, 07:46 (4283 days ago) @ JDQuackers
Have a listen to the YOU LOSE sound from GNOP! I think the WAV embedded in an earlier image is a degraded version of the laugh.
http://www.youtube.com/watch?v=KUw-NVucYgQ&t=1m26s
0001
by thebruce , Ontario, Canada, Tuesday, March 05, 2013, 07:22 (4283 days ago) @ MrToasty
Nice on the GNOP!, jdq :)
Yeah, I've attempted byte rots of the binary to perhaps produce valid base64, but I can't find a value shift that produces just alphanumerics; there's always at least a couple of symbols in the string. Curious that the string contains only values 0-55, which is entirely within the keyboard 32-126 ascii range.
0000
by error_username_not_found, Wednesday, March 06, 2013, 07:09 (4282 days ago) @ error_username_not_found
edited by error_username_not_found, Wednesday, March 06, 2013, 07:39
0111
by MrToasty, Wednesday, March 06, 2013, 07:12 (4282 days ago) @ error_username_not_found
DATA - VALUES -..0111110..0100000..0000000..0111110..0001000..0111110..0111110..0111110..0101010
..0111110..0100010..0001010..0111010..0000000..0111110..0000000..0111110..0000000
..0111110..0100000..0000000..0111110..0111110..0000000..0111110..0111110..0000000
..0000000..0001000..0111110..0100010..0001110..0111110..0100010..0111010..0000000
..0001010..0111010..0000000..0111110..0000000..0000000..0000000..0110110..0000100
..0000000..0100000..0111110..0000000..0101010..0000100..0000000..0111110..0100010
..0100010..0010100.DATA
0111
by thebruce , Ontario, Canada, Wednesday, March 06, 2013, 07:17 (4282 days ago) @ MrToasty
minor adjustment... it's not ".." between, it's new line chars.
DATA - VALUES -
0111110
0100000
0000000
0111110
0001000
0111110
0111110
0111110
0101010
0111110
0100010
0001010
0111010
0000000
0111110
0000000
0111110
0000000
0111110
0100000
0000000
0111110
0111110
0000000
0111110
0111110
0000000
0000000
0001000
0111110
0100010
0001110
0111110
0100010
0111010
0000000
0001010
0111010
0000000
0111110
0000000
0000000
0000000
0110110
0000100
0000000
0100000
0111110
0000000
0101010
0000100
0000000
0111110
0100010
0100010
0010100
DATA
0111
by MrToasty, Wednesday, March 06, 2013, 07:20 (4282 days ago) @ thebruce
D'oh, that's what I get for grabbing from the text preview side of HxD... Periods from yesterday were carriage returns.
0111
by thebruce , Ontario, Canada, Wednesday, March 06, 2013, 07:22 (4282 days ago) @ MrToasty
Yup, about to add that point too :)
And both have 56 binary sets.
Today's set looks like it has more structure in the 1's
0111
by MrToasty, Wednesday, March 06, 2013, 07:27 (4282 days ago) @ thebruce
A lot more repeated values in today's for sure.
0000 - fixed
by thebruce , Ontario, Canada, Wednesday, March 06, 2013, 07:59 (4282 days ago) @ error_username_not_found
Ah, the title number has been fixed (from 0111 to 0000 as expected :)
0000
by error_username_not_found, Wednesday, March 06, 2013, 08:03 (4282 days ago) @ error_username_not_found
YOU HAVE ALL THE PIECES.
0000
by thebruce , Ontario, Canada, Wednesday, March 06, 2013, 08:29 (4282 days ago) @ error_username_not_found
YOU HAVE ALL THE PIECES.
The binary strings from 0001 and 0000 are:
A)
0101110 0101010 0011011 0011010 0011110 0001010 0101100 0010100 0010101 0000101 0001011 0001111 0110110 0101111 0011000 0110011 0011100 0100000 0100111 0011001 0000100 0000001 0001110 0001101 0001000 0001100 0101011 0010001 0000111 0100101 0100010 0010000 0110000 0000010 0100011 0110111 0110001 0000011 0010011 0100001 0101001 0100100 0100110 0110010 0011101 0001001 0010010 0110100 0000000 0101000 0000110 0010111 0011111 0101101 0110101 0010110
and B)
0111110 0100000 0000000 0111110 0001000 0111110 0111110 0111110 0101010 0111110 0100010 0001010 0111010 0000000 0111110 0000000 0111110 0000000 0111110 0100000 0000000 0111110 0111110 0000000 0111110 0111110 0000000 0000000 0001000 0111110 0100010 0001110 0111110 0100010 0111010 0000000 0001010 0111010 0000000 0111110 0000000 0000000 0000000 0110110 0000100 0000000 0100000 0111110 0000000 0101010 0000100 0000000 0111110 0100010 0100010 0010100
A only has values from 0-55, within keyboard range when shifted up to (at least) ascii 32-87
B only has 8 values, and much more visual structure.
My thoughts are that B somehow forms the 'pieces' and A is perhaps instructions on how to 'assemble' them into something meaningful.
I've also tried combining the values by OR, AND and XOR but nothing legible resulted.
With 56 values, that can produce a 7x8 matrix. Perhaps the bits need to be translated x-y to produce 8bit values?
Solved *SP*
by thebruce , Ontario, Canada, Wednesday, March 06, 2013, 08:49 (4282 days ago) @ thebruce
So yep, MrToasty noted that each value in the first string only appeared once, suggesting that could be a sort order for the second string of values.
I copied all the values side by side into excel, did a quick sort, and the result was this:
000000
111110
100010
111010
000000
111110
000100
001000
111110
000000
111110
100010
111110
000000
111110
001010
001110
000000
100000
000000
111110
101010
010100
000000
111110
100000
111110
000000
111110
000100
001000
111110
000000
111110
100010
111010
000000
111110
000000
111110
101010
000000
100000
000000
111110
100010
111110
000000
111110
001010
110110
000000
111110
100010
111010
000000
Spot anything interesting? ;)
Solved *SP*
by Mr Daax , aka: SSG Daax, Wednesday, March 06, 2013, 09:09 (4282 days ago) @ thebruce
That is incredibly awesome. Bravo to you and MrToasty, and anyone else who contributed, for figuring this out. I ain't too good with image puzzles, but I was mostly able to follow along with what you guys were figuring out. Color me very impressed, I don't think I ever would have been able to solve this.
Solved *SP*
by ZackDark , Not behind you. NO! Don't look., Wednesday, March 06, 2013, 09:28 (4282 days ago) @ thebruce
"Scoring is like Volleyball (i.e. you must be serving to score)"
Hmmm, that's not how volleyball works...
Either way, pretty damn cool.
Solved *SP*
by thebruce , Ontario, Canada, Wednesday, March 06, 2013, 09:33 (4282 days ago) @ ZackDark
"Scoring is like Volleyball (i.e. you must be serving to score)"
Hmmm, that's not how volleyball works...
Well, only if it's rally point. Side-out is what's described above. Rally point is faster and more fun though :)
I always over think these.
by Xenos , Shores of Time, Wednesday, March 06, 2013, 09:43 (4282 days ago) @ thebruce
edited by Xenos, Wednesday, March 06, 2013, 09:47
I was trying to find 7-bit binary codes to find meaning including the original ASCII and telegraph codes. I even looked at one for representing the days of the week.
Very cool. Great work, all around. Thanks, steverrr!
by ncsuDuncan , Wednesday, March 06, 2013, 09:54 (4282 days ago) @ thebruce
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Thanks! And thanks for the front page post!
by stevrrr, Wednesday, March 06, 2013, 09:55 (4282 days ago) @ ncsuDuncan
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Solved *SP*
by Stephen Laughlin , Long Beach, CA, Wednesday, March 06, 2013, 23:21 (4282 days ago) @ thebruce
Wow, this is fantastic. That's a really slick emulation! I love how it recreates the look of the original OS. Very authentic. And a puzzle to boot! Massive props to stevrrr and everyone involved!
Thanks!
by stevrrr, Thursday, March 07, 2013, 06:47 (4281 days ago) @ Stephen Laughlin
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