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Wait, low rate of good loot is a BAD thing? (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, September 15, 2014, 16:41 (3732 days ago) @ red robber
edited by Korny, Monday, September 15, 2014, 16:44

I was expecting it to be even more difficult to find good loot.

I remember when Bungie was talking about how special you would feel to earn a rare weapon, and that you could wield it as a trophy, telling people of the quest you conquered to get it... But with the exception of my Exotic shotgun, all I've seen so far is chance, or spending of uncommon currency for difficult-to-get weapons/gear. It's somewhat disappointing after so much emphasis on a sense of accomplishment. I have three legendary weapons, and zero attachment or personal investment in any of them.

What we were promised:

"Whoa, dude, that thing is awesome! Where'd you get that!?"

"Boy, let me tell you a story that you ain't gonna believe."

What we got:

"Huh, that gun seems better than mine, how'd you get it?"

"It was a random drop during a Patrol mission on Venus."

"Oh, okay. Yeah, that's how I got this one too."

---

I was hoping for more quests, more specific objectives and rules for what we want. I've had a blast doing the weekly, but the only incentive is coins. Coins to simply BUY a rare item. Now it's just a grind again, but a slower grind. What if the Hardest tier of the weekly rewarded you with a specific weapon, or piece of gear? What if you had to do the regular-difficulty weekly, but alone, and without dying?

That would be earning your gear. You'd be much more attached to each Legendary thing you got, because you really DID earn it.

If u are constantly replacing stuff it doesn't feel as special when you find something really nice.

This. While I don't much care for shotguns, I definitely feel like I earned it, and I'm definitely not letting go of it, because I actually had to actively go out of my way to get it. Hopefully Bungie builds upon this concept.


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