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For sequels, what do you want to stay the same? (Destiny)

by car15, Tuesday, September 16, 2014, 12:56 (3732 days ago) @ Postmortem
edited by car15, Tuesday, September 16, 2014, 13:08

Art design.
Core gameplay and combat mechanics.
Ability to summon your Sparrow at will. (SO AWESOME)
The Tower being a physical location that you have to visit in order to shop, rather than shopping via a boring series of menus.
The raids.

Plus all of the stuff you mentioned. That sense of physicality really immerses you in the game world.

But it would be so much more immersive if the Grimoire were available in-game and in-universe. (HINT HINT, BUNGIE.)


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