What actually happened to Destiny's development? (Destiny)
by Riceamike, Friday, September 26, 2014, 00:00 (3792 days ago)
I haven't posted on a Bungie.Org site in a very long time, as I've pretty much distanced myself from this community in the past few years but this game has brought me back and I just have to ask a simple question that probably has no answer.
Where in Destiny's development did they quit being the Bungie we love?
It's pretty obvious something changed in this game. Something turned it from what it was into what it is now, that's almost not even a theory. We have cutscenes scene in trailers that aren't in the full game, we have NDA rumors of a time when The Queen's Brother was called Crow and how he was a recurring side-character.
Look at this specifically. 'Book 1, Chapter 3'. This was Pre-Alpha. Something changed.
When and why?
This mission isn't in the game at all. The Archive mission instead of a standard Destiny 'wait while Dinklebot does stuff and shoot things for a bit because he's slow'
Something happened in this development of Destiny and I want to know who to blame, because what we were told we were getting isn't at all like the final product.
great question
by Oholiab , Friday, September 26, 2014, 00:24 (3792 days ago) @ Riceamike
I've been wondering the same thing recently. Btw, I appreciate the effort involved with pulling those screen captures.
I feel like the story may have lost something along the way: that idea of a book and chapter is far more compelling to me than the disjointedness of said story in the game that shipped. I'm a story guy at heart, and ever since Marathon I've been captivated by Bungie's ability to tell a story through a fps. I suppose my expectations were high for Destiny, but I feel a bit let down by what I've seen so far. Caveat: I have yet to finish the story portion of the game.
I remember being nervous about Joseph Staton's departure last year. Makes me wonder why the lead writer would leave...
![Avatar](images/avatars/71_1688198107.gif)
great question
by Cody Miller , Music of the Spheres - Never Forgot, Friday, September 26, 2014, 10:03 (3791 days ago) @ Oholiab
I remember being nervous about Joseph Staton's departure last year. Makes me wonder why the lead writer would leave...
I can say nothing about Joe in particular.
From what I have heard, the story was supposedly revamped significantly as recently as 2013. I don't know why. A bunch of writers were subject to some tough crunch time. That took its toll on the story, and the writers. A lot of the story effort was at the last minute, including the grimoire stuff apparently.
I think it is reasonable to speculate that things were definitely rushed, for whatever reason.
great question
by Jabberwok, Friday, September 26, 2014, 11:00 (3791 days ago) @ Cody Miller
I remember being nervous about Joseph Staton's departure last year. Makes me wonder why the lead writer would leave...
I can say nothing about Joe in particular.From what I have heard, the story was supposedly revamped significantly as recently as 2013. I don't know why. A bunch of writers were subject to some tough crunch time. That took its toll on the story, and the writers. A lot of the story effort was at the last minute, including the grimoire stuff apparently.
I think it is reasonable to speculate that things were definitely rushed, for whatever reason.
Sounds like they must have cut a lot of stuff, even parts they already had content for. That sort of explains to me why there are so few cutscenes, and why the narrative feels so disjointed. Joe left, Marty was let go, and also that writer who went to work for Telltale, instead. I can now totally understand why.
![Avatar](images/avatars/69.png)
What actually happened to Destiny's development?
by Ragashingo , Official DBO Cryptarch, Friday, September 26, 2014, 00:32 (3792 days ago) @ Riceamike
A couple of thoughts on this:
1. A game's development can be a nasty thing. One of the neatest things I ever read was the look back at the 2013 Tomb Raider called: The Final Hours of Tomb Raider. It's an app for iPad (and other platforms maybe?) that had in-depth interviews and inside information on the struggles of making that game. Tomb Raider had a very rocky development for a long time. It's basic story changed at least twice. Its targeted mix of combat and exploration and survival changed significantly over the course of development. Finally though something clicked, the basic combat system I think, and the game all came together... not quite in "the final hours" but closer than you would like to think for a multi-million dollar project.
Perhaps Destiny was similar? Hopefully not, but then we only learned of Halo 2's development problems after it shipped.
2. Right now we don't know what is coming. Currently there are 6 high level story missions listed on the DestinyTracker site. Mission we have not seen. Without spoiling anything, each one follows up on what has happened in the story so far. Optimistically, Bungie has a lot more missions in waiting that fill out a rich full story. We don't know that the Queen's Brother doesn't come down to Earth and have that cutscene at some later point, for instance. Right now I think it's too early to tell if something went wrong with Destiny's story or if it's being held back for some reason.
In the end I agree... something is up. The depths of the Destiny universe are amazing but the up front story is... very oddly incomplete. I've either played or read through the story of ever Bungie game and none have left so many thing hanging. Hopefully this is because they intend the 25 or so mission we have now to be just the start of a much longer, more complete story...
![Avatar](images/avatars/65.jpg)
What actually happened to Destiny's development?
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 01:14 (3792 days ago) @ Ragashingo
A couple of thoughts on this:
1. A game's development can be a nasty thing. One of the neatest things I ever read was the look back at the 2013 Tomb Raider called: The Final Hours of Tomb Raider. It's an app for iPad (and other platforms maybe?) that had in-depth interviews and inside information on the struggles of making that game. Tomb Raider had a very rocky development for a long time. It's basic story changed at least twice. Its targeted mix of combat and exploration and survival changed significantly over the course of development. Finally though something clicked, the basic combat system I think, and the game all came together... not quite in "the final hours" but closer than you would like to think for a multi-million dollar project.
Those were a great watch. They're included in the DE, I think. Can't recall if I saw them in the last-gen version, but I'm fairly certain that's where I watched them.
Also, The Last of Us has a great Making-of. So much was changed, cut, or outright reversed in that game...
Perhaps Destiny was similar? Hopefully not, but then we only learned of Halo 2's development problems after it shipped.
Reminds me of Transformers 2, where everyone was raving at how awesome it would be, and how much attention was being paid to the fans... Then all of the apologies and excuses came months after release...
2. Right now we don't know what is coming. Currently there are 6 high level story missions listed on the DestinyTracker site. Mission we have not seen. Without spoiling anything, each one follows up on what has happened in the story so far. Optimistically, Bungie has a lot more missions in waiting that fill out a rich full story. We don't know that the Queen's Brother doesn't come down to Earth and have that cutscene at some later point, for instance. Right now I think it's too early to tell if something went wrong with Destiny's story or if it's being held back for some reason.
My thoughts too. I'm not one to moan about story being left out or wanting it spoonfed to me, but there's definitely the vibe of major arcs and development missing from the game, and not just hooks for the DLC content. The entire Venus/Mars portions of the game feel insanely rushed. And it sucks, because Venus got off to a great start, and then, whoomp, off to Mars.
How did the Vex make it to Mars? What was that about Mercury? Why the Archive? Why are the Vex going home? Never mind, Vex mind is dead, the Traveler is happy now, everyone's debt has been wiped and Healthcare is free.
But no, something's still bad...
I'm all for vague bits and expanded content... But yeah, either Staten didn't leave soon enough (my guess), and Bungie had to work with his amateur style, or he left too early for Bungie to know what the crap he was going on about...
In the end I agree... something is up. The depths of the Destiny universe are amazing but the up front story is... very oddly incomplete. I've either played or read through the story of ever Bungie game and none have left so many thing hanging. Hopefully this is because they intend the 25 or so mission we have now to be just the start of a much longer, more complete story...
I was talking to someone here about story expansion. Do we expect post-campaign content, such as Borderlands 2's "Assault on Dragon Keep"? Or mid-game story expansions, such as Mass Effect 2's character DLC?
I'd personally prefer mid-game content to give the story depth and clarity, rather than filling out the hooks post-game...
![Avatar](images/avatars/405.png)
What actually happened to Destiny's development?
by car15, Friday, September 26, 2014, 01:20 (3791 days ago) @ Korny
I'm all for vague bits and expanded content... But yeah, either Staten didn't leave soon enough (my guess), and Bungie had to work with his amateur style, or he left too early for Bungie to know what the crap he was going on about...
Rude.
![Avatar](images/avatars/405.png)
What actually happened to Destiny's development?
by car15, Friday, September 26, 2014, 00:38 (3792 days ago) @ Riceamike
I hate to nitpick, but Queen's Brother is still called Crow in the game's credits. He's pretty near the top of the list, too, so I suspect he will be a prominent character down the line. Of course, that doesn't ever come across in-game, just like 99.9% of the story never comes across in-game...
What actually happened to Destiny's development?
by HavokBlue, California, Friday, September 26, 2014, 02:16 (3791 days ago) @ Riceamike
I'm going to take a guess and say it's the result of absurd levels of mismanagement by upper-level staff, like it usually is in the industry.
![Avatar](images/avatars/65.jpg)
What actually happened to Destiny's development?
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 02:39 (3791 days ago) @ HavokBlue
edited by Korny, Friday, September 26, 2014, 02:42
I'm going to take a guess and say it's the result of absurd levels of mismanagement by upper-level staff, like it usually is in the industry.
I think Cody may have been somewhat on the right track when he implied that the investment system may be partly to blame.
I think a focus was made to prioritize the investment/loot system, and then working a story around the progression system hindered time to actually develop the in-game story as was originally intended. Tons of notes and story had to have been deferred to the Grimoire cards as they got cut in favor of pushing the grind elements forward. Why work on cutscenes and character interactions and drama when you need to focus on a stable online ecosystem? It seems odd that after five years in development, we get much more polished and functional systems than we get in-game story content, and the Grimoire cards aren't implemented into the game itself, but rather worked into a website, so they can be updated/added to later...
it would be fairly easy to have the cards in game
by scarab , Friday, September 26, 2014, 03:10 (3791 days ago) @ Korny
They are not resource intensive and most data is held on the servers
![Avatar](images/avatars/65.jpg)
it would be fairly easy to have the cards in game
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 03:14 (3791 days ago) @ scarab
They are not resource intensive and most data is held on the servers
The Mass Effect series had a fully-voiced (with exceptions) Codex in-game, accessible at any point from the pause screen.
If a last-gen game could do it...
I could say another current-gen game that has a built-in codex system that is actually worked into gameplay... But do I really need to say which game that is at this point?
![Avatar](images/avatars/405.png)
it would be fairly easy to have the cards in game
by car15, Friday, September 26, 2014, 03:21 (3791 days ago) @ Korny
Stop whining. You are not entitled to in-game Grimoire or voice-overs for the cards.
![Avatar](images/avatars/65.jpg)
it would be fairly easy to have the cards in game
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 03:29 (3791 days ago) @ car15
Stop whining. You are not entitled to in-game Grimoire or voice-overs for the cards.
I'll respond to your childishness this time: I'm not complaining about the lack of in-game Codex. I simply highlighted that it is a simple thing to implement, since it existed in a last-gen game series that was massive, ambitious, and ultimately well-polished.
Also, I was mentioning the Grimoire cards simply because it makes sense that a huge chunk of story was deferred to them because the game had to have huge portions cut.
If you want to continue antagonizing and failing to contribute to this community, that's fine, but if you're looking to anger or annoy me, heh...
"I should tell you, so that you don't waste your time... you can't make me angry."
![Avatar](images/avatars/405.png)
it would be fairly easy to have the cards in game
by car15, Friday, September 26, 2014, 03:38 (3791 days ago) @ Korny
So when you're negative about the game, it's not whining, it's just highlighting things that can be implemented easily. But when others are negative, it's whining. Makes sense.
![Avatar](images/avatars/65.jpg)
it would be fairly easy to have the cards in game
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 03:46 (3791 days ago) @ car15
So when you're negative about the game, it's not whining, it's just highlighting things that can be implemented easily. But when others are negative, it's whining. Makes sense.
Because I'm not crying about it by saying "I paid $60 so I expect this and this and since this game isn't what I expected, it's unacceptable and Bungie should feel bad and nobody should enjoy the game! If you do, you're wrong!"
I highlighted a shortcoming, tried to place it into context, compared past examples, and remain hopeful that it will be corrected or implemented at a later date. However, it may remain an online-only component of the game, which I'm fine with, since I personally have constant access to the computer and phone app, but do note that it has actively hurt the appreciation of the game's lore for others who do not wish to seek ancillary sources for game content.
That's the difference between whining and being constructively negative.
![Avatar](images/avatars/405.png)
it would be fairly easy to have the cards in game
by car15, Friday, September 26, 2014, 03:50 (3791 days ago) @ Korny
I see. It all makes so much sense now. Your entire opinion of me is colored by the fact that you haven't actually read what I've been writing closely enough.
Because I have offered constructive feedback on numerous occasions, even amidst expressing my disappointment with the game's failure to meet expectations, and I have NEVER made anyone feel like shit for liking the game. I've gone out of my way countless times to make that last part clear.
![Avatar](images/avatars/65.jpg)
it would be fairly easy to have the cards in game
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 03:58 (3791 days ago) @ car15
I see. It all makes so much sense now. Your entire opinion of me is colored by the fact that you haven't actually read what I've been writing closely enough.
When someone has to listen to a series of tracks of a baby crying on over and over, at some point they stop listening to any new track, because they pretty much know what to expect, even if the next track was to be of a baby laughing.
Basically, since you constantly moaned and complained nonstop on EVERYONE'S threads, repeating the same things, people stop reading your posts, since they're all basically the same crying, even IF you were going to actually contribute something new.
Because I have offered constructive feedback on numerous occasions, even amidst expressing my disappointment with the game's failure to meet expectations, and I have NEVER made anyone feel like shit for liking the game. I've gone out of my way countless times to make that last part clear.
And yet, you always have to chime in at every opportunity to either instigate, or point out to everyone "hey, pay attention to me! Have I talked about how much I don't like Destiny, yet?"
I occasionally click your posts, because in long threads, it pays to understand their ebb and flow, and with your posts, it's always the same pointless noise. You think people don't like you because you dislike the game? That's not why. It's because you're an attention whore who does nothing but complain and complain and who alienates everyone around you while contributing absolutely nothing.
And it's sad that I, of all people, have to be the one to tell you this.
![Avatar](images/avatars/405.png)
it would be fairly easy to have the cards in game
by car15, Friday, September 26, 2014, 04:09 (3791 days ago) @ Korny
You're exaggerating so much.
Look through my post history. I didn't post in " everyone's " threads, not by a long shot, and only a small percentage of my posts were blatantly negative.
I only started instigating people like this recently because nobody's listening to me anyway. I figure I might as well engage when someone does something hypocritical or douchy and doesn't get called out on it. At least that's fun. I tried being constructive, but people didn't like the negativity, so screw that. I'm not going to waste effort on being constructive in a community that won't accept me. If you're not going to accept me into your little treehouse club, I might as well fuck with you.
You're one of the best because you have no idea how hypocritical you are. And by one of the best, I mean you're one of the very small number of people here that I actually genuinely dislike. You're a holier-than-thou asshole. I don't think we've ever had a single positive interaction.
![Avatar](images/avatars/65.jpg)
it would be fairly easy to have the cards in game
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 04:15 (3791 days ago) @ car15
I'm not going to waste effort on being constructive in a community that won't accept me. If you're not going to accept me into your little treehouse club, I might as well fuck with you.
You're one of the best because you have no idea how hypocritical you are. And by one of the best, I mean you're one of the very small number of people here that I actually genuinely dislike. You're a holier-than-thou asshole. I don't think we've ever had a single positive interaction.
![Avatar](images/avatars/405.png)
it would be fairly easy to have the cards in game
by car15, Friday, September 26, 2014, 04:18 (3791 days ago) @ Korny
edited by car15, Friday, September 26, 2014, 04:21
Hey! Dumb GIFs aren't allowed on DBO!
I don't know why you're surprised I actually said that. My posts have completely changed in tone over the past few days. It should be obvious what I'm doing.
I still talk genuinely about the game to those who are willing to listen. You are not one of those people. If you're not even going to listen to me, yet you still feel compelled to stick your head in and tell me off periodically, how is that any better than what I'm doing to you? You're telling me off without even reading the content of my posts. There's no reasoning with you, so I might as well just fuck around with you.
And hey, it's totally cool for Korny to shit on Joe Staten out of absolutely nowhere. Nobody bats an eye when he does that, but I insult Korny and that's it, that's the last straw.
![Avatar](images/avatars/110.jpg)
you are currently spiralling out of control
by kidtsunami , Atlanta, GA, Friday, September 26, 2014, 04:20 (3791 days ago) @ car15
- No text -
they both are
by Decom , Friday, September 26, 2014, 14:49 (3791 days ago) @ kidtsunami
- No text -
On the topic of 'Tiny' Joe Staten
by Riceamike, Friday, September 26, 2014, 04:53 (3791 days ago) @ car15
I had this discussion with Korny whilst playing Destiny, and we debated a bit and I ultimately ended up agreeing with him that Joe Staten doesn't write good stories, but is excellent at world building. When people talk about Halo's story, people rarely actually talk about the games.
Joe Staten wrote Halo. A series with a lot of ambiguity and a main character that over three games accomplishes little to nothing of import. The Master Chief does one thing, and that is blow things up. However, Halo 2 with all the ambition Bungie could ever muster introduced an at-the-time fan hated character with the Arbiter, and so far in the series of games The Arbiter is the only person to actually have a personal arc. Sure, one can say the Master Chief is supposed to be this avatar for the player, but that doesn't excuse sloppy writing and elimination of character arcs.
Now, this isn't a problem with Bungie alone. Halo 4 tried to do a Master Chief story and the most he actually does to save Cortana is literally saying a couple of sentences and then continuing the blow things up.
Now, for Destiny.. At one point, I'm sure that Destiny had a standard 'Go here, shoot things, blow up giant alien artifacts and save the world' plot. That's what Joe Staten can do. At some point, the game just disappeared from that plot.
Whether it was cut out to sell DLC or what, we won't know until December.
![Avatar](images/avatars/19.png)
On the topic of 'Tiny' Joe Staten
by Quirel, Friday, September 26, 2014, 10:02 (3791 days ago) @ Riceamike
Now, for Destiny.. At one point, I'm sure that Destiny had a standard 'Go here, shoot things, blow up giant alien artifacts and save the world' plot. That's what Joe Staten can do. At some point, the game just disappeared from that plot.
So... who do you think ghostwrote Contact Harvest?
On the topic of 'Tiny' Joe Staten
by rliebherr , St. Louis, Missouri, Friday, September 26, 2014, 11:27 (3791 days ago) @ Quirel
I always thought that particular novel felt weird in the context of the other novels' styles. I know it was Staten and not Nylund, but the narrative and the voice just seemed...less. Smaller. Not as well thought out. I can't think of one word to describe the feeling I'm trying to convey. It felt like I was reading a new writer, not someone that has written prolifically. Seemed like the writer was really nervous, and not confident in his style. Like he was still trying to discover his own "inner writer."
Man, that's so meta.
![Avatar](images/avatars/2588.jpg)
On the topic of 'Tiny' Joe Staten
by RaichuKFM , Northeastern Ohio, Friday, September 26, 2014, 23:32 (3791 days ago) @ Riceamike
A series with a lot of ambiguity and a main character that over three games accomplishes little to nothing of import.
I... what? Did we play the same game? I don't want to discuss the story, (since I haven't played Halo: CE or 2) I just wanted to point out the nonsense of this line. Carry on.
![Avatar](images/avatars/110.jpg)
here's some constructive feedback
by kidtsunami , Atlanta, GA, Friday, September 26, 2014, 04:29 (3791 days ago) @ car15
edited by kidtsunami, Friday, September 26, 2014, 04:32
Stop whining. You are not entitled to in-game Grimoire or voice-overs for the cards.
Your posts end up usually attacking the person you're responding to OR are you complaining about the game in a boring non-constructive way. I mean consider this nugget of sarcasm you're dropping above.
Now, lets consider your audience, the denizens of DESTINY.BUNGIE.ORG. What about your posts are we supposed to enjoy?
I thought you were leaving. Seriously, I'm tired of massive threads where you try to prove to everyone you're not an ass by being an ass to them. If you'd like to stay, GREAT, try to be nicer on top of making your complaints more nuanced and less judgemental.
![Avatar](images/avatars/405.png)
I ain't even mad.
by car15, Friday, September 26, 2014, 04:37 (3791 days ago) @ kidtsunami
edited by car15, Friday, September 26, 2014, 04:40
I'm just having fun at this point.
There's a lot of people here that I like, too, but it's not worth it. The collective is busted. It's like shitting on Bungie for screwing up Destiny. Like, I don't think Joe Staten is an "amateur" (Korny's word for him, look it up, Korny shat all over Joe Staten and nobody is going to give him shit for it). Even if I did, I wouldn't come on here just to shit on him specifically, especially when I don't know how involved he was in the games writing process. I'm not going to piss on Tyson Green because the investment system sucks. Those guys gave their full 100% effort. But the collective didn't come together in the end. They weren't able to make Destiny what it could have been. That's no one person's fault.
It's the same with this community. Most of you are likable and nice enough people. It just doesn't work well for newcomers, and that's nobody's fault, it's just the way you're set up, it's just the way you've evolved. That's cool.
But if I can't fit in here, I'm going to fuck around with the few genuine asshats you have, and Korny is one of them.
***
I tried being constructive. I did. Again, I don't know how many times I have to say this, look at my post history and see for yourself. I had specific, focused complaints. Nobody cared. People here are too sensitive about when someone replies to their positivity with negativity.
Hello! That doesn't mean you aren't allowed to like the game! That doesn't mean I'm trying to put you down for liking the game! I'm just expressing my thoughts!
I remember one time specifically when people got all pissed off because I said I thought you were deluding yourselves about the amount of incoming new content we should expect. Like, Jesus! Be less sensitive! That wasn't an insult. You see the word " deluding " and you lose your shit because OOH HE MUST BE TRYING TO MAKE US FEEL LIKE SHIT FOR LIKING THE GAME! Even though that's not what I said at all. And hey! It turned out I was right because Queen's Wrath had absolutely no story whatsoever, to the extent that it's being widely criticized even here!
But if I can't fit in here, I'm going to fuck around with the few genuine asshats you have, and Korny is one of them.
This sentence right here tells me everything I'd ever need to know about you. Congrats on being the king of the asshats. We now have this generation's Durandal.
![Avatar](images/avatars/157.jpg)
Do we have a banhammer?
by Mr Daax
, aka: SSG Daax, Friday, September 26, 2014, 06:53 (3791 days ago) @ car15
But if I can't fit in here, I'm going to fuck around with the few genuine asshats you have, and Korny is one of them.
I don't post often, but I enjoy coming to DBO to read the discussions about Bungie and Destiny. Over time I've learned that some members can be very optimistic and some rather pessimistic, but they all usually have something to contribute to a good discussion. Lately, the forum has turned into the 'car15 soap opera' and it has reached a point where I almost don't want to come here.
So I ask, not as a personal attack on car, but out of a selfish desire to continue enjoying this forum, can he be banned? Judging by the quote above, and others, he doesn't even see himself fitting in here and at this point only wants to stir shit up.
![Avatar](images/avatars/28.png)
That's not really appropriate for you to ask.
by Revenant1988
, How do I forum?, Friday, September 26, 2014, 07:03 (3791 days ago) @ Mr Daax
That comes from the owner of the site and\or admin consensus.
That would be like me asking to ban Cody Miller or KornyMunky because they also know how to "stir the pot" from time to time.
If you truly do not enjoy the site because of one person, you are better off avoiding that persons threads and posts, rather than asking to have them removed to suit your experience.
Let them handle it, please.
What's It Take To Swing a Hammer Around Here?
by rliebherr , St. Louis, Missouri, Friday, September 26, 2014, 07:27 (3791 days ago) @ Revenant1988
Then they need to handle it. It's been going on long enough. It's impossible to ignore his threads because he posts, literally, everywhere. It used to be limited to ruining peoples' enjoyment of the game, now it's expanded to runing peoples' enjoyment of the site. I don't think asking the site admin to do something about it is out of line. I think it's unfortunate that it has to be asked in the first place.
![Avatar](images/avatars/28.png)
What's It Take To Swing a Hammer Around Here?
by Revenant1988
, How do I forum?, Friday, September 26, 2014, 07:51 (3791 days ago) @ rliebherr
Then they need to handle it. It's been going on long enough. It's impossible to ignore his >threads because he posts, literally, everywhere.
Don't be dramatic. If he were "literally" everywhere, this would be car15.bungie.org. He's not. You see it that way because you aren't looking past it. You're letting it get the better of you.
It used to be limited to ruining peoples' enjoyment of the game, now it's expanded to runing >peoples' enjoyment of the site.
Site seems to be carrying on with normal conversation just fine. Those that choose to engage in conversation with cars' posts do so at their own will. No one has a gun to your head asking you to click his posts.
If they bother you THAT much, and YOU keep clicking on them.... do you get it?
I don't think asking the site admin to do something about it is out of line. I think it's >unfortunate that it has to be asked in the first place.
It's not out of line to ask about intervention from the higher-ups- but I DO have a problem with straight up asking to ban someone. When the posts become violent, or directly attack another member, or multiple warnings have been given, that's different.
The wording of your previous post could be equated to "This person is bringing me down, can you get rid of them?"
That is not acceptable to me. That's too close to asking to ban someone just because you don't like them. Yeah, car has been droning on and on an on. So have a few other people here.
Should they be banned too?
Your displeasure (along with others) has surely been noted by now. All you can do it wait for some kind of decision or action.
![Avatar](images/avatars/65.jpg)
What's It Take To Swing a Hammer Around Here?
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 08:06 (3791 days ago) @ Revenant1988
If they bother you THAT much, and YOU keep clicking on them.... do you get it?
I think the problem was that his posts have become pervasive, and he himself has admitted that he's not looking to be constructive. It's like watching ants crawl all over your picnic, and you're saying "They're not "literally" everywhere, just ignore them and enjoy the meal."
It's not out of line to ask about intervention from the higher-ups- but I DO have a problem with straight up asking to ban someone. When the posts become violent, or directly attack another member, or multiple warnings have been given, that's different.
Oh, YOU have a problem with it? Heavens... I think you've missed out on the fact that his posts have directly attacked multiple members. He's apologized to Kermit, though...
The wording of your previous post could be equated to "This person is bringing me down, can you get rid of them?"
Not so much. It was more "This person's clearly poisoning our water hole. Can he be removed from it?" It's not out of line, don't be so dramatic.
That is not acceptable to me. That's too close to asking to ban someone just because you don't like them.
Well, someone got dog-housed... Also, no, at this stage, he's made it quite clear that he doesn't want to be civil.
+1
by rliebherr , St. Louis, Missouri, Friday, September 26, 2014, 08:08 (3791 days ago) @ Korny
- No text -
![Avatar](images/avatars/28.png)
What's It Take To Swing a Hammer Around Here?
by Revenant1988
, How do I forum?, Friday, September 26, 2014, 08:14 (3791 days ago) @ Korny
If they bother you THAT much, and YOU keep clicking on them.... do you get it?
I think the problem was that his posts have become pervasive, and he himself has admitted that he's not looking to be constructive. It's like watching ants crawl all over your picnic, and you're saying "They're not "literally everywhere, just ignore them and enjoy the meal."
It's not out of line to ask about intervention from the higher-ups- but I DO have a problem with straight up asking to ban someone. When the posts become violent, or directly attack another member, or multiple warnings have been given, that's different.
Oh, YOU have a problem with it? Heavens... I think you've missed out on the fact that his posts have directly attacked multiple members. He's apologized to Kermit, though...
Wouldn't know- I stopped reading most of his posts! Had to do the same thing with a few others. Hell, I'm sure there are plenty of peeps who do the same to me!
Its the easiest thing to do to improve the experience, or your money back!
The wording of your previous post could be equated to "This person is bringing me down, can you get rid of them?"
Not so much. It was more "This person's clearly poisoning our water hole. Can he be removed from it?" It's not out of line, don't be so dramatic.
Yes, there is clearly a snake in our boots. Still, we're not the sheriffs.
That is not acceptable to me. That's too close to asking to ban someone just because you don't like them.
Well, someone got dog-housed... Also, no, at this stage, he's made it quite clear that he doesn't want to be civil.
Clearly. But maybe you're not seeing my perspective when it comes to someone else directly asking to ban someone else. It can become a slippery slope, is all.
Let it be known that I'm not defending car- I simply knew when to stop reading his posts.
We go through this kind of stuff with people every so often around the launch of a new game, and it always gets resolved. Maybe it's not happening as fast as some people would like, but that's not our job.
It's a good thing too, because if we all had the ability to ban someone when they didn't know when to quit, someone would have banned you back the stone age long, long ago. Not that I haven't had my moments.... Or others had theirs....
![Avatar](images/avatars/65.jpg)
What's It Take To Swing a Hammer Around Here?
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 08:18 (3791 days ago) @ Revenant1988
It's a good thing too, because if we all had the ability to ban someone when they didn't know when to quit, someone would have banned you back the stone age long, long ago.
... Are... are you implying that I've ever been less than civil and respectful towards others?
![Avatar](images/avatars/84.jpg)
[cleaning coffee off my screen]
by Kermit , Raleigh, NC, Friday, September 26, 2014, 08:21 (3791 days ago) @ Korny
<3
![Avatar](images/avatars/28.png)
What's It Take To Swing a Hammer Around Here?
by Revenant1988
, How do I forum?, Friday, September 26, 2014, 08:21 (3791 days ago) @ Korny
It's a good thing too, because if we all had the ability to ban someone when they didn't know when to quit, someone would have banned you back the stone age long, long ago.
... Are... are you implying that I've ever been less than civil and respectful towards others?
;)
If ever there was a time I wanted a gif of you dancing at the Kentucky LAN, this post would be it.
I'll just have to settle for what's been recorded in my head.
Dear Santa, this year I would like....
![Avatar](images/avatars/65.jpg)
You're not his real dad...
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 07:59 (3791 days ago) @ Revenant1988
That comes from the owner of the site and\or admin consensus.
That would be like me asking to ban Cody Miller or KornyMunky because they also know how to "stir the pot" from time to time.
Well, at least you didn't put a space in the username...
Let them handle it, please.
Yes, mom.
Don't tell people what they can and can't post, Rev, I'm sure if the admins have a problem with him posting that, they'll let him know. Let them handle it, please.
![Avatar](images/avatars/28.png)
You're not his real dad...
by Revenant1988
, How do I forum?, Friday, September 26, 2014, 08:04 (3791 days ago) @ Korny
That comes from the owner of the site and\or admin consensus.
That would be like me asking to ban Cody Miller or KornyMunky because they also know how to "stir the pot" from time to time.
Well, at least you didn't put a space in the username...
Let them handle it, please.
Yes, mom.Don't tell people what they can and can't post, Rev, I'm sure if the admins have a problem with him posting that, they'll let him know. Let them handle it, please.
I see what you did there.
I proud.
![Avatar](images/avatars/84.jpg)
You're not his real dad...
by Kermit , Raleigh, NC, Friday, September 26, 2014, 08:11 (3791 days ago) @ Korny
Yeah.
I've given up. I tried giving advice. If all you kids (I'm allowed to call most of you that) car15's age lacked the self-awareness and maturity that he does, I wouldn't be friends with so many of you.
![Avatar](images/avatars/151.png)
That's enough for now.
by Xenos , Shores of Time, Friday, September 26, 2014, 08:25 (3791 days ago) @ car15
I've tried discussing this with you in a civil manner, but you admit your self that you have no interest anymore in being constructive, and that you just want to mess with people. Keep reading the forums, but you are taking a break from posting for awhile.
I would have loved more mass effect in my destiny
by scarab , Friday, September 26, 2014, 04:43 (3791 days ago) @ Korny
Imagine if your guardians could ask questions, all those questions that a person would ask in their circumstances.
Of course, Bungie would have had to do a lot of world building to answer them. But wouldn't that have been a good thing?
I have played, for example, Two Betrayals maybe hundreds of times more than any mission in Destiny. But I have never been bored doing it. I always knew the stakes and new the stakes mattered. I've never said to myself, "but I've saved the galaxy before".
When I play Destiny I'm not sure that I think much about my character, I think more about loot, rep, and gear. I think I have some thought of my character but I'm distant from the world I'm in.
OTOH the ME world is a real world to me, one that I like being in.
Did the Halo story come to easy to Bungie? Is space magic and epic lore too abstract? Too ungrounded?
I remember Joe saying that he sat down and tried to write a real world explanation of why we could see fallen " souls" leave their bodies when shot. Maybe he wasn't comfortable with the genre.
![Avatar](images/avatars/65.jpg)
I would have loved more mass effect in my destiny
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 05:13 (3791 days ago) @ scarab
Imagine if your guardians could ask questions, all those questions that a person would ask in their circumstances.
It was annoying when someone asked "Have you heard of the Black Garden?" and Ghost said something like "We've heard the legends."
I was like, no, no we haven't. I've no idea what's going on... It would have been nice to have a Mass Effect-esque chat with the Speaker regarding certain things, even if it was from a pool of "Heard any rumors lately" options... Definitely would help to implement the Grimoire into the game if some cards were later added as in-game chatter or dialogue (Xur's got some mighty interesting things to say).
Of course, Bungie would have had to do a lot of world building to answer them. But wouldn't that have been a good thing?
They're not done yet... But I definitely would have been okay with Destiny being delayed for this to have happened...
I have played, for example, Two Betrayals maybe hundreds of times more than any mission in Destiny. But I have never been bored doing it. I always knew the stakes and new the stakes mattered. I've never said to myself, "but I've saved the galaxy before".
Same. More times than I may ever play a mission in Destiny, even. Besides Ninja Gaiden Black, few other games were ever in my Xbox console. Back then success was its own reward, and the story was our investment system...
When I play Destiny I'm not sure that I think much about my character, I think more about loot, rep, and gear. I think I have some thought of my character but I'm distant from the world I'm in.
Pretty sure I thought far more about my S-III than I have about my Guardian. Part of that is the lack of customization. Facial customization is probably the most limited that I've seen in a very long time, and gear is more about stacking the best stats rather than personal aesthetic preferences. I'm fortunate that my Chest armor is nearly perfect aesthetically as well as stat-wise, and I've not seen anyone else with it... But as for everything else...
If I had more control over how my character looked, maybe I'd be more attached to it.
OTOH the ME world is a real world to me, one that I like being in.
And I didn't see that world as "my" world. I played as default male Shep and saw it as his story... And yet, I was insanely attached to the world and the characters... go figure.
Did the Halo story come to easy to Bungie? Is space magic and epic lore too abstract? Too ungrounded?
It started out simple and awesome, then became a space opera that got a bit too ambitious, but had the heart... and then Halo 4 happened and now we're here.
I remember Joe saying that he sat down and tried to write a real world explanation of why we could see fallen " souls" leave their bodies when shot. Maybe he wasn't comfortable with the genre.
Perhaps. Destiny strikes me as Sci-fi fantasy (though Rice would disagree), but it does seem that it's limited by its desire to remain somewhat grounded.
"So what is Sepiks Prime actually doing here?"
"He's taking the souls of the dead, I think."
"Yeah, that's what I thought, but I didn't know if it would be that blatant."
"Yeah, I dunno."
Real conversation... What hurts the universe greatly is the pervasive ambiguity and pole-vaulting over details...
![Avatar](images/avatars/71_1688198107.gif)
I would have loved more mass effect in my destiny
by Cody Miller , Music of the Spheres - Never Forgot, Friday, September 26, 2014, 08:09 (3791 days ago) @ Korny
Imagine if your guardians could ask questions, all those questions that a person would ask in their circumstances.
It was annoying when someone asked "Have you heard of the Black Garden?" and Ghost said something like "We've heard the legends."
I was like, no, no we haven't. I've no idea what's going on... It would have been nice to have a Mass Effect-esque chat with the Speaker regarding certain things, even if it was from a pool of "Heard any rumors lately" options... Definitely would help to implement the Grimoire into the game if some cards were later added as in-game chatter or dialogue (Xur's got some mighty interesting things to say).
This is where I'd hoped Destiny would have been more like Deus Ex, or mass effect as people are saying (I didn't get very far in it since the combat was awful). You can hold conversations with characters in each of those games, and things change in the world depending on what you say. In Deus Ex, your objectives could change, the outcome of a mission could change, a secret or sidequest could open up, etc.
This is cool because it allows you to explore things on your own at your own pace. The game doesn't have to stop and give you exposition dump.
The big problem is none of the characters feel real at all. The NPCs really feel like NPCs, and while they may have rich backstory in the lore and grimoire, it doesn't matter since they don't come across as interesting human beings in game. The character you hear the most acts and sounds like a robot, and much has been said of the poor voice acting. It's not good. The only character who feels remotely real, and interesting is the crow.
I would have loved more mass effect in my destiny
by Monochron, Friday, September 26, 2014, 08:17 (3791 days ago) @ Cody Miller
The only character who feels remotely real, and interesting is the crow.
Is that a reference to the Queen's brother? And if so, yeah I can kind of see that. We see his arrogant yet timid relationship with his sister, get to see his anger and his immediate distrust of any outsiders (especially Guardians?), and his patriotism about the Reef. Those cutscenes were generally enjoyable.
![Avatar](images/avatars/65.jpg)
I would have loved more mass effect in my destiny
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 08:20 (3791 days ago) @ Monochron
The only character who feels remotely real, and interesting is the crow.
Is that a reference to the Queen's brother? And if so, yeah I can kind of see that. We see his arrogant yet timid relationship with his sister, get to see his anger and his immediate distrust of any outsiders (especially Guardians?), and his patriotism about the Reef. Those cutscenes were generally enjoyable.
To me, it's sad that they were the longest and most story-advancing scenes, since they had pretty much every trope and cliche in the book. I do like some cheese on my stories, though, so I let it pass, but Bungie could have done so much more if they added more than one dimension to an entirely predictable scene.
I would have loved more mass effect in my destiny
by Monochron, Friday, September 26, 2014, 08:27 (3791 days ago) @ Korny
Is that a reference to the Queen's brother? And if so, yeah I can kind of see that. We see his arrogant yet timid relationship with his sister, get to see his anger and his immediate distrust of any outsiders (especially Guardians?), and his patriotism about the Reef. Those cutscenes were generally enjoyable.
To me, it's sad that they were the longest and most story-advancing scenes, since they had pretty much every trope and cliche in the book. I do like some cheese on my stories, though, so I let it pass, but Bungie could have done so much more if they added more than one dimension to an entirely predictable scene.
Yeah, I totally agree. I was going to say "Those cutscenes were good." but changed the last word to "generally enjoyable" based on the amount of cringing likely happening when watching them :)
![Avatar](images/avatars/84.jpg)
I would have loved more mass effect in my destiny
by Kermit , Raleigh, NC, Friday, September 26, 2014, 08:28 (3791 days ago) @ Korny
The only character who feels remotely real, and interesting is the crow.
Is that a reference to the Queen's brother? And if so, yeah I can kind of see that. We see his arrogant yet timid relationship with his sister, get to see his anger and his immediate distrust of any outsiders (especially Guardians?), and his patriotism about the Reef. Those cutscenes were generally enjoyable.
To me, it's sad that they were the longest and most story-advancing scenes, since they had pretty much every trope and cliche in the book. I do like some cheese on my stories, though, so I let it pass, but Bungie could have done so much more if they added more than one dimension to an entirely predictable scene.
They also could have let us watch it more than once. I think that's a sign of something that was cut. I like that we choose where to go, but honestly I didn't at first understand the map and wasn't always sure I was choosing the correct mission to progress.
![Avatar](images/avatars/65.jpg)
I would have loved more mass effect in my destiny
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 08:35 (3791 days ago) @ Kermit
They also could have let us watch it more than once. I think that's a sign of something that was cut. I like that we choose where to go, but honestly I didn't at first understand the map and wasn't always sure I was choosing the correct mission to progress.
You can watch them again if you do the preceding story mission, I think. If nothing else, you can do them by being in the fireteam of someone doing them the first time. Personally, I've seen three versions of my character in those cutscenes...
We definitely need a cutscene theater, would be nice...
![Avatar](images/avatars/84.jpg)
I would have loved more mass effect in my destiny
by Kermit , Raleigh, NC, Friday, September 26, 2014, 08:45 (3791 days ago) @ Korny
They also could have let us watch it more than once. I think that's a sign of something that was cut. I like that we choose where to go, but honestly I didn't at first understand the map and wasn't always sure I was choosing the correct mission to progress.
You can watch them again if you do the preceding story mission, I think.
I think this is false, but I'd like to be wrong.
![Avatar](images/avatars/65.jpg)
I would have loved more mass effect in my destiny
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, September 26, 2014, 09:27 (3791 days ago) @ Kermit
edited by Korny, Friday, September 26, 2014, 09:34
You can watch them again if you do the preceding story mission, I think.
I think this is false, but I'd like to be wrong.
Couldn't run the initial Reef introduction, so I think you'll need someone to taxi you there story-wise, but I can confirm that you can watch part two of that meeting by running the previous mission (Eye of a Gate Lord).
![Avatar](images/avatars/71_1688198107.gif)
I would have loved more mass effect in my destiny
by Cody Miller , Music of the Spheres - Never Forgot, Friday, September 26, 2014, 08:36 (3791 days ago) @ Kermit
They also could have let us watch it more than once.
The DBO cutscene library will help you there! Stay tuned. Soon™.
![Avatar](images/avatars/12.jpg)
I would have loved more mass effect in my destiny
by bluerunner , Music City, Friday, September 26, 2014, 08:42 (3791 days ago) @ Cody Miller
They also could have let us watch it more than once.
The DBO cutscene library will help you there! Stay tuned. Soon™.
Cutscenes without my guardian are not canon.
![Avatar](images/avatars/15.jpg)
I would have loved more mass effect in my destiny
by SonofMacPhisto , Friday, September 26, 2014, 09:14 (3791 days ago) @ bluerunner
They also could have let us watch it more than once.
The DBO cutscene library will help you there! Stay tuned. Soon™.
Cutscenes without my guardian are not canon.
Clearly, Cody should recreate all our Guardians in cutscenes so we can enjoy them properly. I mean, if he really cares about it.
:P
![Avatar](images/avatars/12.jpg)
I would have loved more mass effect in my destiny
by bluerunner , Music City, Friday, September 26, 2014, 09:18 (3791 days ago) @ SonofMacPhisto
They also could have let us watch it more than once.
The DBO cutscene library will help you there! Stay tuned. Soon™.
Cutscenes without my guardian are not canon.
Clearly, Cody should recreate all our Guardians in cutscenes so we can enjoy them properly. I mean, if he really cares about it.:P
And he complains that there's nothing left to do. There's days worth of activity right there.
![Avatar](images/avatars/15.jpg)
I would have loved more mass effect in my destiny
by SonofMacPhisto , Friday, September 26, 2014, 09:28 (3791 days ago) @ bluerunner
They also could have let us watch it more than once.
The DBO cutscene library will help you there! Stay tuned. Soon™.
Cutscenes without my guardian are not canon.
Clearly, Cody should recreate all our Guardians in cutscenes so we can enjoy them properly. I mean, if he really cares about it.:P
And he complains that there's nothing left to do. There's days worth of activity right there.
MONTHS once I get my other characters going. You're welcome, Cody.
![Avatar](images/avatars/71_1688198107.gif)
I would have loved more mass effect in my destiny
by Cody Miller , Music of the Spheres - Never Forgot, Friday, September 26, 2014, 09:46 (3791 days ago) @ bluerunner
They also could have let us watch it more than once.
The DBO cutscene library will help you there! Stay tuned. Soon™.
Cutscenes without my guardian are not canon.
Clearly, Cody should recreate all our Guardians in cutscenes so we can enjoy them properly. I mean, if he really cares about it.:P
And he complains that there's nothing left to do. There's days worth of activity right there.
Let's see. Do I want to record each cutscene 18 times, so that every combination of guardian class, race, and sex is covered?
![Avatar](images/avatars/66.png)
Class, race and sex?
by ZackDark , Not behind you. NO! Don't look., Friday, September 26, 2014, 09:49 (3791 days ago) @ Cody Miller
Dude, we've got faces, tattoos, hair-styles and colors. Not to mention gear and Ghost skins.
You're in for a wild ride.
![Avatar](images/avatars/71_1688198107.gif)
Class, race and sex?
by Cody Miller , Music of the Spheres - Never Forgot, Friday, September 26, 2014, 09:50 (3791 days ago) @ ZackDark
Dude, we've got faces, tattoos, hair-styles and colors. Not to mention gear and Ghost skins.
You're in for a wild ride.
Even then, I'm never wearing a dead orbit faction item out of principle alone. So their fans will never get the cutscene they deserve.
![Avatar](images/avatars/15.jpg)
Class, race and sex?
by SonofMacPhisto , Friday, September 26, 2014, 11:15 (3791 days ago) @ Cody Miller
Dude, we've got faces, tattoos, hair-styles and colors. Not to mention gear and Ghost skins.
You're in for a wild ride.
Even then, I'm never wearing a dead orbit faction item out of principle alone. So their fans will never get the cutscene they deserve.
man why you hating
Their Titan flare says "The stars are waiting." THE SONG OF MY PEOPLE.
![Avatar](images/avatars/71_1688198107.gif)
Class, race and sex?
by Cody Miller , Music of the Spheres - Never Forgot, Friday, September 26, 2014, 11:18 (3791 days ago) @ SonofMacPhisto
Dude, we've got faces, tattoos, hair-styles and colors. Not to mention gear and Ghost skins.
You're in for a wild ride.
Even then, I'm never wearing a dead orbit faction item out of principle alone. So their fans will never get the cutscene they deserve.
man why you hatingTheir Titan flare says "The stars are waiting." THE SONG OF MY PEOPLE.
I've seen the future, and it doesn't belong to dead orbit. :-p
![Avatar](images/avatars/15.jpg)
Class, race and sex?
by SonofMacPhisto , Friday, September 26, 2014, 11:24 (3791 days ago) @ Cody Miller
Dude, we've got faces, tattoos, hair-styles and colors. Not to mention gear and Ghost skins.
You're in for a wild ride.
Even then, I'm never wearing a dead orbit faction item out of principle alone. So their fans will never get the cutscene they deserve.
man why you hatingTheir Titan flare says "The stars are waiting." THE SONG OF MY PEOPLE.
I've seen the future, and it doesn't belong to dead orbit. :-p
FINE more spaceships for me. :)
![Avatar](images/avatars/151.png)
Class, race and sex?
by Xenos , Shores of Time, Friday, September 26, 2014, 11:22 (3791 days ago) @ SonofMacPhisto
Their Titan flare says "The stars are waiting." THE SONG OF MY PEOPLE.
Yeah, but does it say "I'm a badass." like this:
- No text -
![Avatar](images/avatars/66.png)
O.O
by ZackDark , Not behind you. NO! Don't look., Friday, September 26, 2014, 11:34 (3791 days ago) @ Xenos
- No text -
![Avatar](images/avatars/12.jpg)
I would have loved more mass effect in my destiny
by bluerunner , Music City, Friday, September 26, 2014, 09:49 (3791 days ago) @ Cody Miller
They also could have let us watch it more than once.
The DBO cutscene library will help you there! Stay tuned. Soon™.
Cutscenes without my guardian are not canon.
Clearly, Cody should recreate all our Guardians in cutscenes so we can enjoy them properly. I mean, if he really cares about it.:P
And he complains that there's nothing left to do. There's days worth of activity right there.
Let's see. Do I want to record each cutscene 18 times, so that every combination of guardian class, race, and sex is covered?
More than that. I want my exact face and armor.
![Avatar](images/avatars/23.png)
I think what you're trying to say is...
by JDQuackers
, McMurray, PA, Friday, September 26, 2014, 09:47 (3791 days ago) @ bluerunner
everycodycutscene.isnotcanon.net
![Avatar](images/avatars/121.png)
I don't have time for your disingenuous assertions!
by Jillybean, Friday, September 26, 2014, 05:56 (3791 days ago) @ scarab
My name is shepard and this is my favourite post on this thread.
I should go
![Avatar](images/avatars/69.png)
Nice. :)
by Ragashingo , Official DBO Cryptarch, Friday, September 26, 2014, 07:09 (3791 days ago) @ Jillybean
- No text -
![Avatar](images/avatars/19.png)
I would have loved more mass effect in my destiny
by Quirel, Friday, September 26, 2014, 09:30 (3791 days ago) @ scarab
Imagine if your guardians could ask questions, all those questions that a person would ask in their circumstances.
In that respect, Destiny reminds me of Bioshock Infinite. Booker was a private investigator who was dumped into the middle of a massive floating city. A man in such a situation would be entitled to ask all the questions he likes, but he stuck to muttering to himself.
The very first person I encountered in Columbia was a priest who seemed to be there just to answer questions. I kept walking up to him, pressing all sorts of buttons to initiate some form of dialog, but I got nothing besides the initial cryptic exchange.
So, yeah. Columbia, a healthy city, felt about as alive as Rapture, a city of scavengers and maniacs. It shouldn't have been like that, but the designers decided that the only interaction you needed with citizens was to overhear their dialog.
OTOH the ME world is a real world to me, one that I like being in.
I want to run a bar on the Citadel. Or get a job prospecting planets for the Alliance.
Did the Halo story come to easy to Bungie? Is space magic and epic lore too abstract? Too ungrounded?
I remember Joe saying that he sat down and tried to write a real world explanation of why we could see fallen " souls" leave their bodies when shot. Maybe he wasn't comfortable with the genre.
Sounds like a man after my own heart.
I would have loved more mass effect in my destiny
by Jabberwok, Friday, September 26, 2014, 10:55 (3791 days ago) @ scarab
I have played, for example, Two Betrayals maybe hundreds of times more than any mission in Destiny. But I have never been bored doing it. I always knew the stakes and new the stakes mattered. I've never said to myself, "but I've saved the galaxy before".
Totally agree. I still have no idea what I accomplished in The Black Garden, or even at any point before that. Apparently, my wandering, rugged individualist Hunter just does whatever Peter Dinklage says, without question.
I remember Joe saying that he sat down and tried to write a real world explanation of why we could see fallen " souls" leave their bodies when shot. Maybe he wasn't comfortable with the genre.
So I think part of the problem is that they were trying to marry fantasy with science fiction. A lot of their early concept art is fantasy, then it gradually gets more futuristic. It's an interesting idea, but the execution is lackluster, IMO, because talking about swords, wizards, and darkness with no explanations has made the story airy and insubstantial. It needs to be grounded. Actual fantasy has the advantage of being easy to relate to real world things, because it's all low tech. Destiny is going to need much, much stronger character interaction if it wants to be relatable, and they also need to go a little more in-depth into the tech and their explanations (instead of just saying that the Hive are "waiting for their gods to return"). Star Wars drew heavily on fantasy tropes, but the technology also felt very earthy and mechanical, which helped ground it, and even The Force was well-explained. By contrast, Destiny contains a lot of talk about 'wielding the Traveler's light', but no one even asks what that means, much less attempts to explain it.
I wonder if Bungie actually wanted to make a fantasy game, but realized they would never be able to sell it to Activision if there was no shooting, and if it wasn't similar to Halo. The Sword of Crota could almost be an homage to the game that couldn't be.
to elaborate...
by HavokBlue, California, Friday, September 26, 2014, 03:36 (3791 days ago) @ HavokBlue
I had a couple friends at Bioware working on Star Wars: The Old Republic and about halfway through development they talked about this sense of dread that kind of just permeated the office and everything they did, because the vast majority of the people there realized they were literally copy-pasting World of Warcraft with a Star Wars skin and hoping millions in dollars in voice work would save the game. To make things worse, everyone from producer level up was resistant to any sort of input from the people actually busting their asses on the floor because of ego issues and the amount of money invested in the game's success.
I don't know. I'm having fun with Destiny, and I've played it for hours pretty much every day since release, but it is so drastically different and disappointing compared to the game I thought I was going to get, and expected from my favorite studio.
![Avatar](images/avatars/71_1688198107.gif)
What actually happened to Destiny's development?
by Cody Miller , Music of the Spheres - Never Forgot, Friday, September 26, 2014, 09:57 (3791 days ago) @ HavokBlue
I'm going to take a guess and say it's the result of absurd levels of mismanagement by upper-level staff, like it usually is in the industry.
I would posit that Activision has at least something to do with it.
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Game stories are weird
by Cody Miller , Music of the Spheres - Never Forgot, Friday, September 26, 2014, 07:56 (3791 days ago) @ Riceamike
Game stories have to facilitate fun play. Sometimes your game isn't fun, and it has to be reworked. So then does the story. It's something developers say they struggle with all the time, and I don't think anybody has the answer as to how best set up your story in the production pipeline to fit in with everything else the most smoothly, judging by all the articles written about that very topic in industry journals.
It's impossible to say whether Bungie's changes to the story were positive or negative without seeing both versions with respect to the game each enhanced.
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Game stories are weird
by bluerunner , Music City, Friday, September 26, 2014, 08:11 (3791 days ago) @ Cody Miller
But games can be a lot of fun despite their story flaws or lack of story. The arcade games of old are still fun despite having no story. Newer games can have great gameplay but little to no story and still provide many hours of enjoyment. Lil' Blue and I still play Crackdown together, not because it has any redeeming story qualities, but because the sandbox is fun. Same thing with Reach.
I guess it comes down to which is more important for you, story or gameplay. Obviously having both be great would be ideal. If one was lacking, which would you rather it be? If I had to choose, I would rather have great gameplay with a lackluster story. For me, Destiny is great despite its story telling problems. The gameplay keeps me coming back, just like old arcade games do. Would I love it more if they improved the story elements? Absolutely, but their lacking hasn't ruined the game for me.
Yes this is true (that good games can have poor story). A great game usually has a great story, in my opinion, but good games can have middling stories: assassin's creed 1 for example, cheesy mystery, bad science, lots of telling not showing, but it is fun and uses the game mechanics to help sell it.
Unfortunately for me, destiny doesn't do either well enough
What always happens to grandiose projects
by Earendil, Friday, September 26, 2014, 09:26 (3791 days ago) @ Riceamike
The vision was bigger than they had time for. The additional miscalculation is that BUngie planned for more content, stories, and ideas than could possibly fit in the first release, because they knew they had ten years. But just like all projects when the release date came closer they had to start cutting things, drawing a line across things that would come first, or come later. The absolute easiest thing to do is to cut visual content and story, because that eliminates large amounts of artist work and testing. Unlike some studios though, they had an out. They knew they could release continuous patches and added content in the weeks and months after release. So they polished what they could and shipping.
You know you've seen those games where there are bugs, or balance issues, or map design flaws. Bungie, for all their lack of story content and feeling or repetitive missions, has managed to lay an absolutely SOLID base to build upon. Even the greatest detractors admit that he game is fluid and fun. I have personally witnessed no bugs or flaws, and I haven't really seen any reported. Yes, there were networking issues, but it's really hard to test what happens when a million people globally try and hit your servers at once :)
Yes, it's an optimistic take. But having worked in Software for a number of years, I can say that the digital medium allows for absolutely crazy and large ideas, and they are ALWAYS cut short by funding and time.
Something happened in this development of Destiny and I want to know who to blame, because what we were told we were getting isn't at all like the final product.
"Yet". Okay, it wasn't in the Sept 9th shipping product, but it may still make it into the Destiny universe.
While I wish Bungie would open up and admit to what is really going on, I don't think they can. To admit they ran out of time is to admit failure, which the industry and the buying public, regardless of how fun the game is, would murder them over. No, they have to hang their heads high, say "we know what we're doing", and hope that in time they are able to create the universe that they dreamed about. And I think we have absolutely every reason to believe they can.
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What always happens to grandiose projects
by SonofMacPhisto , Friday, September 26, 2014, 09:30 (3791 days ago) @ Earendil
The vision was bigger than they had time for. The additional miscalculation is that BUngie planned for more content, stories, and ideas than could possibly fit in the first release, because they knew they had ten years. But just like all projects when the release date came closer they had to start cutting things, drawing a line across things that would come first, or come later. The absolute easiest thing to do is to cut visual content and story, because that eliminates large amounts of artist work and testing. Unlike some studios though, they had an out. They knew they could release continuous patches and added content in the weeks and months after release. So they polished what they could and shipping.
You know you've seen those games where there are bugs, or balance issues, or map design flaws. Bungie, for all their lack of story content and feeling or repetitive missions, has managed to lay an absolutely SOLID base to build upon. Even the greatest detractors admit that he game is fluid and fun. I have personally witnessed no bugs or flaws, and I haven't really seen any reported. Yes, there were networking issues, but it's really hard to test what happens when a million people globally try and hit your servers at once :)
Yes, it's an optimistic take. But having worked in Software for a number of years, I can say that the digital medium allows for absolutely crazy and large ideas, and they are ALWAYS cut short by funding and time.
Something happened in this development of Destiny and I want to know who to blame, because what we were told we were getting isn't at all like the final product.
"Yet". Okay, it wasn't in the Sept 9th shipping product, but it may still make it into the Destiny universe.While I wish Bungie would open up and admit to what is really going on, I don't think they can. To admit they ran out of time is to admit failure, which the industry and the buying public, regardless of how fun the game is, would murder them over. No, they have to hang their heads high, say "we know what we're doing", and hope that in time they are able to create the universe that they dreamed about. And I think we have absolutely every reason to believe they can.
Great observations. For me, grandiose vision not quite realized covers a multitude of sins. Swing for the fences, goddamnit.
Which is not to say it's a good excuse
by Earendil, Friday, September 26, 2014, 09:48 (3791 days ago) @ SonofMacPhisto
Great observations. For me, grandiose vision not quite realized covers a multitude of sins. Swing for the fences, goddamnit.
But, it's an excuse with a lot of hope. Instead of people thinking Bungie sat around twiddling their thumbs trying to come up with new missions and drawing a blank, I believe they ran around frantic and panicked that they would even ship a solid game. They did ship a solid game IMHO and they can easily build story and mission on top of what they shipped.
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Which is not to say it's a good excuse
by SonofMacPhisto , Friday, September 26, 2014, 11:11 (3791 days ago) @ Earendil
Great observations. For me, grandiose vision not quite realized covers a multitude of sins. Swing for the fences, goddamnit.
But, it's an excuse with a lot of hope. Instead of people thinking Bungie sat around twiddling their thumbs trying to come up with new missions and drawing a blank, I believe they ran around frantic and panicked that they would even ship a solid game. They did ship a solid game IMHO and they can easily build story and mission on top of what they shipped.
I think it's the right tack to take, having not been there ourselves. Benefit of the doubt, in most cases, is best doubt.
EDIT: I mean jeeze so many want to just jump to "so and so is terribad" when some creation disappoints them. Creating is hard yah know! (Your post proves you know that)
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What always happens to grandiose projects
by Schedonnardus, Texas, Friday, September 26, 2014, 09:33 (3791 days ago) @ Earendil
While I wish Bungie would open up and admit to what is really going on, I don't think they can. To admit they ran out of time is to admit failure, which the industry and the buying public, regardless of how fun the game is, would murder them over. No, they have to hang their heads high, say "we know what we're doing", and hope that in time they are able to create the universe that they dreamed about. And I think we have absolutely every reason to believe they can.
They ran out of time for Halo 1, hence running missions backwards. They didn't admit they ran out of time until Halo 2.
They then ran out of time for Halo 2 and cut the entire campaign short, and finally admitted that around Halo 3.
My guess is that the scope of Destiny got to be too big for the previous-gen consoles. These older consoles have a very large install base compared to the current-gen. They needed those last-gen people to buy-in, so they have incentive to continue the 10 year run when they finally upgrade. hence the "you can bring your character from last-gen to next-gen." I bet things were cut to fit on last-gen consoles. Hopefully, future iterations of Destiny will be PS4/XBone only, so that they can take full advantage of the hardware available.
That's a really good point.
by rliebherr , St. Louis, Missouri, Friday, September 26, 2014, 09:37 (3791 days ago) @ Schedonnardus
I think it has also been relatively undiscussed. What impact does cross-gen support have?
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That's a really good point.
by Kermit , Raleigh, NC, Friday, September 26, 2014, 09:52 (3791 days ago) @ rliebherr
You know what's astounding to me? Every time I launch this game my jaw drops at the visuals. Every time. If someone's with me I have a hard time not saying so, even though I've said it so many times before. It's the most beautiful game I've ever seen.
Every time I think about playing on the 360, I think, well, shoot, the visuals won't be as amazing. Then I launch on the 360 and my jaw drops at the visuals. I completely forget.
That's a really good point.
by Phoenix_9286 , Friday, September 26, 2014, 10:04 (3791 days ago) @ Kermit
You know what's astounding to me? Every time I launch this game my jaw drops at the visuals. Every time. If someone's with me I have a hard time not saying so, even though I've said it so many times before. It's the most beautiful game I've ever seen.
Every time I think about playing on the 360, I think, well, shoot, the visuals won't be as amazing. Then I launch on the 360 and my jaw drops at the visuals. I completely forget.
I'm in complete agreement with you at the end. In the back of my mind during the Beta was always, "This isn't as pretty as it should be", but holy crap it was still gorgeous.
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What always happens to grandiose projects
by uberfoop , Seattle-ish, Friday, September 26, 2014, 10:06 (3791 days ago) @ Earendil
While I wish Bungie would open up and admit to what is really going on, I don't think they can. To admit they ran out of time is to admit failure, which the industry and the buying public, regardless of how fun the game is, would murder them over. No, they have to hang their heads high, say "we know what we're doing", and hope that in time they are able to create the universe that they dreamed about.
Really? Usually big companies get massive props for discussing failings, so much so that I'm surprised they don't use it more often as a marketing tactic. It makes them look humble and close to their customers and "authentic."
Hanging their heads high is exactly the thing that a lot of people already are murdering Bungie over.
![Avatar](images/avatars/84.jpg)
What always happens to grandiose projects
by Kermit , Raleigh, NC, Friday, September 26, 2014, 10:13 (3791 days ago) @ uberfoop
While I wish Bungie would open up and admit to what is really going on, I don't think they can. To admit they ran out of time is to admit failure, which the industry and the buying public, regardless of how fun the game is, would murder them over. No, they have to hang their heads high, say "we know what we're doing", and hope that in time they are able to create the universe that they dreamed about.
Really? Usually big companies get massive props for discussing failings, so much so that I'm surprised they don't use it more often as a marketing tactic. It makes them look humble and close to their customers and "authentic."Hanging their heads high is exactly the thing that a lot of people already are murdering Bungie over.
I think it's too soon for a public postmortem. After the expansion packs, in the lead up to Destiny 2, we'll get some insight, I bet.
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What always happens to grandiose projects
by Quirel, Friday, September 26, 2014, 10:19 (3791 days ago) @ uberfoop
Really? Usually big companies get massive props for discussing failings, so much so that I'm surprised they don't use it more often as a marketing tactic. It makes them look humble and close to their customers and "authentic."